xine-lib 1.2.13-20230125hg15249
Macros | Typedefs
myglext.h File Reference
#include <stddef.h>

Go to the source code of this file.

Macros

#define APIENTRY
 
#define APIENTRYP   APIENTRY *
 
#define GLAPI   extern
 
#define MYGL_GLEXT_VERSION   27
 
#define MYGL_UNSIGNED_BYTE_3_3_2   0x8032
 
#define MYGL_UNSIGNED_SHORT_4_4_4_4   0x8033
 
#define MYGL_UNSIGNED_SHORT_5_5_5_1   0x8034
 
#define MYGL_UNSIGNED_INT_8_8_8_8   0x8035
 
#define MYGL_UNSIGNED_INT_10_10_10_2   0x8036
 
#define MYGL_RESCALE_NORMAL   0x803A
 
#define MYGL_TEXTURE_BINDING_3D   0x806A
 
#define MYGL_PACK_SKIP_IMAGES   0x806B
 
#define MYGL_PACK_IMAGE_HEIGHT   0x806C
 
#define MYGL_UNPACK_SKIP_IMAGES   0x806D
 
#define MYGL_UNPACK_IMAGE_HEIGHT   0x806E
 
#define MYGL_TEXTURE_3D   0x806F
 
#define MYGL_PROXY_TEXTURE_3D   0x8070
 
#define MYGL_TEXTURE_DEPTH   0x8071
 
#define MYGL_TEXTURE_WRAP_R   0x8072
 
#define MYGL_MAX_3D_TEXTURE_SIZE   0x8073
 
#define MYGL_UNSIGNED_BYTE_2_3_3_REV   0x8362
 
#define MYGL_UNSIGNED_SHORT_5_6_5   0x8363
 
#define MYGL_UNSIGNED_SHORT_5_6_5_REV   0x8364
 
#define MYGL_UNSIGNED_SHORT_4_4_4_4_REV   0x8365
 
#define MYGL_UNSIGNED_SHORT_1_5_5_5_REV   0x8366
 
#define MYGL_UNSIGNED_INT_8_8_8_8_REV   0x8367
 
#define MYGL_UNSIGNED_INT_2_10_10_10_REV   0x8368
 
#define MYGL_BGR   0x80E0
 
#define MYGL_BGRA   0x80E1
 
#define MYGL_MAX_ELEMENTS_VERTICES   0x80E8
 
#define MYGL_MAX_ELEMENTS_INDICES   0x80E9
 
#define MYGL_CLAMP_TO_EDGE   0x812F
 
#define MYGL_TEXTURE_MIN_LOD   0x813A
 
#define MYGL_TEXTURE_MAX_LOD   0x813B
 
#define MYGL_TEXTURE_BASE_LEVEL   0x813C
 
#define MYGL_TEXTURE_MAX_LEVEL   0x813D
 
#define MYGL_LIGHT_MODEL_COLOR_CONTROL   0x81F8
 
#define MYGL_SINGLE_COLOR   0x81F9
 
#define MYGL_SEPARATE_SPECULAR_COLOR   0x81FA
 
#define MYGL_SMOOTH_POINT_SIZE_RANGE   0x0B12
 
#define MYGL_SMOOTH_POINT_SIZE_GRANULARITY   0x0B13
 
#define MYGL_SMOOTH_LINE_WIDTH_RANGE   0x0B22
 
#define MYGL_SMOOTH_LINE_WIDTH_GRANULARITY   0x0B23
 
#define MYGL_ALIASED_POINT_SIZE_RANGE   0x846D
 
#define MYGL_ALIASED_LINE_WIDTH_RANGE   0x846E
 
#define MYGL_CONSTANT_COLOR   0x8001
 
#define MYGL_ONE_MINUS_CONSTANT_COLOR   0x8002
 
#define MYGL_CONSTANT_ALPHA   0x8003
 
#define MYGL_ONE_MINUS_CONSTANT_ALPHA   0x8004
 
#define MYGL_BLEND_COLOR   0x8005
 
#define MYGL_FUNC_ADD   0x8006
 
#define MYGL_MIN   0x8007
 
#define MYGL_MAX   0x8008
 
#define MYGL_BLEND_EQUATION   0x8009
 
#define MYGL_FUNC_SUBTRACT   0x800A
 
#define MYGL_FUNC_REVERSE_SUBTRACT   0x800B
 
#define MYGL_CONVOLUTION_1D   0x8010
 
#define MYGL_CONVOLUTION_2D   0x8011
 
#define MYGL_SEPARABLE_2D   0x8012
 
#define MYGL_CONVOLUTION_BORDER_MODE   0x8013
 
#define MYGL_CONVOLUTION_FILTER_SCALE   0x8014
 
#define MYGL_CONVOLUTION_FILTER_BIAS   0x8015
 
#define MYGL_REDUCE   0x8016
 
#define MYGL_CONVOLUTION_FORMAT   0x8017
 
#define MYGL_CONVOLUTION_WIDTH   0x8018
 
#define MYGL_CONVOLUTION_HEIGHT   0x8019
 
#define MYGL_MAX_CONVOLUTION_WIDTH   0x801A
 
#define MYGL_MAX_CONVOLUTION_HEIGHT   0x801B
 
#define MYGL_POST_CONVOLUTION_RED_SCALE   0x801C
 
#define MYGL_POST_CONVOLUTION_GREEN_SCALE   0x801D
 
#define MYGL_POST_CONVOLUTION_BLUE_SCALE   0x801E
 
#define MYGL_POST_CONVOLUTION_ALPHA_SCALE   0x801F
 
#define MYGL_POST_CONVOLUTION_RED_BIAS   0x8020
 
#define MYGL_POST_CONVOLUTION_GREEN_BIAS   0x8021
 
#define MYGL_POST_CONVOLUTION_BLUE_BIAS   0x8022
 
#define MYGL_POST_CONVOLUTION_ALPHA_BIAS   0x8023
 
#define MYGL_HISTOGRAM   0x8024
 
#define MYGL_PROXY_HISTOGRAM   0x8025
 
#define MYGL_HISTOGRAM_WIDTH   0x8026
 
#define MYGL_HISTOGRAM_FORMAT   0x8027
 
#define MYGL_HISTOGRAM_RED_SIZE   0x8028
 
#define MYGL_HISTOGRAM_GREEN_SIZE   0x8029
 
#define MYGL_HISTOGRAM_BLUE_SIZE   0x802A
 
#define MYGL_HISTOGRAM_ALPHA_SIZE   0x802B
 
#define MYGL_HISTOGRAM_LUMINANCE_SIZE   0x802C
 
#define MYGL_HISTOGRAM_SINK   0x802D
 
#define MYGL_MINMAX   0x802E
 
#define MYGL_MINMAX_FORMAT   0x802F
 
#define MYGL_MINMAX_SINK   0x8030
 
#define MYGL_TABLE_TOO_LARGE   0x8031
 
#define MYGL_COLOR_MATRIX   0x80B1
 
#define MYGL_COLOR_MATRIX_STACK_DEPTH   0x80B2
 
#define MYGL_MAX_COLOR_MATRIX_STACK_DEPTH   0x80B3
 
#define MYGL_POST_COLOR_MATRIX_RED_SCALE   0x80B4
 
#define MYGL_POST_COLOR_MATRIX_GREEN_SCALE   0x80B5
 
#define MYGL_POST_COLOR_MATRIX_BLUE_SCALE   0x80B6
 
#define MYGL_POST_COLOR_MATRIX_ALPHA_SCALE   0x80B7
 
#define MYGL_POST_COLOR_MATRIX_RED_BIAS   0x80B8
 
#define MYGL_POST_COLOR_MATRIX_GREEN_BIAS   0x80B9
 
#define MYGL_POST_COLOR_MATRIX_BLUE_BIAS   0x80BA
 
#define MYGL_POST_COLOR_MATRIX_ALPHA_BIAS   0x80BB
 
#define MYGL_COLOR_TABLE   0x80D0
 
#define MYGL_POST_CONVOLUTION_COLOR_TABLE   0x80D1
 
#define MYGL_POST_COLOR_MATRIX_COLOR_TABLE   0x80D2
 
#define MYGL_PROXY_COLOR_TABLE   0x80D3
 
#define MYGL_PROXY_POST_CONVOLUTION_COLOR_TABLE   0x80D4
 
#define MYGL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE   0x80D5
 
#define MYGL_COLOR_TABLE_SCALE   0x80D6
 
#define MYGL_COLOR_TABLE_BIAS   0x80D7
 
#define MYGL_COLOR_TABLE_FORMAT   0x80D8
 
#define MYGL_COLOR_TABLE_WIDTH   0x80D9
 
#define MYGL_COLOR_TABLE_RED_SIZE   0x80DA
 
#define MYGL_COLOR_TABLE_GREEN_SIZE   0x80DB
 
#define MYGL_COLOR_TABLE_BLUE_SIZE   0x80DC
 
#define MYGL_COLOR_TABLE_ALPHA_SIZE   0x80DD
 
#define MYGL_COLOR_TABLE_LUMINANCE_SIZE   0x80DE
 
#define MYGL_COLOR_TABLE_INTENSITY_SIZE   0x80DF
 
#define MYGL_CONSTANT_BORDER   0x8151
 
#define MYGL_REPLICATE_BORDER   0x8153
 
#define MYGL_CONVOLUTION_BORDER_COLOR   0x8154
 
#define MYGL_TEXTURE0   0x84C0
 
#define MYGL_TEXTURE1   0x84C1
 
#define MYGL_TEXTURE2   0x84C2
 
#define MYGL_TEXTURE3   0x84C3
 
#define MYGL_TEXTURE4   0x84C4
 
#define MYGL_TEXTURE5   0x84C5
 
#define MYGL_TEXTURE6   0x84C6
 
#define MYGL_TEXTURE7   0x84C7
 
#define MYGL_TEXTURE8   0x84C8
 
#define MYGL_TEXTURE9   0x84C9
 
#define MYGL_TEXTURE10   0x84CA
 
#define MYGL_TEXTURE11   0x84CB
 
#define MYGL_TEXTURE12   0x84CC
 
#define MYGL_TEXTURE13   0x84CD
 
#define MYGL_TEXTURE14   0x84CE
 
#define MYGL_TEXTURE15   0x84CF
 
#define MYGL_TEXTURE16   0x84D0
 
#define MYGL_TEXTURE17   0x84D1
 
#define MYGL_TEXTURE18   0x84D2
 
#define MYGL_TEXTURE19   0x84D3
 
#define MYGL_TEXTURE20   0x84D4
 
#define MYGL_TEXTURE21   0x84D5
 
#define MYGL_TEXTURE22   0x84D6
 
#define MYGL_TEXTURE23   0x84D7
 
#define MYGL_TEXTURE24   0x84D8
 
#define MYGL_TEXTURE25   0x84D9
 
#define MYGL_TEXTURE26   0x84DA
 
#define MYGL_TEXTURE27   0x84DB
 
#define MYGL_TEXTURE28   0x84DC
 
#define MYGL_TEXTURE29   0x84DD
 
#define MYGL_TEXTURE30   0x84DE
 
#define MYGL_TEXTURE31   0x84DF
 
#define MYGL_ACTIVE_TEXTURE   0x84E0
 
#define MYGL_CLIENT_ACTIVE_TEXTURE   0x84E1
 
#define MYGL_MAX_TEXTURE_UNITS   0x84E2
 
#define MYGL_TRANSPOSE_MODELVIEW_MATRIX   0x84E3
 
#define MYGL_TRANSPOSE_PROJECTION_MATRIX   0x84E4
 
#define MYGL_TRANSPOSE_TEXTURE_MATRIX   0x84E5
 
#define MYGL_TRANSPOSE_COLOR_MATRIX   0x84E6
 
#define MYGL_MULTISAMPLE   0x809D
 
#define MYGL_SAMPLE_ALPHA_TO_COVERAGE   0x809E
 
#define MYGL_SAMPLE_ALPHA_TO_ONE   0x809F
 
#define MYGL_SAMPLE_COVERAGE   0x80A0
 
#define MYGL_SAMPLE_BUFFERS   0x80A8
 
#define MYGL_SAMPLES   0x80A9
 
#define MYGL_SAMPLE_COVERAGE_VALUE   0x80AA
 
#define MYGL_SAMPLE_COVERAGE_INVERT   0x80AB
 
#define MYGL_MULTISAMPLE_BIT   0x20000000
 
#define MYGL_NORMAL_MAP   0x8511
 
#define MYGL_REFLECTION_MAP   0x8512
 
#define MYGL_TEXTURE_CUBE_MAP   0x8513
 
#define MYGL_TEXTURE_BINDING_CUBE_MAP   0x8514
 
#define MYGL_TEXTURE_CUBE_MAP_POSITIVE_X   0x8515
 
#define MYGL_TEXTURE_CUBE_MAP_NEGATIVE_X   0x8516
 
#define MYGL_TEXTURE_CUBE_MAP_POSITIVE_Y   0x8517
 
#define MYGL_TEXTURE_CUBE_MAP_NEGATIVE_Y   0x8518
 
#define MYGL_TEXTURE_CUBE_MAP_POSITIVE_Z   0x8519
 
#define MYGL_TEXTURE_CUBE_MAP_NEGATIVE_Z   0x851A
 
#define MYGL_PROXY_TEXTURE_CUBE_MAP   0x851B
 
#define MYGL_MAX_CUBE_MAP_TEXTURE_SIZE   0x851C
 
#define MYGL_COMPRESSED_ALPHA   0x84E9
 
#define MYGL_COMPRESSED_LUMINANCE   0x84EA
 
#define MYGL_COMPRESSED_LUMINANCE_ALPHA   0x84EB
 
#define MYGL_COMPRESSED_INTENSITY   0x84EC
 
#define MYGL_COMPRESSED_RGB   0x84ED
 
#define MYGL_COMPRESSED_RGBA   0x84EE
 
#define MYGL_TEXTURE_COMPRESSION_HINT   0x84EF
 
#define MYGL_TEXTURE_COMPRESSED_IMAGE_SIZE   0x86A0
 
#define MYGL_TEXTURE_COMPRESSED   0x86A1
 
#define MYGL_NUM_COMPRESSED_TEXTURE_FORMATS   0x86A2
 
#define MYGL_COMPRESSED_TEXTURE_FORMATS   0x86A3
 
#define MYGL_CLAMP_TO_BORDER   0x812D
 
#define MYGL_COMBINE   0x8570
 
#define MYGL_COMBINE_RGB   0x8571
 
#define MYGL_COMBINE_ALPHA   0x8572
 
#define MYGL_SOURCE0_RGB   0x8580
 
#define MYGL_SOURCE1_RGB   0x8581
 
#define MYGL_SOURCE2_RGB   0x8582
 
#define MYGL_SOURCE0_ALPHA   0x8588
 
#define MYGL_SOURCE1_ALPHA   0x8589
 
#define MYGL_SOURCE2_ALPHA   0x858A
 
#define MYGL_OPERAND0_RGB   0x8590
 
#define MYGL_OPERAND1_RGB   0x8591
 
#define MYGL_OPERAND2_RGB   0x8592
 
#define MYGL_OPERAND0_ALPHA   0x8598
 
#define MYGL_OPERAND1_ALPHA   0x8599
 
#define MYGL_OPERAND2_ALPHA   0x859A
 
#define MYGL_RGB_SCALE   0x8573
 
#define MYGL_ADD_SIGNED   0x8574
 
#define MYGL_INTERPOLATE   0x8575
 
#define MYGL_SUBTRACT   0x84E7
 
#define MYGL_CONSTANT   0x8576
 
#define MYGL_PRIMARY_COLOR   0x8577
 
#define MYGL_PREVIOUS   0x8578
 
#define MYGL_DOT3_RGB   0x86AE
 
#define MYGL_DOT3_RGBA   0x86AF
 
#define MYGL_BLEND_DST_RGB   0x80C8
 
#define MYGL_BLEND_SRC_RGB   0x80C9
 
#define MYGL_BLEND_DST_ALPHA   0x80CA
 
#define MYGL_BLEND_SRC_ALPHA   0x80CB
 
#define MYGL_POINT_SIZE_MIN   0x8126
 
#define MYGL_POINT_SIZE_MAX   0x8127
 
#define MYGL_POINT_FADE_THRESHOLD_SIZE   0x8128
 
#define MYGL_POINT_DISTANCE_ATTENUATION   0x8129
 
#define MYGL_GENERATE_MIPMAP   0x8191
 
#define MYGL_GENERATE_MIPMAP_HINT   0x8192
 
#define MYGL_DEPTH_COMPONENT16   0x81A5
 
#define MYGL_DEPTH_COMPONENT24   0x81A6
 
#define MYGL_DEPTH_COMPONENT32   0x81A7
 
#define MYGL_MIRRORED_REPEAT   0x8370
 
#define MYGL_FOG_COORDINATE_SOURCE   0x8450
 
#define MYGL_FOG_COORDINATE   0x8451
 
#define MYGL_FRAGMENT_DEPTH   0x8452
 
#define MYGL_CURRENT_FOG_COORDINATE   0x8453
 
#define MYGL_FOG_COORDINATE_ARRAY_TYPE   0x8454
 
#define MYGL_FOG_COORDINATE_ARRAY_STRIDE   0x8455
 
#define MYGL_FOG_COORDINATE_ARRAY_POINTER   0x8456
 
#define MYGL_FOG_COORDINATE_ARRAY   0x8457
 
#define MYGL_COLOR_SUM   0x8458
 
#define MYGL_CURRENT_SECONDARY_COLOR   0x8459
 
#define MYGL_SECONDARY_COLOR_ARRAY_SIZE   0x845A
 
#define MYGL_SECONDARY_COLOR_ARRAY_TYPE   0x845B
 
#define MYGL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C
 
#define MYGL_SECONDARY_COLOR_ARRAY_POINTER   0x845D
 
#define MYGL_SECONDARY_COLOR_ARRAY   0x845E
 
#define MYGL_MAX_TEXTURE_LOD_BIAS   0x84FD
 
#define MYGL_TEXTURE_FILTER_CONTROL   0x8500
 
#define MYGL_TEXTURE_LOD_BIAS   0x8501
 
#define MYGL_INCR_WRAP   0x8507
 
#define MYGL_DECR_WRAP   0x8508
 
#define MYGL_TEXTURE_DEPTH_SIZE   0x884A
 
#define MYGL_DEPTH_TEXTURE_MODE   0x884B
 
#define MYGL_TEXTURE_COMPARE_MODE   0x884C
 
#define MYGL_TEXTURE_COMPARE_FUNC   0x884D
 
#define MYGL_COMPARE_R_TO_TEXTURE   0x884E
 
#define MYGL_BUFFER_SIZE   0x8764
 
#define MYGL_BUFFER_USAGE   0x8765
 
#define MYGL_QUERY_COUNTER_BITS   0x8864
 
#define MYGL_CURRENT_QUERY   0x8865
 
#define MYGL_QUERY_RESULT   0x8866
 
#define MYGL_QUERY_RESULT_AVAILABLE   0x8867
 
#define MYGL_ARRAY_BUFFER   0x8892
 
#define MYGL_ELEMENT_ARRAY_BUFFER   0x8893
 
#define MYGL_ARRAY_BUFFER_BINDING   0x8894
 
#define MYGL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
 
#define MYGL_VERTEX_ARRAY_BUFFER_BINDING   0x8896
 
#define MYGL_NORMAL_ARRAY_BUFFER_BINDING   0x8897
 
#define MYGL_COLOR_ARRAY_BUFFER_BINDING   0x8898
 
#define MYGL_INDEX_ARRAY_BUFFER_BINDING   0x8899
 
#define MYGL_TEXTURE_COORD_ARRAY_BUFFER_BINDING   0x889A
 
#define MYGL_EDGE_FLAG_ARRAY_BUFFER_BINDING   0x889B
 
#define MYGL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING   0x889C
 
#define MYGL_FOG_COORDINATE_ARRAY_BUFFER_BINDING   0x889D
 
#define MYGL_WEIGHT_ARRAY_BUFFER_BINDING   0x889E
 
#define MYGL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING   0x889F
 
#define MYGL_READ_ONLY   0x88B8
 
#define MYGL_WRITE_ONLY   0x88B9
 
#define MYGL_READ_WRITE   0x88BA
 
#define MYGL_BUFFER_ACCESS   0x88BB
 
#define MYGL_BUFFER_MAPPED   0x88BC
 
#define MYGL_BUFFER_MAP_POINTER   0x88BD
 
#define MYGL_STREAM_DRAW   0x88E0
 
#define MYGL_STREAM_READ   0x88E1
 
#define MYGL_STREAM_COPY   0x88E2
 
#define MYGL_STATIC_DRAW   0x88E4
 
#define MYGL_STATIC_READ   0x88E5
 
#define MYGL_STATIC_COPY   0x88E6
 
#define MYGL_DYNAMIC_DRAW   0x88E8
 
#define MYGL_DYNAMIC_READ   0x88E9
 
#define MYGL_DYNAMIC_COPY   0x88EA
 
#define MYGL_SAMPLES_PASSED   0x8914
 
#define MYGL_FOG_COORD_SRC   MYGL_FOG_COORDINATE_SOURCE
 
#define MYGL_FOG_COORD   MYGL_FOG_COORDINATE
 
#define MYGL_CURRENT_FOG_COORD   MYGL_CURRENT_FOG_COORDINATE
 
#define MYGL_FOG_COORD_ARRAY_TYPE   MYGL_FOG_COORDINATE_ARRAY_TYPE
 
#define MYGL_FOG_COORD_ARRAY_STRIDE   MYGL_FOG_COORDINATE_ARRAY_STRIDE
 
#define MYGL_FOG_COORD_ARRAY_POINTER   MYGL_FOG_COORDINATE_ARRAY_POINTER
 
#define MYGL_FOG_COORD_ARRAY   MYGL_FOG_COORDINATE_ARRAY
 
#define MYGL_FOG_COORD_ARRAY_BUFFER_BINDING   MYGL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
 
#define MYGL_SRC0_RGB   MYGL_SOURCE0_RGB
 
#define MYGL_SRC1_RGB   MYGL_SOURCE1_RGB
 
#define MYGL_SRC2_RGB   MYGL_SOURCE2_RGB
 
#define MYGL_SRC0_ALPHA   MYGL_SOURCE0_ALPHA
 
#define MYGL_SRC1_ALPHA   MYGL_SOURCE1_ALPHA
 
#define MYGL_SRC2_ALPHA   MYGL_SOURCE2_ALPHA
 
#define MYGL_BLEND_EQUATION_RGB   MYGL_BLEND_EQUATION
 
#define MYGL_VERTEX_ATTRIB_ARRAY_ENABLED   0x8622
 
#define MYGL_VERTEX_ATTRIB_ARRAY_SIZE   0x8623
 
#define MYGL_VERTEX_ATTRIB_ARRAY_STRIDE   0x8624
 
#define MYGL_VERTEX_ATTRIB_ARRAY_TYPE   0x8625
 
#define MYGL_CURRENT_VERTEX_ATTRIB   0x8626
 
#define MYGL_VERTEX_PROGRAM_POINT_SIZE   0x8642
 
#define MYGL_VERTEX_PROGRAM_TWO_SIDE   0x8643
 
#define MYGL_VERTEX_ATTRIB_ARRAY_POINTER   0x8645
 
#define MYGL_STENCIL_BACK_FUNC   0x8800
 
#define MYGL_STENCIL_BACK_FAIL   0x8801
 
#define MYGL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
 
#define MYGL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
 
#define MYGL_MAX_DRAW_BUFFERS   0x8824
 
#define MYGL_DRAW_BUFFER0   0x8825
 
#define MYGL_DRAW_BUFFER1   0x8826
 
#define MYGL_DRAW_BUFFER2   0x8827
 
#define MYGL_DRAW_BUFFER3   0x8828
 
#define MYGL_DRAW_BUFFER4   0x8829
 
#define MYGL_DRAW_BUFFER5   0x882A
 
#define MYGL_DRAW_BUFFER6   0x882B
 
#define MYGL_DRAW_BUFFER7   0x882C
 
#define MYGL_DRAW_BUFFER8   0x882D
 
#define MYGL_DRAW_BUFFER9   0x882E
 
#define MYGL_DRAW_BUFFER10   0x882F
 
#define MYGL_DRAW_BUFFER11   0x8830
 
#define MYGL_DRAW_BUFFER12   0x8831
 
#define MYGL_DRAW_BUFFER13   0x8832
 
#define MYGL_DRAW_BUFFER14   0x8833
 
#define MYGL_DRAW_BUFFER15   0x8834
 
#define MYGL_BLEND_EQUATION_ALPHA   0x883D
 
#define MYGL_POINT_SPRITE   0x8861
 
#define MYGL_COORD_REPLACE   0x8862
 
#define MYGL_MAX_VERTEX_ATTRIBS   0x8869
 
#define MYGL_VERTEX_ATTRIB_ARRAY_NORMALIZED   0x886A
 
#define MYGL_MAX_TEXTURE_COORDS   0x8871
 
#define MYGL_MAX_TEXTURE_IMAGE_UNITS   0x8872
 
#define MYGL_FRAGMENT_SHADER   0x8B30
 
#define MYGL_VERTEX_SHADER   0x8B31
 
#define MYGL_MAX_FRAGMENT_UNIFORM_COMPONENTS   0x8B49
 
#define MYGL_MAX_VERTEX_UNIFORM_COMPONENTS   0x8B4A
 
#define MYGL_MAX_VARYING_FLOATS   0x8B4B
 
#define MYGL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
 
#define MYGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS   0x8B4D
 
#define MYGL_SHADER_TYPE   0x8B4F
 
#define MYGL_FLOAT_VEC2   0x8B50
 
#define MYGL_FLOAT_VEC3   0x8B51
 
#define MYGL_FLOAT_VEC4   0x8B52
 
#define MYGL_INT_VEC2   0x8B53
 
#define MYGL_INT_VEC3   0x8B54
 
#define MYGL_INT_VEC4   0x8B55
 
#define MYGL_BOOL   0x8B56
 
#define MYGL_BOOL_VEC2   0x8B57
 
#define MYGL_BOOL_VEC3   0x8B58
 
#define MYGL_BOOL_VEC4   0x8B59
 
#define MYGL_FLOAT_MAT2   0x8B5A
 
#define MYGL_FLOAT_MAT3   0x8B5B
 
#define MYGL_FLOAT_MAT4   0x8B5C
 
#define MYGL_SAMPLER_1D   0x8B5D
 
#define MYGL_SAMPLER_2D   0x8B5E
 
#define MYGL_SAMPLER_3D   0x8B5F
 
#define MYGL_SAMPLER_CUBE   0x8B60
 
#define MYGL_SAMPLER_1D_SHADOW   0x8B61
 
#define MYGL_SAMPLER_2D_SHADOW   0x8B62
 
#define MYGL_DELETE_STATUS   0x8B80
 
#define MYGL_COMPILE_STATUS   0x8B81
 
#define MYGL_LINK_STATUS   0x8B82
 
#define MYGL_VALIDATE_STATUS   0x8B83
 
#define MYGL_INFO_LOG_LENGTH   0x8B84
 
#define MYGL_ATTACHED_SHADERS   0x8B85
 
#define MYGL_ACTIVE_UNIFORMS   0x8B86
 
#define MYGL_ACTIVE_UNIFORM_MAX_LENGTH   0x8B87
 
#define MYGL_SHADER_SOURCE_LENGTH   0x8B88
 
#define MYGL_ACTIVE_ATTRIBUTES   0x8B89
 
#define MYGL_ACTIVE_ATTRIBUTE_MAX_LENGTH   0x8B8A
 
#define MYGL_FRAGMENT_SHADER_DERIVATIVE_HINT   0x8B8B
 
#define MYGL_SHADING_LANGUAGE_VERSION   0x8B8C
 
#define MYGL_CURRENT_PROGRAM   0x8B8D
 
#define MYGL_POINT_SPRITE_COORD_ORIGIN   0x8CA0
 
#define MYGL_LOWER_LEFT   0x8CA1
 
#define MYGL_UPPER_LEFT   0x8CA2
 
#define MYGL_STENCIL_BACK_REF   0x8CA3
 
#define MYGL_STENCIL_BACK_VALUE_MASK   0x8CA4
 
#define MYGL_STENCIL_BACK_WRITEMASK   0x8CA5
 
#define MYGL_TEXTURE0_ARB   0x84C0
 
#define MYGL_TEXTURE1_ARB   0x84C1
 
#define MYGL_TEXTURE2_ARB   0x84C2
 
#define MYGL_TEXTURE3_ARB   0x84C3
 
#define MYGL_TEXTURE4_ARB   0x84C4
 
#define MYGL_TEXTURE5_ARB   0x84C5
 
#define MYGL_TEXTURE6_ARB   0x84C6
 
#define MYGL_TEXTURE7_ARB   0x84C7
 
#define MYGL_TEXTURE8_ARB   0x84C8
 
#define MYGL_TEXTURE9_ARB   0x84C9
 
#define MYGL_TEXTURE10_ARB   0x84CA
 
#define MYGL_TEXTURE11_ARB   0x84CB
 
#define MYGL_TEXTURE12_ARB   0x84CC
 
#define MYGL_TEXTURE13_ARB   0x84CD
 
#define MYGL_TEXTURE14_ARB   0x84CE
 
#define MYGL_TEXTURE15_ARB   0x84CF
 
#define MYGL_TEXTURE16_ARB   0x84D0
 
#define MYGL_TEXTURE17_ARB   0x84D1
 
#define MYGL_TEXTURE18_ARB   0x84D2
 
#define MYGL_TEXTURE19_ARB   0x84D3
 
#define MYGL_TEXTURE20_ARB   0x84D4
 
#define MYGL_TEXTURE21_ARB   0x84D5
 
#define MYGL_TEXTURE22_ARB   0x84D6
 
#define MYGL_TEXTURE23_ARB   0x84D7
 
#define MYGL_TEXTURE24_ARB   0x84D8
 
#define MYGL_TEXTURE25_ARB   0x84D9
 
#define MYGL_TEXTURE26_ARB   0x84DA
 
#define MYGL_TEXTURE27_ARB   0x84DB
 
#define MYGL_TEXTURE28_ARB   0x84DC
 
#define MYGL_TEXTURE29_ARB   0x84DD
 
#define MYGL_TEXTURE30_ARB   0x84DE
 
#define MYGL_TEXTURE31_ARB   0x84DF
 
#define MYGL_ACTIVE_TEXTURE_ARB   0x84E0
 
#define MYGL_CLIENT_ACTIVE_TEXTURE_ARB   0x84E1
 
#define MYGL_MAX_TEXTURE_UNITS_ARB   0x84E2
 
#define MYGL_TRANSPOSE_MODELVIEW_MATRIX_ARB   0x84E3
 
#define MYGL_TRANSPOSE_PROJECTION_MATRIX_ARB   0x84E4
 
#define MYGL_TRANSPOSE_TEXTURE_MATRIX_ARB   0x84E5
 
#define MYGL_TRANSPOSE_COLOR_MATRIX_ARB   0x84E6
 
#define MYGL_MULTISAMPLE_ARB   0x809D
 
#define MYGL_SAMPLE_ALPHA_TO_COVERAGE_ARB   0x809E
 
#define MYGL_SAMPLE_ALPHA_TO_ONE_ARB   0x809F
 
#define MYGL_SAMPLE_COVERAGE_ARB   0x80A0
 
#define MYGL_SAMPLE_BUFFERS_ARB   0x80A8
 
#define MYGL_SAMPLES_ARB   0x80A9
 
#define MYGL_SAMPLE_COVERAGE_VALUE_ARB   0x80AA
 
#define MYGL_SAMPLE_COVERAGE_INVERT_ARB   0x80AB
 
#define MYGL_MULTISAMPLE_BIT_ARB   0x20000000
 
#define MYGL_NORMAL_MAP_ARB   0x8511
 
#define MYGL_REFLECTION_MAP_ARB   0x8512
 
#define MYGL_TEXTURE_CUBE_MAP_ARB   0x8513
 
#define MYGL_TEXTURE_BINDING_CUBE_MAP_ARB   0x8514
 
#define MYGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB   0x8515
 
#define MYGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB   0x8516
 
#define MYGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB   0x8517
 
#define MYGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB   0x8518
 
#define MYGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB   0x8519
 
#define MYGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB   0x851A
 
#define MYGL_PROXY_TEXTURE_CUBE_MAP_ARB   0x851B
 
#define MYGL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB   0x851C
 
#define MYGL_COMPRESSED_ALPHA_ARB   0x84E9
 
#define MYGL_COMPRESSED_LUMINANCE_ARB   0x84EA
 
#define MYGL_COMPRESSED_LUMINANCE_ALPHA_ARB   0x84EB
 
#define MYGL_COMPRESSED_INTENSITY_ARB   0x84EC
 
#define MYGL_COMPRESSED_RGB_ARB   0x84ED
 
#define MYGL_COMPRESSED_RGBA_ARB   0x84EE
 
#define MYGL_TEXTURE_COMPRESSION_HINT_ARB   0x84EF
 
#define MYGL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB   0x86A0
 
#define MYGL_TEXTURE_COMPRESSED_ARB   0x86A1
 
#define MYGL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB   0x86A2
 
#define MYGL_COMPRESSED_TEXTURE_FORMATS_ARB   0x86A3
 
#define MYGL_CLAMP_TO_BORDER_ARB   0x812D
 
#define MYGL_POINT_SIZE_MIN_ARB   0x8126
 
#define MYGL_POINT_SIZE_MAX_ARB   0x8127
 
#define MYGL_POINT_FADE_THRESHOLD_SIZE_ARB   0x8128
 
#define MYGL_POINT_DISTANCE_ATTENUATION_ARB   0x8129
 
#define MYGL_MAX_VERTEX_UNITS_ARB   0x86A4
 
#define MYGL_ACTIVE_VERTEX_UNITS_ARB   0x86A5
 
#define MYGL_WEIGHT_SUM_UNITY_ARB   0x86A6
 
#define MYGL_VERTEX_BLEND_ARB   0x86A7
 
#define MYGL_CURRENT_WEIGHT_ARB   0x86A8
 
#define MYGL_WEIGHT_ARRAY_TYPE_ARB   0x86A9
 
#define MYGL_WEIGHT_ARRAY_STRIDE_ARB   0x86AA
 
#define MYGL_WEIGHT_ARRAY_SIZE_ARB   0x86AB
 
#define MYGL_WEIGHT_ARRAY_POINTER_ARB   0x86AC
 
#define MYGL_WEIGHT_ARRAY_ARB   0x86AD
 
#define MYGL_MODELVIEW0_ARB   0x1700
 
#define MYGL_MODELVIEW1_ARB   0x850A
 
#define MYGL_MODELVIEW2_ARB   0x8722
 
#define MYGL_MODELVIEW3_ARB   0x8723
 
#define MYGL_MODELVIEW4_ARB   0x8724
 
#define MYGL_MODELVIEW5_ARB   0x8725
 
#define MYGL_MODELVIEW6_ARB   0x8726
 
#define MYGL_MODELVIEW7_ARB   0x8727
 
#define MYGL_MODELVIEW8_ARB   0x8728
 
#define MYGL_MODELVIEW9_ARB   0x8729
 
#define MYGL_MODELVIEW10_ARB   0x872A
 
#define MYGL_MODELVIEW11_ARB   0x872B
 
#define MYGL_MODELVIEW12_ARB   0x872C
 
#define MYGL_MODELVIEW13_ARB   0x872D
 
#define MYGL_MODELVIEW14_ARB   0x872E
 
#define MYGL_MODELVIEW15_ARB   0x872F
 
#define MYGL_MODELVIEW16_ARB   0x8730
 
#define MYGL_MODELVIEW17_ARB   0x8731
 
#define MYGL_MODELVIEW18_ARB   0x8732
 
#define MYGL_MODELVIEW19_ARB   0x8733
 
#define MYGL_MODELVIEW20_ARB   0x8734
 
#define MYGL_MODELVIEW21_ARB   0x8735
 
#define MYGL_MODELVIEW22_ARB   0x8736
 
#define MYGL_MODELVIEW23_ARB   0x8737
 
#define MYGL_MODELVIEW24_ARB   0x8738
 
#define MYGL_MODELVIEW25_ARB   0x8739
 
#define MYGL_MODELVIEW26_ARB   0x873A
 
#define MYGL_MODELVIEW27_ARB   0x873B
 
#define MYGL_MODELVIEW28_ARB   0x873C
 
#define MYGL_MODELVIEW29_ARB   0x873D
 
#define MYGL_MODELVIEW30_ARB   0x873E
 
#define MYGL_MODELVIEW31_ARB   0x873F
 
#define MYGL_MATRIX_PALETTE_ARB   0x8840
 
#define MYGL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB   0x8841
 
#define MYGL_MAX_PALETTE_MATRICES_ARB   0x8842
 
#define MYGL_CURRENT_PALETTE_MATRIX_ARB   0x8843
 
#define MYGL_MATRIX_INDEX_ARRAY_ARB   0x8844
 
#define MYGL_CURRENT_MATRIX_INDEX_ARB   0x8845
 
#define MYGL_MATRIX_INDEX_ARRAY_SIZE_ARB   0x8846
 
#define MYGL_MATRIX_INDEX_ARRAY_TYPE_ARB   0x8847
 
#define MYGL_MATRIX_INDEX_ARRAY_STRIDE_ARB   0x8848
 
#define MYGL_MATRIX_INDEX_ARRAY_POINTER_ARB   0x8849
 
#define MYGL_COMBINE_ARB   0x8570
 
#define MYGL_COMBINE_RGB_ARB   0x8571
 
#define MYGL_COMBINE_ALPHA_ARB   0x8572
 
#define MYGL_SOURCE0_RGB_ARB   0x8580
 
#define MYGL_SOURCE1_RGB_ARB   0x8581
 
#define MYGL_SOURCE2_RGB_ARB   0x8582
 
#define MYGL_SOURCE0_ALPHA_ARB   0x8588
 
#define MYGL_SOURCE1_ALPHA_ARB   0x8589
 
#define MYGL_SOURCE2_ALPHA_ARB   0x858A
 
#define MYGL_OPERAND0_RGB_ARB   0x8590
 
#define MYGL_OPERAND1_RGB_ARB   0x8591
 
#define MYGL_OPERAND2_RGB_ARB   0x8592
 
#define MYGL_OPERAND0_ALPHA_ARB   0x8598
 
#define MYGL_OPERAND1_ALPHA_ARB   0x8599
 
#define MYGL_OPERAND2_ALPHA_ARB   0x859A
 
#define MYGL_RGB_SCALE_ARB   0x8573
 
#define MYGL_ADD_SIGNED_ARB   0x8574
 
#define MYGL_INTERPOLATE_ARB   0x8575
 
#define MYGL_SUBTRACT_ARB   0x84E7
 
#define MYGL_CONSTANT_ARB   0x8576
 
#define MYGL_PRIMARY_COLOR_ARB   0x8577
 
#define MYGL_PREVIOUS_ARB   0x8578
 
#define MYGL_DOT3_RGB_ARB   0x86AE
 
#define MYGL_DOT3_RGBA_ARB   0x86AF
 
#define MYGL_MIRRORED_REPEAT_ARB   0x8370
 
#define MYGL_DEPTH_COMPONENT16_ARB   0x81A5
 
#define MYGL_DEPTH_COMPONENT24_ARB   0x81A6
 
#define MYGL_DEPTH_COMPONENT32_ARB   0x81A7
 
#define MYGL_TEXTURE_DEPTH_SIZE_ARB   0x884A
 
#define MYGL_DEPTH_TEXTURE_MODE_ARB   0x884B
 
#define MYGL_TEXTURE_COMPARE_MODE_ARB   0x884C
 
#define MYGL_TEXTURE_COMPARE_FUNC_ARB   0x884D
 
#define MYGL_COMPARE_R_TO_TEXTURE_ARB   0x884E
 
#define MYGL_TEXTURE_COMPARE_FAIL_VALUE_ARB   0x80BF
 
#define MYGL_COLOR_SUM_ARB   0x8458
 
#define MYGL_VERTEX_PROGRAM_ARB   0x8620
 
#define MYGL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB   0x8622
 
#define MYGL_VERTEX_ATTRIB_ARRAY_SIZE_ARB   0x8623
 
#define MYGL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB   0x8624
 
#define MYGL_VERTEX_ATTRIB_ARRAY_TYPE_ARB   0x8625
 
#define MYGL_CURRENT_VERTEX_ATTRIB_ARB   0x8626
 
#define MYGL_PROGRAM_LENGTH_ARB   0x8627
 
#define MYGL_PROGRAM_STRING_ARB   0x8628
 
#define MYGL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB   0x862E
 
#define MYGL_MAX_PROGRAM_MATRICES_ARB   0x862F
 
#define MYGL_CURRENT_MATRIX_STACK_DEPTH_ARB   0x8640
 
#define MYGL_CURRENT_MATRIX_ARB   0x8641
 
#define MYGL_VERTEX_PROGRAM_POINT_SIZE_ARB   0x8642
 
#define MYGL_VERTEX_PROGRAM_TWO_SIDE_ARB   0x8643
 
#define MYGL_VERTEX_ATTRIB_ARRAY_POINTER_ARB   0x8645
 
#define MYGL_PROGRAM_ERROR_POSITION_ARB   0x864B
 
#define MYGL_PROGRAM_BINDING_ARB   0x8677
 
#define MYGL_MAX_VERTEX_ATTRIBS_ARB   0x8869
 
#define MYGL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB   0x886A
 
#define MYGL_PROGRAM_ERROR_STRING_ARB   0x8874
 
#define MYGL_PROGRAM_FORMAT_ASCII_ARB   0x8875
 
#define MYGL_PROGRAM_FORMAT_ARB   0x8876
 
#define MYGL_PROGRAM_INSTRUCTIONS_ARB   0x88A0
 
#define MYGL_MAX_PROGRAM_INSTRUCTIONS_ARB   0x88A1
 
#define MYGL_PROGRAM_NATIVE_INSTRUCTIONS_ARB   0x88A2
 
#define MYGL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB   0x88A3
 
#define MYGL_PROGRAM_TEMPORARIES_ARB   0x88A4
 
#define MYGL_MAX_PROGRAM_TEMPORARIES_ARB   0x88A5
 
#define MYGL_PROGRAM_NATIVE_TEMPORARIES_ARB   0x88A6
 
#define MYGL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB   0x88A7
 
#define MYGL_PROGRAM_PARAMETERS_ARB   0x88A8
 
#define MYGL_MAX_PROGRAM_PARAMETERS_ARB   0x88A9
 
#define MYGL_PROGRAM_NATIVE_PARAMETERS_ARB   0x88AA
 
#define MYGL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB   0x88AB
 
#define MYGL_PROGRAM_ATTRIBS_ARB   0x88AC
 
#define MYGL_MAX_PROGRAM_ATTRIBS_ARB   0x88AD
 
#define MYGL_PROGRAM_NATIVE_ATTRIBS_ARB   0x88AE
 
#define MYGL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB   0x88AF
 
#define MYGL_PROGRAM_ADDRESS_REGISTERS_ARB   0x88B0
 
#define MYGL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB   0x88B1
 
#define MYGL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB   0x88B2
 
#define MYGL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB   0x88B3
 
#define MYGL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB   0x88B4
 
#define MYGL_MAX_PROGRAM_ENV_PARAMETERS_ARB   0x88B5
 
#define MYGL_PROGRAM_UNDER_NATIVE_LIMITS_ARB   0x88B6
 
#define MYGL_TRANSPOSE_CURRENT_MATRIX_ARB   0x88B7
 
#define MYGL_MATRIX0_ARB   0x88C0
 
#define MYGL_MATRIX1_ARB   0x88C1
 
#define MYGL_MATRIX2_ARB   0x88C2
 
#define MYGL_MATRIX3_ARB   0x88C3
 
#define MYGL_MATRIX4_ARB   0x88C4
 
#define MYGL_MATRIX5_ARB   0x88C5
 
#define MYGL_MATRIX6_ARB   0x88C6
 
#define MYGL_MATRIX7_ARB   0x88C7
 
#define MYGL_MATRIX8_ARB   0x88C8
 
#define MYGL_MATRIX9_ARB   0x88C9
 
#define MYGL_MATRIX10_ARB   0x88CA
 
#define MYGL_MATRIX11_ARB   0x88CB
 
#define MYGL_MATRIX12_ARB   0x88CC
 
#define MYGL_MATRIX13_ARB   0x88CD
 
#define MYGL_MATRIX14_ARB   0x88CE
 
#define MYGL_MATRIX15_ARB   0x88CF
 
#define MYGL_MATRIX16_ARB   0x88D0
 
#define MYGL_MATRIX17_ARB   0x88D1
 
#define MYGL_MATRIX18_ARB   0x88D2
 
#define MYGL_MATRIX19_ARB   0x88D3
 
#define MYGL_MATRIX20_ARB   0x88D4
 
#define MYGL_MATRIX21_ARB   0x88D5
 
#define MYGL_MATRIX22_ARB   0x88D6
 
#define MYGL_MATRIX23_ARB   0x88D7
 
#define MYGL_MATRIX24_ARB   0x88D8
 
#define MYGL_MATRIX25_ARB   0x88D9
 
#define MYGL_MATRIX26_ARB   0x88DA
 
#define MYGL_MATRIX27_ARB   0x88DB
 
#define MYGL_MATRIX28_ARB   0x88DC
 
#define MYGL_MATRIX29_ARB   0x88DD
 
#define MYGL_MATRIX30_ARB   0x88DE
 
#define MYGL_MATRIX31_ARB   0x88DF
 
#define MYGL_FRAGMENT_PROGRAM_ARB   0x8804
 
#define MYGL_PROGRAM_ALU_INSTRUCTIONS_ARB   0x8805
 
#define MYGL_PROGRAM_TEX_INSTRUCTIONS_ARB   0x8806
 
#define MYGL_PROGRAM_TEX_INDIRECTIONS_ARB   0x8807
 
#define MYGL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB   0x8808
 
#define MYGL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB   0x8809
 
#define MYGL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB   0x880A
 
#define MYGL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB   0x880B
 
#define MYGL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB   0x880C
 
#define MYGL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB   0x880D
 
#define MYGL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB   0x880E
 
#define MYGL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB   0x880F
 
#define MYGL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB   0x8810
 
#define MYGL_MAX_TEXTURE_COORDS_ARB   0x8871
 
#define MYGL_MAX_TEXTURE_IMAGE_UNITS_ARB   0x8872
 
#define MYGL_BUFFER_SIZE_ARB   0x8764
 
#define MYGL_BUFFER_USAGE_ARB   0x8765
 
#define MYGL_ARRAY_BUFFER_ARB   0x8892
 
#define MYGL_ELEMENT_ARRAY_BUFFER_ARB   0x8893
 
#define MYGL_ARRAY_BUFFER_BINDING_ARB   0x8894
 
#define MYGL_ELEMENT_ARRAY_BUFFER_BINDING_ARB   0x8895
 
#define MYGL_VERTEX_ARRAY_BUFFER_BINDING_ARB   0x8896
 
#define MYGL_NORMAL_ARRAY_BUFFER_BINDING_ARB   0x8897
 
#define MYGL_COLOR_ARRAY_BUFFER_BINDING_ARB   0x8898
 
#define MYGL_INDEX_ARRAY_BUFFER_BINDING_ARB   0x8899
 
#define MYGL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB   0x889A
 
#define MYGL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB   0x889B
 
#define MYGL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB   0x889C
 
#define MYGL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB   0x889D
 
#define MYGL_WEIGHT_ARRAY_BUFFER_BINDING_ARB   0x889E
 
#define MYGL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB   0x889F
 
#define MYGL_READ_ONLY_ARB   0x88B8
 
#define MYGL_WRITE_ONLY_ARB   0x88B9
 
#define MYGL_READ_WRITE_ARB   0x88BA
 
#define MYGL_BUFFER_ACCESS_ARB   0x88BB
 
#define MYGL_BUFFER_MAPPED_ARB   0x88BC
 
#define MYGL_BUFFER_MAP_POINTER_ARB   0x88BD
 
#define MYGL_STREAM_DRAW_ARB   0x88E0
 
#define MYGL_STREAM_READ_ARB   0x88E1
 
#define MYGL_STREAM_COPY_ARB   0x88E2
 
#define MYGL_STATIC_DRAW_ARB   0x88E4
 
#define MYGL_STATIC_READ_ARB   0x88E5
 
#define MYGL_STATIC_COPY_ARB   0x88E6
 
#define MYGL_DYNAMIC_DRAW_ARB   0x88E8
 
#define MYGL_DYNAMIC_READ_ARB   0x88E9
 
#define MYGL_DYNAMIC_COPY_ARB   0x88EA
 
#define MYGL_QUERY_COUNTER_BITS_ARB   0x8864
 
#define MYGL_CURRENT_QUERY_ARB   0x8865
 
#define MYGL_QUERY_RESULT_ARB   0x8866
 
#define MYGL_QUERY_RESULT_AVAILABLE_ARB   0x8867
 
#define MYGL_SAMPLES_PASSED_ARB   0x8914
 
#define MYGL_PROGRAM_OBJECT_ARB   0x8B40
 
#define MYGL_SHADER_OBJECT_ARB   0x8B48
 
#define MYGL_OBJECT_TYPE_ARB   0x8B4E
 
#define MYGL_OBJECT_SUBTYPE_ARB   0x8B4F
 
#define MYGL_FLOAT_VEC2_ARB   0x8B50
 
#define MYGL_FLOAT_VEC3_ARB   0x8B51
 
#define MYGL_FLOAT_VEC4_ARB   0x8B52
 
#define MYGL_INT_VEC2_ARB   0x8B53
 
#define MYGL_INT_VEC3_ARB   0x8B54
 
#define MYGL_INT_VEC4_ARB   0x8B55
 
#define MYGL_BOOL_ARB   0x8B56
 
#define MYGL_BOOL_VEC2_ARB   0x8B57
 
#define MYGL_BOOL_VEC3_ARB   0x8B58
 
#define MYGL_BOOL_VEC4_ARB   0x8B59
 
#define MYGL_FLOAT_MAT2_ARB   0x8B5A
 
#define MYGL_FLOAT_MAT3_ARB   0x8B5B
 
#define MYGL_FLOAT_MAT4_ARB   0x8B5C
 
#define MYGL_SAMPLER_1D_ARB   0x8B5D
 
#define MYGL_SAMPLER_2D_ARB   0x8B5E
 
#define MYGL_SAMPLER_3D_ARB   0x8B5F
 
#define MYGL_SAMPLER_CUBE_ARB   0x8B60
 
#define MYGL_SAMPLER_1D_SHADOW_ARB   0x8B61
 
#define MYGL_SAMPLER_2D_SHADOW_ARB   0x8B62
 
#define MYGL_SAMPLER_2D_RECT_ARB   0x8B63
 
#define MYGL_SAMPLER_2D_RECT_SHADOW_ARB   0x8B64
 
#define MYGL_OBJECT_DELETE_STATUS_ARB   0x8B80
 
#define MYGL_OBJECT_COMPILE_STATUS_ARB   0x8B81
 
#define MYGL_OBJECT_LINK_STATUS_ARB   0x8B82
 
#define MYGL_OBJECT_VALIDATE_STATUS_ARB   0x8B83
 
#define MYGL_OBJECT_INFO_LOG_LENGTH_ARB   0x8B84
 
#define MYGL_OBJECT_ATTACHED_OBJECTS_ARB   0x8B85
 
#define MYGL_OBJECT_ACTIVE_UNIFORMS_ARB   0x8B86
 
#define MYGL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB   0x8B87
 
#define MYGL_OBJECT_SHADER_SOURCE_LENGTH_ARB   0x8B88
 
#define MYGL_VERTEX_SHADER_ARB   0x8B31
 
#define MYGL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB   0x8B4A
 
#define MYGL_MAX_VARYING_FLOATS_ARB   0x8B4B
 
#define MYGL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB   0x8B4C
 
#define MYGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB   0x8B4D
 
#define MYGL_OBJECT_ACTIVE_ATTRIBUTES_ARB   0x8B89
 
#define MYGL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB   0x8B8A
 
#define MYGL_FRAGMENT_SHADER_ARB   0x8B30
 
#define MYGL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB   0x8B49
 
#define MYGL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB   0x8B8B
 
#define MYGL_SHADING_LANGUAGE_VERSION_ARB   0x8B8C
 
#define MYGL_POINT_SPRITE_ARB   0x8861
 
#define MYGL_COORD_REPLACE_ARB   0x8862
 
#define MYGL_MAX_DRAW_BUFFERS_ARB   0x8824
 
#define MYGL_DRAW_BUFFER0_ARB   0x8825
 
#define MYGL_DRAW_BUFFER1_ARB   0x8826
 
#define MYGL_DRAW_BUFFER2_ARB   0x8827
 
#define MYGL_DRAW_BUFFER3_ARB   0x8828
 
#define MYGL_DRAW_BUFFER4_ARB   0x8829
 
#define MYGL_DRAW_BUFFER5_ARB   0x882A
 
#define MYGL_DRAW_BUFFER6_ARB   0x882B
 
#define MYGL_DRAW_BUFFER7_ARB   0x882C
 
#define MYGL_DRAW_BUFFER8_ARB   0x882D
 
#define MYGL_DRAW_BUFFER9_ARB   0x882E
 
#define MYGL_DRAW_BUFFER10_ARB   0x882F
 
#define MYGL_DRAW_BUFFER11_ARB   0x8830
 
#define MYGL_DRAW_BUFFER12_ARB   0x8831
 
#define MYGL_DRAW_BUFFER13_ARB   0x8832
 
#define MYGL_DRAW_BUFFER14_ARB   0x8833
 
#define MYGL_DRAW_BUFFER15_ARB   0x8834
 
#define MYGL_TEXTURE_RECTANGLE_ARB   0x84F5
 
#define MYGL_TEXTURE_BINDING_RECTANGLE_ARB   0x84F6
 
#define MYGL_PROXY_TEXTURE_RECTANGLE_ARB   0x84F7
 
#define MYGL_MAX_RECTANGLE_TEXTURE_SIZE_ARB   0x84F8
 
#define MYGL_RGBA_FLOAT_MODE_ARB   0x8820
 
#define MYGL_CLAMP_VERTEX_COLOR_ARB   0x891A
 
#define MYGL_CLAMP_FRAGMENT_COLOR_ARB   0x891B
 
#define MYGL_CLAMP_READ_COLOR_ARB   0x891C
 
#define MYGL_FIXED_ONLY_ARB   0x891D
 
#define MYGL_HALF_FLOAT_ARB   0x140B
 
#define MYGL_TEXTURE_RED_TYPE_ARB   0x8C10
 
#define MYGL_TEXTURE_GREEN_TYPE_ARB   0x8C11
 
#define MYGL_TEXTURE_BLUE_TYPE_ARB   0x8C12
 
#define MYGL_TEXTURE_ALPHA_TYPE_ARB   0x8C13
 
#define MYGL_TEXTURE_LUMINANCE_TYPE_ARB   0x8C14
 
#define MYGL_TEXTURE_INTENSITY_TYPE_ARB   0x8C15
 
#define MYGL_TEXTURE_DEPTH_TYPE_ARB   0x8C16
 
#define MYGL_UNSIGNED_NORMALIZED_ARB   0x8C17
 
#define MYGL_RGBA32F_ARB   0x8814
 
#define MYGL_RGB32F_ARB   0x8815
 
#define MYGL_ALPHA32F_ARB   0x8816
 
#define MYGL_INTENSITY32F_ARB   0x8817
 
#define MYGL_LUMINANCE32F_ARB   0x8818
 
#define MYGL_LUMINANCE_ALPHA32F_ARB   0x8819
 
#define MYGL_RGBA16F_ARB   0x881A
 
#define MYGL_RGB16F_ARB   0x881B
 
#define MYGL_ALPHA16F_ARB   0x881C
 
#define MYGL_INTENSITY16F_ARB   0x881D
 
#define MYGL_LUMINANCE16F_ARB   0x881E
 
#define MYGL_LUMINANCE_ALPHA16F_ARB   0x881F
 
#define MYGL_PIXEL_PACK_BUFFER_ARB   0x88EB
 
#define MYGL_PIXEL_UNPACK_BUFFER_ARB   0x88EC
 
#define MYGL_PIXEL_PACK_BUFFER_BINDING_ARB   0x88ED
 
#define MYGL_PIXEL_UNPACK_BUFFER_BINDING_ARB   0x88EF
 
#define MYGL_ABGR_EXT   0x8000
 
#define MYGL_CONSTANT_COLOR_EXT   0x8001
 
#define MYGL_ONE_MINUS_CONSTANT_COLOR_EXT   0x8002
 
#define MYGL_CONSTANT_ALPHA_EXT   0x8003
 
#define MYGL_ONE_MINUS_CONSTANT_ALPHA_EXT   0x8004
 
#define MYGL_BLEND_COLOR_EXT   0x8005
 
#define MYGL_POLYGON_OFFSET_EXT   0x8037
 
#define MYGL_POLYGON_OFFSET_FACTOR_EXT   0x8038
 
#define MYGL_POLYGON_OFFSET_BIAS_EXT   0x8039
 
#define MYGL_ALPHA4_EXT   0x803B
 
#define MYGL_ALPHA8_EXT   0x803C
 
#define MYGL_ALPHA12_EXT   0x803D
 
#define MYGL_ALPHA16_EXT   0x803E
 
#define MYGL_LUMINANCE4_EXT   0x803F
 
#define MYGL_LUMINANCE8_EXT   0x8040
 
#define MYGL_LUMINANCE12_EXT   0x8041
 
#define MYGL_LUMINANCE16_EXT   0x8042
 
#define MYGL_LUMINANCE4_ALPHA4_EXT   0x8043
 
#define MYGL_LUMINANCE6_ALPHA2_EXT   0x8044
 
#define MYGL_LUMINANCE8_ALPHA8_EXT   0x8045
 
#define MYGL_LUMINANCE12_ALPHA4_EXT   0x8046
 
#define MYGL_LUMINANCE12_ALPHA12_EXT   0x8047
 
#define MYGL_LUMINANCE16_ALPHA16_EXT   0x8048
 
#define MYGL_INTENSITY_EXT   0x8049
 
#define MYGL_INTENSITY4_EXT   0x804A
 
#define MYGL_INTENSITY8_EXT   0x804B
 
#define MYGL_INTENSITY12_EXT   0x804C
 
#define MYGL_INTENSITY16_EXT   0x804D
 
#define MYGL_RGB2_EXT   0x804E
 
#define MYGL_RGB4_EXT   0x804F
 
#define MYGL_RGB5_EXT   0x8050
 
#define MYGL_RGB8_EXT   0x8051
 
#define MYGL_RGB10_EXT   0x8052
 
#define MYGL_RGB12_EXT   0x8053
 
#define MYGL_RGB16_EXT   0x8054
 
#define MYGL_RGBA2_EXT   0x8055
 
#define MYGL_RGBA4_EXT   0x8056
 
#define MYGL_RGB5_A1_EXT   0x8057
 
#define MYGL_RGBA8_EXT   0x8058
 
#define MYGL_RGB10_A2_EXT   0x8059
 
#define MYGL_RGBA12_EXT   0x805A
 
#define MYGL_RGBA16_EXT   0x805B
 
#define MYGL_TEXTURE_RED_SIZE_EXT   0x805C
 
#define MYGL_TEXTURE_GREEN_SIZE_EXT   0x805D
 
#define MYGL_TEXTURE_BLUE_SIZE_EXT   0x805E
 
#define MYGL_TEXTURE_ALPHA_SIZE_EXT   0x805F
 
#define MYGL_TEXTURE_LUMINANCE_SIZE_EXT   0x8060
 
#define MYGL_TEXTURE_INTENSITY_SIZE_EXT   0x8061
 
#define MYGL_REPLACE_EXT   0x8062
 
#define MYGL_PROXY_TEXTURE_1D_EXT   0x8063
 
#define MYGL_PROXY_TEXTURE_2D_EXT   0x8064
 
#define MYGL_TEXTURE_TOO_LARGE_EXT   0x8065
 
#define MYGL_PACK_SKIP_IMAGES_EXT   0x806B
 
#define MYGL_PACK_IMAGE_HEIGHT_EXT   0x806C
 
#define MYGL_UNPACK_SKIP_IMAGES_EXT   0x806D
 
#define MYGL_UNPACK_IMAGE_HEIGHT_EXT   0x806E
 
#define MYGL_TEXTURE_3D_EXT   0x806F
 
#define MYGL_PROXY_TEXTURE_3D_EXT   0x8070
 
#define MYGL_TEXTURE_DEPTH_EXT   0x8071
 
#define MYGL_TEXTURE_WRAP_R_EXT   0x8072
 
#define MYGL_MAX_3D_TEXTURE_SIZE_EXT   0x8073
 
#define MYGL_FILTER4_SGIS   0x8146
 
#define MYGL_TEXTURE_FILTER4_SIZE_SGIS   0x8147
 
#define MYGL_HISTOGRAM_EXT   0x8024
 
#define MYGL_PROXY_HISTOGRAM_EXT   0x8025
 
#define MYGL_HISTOGRAM_WIDTH_EXT   0x8026
 
#define MYGL_HISTOGRAM_FORMAT_EXT   0x8027
 
#define MYGL_HISTOGRAM_RED_SIZE_EXT   0x8028
 
#define MYGL_HISTOGRAM_GREEN_SIZE_EXT   0x8029
 
#define MYGL_HISTOGRAM_BLUE_SIZE_EXT   0x802A
 
#define MYGL_HISTOGRAM_ALPHA_SIZE_EXT   0x802B
 
#define MYGL_HISTOGRAM_LUMINANCE_SIZE_EXT   0x802C
 
#define MYGL_HISTOGRAM_SINK_EXT   0x802D
 
#define MYGL_MINMAX_EXT   0x802E
 
#define MYGL_MINMAX_FORMAT_EXT   0x802F
 
#define MYGL_MINMAX_SINK_EXT   0x8030
 
#define MYGL_TABLE_TOO_LARGE_EXT   0x8031
 
#define MYGL_CONVOLUTION_1D_EXT   0x8010
 
#define MYGL_CONVOLUTION_2D_EXT   0x8011
 
#define MYGL_SEPARABLE_2D_EXT   0x8012
 
#define MYGL_CONVOLUTION_BORDER_MODE_EXT   0x8013
 
#define MYGL_CONVOLUTION_FILTER_SCALE_EXT   0x8014
 
#define MYGL_CONVOLUTION_FILTER_BIAS_EXT   0x8015
 
#define MYGL_REDUCE_EXT   0x8016
 
#define MYGL_CONVOLUTION_FORMAT_EXT   0x8017
 
#define MYGL_CONVOLUTION_WIDTH_EXT   0x8018
 
#define MYGL_CONVOLUTION_HEIGHT_EXT   0x8019
 
#define MYGL_MAX_CONVOLUTION_WIDTH_EXT   0x801A
 
#define MYGL_MAX_CONVOLUTION_HEIGHT_EXT   0x801B
 
#define MYGL_POST_CONVOLUTION_RED_SCALE_EXT   0x801C
 
#define MYGL_POST_CONVOLUTION_GREEN_SCALE_EXT   0x801D
 
#define MYGL_POST_CONVOLUTION_BLUE_SCALE_EXT   0x801E
 
#define MYGL_POST_CONVOLUTION_ALPHA_SCALE_EXT   0x801F
 
#define MYGL_POST_CONVOLUTION_RED_BIAS_EXT   0x8020
 
#define MYGL_POST_CONVOLUTION_GREEN_BIAS_EXT   0x8021
 
#define MYGL_POST_CONVOLUTION_BLUE_BIAS_EXT   0x8022
 
#define MYGL_POST_CONVOLUTION_ALPHA_BIAS_EXT   0x8023
 
#define MYGL_COLOR_MATRIX_SGI   0x80B1
 
#define MYGL_COLOR_MATRIX_STACK_DEPTH_SGI   0x80B2
 
#define MYGL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI   0x80B3
 
#define MYGL_POST_COLOR_MATRIX_RED_SCALE_SGI   0x80B4
 
#define MYGL_POST_COLOR_MATRIX_GREEN_SCALE_SGI   0x80B5
 
#define MYGL_POST_COLOR_MATRIX_BLUE_SCALE_SGI   0x80B6
 
#define MYGL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI   0x80B7
 
#define MYGL_POST_COLOR_MATRIX_RED_BIAS_SGI   0x80B8
 
#define MYGL_POST_COLOR_MATRIX_GREEN_BIAS_SGI   0x80B9
 
#define MYGL_POST_COLOR_MATRIX_BLUE_BIAS_SGI   0x80BA
 
#define MYGL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI   0x80BB
 
#define MYGL_COLOR_TABLE_SGI   0x80D0
 
#define MYGL_POST_CONVOLUTION_COLOR_TABLE_SGI   0x80D1
 
#define MYGL_POST_COLOR_MATRIX_COLOR_TABLE_SGI   0x80D2
 
#define MYGL_PROXY_COLOR_TABLE_SGI   0x80D3
 
#define MYGL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI   0x80D4
 
#define MYGL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI   0x80D5
 
#define MYGL_COLOR_TABLE_SCALE_SGI   0x80D6
 
#define MYGL_COLOR_TABLE_BIAS_SGI   0x80D7
 
#define MYGL_COLOR_TABLE_FORMAT_SGI   0x80D8
 
#define MYGL_COLOR_TABLE_WIDTH_SGI   0x80D9
 
#define MYGL_COLOR_TABLE_RED_SIZE_SGI   0x80DA
 
#define MYGL_COLOR_TABLE_GREEN_SIZE_SGI   0x80DB
 
#define MYGL_COLOR_TABLE_BLUE_SIZE_SGI   0x80DC
 
#define MYGL_COLOR_TABLE_ALPHA_SIZE_SGI   0x80DD
 
#define MYGL_COLOR_TABLE_LUMINANCE_SIZE_SGI   0x80DE
 
#define MYGL_COLOR_TABLE_INTENSITY_SIZE_SGI   0x80DF
 
#define MYGL_PIXEL_TEXTURE_SGIS   0x8353
 
#define MYGL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS   0x8354
 
#define MYGL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS   0x8355
 
#define MYGL_PIXEL_GROUP_COLOR_SGIS   0x8356
 
#define MYGL_PIXEL_TEX_GEN_SGIX   0x8139
 
#define MYGL_PIXEL_TEX_GEN_MODE_SGIX   0x832B
 
#define MYGL_PACK_SKIP_VOLUMES_SGIS   0x8130
 
#define MYGL_PACK_IMAGE_DEPTH_SGIS   0x8131
 
#define MYGL_UNPACK_SKIP_VOLUMES_SGIS   0x8132
 
#define MYGL_UNPACK_IMAGE_DEPTH_SGIS   0x8133
 
#define MYGL_TEXTURE_4D_SGIS   0x8134
 
#define MYGL_PROXY_TEXTURE_4D_SGIS   0x8135
 
#define MYGL_TEXTURE_4DSIZE_SGIS   0x8136
 
#define MYGL_TEXTURE_WRAP_Q_SGIS   0x8137
 
#define MYGL_MAX_4D_TEXTURE_SIZE_SGIS   0x8138
 
#define MYGL_TEXTURE_4D_BINDING_SGIS   0x814F
 
#define MYGL_TEXTURE_COLOR_TABLE_SGI   0x80BC
 
#define MYGL_PROXY_TEXTURE_COLOR_TABLE_SGI   0x80BD
 
#define MYGL_CMYK_EXT   0x800C
 
#define MYGL_CMYKA_EXT   0x800D
 
#define MYGL_PACK_CMYK_HINT_EXT   0x800E
 
#define MYGL_UNPACK_CMYK_HINT_EXT   0x800F
 
#define MYGL_TEXTURE_PRIORITY_EXT   0x8066
 
#define MYGL_TEXTURE_RESIDENT_EXT   0x8067
 
#define MYGL_TEXTURE_1D_BINDING_EXT   0x8068
 
#define MYGL_TEXTURE_2D_BINDING_EXT   0x8069
 
#define MYGL_TEXTURE_3D_BINDING_EXT   0x806A
 
#define MYGL_DETAIL_TEXTURE_2D_SGIS   0x8095
 
#define MYGL_DETAIL_TEXTURE_2D_BINDING_SGIS   0x8096
 
#define MYGL_LINEAR_DETAIL_SGIS   0x8097
 
#define MYGL_LINEAR_DETAIL_ALPHA_SGIS   0x8098
 
#define MYGL_LINEAR_DETAIL_COLOR_SGIS   0x8099
 
#define MYGL_DETAIL_TEXTURE_LEVEL_SGIS   0x809A
 
#define MYGL_DETAIL_TEXTURE_MODE_SGIS   0x809B
 
#define MYGL_DETAIL_TEXTURE_FUNC_POINTS_SGIS   0x809C
 
#define MYGL_LINEAR_SHARPEN_SGIS   0x80AD
 
#define MYGL_LINEAR_SHARPEN_ALPHA_SGIS   0x80AE
 
#define MYGL_LINEAR_SHARPEN_COLOR_SGIS   0x80AF
 
#define MYGL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS   0x80B0
 
#define MYGL_UNSIGNED_BYTE_3_3_2_EXT   0x8032
 
#define MYGL_UNSIGNED_SHORT_4_4_4_4_EXT   0x8033
 
#define MYGL_UNSIGNED_SHORT_5_5_5_1_EXT   0x8034
 
#define MYGL_UNSIGNED_INT_8_8_8_8_EXT   0x8035
 
#define MYGL_UNSIGNED_INT_10_10_10_2_EXT   0x8036
 
#define MYGL_TEXTURE_MIN_LOD_SGIS   0x813A
 
#define MYGL_TEXTURE_MAX_LOD_SGIS   0x813B
 
#define MYGL_TEXTURE_BASE_LEVEL_SGIS   0x813C
 
#define MYGL_TEXTURE_MAX_LEVEL_SGIS   0x813D
 
#define MYGL_MULTISAMPLE_SGIS   0x809D
 
#define MYGL_SAMPLE_ALPHA_TO_MASK_SGIS   0x809E
 
#define MYGL_SAMPLE_ALPHA_TO_ONE_SGIS   0x809F
 
#define MYGL_SAMPLE_MASK_SGIS   0x80A0
 
#define MYGL_1PASS_SGIS   0x80A1
 
#define MYGL_2PASS_0_SGIS   0x80A2
 
#define MYGL_2PASS_1_SGIS   0x80A3
 
#define MYGL_4PASS_0_SGIS   0x80A4
 
#define MYGL_4PASS_1_SGIS   0x80A5
 
#define MYGL_4PASS_2_SGIS   0x80A6
 
#define MYGL_4PASS_3_SGIS   0x80A7
 
#define MYGL_SAMPLE_BUFFERS_SGIS   0x80A8
 
#define MYGL_SAMPLES_SGIS   0x80A9
 
#define MYGL_SAMPLE_MASK_VALUE_SGIS   0x80AA
 
#define MYGL_SAMPLE_MASK_INVERT_SGIS   0x80AB
 
#define MYGL_SAMPLE_PATTERN_SGIS   0x80AC
 
#define MYGL_RESCALE_NORMAL_EXT   0x803A
 
#define MYGL_VERTEX_ARRAY_EXT   0x8074
 
#define MYGL_NORMAL_ARRAY_EXT   0x8075
 
#define MYGL_COLOR_ARRAY_EXT   0x8076
 
#define MYGL_INDEX_ARRAY_EXT   0x8077
 
#define MYGL_TEXTURE_COORD_ARRAY_EXT   0x8078
 
#define MYGL_EDGE_FLAG_ARRAY_EXT   0x8079
 
#define MYGL_VERTEX_ARRAY_SIZE_EXT   0x807A
 
#define MYGL_VERTEX_ARRAY_TYPE_EXT   0x807B
 
#define MYGL_VERTEX_ARRAY_STRIDE_EXT   0x807C
 
#define MYGL_VERTEX_ARRAY_COUNT_EXT   0x807D
 
#define MYGL_NORMAL_ARRAY_TYPE_EXT   0x807E
 
#define MYGL_NORMAL_ARRAY_STRIDE_EXT   0x807F
 
#define MYGL_NORMAL_ARRAY_COUNT_EXT   0x8080
 
#define MYGL_COLOR_ARRAY_SIZE_EXT   0x8081
 
#define MYGL_COLOR_ARRAY_TYPE_EXT   0x8082
 
#define MYGL_COLOR_ARRAY_STRIDE_EXT   0x8083
 
#define MYGL_COLOR_ARRAY_COUNT_EXT   0x8084
 
#define MYGL_INDEX_ARRAY_TYPE_EXT   0x8085
 
#define MYGL_INDEX_ARRAY_STRIDE_EXT   0x8086
 
#define MYGL_INDEX_ARRAY_COUNT_EXT   0x8087
 
#define MYGL_TEXTURE_COORD_ARRAY_SIZE_EXT   0x8088
 
#define MYGL_TEXTURE_COORD_ARRAY_TYPE_EXT   0x8089
 
#define MYGL_TEXTURE_COORD_ARRAY_STRIDE_EXT   0x808A
 
#define MYGL_TEXTURE_COORD_ARRAY_COUNT_EXT   0x808B
 
#define MYGL_EDGE_FLAG_ARRAY_STRIDE_EXT   0x808C
 
#define MYGL_EDGE_FLAG_ARRAY_COUNT_EXT   0x808D
 
#define MYGL_VERTEX_ARRAY_POINTER_EXT   0x808E
 
#define MYGL_NORMAL_ARRAY_POINTER_EXT   0x808F
 
#define MYGL_COLOR_ARRAY_POINTER_EXT   0x8090
 
#define MYGL_INDEX_ARRAY_POINTER_EXT   0x8091
 
#define MYGL_TEXTURE_COORD_ARRAY_POINTER_EXT   0x8092
 
#define MYGL_EDGE_FLAG_ARRAY_POINTER_EXT   0x8093
 
#define MYGL_GENERATE_MIPMAP_SGIS   0x8191
 
#define MYGL_GENERATE_MIPMAP_HINT_SGIS   0x8192
 
#define MYGL_LINEAR_CLIPMAP_LINEAR_SGIX   0x8170
 
#define MYGL_TEXTURE_CLIPMAP_CENTER_SGIX   0x8171
 
#define MYGL_TEXTURE_CLIPMAP_FRAME_SGIX   0x8172
 
#define MYGL_TEXTURE_CLIPMAP_OFFSET_SGIX   0x8173
 
#define MYGL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX   0x8174
 
#define MYGL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX   0x8175
 
#define MYGL_TEXTURE_CLIPMAP_DEPTH_SGIX   0x8176
 
#define MYGL_MAX_CLIPMAP_DEPTH_SGIX   0x8177
 
#define MYGL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX   0x8178
 
#define MYGL_NEAREST_CLIPMAP_NEAREST_SGIX   0x844D
 
#define MYGL_NEAREST_CLIPMAP_LINEAR_SGIX   0x844E
 
#define MYGL_LINEAR_CLIPMAP_NEAREST_SGIX   0x844F
 
#define MYGL_TEXTURE_COMPARE_SGIX   0x819A
 
#define MYGL_TEXTURE_COMPARE_OPERATOR_SGIX   0x819B
 
#define MYGL_TEXTURE_LEQUAL_R_SGIX   0x819C
 
#define MYGL_TEXTURE_GEQUAL_R_SGIX   0x819D
 
#define MYGL_CLAMP_TO_EDGE_SGIS   0x812F
 
#define MYGL_CLAMP_TO_BORDER_SGIS   0x812D
 
#define MYGL_FUNC_ADD_EXT   0x8006
 
#define MYGL_MIN_EXT   0x8007
 
#define MYGL_MAX_EXT   0x8008
 
#define MYGL_BLEND_EQUATION_EXT   0x8009
 
#define MYGL_FUNC_SUBTRACT_EXT   0x800A
 
#define MYGL_FUNC_REVERSE_SUBTRACT_EXT   0x800B
 
#define MYGL_INTERLACE_SGIX   0x8094
 
#define MYGL_PIXEL_TILE_BEST_ALIGNMENT_SGIX   0x813E
 
#define MYGL_PIXEL_TILE_CACHE_INCREMENT_SGIX   0x813F
 
#define MYGL_PIXEL_TILE_WIDTH_SGIX   0x8140
 
#define MYGL_PIXEL_TILE_HEIGHT_SGIX   0x8141
 
#define MYGL_PIXEL_TILE_GRID_WIDTH_SGIX   0x8142
 
#define MYGL_PIXEL_TILE_GRID_HEIGHT_SGIX   0x8143
 
#define MYGL_PIXEL_TILE_GRID_DEPTH_SGIX   0x8144
 
#define MYGL_PIXEL_TILE_CACHE_SIZE_SGIX   0x8145
 
#define MYGL_DUAL_ALPHA4_SGIS   0x8110
 
#define MYGL_DUAL_ALPHA8_SGIS   0x8111
 
#define MYGL_DUAL_ALPHA12_SGIS   0x8112
 
#define MYGL_DUAL_ALPHA16_SGIS   0x8113
 
#define MYGL_DUAL_LUMINANCE4_SGIS   0x8114
 
#define MYGL_DUAL_LUMINANCE8_SGIS   0x8115
 
#define MYGL_DUAL_LUMINANCE12_SGIS   0x8116
 
#define MYGL_DUAL_LUMINANCE16_SGIS   0x8117
 
#define MYGL_DUAL_INTENSITY4_SGIS   0x8118
 
#define MYGL_DUAL_INTENSITY8_SGIS   0x8119
 
#define MYGL_DUAL_INTENSITY12_SGIS   0x811A
 
#define MYGL_DUAL_INTENSITY16_SGIS   0x811B
 
#define MYGL_DUAL_LUMINANCE_ALPHA4_SGIS   0x811C
 
#define MYGL_DUAL_LUMINANCE_ALPHA8_SGIS   0x811D
 
#define MYGL_QUAD_ALPHA4_SGIS   0x811E
 
#define MYGL_QUAD_ALPHA8_SGIS   0x811F
 
#define MYGL_QUAD_LUMINANCE4_SGIS   0x8120
 
#define MYGL_QUAD_LUMINANCE8_SGIS   0x8121
 
#define MYGL_QUAD_INTENSITY4_SGIS   0x8122
 
#define MYGL_QUAD_INTENSITY8_SGIS   0x8123
 
#define MYGL_DUAL_TEXTURE_SELECT_SGIS   0x8124
 
#define MYGL_QUAD_TEXTURE_SELECT_SGIS   0x8125
 
#define MYGL_SPRITE_SGIX   0x8148
 
#define MYGL_SPRITE_MODE_SGIX   0x8149
 
#define MYGL_SPRITE_AXIS_SGIX   0x814A
 
#define MYGL_SPRITE_TRANSLATION_SGIX   0x814B
 
#define MYGL_SPRITE_AXIAL_SGIX   0x814C
 
#define MYGL_SPRITE_OBJECT_ALIGNED_SGIX   0x814D
 
#define MYGL_SPRITE_EYE_ALIGNED_SGIX   0x814E
 
#define MYGL_TEXTURE_MULTI_BUFFER_HINT_SGIX   0x812E
 
#define MYGL_POINT_SIZE_MIN_EXT   0x8126
 
#define MYGL_POINT_SIZE_MAX_EXT   0x8127
 
#define MYGL_POINT_FADE_THRESHOLD_SIZE_EXT   0x8128
 
#define MYGL_DISTANCE_ATTENUATION_EXT   0x8129
 
#define MYGL_POINT_SIZE_MIN_SGIS   0x8126
 
#define MYGL_POINT_SIZE_MAX_SGIS   0x8127
 
#define MYGL_POINT_FADE_THRESHOLD_SIZE_SGIS   0x8128
 
#define MYGL_DISTANCE_ATTENUATION_SGIS   0x8129
 
#define MYGL_INSTRUMENT_BUFFER_POINTER_SGIX   0x8180
 
#define MYGL_INSTRUMENT_MEASUREMENTS_SGIX   0x8181
 
#define MYGL_POST_TEXTURE_FILTER_BIAS_SGIX   0x8179
 
#define MYGL_POST_TEXTURE_FILTER_SCALE_SGIX   0x817A
 
#define MYGL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX   0x817B
 
#define MYGL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX   0x817C
 
#define MYGL_FRAMEZOOM_SGIX   0x818B
 
#define MYGL_FRAMEZOOM_FACTOR_SGIX   0x818C
 
#define MYGL_MAX_FRAMEZOOM_FACTOR_SGIX   0x818D
 
#define MYGL_TEXTURE_DEFORMATION_BIT_SGIX   0x00000001
 
#define MYGL_GEOMETRY_DEFORMATION_BIT_SGIX   0x00000002
 
#define MYGL_GEOMETRY_DEFORMATION_SGIX   0x8194
 
#define MYGL_TEXTURE_DEFORMATION_SGIX   0x8195
 
#define MYGL_DEFORMATIONS_MASK_SGIX   0x8196
 
#define MYGL_MAX_DEFORMATION_ORDER_SGIX   0x8197
 
#define MYGL_REFERENCE_PLANE_SGIX   0x817D
 
#define MYGL_REFERENCE_PLANE_EQUATION_SGIX   0x817E
 
#define MYGL_DEPTH_COMPONENT16_SGIX   0x81A5
 
#define MYGL_DEPTH_COMPONENT24_SGIX   0x81A6
 
#define MYGL_DEPTH_COMPONENT32_SGIX   0x81A7
 
#define MYGL_FOG_FUNC_SGIS   0x812A
 
#define MYGL_FOG_FUNC_POINTS_SGIS   0x812B
 
#define MYGL_MAX_FOG_FUNC_POINTS_SGIS   0x812C
 
#define MYGL_FOG_OFFSET_SGIX   0x8198
 
#define MYGL_FOG_OFFSET_VALUE_SGIX   0x8199
 
#define MYGL_IMAGE_SCALE_X_HP   0x8155
 
#define MYGL_IMAGE_SCALE_Y_HP   0x8156
 
#define MYGL_IMAGE_TRANSLATE_X_HP   0x8157
 
#define MYGL_IMAGE_TRANSLATE_Y_HP   0x8158
 
#define MYGL_IMAGE_ROTATE_ANGLE_HP   0x8159
 
#define MYGL_IMAGE_ROTATE_ORIGIN_X_HP   0x815A
 
#define MYGL_IMAGE_ROTATE_ORIGIN_Y_HP   0x815B
 
#define MYGL_IMAGE_MAG_FILTER_HP   0x815C
 
#define MYGL_IMAGE_MIN_FILTER_HP   0x815D
 
#define MYGL_IMAGE_CUBIC_WEIGHT_HP   0x815E
 
#define MYGL_CUBIC_HP   0x815F
 
#define MYGL_AVERAGE_HP   0x8160
 
#define MYGL_IMAGE_TRANSFORM_2D_HP   0x8161
 
#define MYGL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP   0x8162
 
#define MYGL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP   0x8163
 
#define MYGL_IGNORE_BORDER_HP   0x8150
 
#define MYGL_CONSTANT_BORDER_HP   0x8151
 
#define MYGL_REPLICATE_BORDER_HP   0x8153
 
#define MYGL_CONVOLUTION_BORDER_COLOR_HP   0x8154
 
#define MYGL_TEXTURE_ENV_BIAS_SGIX   0x80BE
 
#define MYGL_VERTEX_DATA_HINT_PGI   0x1A22A
 
#define MYGL_VERTEX_CONSISTENT_HINT_PGI   0x1A22B
 
#define MYGL_MATERIAL_SIDE_HINT_PGI   0x1A22C
 
#define MYGL_MAX_VERTEX_HINT_PGI   0x1A22D
 
#define MYGL_COLOR3_BIT_PGI   0x00010000
 
#define MYGL_COLOR4_BIT_PGI   0x00020000
 
#define MYGL_EDGEFLAG_BIT_PGI   0x00040000
 
#define MYGL_INDEX_BIT_PGI   0x00080000
 
#define MYGL_MAT_AMBIENT_BIT_PGI   0x00100000
 
#define MYGL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI   0x00200000
 
#define MYGL_MAT_DIFFUSE_BIT_PGI   0x00400000
 
#define MYGL_MAT_EMISSION_BIT_PGI   0x00800000
 
#define MYGL_MAT_COLOR_INDEXES_BIT_PGI   0x01000000
 
#define MYGL_MAT_SHININESS_BIT_PGI   0x02000000
 
#define MYGL_MAT_SPECULAR_BIT_PGI   0x04000000
 
#define MYGL_NORMAL_BIT_PGI   0x08000000
 
#define MYGL_TEXCOORD1_BIT_PGI   0x10000000
 
#define MYGL_TEXCOORD2_BIT_PGI   0x20000000
 
#define MYGL_TEXCOORD3_BIT_PGI   0x40000000
 
#define MYGL_TEXCOORD4_BIT_PGI   0x80000000
 
#define MYGL_VERTEX23_BIT_PGI   0x00000004
 
#define MYGL_VERTEX4_BIT_PGI   0x00000008
 
#define MYGL_PREFER_DOUBLEBUFFER_HINT_PGI   0x1A1F8
 
#define MYGL_CONSERVE_MEMORY_HINT_PGI   0x1A1FD
 
#define MYGL_RECLAIM_MEMORY_HINT_PGI   0x1A1FE
 
#define MYGL_NATIVE_GRAPHICS_HANDLE_PGI   0x1A202
 
#define MYGL_NATIVE_GRAPHICS_BEGIN_HINT_PGI   0x1A203
 
#define MYGL_NATIVE_GRAPHICS_END_HINT_PGI   0x1A204
 
#define MYGL_ALWAYS_FAST_HINT_PGI   0x1A20C
 
#define MYGL_ALWAYS_SOFT_HINT_PGI   0x1A20D
 
#define MYGL_ALLOW_DRAW_OBJ_HINT_PGI   0x1A20E
 
#define MYGL_ALLOW_DRAW_WIN_HINT_PGI   0x1A20F
 
#define MYGL_ALLOW_DRAW_FRG_HINT_PGI   0x1A210
 
#define MYGL_ALLOW_DRAW_MEM_HINT_PGI   0x1A211
 
#define MYGL_STRICT_DEPTHFUNC_HINT_PGI   0x1A216
 
#define MYGL_STRICT_LIGHTING_HINT_PGI   0x1A217
 
#define MYGL_STRICT_SCISSOR_HINT_PGI   0x1A218
 
#define MYGL_FULL_STIPPLE_HINT_PGI   0x1A219
 
#define MYGL_CLIP_NEAR_HINT_PGI   0x1A220
 
#define MYGL_CLIP_FAR_HINT_PGI   0x1A221
 
#define MYGL_WIDE_LINE_HINT_PGI   0x1A222
 
#define MYGL_BACK_NORMALS_HINT_PGI   0x1A223
 
#define MYGL_COLOR_INDEX1_EXT   0x80E2
 
#define MYGL_COLOR_INDEX2_EXT   0x80E3
 
#define MYGL_COLOR_INDEX4_EXT   0x80E4
 
#define MYGL_COLOR_INDEX8_EXT   0x80E5
 
#define MYGL_COLOR_INDEX12_EXT   0x80E6
 
#define MYGL_COLOR_INDEX16_EXT   0x80E7
 
#define MYGL_TEXTURE_INDEX_SIZE_EXT   0x80ED
 
#define MYGL_CLIP_VOLUME_CLIPPING_HINT_EXT   0x80F0
 
#define MYGL_LIST_PRIORITY_SGIX   0x8182
 
#define MYGL_IR_INSTRUMENT1_SGIX   0x817F
 
#define MYGL_CALLIGRAPHIC_FRAGMENT_SGIX   0x8183
 
#define MYGL_TEXTURE_LOD_BIAS_S_SGIX   0x818E
 
#define MYGL_TEXTURE_LOD_BIAS_T_SGIX   0x818F
 
#define MYGL_TEXTURE_LOD_BIAS_R_SGIX   0x8190
 
#define MYGL_SHADOW_AMBIENT_SGIX   0x80BF
 
#define MYGL_INDEX_MATERIAL_EXT   0x81B8
 
#define MYGL_INDEX_MATERIAL_PARAMETER_EXT   0x81B9
 
#define MYGL_INDEX_MATERIAL_FACE_EXT   0x81BA
 
#define MYGL_INDEX_TEST_EXT   0x81B5
 
#define MYGL_INDEX_TEST_FUNC_EXT   0x81B6
 
#define MYGL_INDEX_TEST_REF_EXT   0x81B7
 
#define MYGL_IUI_V2F_EXT   0x81AD
 
#define MYGL_IUI_V3F_EXT   0x81AE
 
#define MYGL_IUI_N3F_V2F_EXT   0x81AF
 
#define MYGL_IUI_N3F_V3F_EXT   0x81B0
 
#define MYGL_T2F_IUI_V2F_EXT   0x81B1
 
#define MYGL_T2F_IUI_V3F_EXT   0x81B2
 
#define MYGL_T2F_IUI_N3F_V2F_EXT   0x81B3
 
#define MYGL_T2F_IUI_N3F_V3F_EXT   0x81B4
 
#define MYGL_ARRAY_ELEMENT_LOCK_FIRST_EXT   0x81A8
 
#define MYGL_ARRAY_ELEMENT_LOCK_COUNT_EXT   0x81A9
 
#define MYGL_CULL_VERTEX_EXT   0x81AA
 
#define MYGL_CULL_VERTEX_EYE_POSITION_EXT   0x81AB
 
#define MYGL_CULL_VERTEX_OBJECT_POSITION_EXT   0x81AC
 
#define MYGL_YCRCB_422_SGIX   0x81BB
 
#define MYGL_YCRCB_444_SGIX   0x81BC
 
#define MYGL_FRAGMENT_LIGHTING_SGIX   0x8400
 
#define MYGL_FRAGMENT_COLOR_MATERIAL_SGIX   0x8401
 
#define MYGL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX   0x8402
 
#define MYGL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX   0x8403
 
#define MYGL_MAX_FRAGMENT_LIGHTS_SGIX   0x8404
 
#define MYGL_MAX_ACTIVE_LIGHTS_SGIX   0x8405
 
#define MYGL_CURRENT_RASTER_NORMAL_SGIX   0x8406
 
#define MYGL_LIGHT_ENV_MODE_SGIX   0x8407
 
#define MYGL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX   0x8408
 
#define MYGL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX   0x8409
 
#define MYGL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX   0x840A
 
#define MYGL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX   0x840B
 
#define MYGL_FRAGMENT_LIGHT0_SGIX   0x840C
 
#define MYGL_FRAGMENT_LIGHT1_SGIX   0x840D
 
#define MYGL_FRAGMENT_LIGHT2_SGIX   0x840E
 
#define MYGL_FRAGMENT_LIGHT3_SGIX   0x840F
 
#define MYGL_FRAGMENT_LIGHT4_SGIX   0x8410
 
#define MYGL_FRAGMENT_LIGHT5_SGIX   0x8411
 
#define MYGL_FRAGMENT_LIGHT6_SGIX   0x8412
 
#define MYGL_FRAGMENT_LIGHT7_SGIX   0x8413
 
#define MYGL_RASTER_POSITION_UNCLIPPED_IBM   0x19262
 
#define MYGL_TEXTURE_LIGHTING_MODE_HP   0x8167
 
#define MYGL_TEXTURE_POST_SPECULAR_HP   0x8168
 
#define MYGL_TEXTURE_PRE_SPECULAR_HP   0x8169
 
#define MYGL_MAX_ELEMENTS_VERTICES_EXT   0x80E8
 
#define MYGL_MAX_ELEMENTS_INDICES_EXT   0x80E9
 
#define MYGL_PHONG_WIN   0x80EA
 
#define MYGL_PHONG_HINT_WIN   0x80EB
 
#define MYGL_FOG_SPECULAR_TEXTURE_WIN   0x80EC
 
#define MYGL_FRAGMENT_MATERIAL_EXT   0x8349
 
#define MYGL_FRAGMENT_NORMAL_EXT   0x834A
 
#define MYGL_FRAGMENT_COLOR_EXT   0x834C
 
#define MYGL_ATTENUATION_EXT   0x834D
 
#define MYGL_SHADOW_ATTENUATION_EXT   0x834E
 
#define MYGL_TEXTURE_APPLICATION_MODE_EXT   0x834F
 
#define MYGL_TEXTURE_LIGHT_EXT   0x8350
 
#define MYGL_TEXTURE_MATERIAL_FACE_EXT   0x8351
 
#define MYGL_TEXTURE_MATERIAL_PARAMETER_EXT   0x8352
 
#define MYGL_ALPHA_MIN_SGIX   0x8320
 
#define MYGL_ALPHA_MAX_SGIX   0x8321
 
#define MYGL_PIXEL_TEX_GEN_Q_CEILING_SGIX   0x8184
 
#define MYGL_PIXEL_TEX_GEN_Q_ROUND_SGIX   0x8185
 
#define MYGL_PIXEL_TEX_GEN_Q_FLOOR_SGIX   0x8186
 
#define MYGL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX   0x8187
 
#define MYGL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX   0x8188
 
#define MYGL_PIXEL_TEX_GEN_ALPHA_LS_SGIX   0x8189
 
#define MYGL_PIXEL_TEX_GEN_ALPHA_MS_SGIX   0x818A
 
#define MYGL_BGR_EXT   0x80E0
 
#define MYGL_BGRA_EXT   0x80E1
 
#define MYGL_ASYNC_MARKER_SGIX   0x8329
 
#define MYGL_ASYNC_TEX_IMAGE_SGIX   0x835C
 
#define MYGL_ASYNC_DRAW_PIXELS_SGIX   0x835D
 
#define MYGL_ASYNC_READ_PIXELS_SGIX   0x835E
 
#define MYGL_MAX_ASYNC_TEX_IMAGE_SGIX   0x835F
 
#define MYGL_MAX_ASYNC_DRAW_PIXELS_SGIX   0x8360
 
#define MYGL_MAX_ASYNC_READ_PIXELS_SGIX   0x8361
 
#define MYGL_ASYNC_HISTOGRAM_SGIX   0x832C
 
#define MYGL_MAX_ASYNC_HISTOGRAM_SGIX   0x832D
 
#define MYGL_PARALLEL_ARRAYS_INTEL   0x83F4
 
#define MYGL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL   0x83F5
 
#define MYGL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL   0x83F6
 
#define MYGL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL   0x83F7
 
#define MYGL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL   0x83F8
 
#define MYGL_OCCLUSION_TEST_HP   0x8165
 
#define MYGL_OCCLUSION_TEST_RESULT_HP   0x8166
 
#define MYGL_PIXEL_TRANSFORM_2D_EXT   0x8330
 
#define MYGL_PIXEL_MAG_FILTER_EXT   0x8331
 
#define MYGL_PIXEL_MIN_FILTER_EXT   0x8332
 
#define MYGL_PIXEL_CUBIC_WEIGHT_EXT   0x8333
 
#define MYGL_CUBIC_EXT   0x8334
 
#define MYGL_AVERAGE_EXT   0x8335
 
#define MYGL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT   0x8336
 
#define MYGL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT   0x8337
 
#define MYGL_PIXEL_TRANSFORM_2D_MATRIX_EXT   0x8338
 
#define MYGL_SHARED_TEXTURE_PALETTE_EXT   0x81FB
 
#define MYGL_LIGHT_MODEL_COLOR_CONTROL_EXT   0x81F8
 
#define MYGL_SINGLE_COLOR_EXT   0x81F9
 
#define MYGL_SEPARATE_SPECULAR_COLOR_EXT   0x81FA
 
#define MYGL_COLOR_SUM_EXT   0x8458
 
#define MYGL_CURRENT_SECONDARY_COLOR_EXT   0x8459
 
#define MYGL_SECONDARY_COLOR_ARRAY_SIZE_EXT   0x845A
 
#define MYGL_SECONDARY_COLOR_ARRAY_TYPE_EXT   0x845B
 
#define MYGL_SECONDARY_COLOR_ARRAY_STRIDE_EXT   0x845C
 
#define MYGL_SECONDARY_COLOR_ARRAY_POINTER_EXT   0x845D
 
#define MYGL_SECONDARY_COLOR_ARRAY_EXT   0x845E
 
#define MYGL_PERTURB_EXT   0x85AE
 
#define MYGL_TEXTURE_NORMAL_EXT   0x85AF
 
#define MYGL_FOG_COORDINATE_SOURCE_EXT   0x8450
 
#define MYGL_FOG_COORDINATE_EXT   0x8451
 
#define MYGL_FRAGMENT_DEPTH_EXT   0x8452
 
#define MYGL_CURRENT_FOG_COORDINATE_EXT   0x8453
 
#define MYGL_FOG_COORDINATE_ARRAY_TYPE_EXT   0x8454
 
#define MYGL_FOG_COORDINATE_ARRAY_STRIDE_EXT   0x8455
 
#define MYGL_FOG_COORDINATE_ARRAY_POINTER_EXT   0x8456
 
#define MYGL_FOG_COORDINATE_ARRAY_EXT   0x8457
 
#define MYGL_SCREEN_COORDINATES_REND   0x8490
 
#define MYGL_INVERTED_SCREEN_W_REND   0x8491
 
#define MYGL_TANGENT_ARRAY_EXT   0x8439
 
#define MYGL_BINORMAL_ARRAY_EXT   0x843A
 
#define MYGL_CURRENT_TANGENT_EXT   0x843B
 
#define MYGL_CURRENT_BINORMAL_EXT   0x843C
 
#define MYGL_TANGENT_ARRAY_TYPE_EXT   0x843E
 
#define MYGL_TANGENT_ARRAY_STRIDE_EXT   0x843F
 
#define MYGL_BINORMAL_ARRAY_TYPE_EXT   0x8440
 
#define MYGL_BINORMAL_ARRAY_STRIDE_EXT   0x8441
 
#define MYGL_TANGENT_ARRAY_POINTER_EXT   0x8442
 
#define MYGL_BINORMAL_ARRAY_POINTER_EXT   0x8443
 
#define MYGL_MAP1_TANGENT_EXT   0x8444
 
#define MYGL_MAP2_TANGENT_EXT   0x8445
 
#define MYGL_MAP1_BINORMAL_EXT   0x8446
 
#define MYGL_MAP2_BINORMAL_EXT   0x8447
 
#define MYGL_COMBINE_EXT   0x8570
 
#define MYGL_COMBINE_RGB_EXT   0x8571
 
#define MYGL_COMBINE_ALPHA_EXT   0x8572
 
#define MYGL_RGB_SCALE_EXT   0x8573
 
#define MYGL_ADD_SIGNED_EXT   0x8574
 
#define MYGL_INTERPOLATE_EXT   0x8575
 
#define MYGL_CONSTANT_EXT   0x8576
 
#define MYGL_PRIMARY_COLOR_EXT   0x8577
 
#define MYGL_PREVIOUS_EXT   0x8578
 
#define MYGL_SOURCE0_RGB_EXT   0x8580
 
#define MYGL_SOURCE1_RGB_EXT   0x8581
 
#define MYGL_SOURCE2_RGB_EXT   0x8582
 
#define MYGL_SOURCE0_ALPHA_EXT   0x8588
 
#define MYGL_SOURCE1_ALPHA_EXT   0x8589
 
#define MYGL_SOURCE2_ALPHA_EXT   0x858A
 
#define MYGL_OPERAND0_RGB_EXT   0x8590
 
#define MYGL_OPERAND1_RGB_EXT   0x8591
 
#define MYGL_OPERAND2_RGB_EXT   0x8592
 
#define MYGL_OPERAND0_ALPHA_EXT   0x8598
 
#define MYGL_OPERAND1_ALPHA_EXT   0x8599
 
#define MYGL_OPERAND2_ALPHA_EXT   0x859A
 
#define MYGL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE   0x85B0
 
#define MYGL_TRANSFORM_HINT_APPLE   0x85B1
 
#define MYGL_FOG_SCALE_SGIX   0x81FC
 
#define MYGL_FOG_SCALE_VALUE_SGIX   0x81FD
 
#define MYGL_UNPACK_CONSTANT_DATA_SUNX   0x81D5
 
#define MYGL_TEXTURE_CONSTANT_DATA_SUNX   0x81D6
 
#define MYGL_GLOBAL_ALPHA_SUN   0x81D9
 
#define MYGL_GLOBAL_ALPHA_FACTOR_SUN   0x81DA
 
#define MYGL_RESTART_SUN   0x0001
 
#define MYGL_REPLACE_MIDDLE_SUN   0x0002
 
#define MYGL_REPLACE_OLDEST_SUN   0x0003
 
#define MYGL_TRIANGLE_LIST_SUN   0x81D7
 
#define MYGL_REPLACEMENT_CODE_SUN   0x81D8
 
#define MYGL_REPLACEMENT_CODE_ARRAY_SUN   0x85C0
 
#define MYGL_REPLACEMENT_CODE_ARRAY_TYPE_SUN   0x85C1
 
#define MYGL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN   0x85C2
 
#define MYGL_REPLACEMENT_CODE_ARRAY_POINTER_SUN   0x85C3
 
#define MYGL_R1UI_V3F_SUN   0x85C4
 
#define MYGL_R1UI_C4UB_V3F_SUN   0x85C5
 
#define MYGL_R1UI_C3F_V3F_SUN   0x85C6
 
#define MYGL_R1UI_N3F_V3F_SUN   0x85C7
 
#define MYGL_R1UI_C4F_N3F_V3F_SUN   0x85C8
 
#define MYGL_R1UI_T2F_V3F_SUN   0x85C9
 
#define MYGL_R1UI_T2F_N3F_V3F_SUN   0x85CA
 
#define MYGL_R1UI_T2F_C4F_N3F_V3F_SUN   0x85CB
 
#define MYGL_BLEND_DST_RGB_EXT   0x80C8
 
#define MYGL_BLEND_SRC_RGB_EXT   0x80C9
 
#define MYGL_BLEND_DST_ALPHA_EXT   0x80CA
 
#define MYGL_BLEND_SRC_ALPHA_EXT   0x80CB
 
#define MYGL_RED_MIN_CLAMP_INGR   0x8560
 
#define MYGL_GREEN_MIN_CLAMP_INGR   0x8561
 
#define MYGL_BLUE_MIN_CLAMP_INGR   0x8562
 
#define MYGL_ALPHA_MIN_CLAMP_INGR   0x8563
 
#define MYGL_RED_MAX_CLAMP_INGR   0x8564
 
#define MYGL_GREEN_MAX_CLAMP_INGR   0x8565
 
#define MYGL_BLUE_MAX_CLAMP_INGR   0x8566
 
#define MYGL_ALPHA_MAX_CLAMP_INGR   0x8567
 
#define MYGL_INTERLACE_READ_INGR   0x8568
 
#define MYGL_INCR_WRAP_EXT   0x8507
 
#define MYGL_DECR_WRAP_EXT   0x8508
 
#define MYGL_422_EXT   0x80CC
 
#define MYGL_422_REV_EXT   0x80CD
 
#define MYGL_422_AVERAGE_EXT   0x80CE
 
#define MYGL_422_REV_AVERAGE_EXT   0x80CF
 
#define MYGL_NORMAL_MAP_NV   0x8511
 
#define MYGL_REFLECTION_MAP_NV   0x8512
 
#define MYGL_NORMAL_MAP_EXT   0x8511
 
#define MYGL_REFLECTION_MAP_EXT   0x8512
 
#define MYGL_TEXTURE_CUBE_MAP_EXT   0x8513
 
#define MYGL_TEXTURE_BINDING_CUBE_MAP_EXT   0x8514
 
#define MYGL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT   0x8515
 
#define MYGL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT   0x8516
 
#define MYGL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT   0x8517
 
#define MYGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT   0x8518
 
#define MYGL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT   0x8519
 
#define MYGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT   0x851A
 
#define MYGL_PROXY_TEXTURE_CUBE_MAP_EXT   0x851B
 
#define MYGL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT   0x851C
 
#define MYGL_WRAP_BORDER_SUN   0x81D4
 
#define MYGL_MAX_TEXTURE_LOD_BIAS_EXT   0x84FD
 
#define MYGL_TEXTURE_FILTER_CONTROL_EXT   0x8500
 
#define MYGL_TEXTURE_LOD_BIAS_EXT   0x8501
 
#define MYGL_TEXTURE_MAX_ANISOTROPY_EXT   0x84FE
 
#define MYGL_MAX_TEXTURE_MAX_ANISOTROPY_EXT   0x84FF
 
#define MYGL_MODELVIEW0_STACK_DEPTH_EXT   MYGL_MODELVIEW_STACK_DEPTH
 
#define MYGL_MODELVIEW1_STACK_DEPTH_EXT   0x8502
 
#define MYGL_MODELVIEW0_MATRIX_EXT   MYGL_MODELVIEW_MATRIX
 
#define MYGL_MODELVIEW1_MATRIX_EXT   0x8506
 
#define MYGL_VERTEX_WEIGHTING_EXT   0x8509
 
#define MYGL_MODELVIEW0_EXT   MYGL_MODELVIEW
 
#define MYGL_MODELVIEW1_EXT   0x850A
 
#define MYGL_CURRENT_VERTEX_WEIGHT_EXT   0x850B
 
#define MYGL_VERTEX_WEIGHT_ARRAY_EXT   0x850C
 
#define MYGL_VERTEX_WEIGHT_ARRAY_SIZE_EXT   0x850D
 
#define MYGL_VERTEX_WEIGHT_ARRAY_TYPE_EXT   0x850E
 
#define MYGL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT   0x850F
 
#define MYGL_VERTEX_WEIGHT_ARRAY_POINTER_EXT   0x8510
 
#define MYGL_MAX_SHININESS_NV   0x8504
 
#define MYGL_MAX_SPOT_EXPONENT_NV   0x8505
 
#define MYGL_VERTEX_ARRAY_RANGE_NV   0x851D
 
#define MYGL_VERTEX_ARRAY_RANGE_LENGTH_NV   0x851E
 
#define MYGL_VERTEX_ARRAY_RANGE_VALID_NV   0x851F
 
#define MYGL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV   0x8520
 
#define MYGL_VERTEX_ARRAY_RANGE_POINTER_NV   0x8521
 
#define MYGL_REGISTER_COMBINERS_NV   0x8522
 
#define MYGL_VARIABLE_A_NV   0x8523
 
#define MYGL_VARIABLE_B_NV   0x8524
 
#define MYGL_VARIABLE_C_NV   0x8525
 
#define MYGL_VARIABLE_D_NV   0x8526
 
#define MYGL_VARIABLE_E_NV   0x8527
 
#define MYGL_VARIABLE_F_NV   0x8528
 
#define MYGL_VARIABLE_G_NV   0x8529
 
#define MYGL_CONSTANT_COLOR0_NV   0x852A
 
#define MYGL_CONSTANT_COLOR1_NV   0x852B
 
#define MYGL_PRIMARY_COLOR_NV   0x852C
 
#define MYGL_SECONDARY_COLOR_NV   0x852D
 
#define MYGL_SPARE0_NV   0x852E
 
#define MYGL_SPARE1_NV   0x852F
 
#define MYGL_DISCARD_NV   0x8530
 
#define MYGL_E_TIMES_F_NV   0x8531
 
#define MYGL_SPARE0_PLUS_SECONDARY_COLOR_NV   0x8532
 
#define MYGL_UNSIGNED_IDENTITY_NV   0x8536
 
#define MYGL_UNSIGNED_INVERT_NV   0x8537
 
#define MYGL_EXPAND_NORMAL_NV   0x8538
 
#define MYGL_EXPAND_NEGATE_NV   0x8539
 
#define MYGL_HALF_BIAS_NORMAL_NV   0x853A
 
#define MYGL_HALF_BIAS_NEGATE_NV   0x853B
 
#define MYGL_SIGNED_IDENTITY_NV   0x853C
 
#define MYGL_SIGNED_NEGATE_NV   0x853D
 
#define MYGL_SCALE_BY_TWO_NV   0x853E
 
#define MYGL_SCALE_BY_FOUR_NV   0x853F
 
#define MYGL_SCALE_BY_ONE_HALF_NV   0x8540
 
#define MYGL_BIAS_BY_NEGATIVE_ONE_HALF_NV   0x8541
 
#define MYGL_COMBINER_INPUT_NV   0x8542
 
#define MYGL_COMBINER_MAPPING_NV   0x8543
 
#define MYGL_COMBINER_COMPONENT_USAGE_NV   0x8544
 
#define MYGL_COMBINER_AB_DOT_PRODUCT_NV   0x8545
 
#define MYGL_COMBINER_CD_DOT_PRODUCT_NV   0x8546
 
#define MYGL_COMBINER_MUX_SUM_NV   0x8547
 
#define MYGL_COMBINER_SCALE_NV   0x8548
 
#define MYGL_COMBINER_BIAS_NV   0x8549
 
#define MYGL_COMBINER_AB_OUTPUT_NV   0x854A
 
#define MYGL_COMBINER_CD_OUTPUT_NV   0x854B
 
#define MYGL_COMBINER_SUM_OUTPUT_NV   0x854C
 
#define MYGL_MAX_GENERAL_COMBINERS_NV   0x854D
 
#define MYGL_NUM_GENERAL_COMBINERS_NV   0x854E
 
#define MYGL_COLOR_SUM_CLAMP_NV   0x854F
 
#define MYGL_COMBINER0_NV   0x8550
 
#define MYGL_COMBINER1_NV   0x8551
 
#define MYGL_COMBINER2_NV   0x8552
 
#define MYGL_COMBINER3_NV   0x8553
 
#define MYGL_COMBINER4_NV   0x8554
 
#define MYGL_COMBINER5_NV   0x8555
 
#define MYGL_COMBINER6_NV   0x8556
 
#define MYGL_COMBINER7_NV   0x8557
 
#define MYGL_FOG_DISTANCE_MODE_NV   0x855A
 
#define MYGL_EYE_RADIAL_NV   0x855B
 
#define MYGL_EYE_PLANE_ABSOLUTE_NV   0x855C
 
#define MYGL_EMBOSS_LIGHT_NV   0x855D
 
#define MYGL_EMBOSS_CONSTANT_NV   0x855E
 
#define MYGL_EMBOSS_MAP_NV   0x855F
 
#define MYGL_COMBINE4_NV   0x8503
 
#define MYGL_SOURCE3_RGB_NV   0x8583
 
#define MYGL_SOURCE3_ALPHA_NV   0x858B
 
#define MYGL_OPERAND3_RGB_NV   0x8593
 
#define MYGL_OPERAND3_ALPHA_NV   0x859B
 
#define MYGL_COMPRESSED_RGB_S3TC_DXT1_EXT   0x83F0
 
#define MYGL_COMPRESSED_RGBA_S3TC_DXT1_EXT   0x83F1
 
#define MYGL_COMPRESSED_RGBA_S3TC_DXT3_EXT   0x83F2
 
#define MYGL_COMPRESSED_RGBA_S3TC_DXT5_EXT   0x83F3
 
#define MYGL_CULL_VERTEX_IBM   103050
 
#define MYGL_VERTEX_ARRAY_LIST_IBM   103070
 
#define MYGL_NORMAL_ARRAY_LIST_IBM   103071
 
#define MYGL_COLOR_ARRAY_LIST_IBM   103072
 
#define MYGL_INDEX_ARRAY_LIST_IBM   103073
 
#define MYGL_TEXTURE_COORD_ARRAY_LIST_IBM   103074
 
#define MYGL_EDGE_FLAG_ARRAY_LIST_IBM   103075
 
#define MYGL_FOG_COORDINATE_ARRAY_LIST_IBM   103076
 
#define MYGL_SECONDARY_COLOR_ARRAY_LIST_IBM   103077
 
#define MYGL_VERTEX_ARRAY_LIST_STRIDE_IBM   103080
 
#define MYGL_NORMAL_ARRAY_LIST_STRIDE_IBM   103081
 
#define MYGL_COLOR_ARRAY_LIST_STRIDE_IBM   103082
 
#define MYGL_INDEX_ARRAY_LIST_STRIDE_IBM   103083
 
#define MYGL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM   103084
 
#define MYGL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM   103085
 
#define MYGL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM   103086
 
#define MYGL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM   103087
 
#define MYGL_PACK_SUBSAMPLE_RATE_SGIX   0x85A0
 
#define MYGL_UNPACK_SUBSAMPLE_RATE_SGIX   0x85A1
 
#define MYGL_PIXEL_SUBSAMPLE_4444_SGIX   0x85A2
 
#define MYGL_PIXEL_SUBSAMPLE_2424_SGIX   0x85A3
 
#define MYGL_PIXEL_SUBSAMPLE_4242_SGIX   0x85A4
 
#define MYGL_YCRCB_SGIX   0x8318
 
#define MYGL_YCRCBA_SGIX   0x8319
 
#define MYGL_DEPTH_PASS_INSTRUMENT_SGIX   0x8310
 
#define MYGL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX   0x8311
 
#define MYGL_DEPTH_PASS_INSTRUMENT_MAX_SGIX   0x8312
 
#define MYGL_COMPRESSED_RGB_FXT1_3DFX   0x86B0
 
#define MYGL_COMPRESSED_RGBA_FXT1_3DFX   0x86B1
 
#define MYGL_MULTISAMPLE_3DFX   0x86B2
 
#define MYGL_SAMPLE_BUFFERS_3DFX   0x86B3
 
#define MYGL_SAMPLES_3DFX   0x86B4
 
#define MYGL_MULTISAMPLE_BIT_3DFX   0x20000000
 
#define MYGL_MULTISAMPLE_EXT   0x809D
 
#define MYGL_SAMPLE_ALPHA_TO_MASK_EXT   0x809E
 
#define MYGL_SAMPLE_ALPHA_TO_ONE_EXT   0x809F
 
#define MYGL_SAMPLE_MASK_EXT   0x80A0
 
#define MYGL_1PASS_EXT   0x80A1
 
#define MYGL_2PASS_0_EXT   0x80A2
 
#define MYGL_2PASS_1_EXT   0x80A3
 
#define MYGL_4PASS_0_EXT   0x80A4
 
#define MYGL_4PASS_1_EXT   0x80A5
 
#define MYGL_4PASS_2_EXT   0x80A6
 
#define MYGL_4PASS_3_EXT   0x80A7
 
#define MYGL_SAMPLE_BUFFERS_EXT   0x80A8
 
#define MYGL_SAMPLES_EXT   0x80A9
 
#define MYGL_SAMPLE_MASK_VALUE_EXT   0x80AA
 
#define MYGL_SAMPLE_MASK_INVERT_EXT   0x80AB
 
#define MYGL_SAMPLE_PATTERN_EXT   0x80AC
 
#define MYGL_MULTISAMPLE_BIT_EXT   0x20000000
 
#define MYGL_VERTEX_PRECLIP_SGIX   0x83EE
 
#define MYGL_VERTEX_PRECLIP_HINT_SGIX   0x83EF
 
#define MYGL_CONVOLUTION_HINT_SGIX   0x8316
 
#define MYGL_PACK_RESAMPLE_SGIX   0x842C
 
#define MYGL_UNPACK_RESAMPLE_SGIX   0x842D
 
#define MYGL_RESAMPLE_REPLICATE_SGIX   0x842E
 
#define MYGL_RESAMPLE_ZERO_FILL_SGIX   0x842F
 
#define MYGL_RESAMPLE_DECIMATE_SGIX   0x8430
 
#define MYGL_EYE_DISTANCE_TO_POINT_SGIS   0x81F0
 
#define MYGL_OBJECT_DISTANCE_TO_POINT_SGIS   0x81F1
 
#define MYGL_EYE_DISTANCE_TO_LINE_SGIS   0x81F2
 
#define MYGL_OBJECT_DISTANCE_TO_LINE_SGIS   0x81F3
 
#define MYGL_EYE_POINT_SGIS   0x81F4
 
#define MYGL_OBJECT_POINT_SGIS   0x81F5
 
#define MYGL_EYE_LINE_SGIS   0x81F6
 
#define MYGL_OBJECT_LINE_SGIS   0x81F7
 
#define MYGL_TEXTURE_COLOR_WRITEMASK_SGIS   0x81EF
 
#define MYGL_DOT3_RGB_EXT   0x8740
 
#define MYGL_DOT3_RGBA_EXT   0x8741
 
#define MYGL_MIRROR_CLAMP_ATI   0x8742
 
#define MYGL_MIRROR_CLAMP_TO_EDGE_ATI   0x8743
 
#define MYGL_ALL_COMPLETED_NV   0x84F2
 
#define MYGL_FENCE_STATUS_NV   0x84F3
 
#define MYGL_FENCE_CONDITION_NV   0x84F4
 
#define MYGL_MIRRORED_REPEAT_IBM   0x8370
 
#define MYGL_EVAL_2D_NV   0x86C0
 
#define MYGL_EVAL_TRIANGULAR_2D_NV   0x86C1
 
#define MYGL_MAP_TESSELLATION_NV   0x86C2
 
#define MYGL_MAP_ATTRIB_U_ORDER_NV   0x86C3
 
#define MYGL_MAP_ATTRIB_V_ORDER_NV   0x86C4
 
#define MYGL_EVAL_FRACTIONAL_TESSELLATION_NV   0x86C5
 
#define MYGL_EVAL_VERTEX_ATTRIB0_NV   0x86C6
 
#define MYGL_EVAL_VERTEX_ATTRIB1_NV   0x86C7
 
#define MYGL_EVAL_VERTEX_ATTRIB2_NV   0x86C8
 
#define MYGL_EVAL_VERTEX_ATTRIB3_NV   0x86C9
 
#define MYGL_EVAL_VERTEX_ATTRIB4_NV   0x86CA
 
#define MYGL_EVAL_VERTEX_ATTRIB5_NV   0x86CB
 
#define MYGL_EVAL_VERTEX_ATTRIB6_NV   0x86CC
 
#define MYGL_EVAL_VERTEX_ATTRIB7_NV   0x86CD
 
#define MYGL_EVAL_VERTEX_ATTRIB8_NV   0x86CE
 
#define MYGL_EVAL_VERTEX_ATTRIB9_NV   0x86CF
 
#define MYGL_EVAL_VERTEX_ATTRIB10_NV   0x86D0
 
#define MYGL_EVAL_VERTEX_ATTRIB11_NV   0x86D1
 
#define MYGL_EVAL_VERTEX_ATTRIB12_NV   0x86D2
 
#define MYGL_EVAL_VERTEX_ATTRIB13_NV   0x86D3
 
#define MYGL_EVAL_VERTEX_ATTRIB14_NV   0x86D4
 
#define MYGL_EVAL_VERTEX_ATTRIB15_NV   0x86D5
 
#define MYGL_MAX_MAP_TESSELLATION_NV   0x86D6
 
#define MYGL_MAX_RATIONAL_EVAL_ORDER_NV   0x86D7
 
#define MYGL_DEPTH_STENCIL_NV   0x84F9
 
#define MYGL_UNSIGNED_INT_24_8_NV   0x84FA
 
#define MYGL_PER_STAGE_CONSTANTS_NV   0x8535
 
#define MYGL_TEXTURE_RECTANGLE_NV   0x84F5
 
#define MYGL_TEXTURE_BINDING_RECTANGLE_NV   0x84F6
 
#define MYGL_PROXY_TEXTURE_RECTANGLE_NV   0x84F7
 
#define MYGL_MAX_RECTANGLE_TEXTURE_SIZE_NV   0x84F8
 
#define MYGL_OFFSET_TEXTURE_RECTANGLE_NV   0x864C
 
#define MYGL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV   0x864D
 
#define MYGL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV   0x864E
 
#define MYGL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV   0x86D9
 
#define MYGL_UNSIGNED_INT_S8_S8_8_8_NV   0x86DA
 
#define MYGL_UNSIGNED_INT_8_8_S8_S8_REV_NV   0x86DB
 
#define MYGL_DSDT_MAG_INTENSITY_NV   0x86DC
 
#define MYGL_SHADER_CONSISTENT_NV   0x86DD
 
#define MYGL_TEXTURE_SHADER_NV   0x86DE
 
#define MYGL_SHADER_OPERATION_NV   0x86DF
 
#define MYGL_CULL_MODES_NV   0x86E0
 
#define MYGL_OFFSET_TEXTURE_MATRIX_NV   0x86E1
 
#define MYGL_OFFSET_TEXTURE_SCALE_NV   0x86E2
 
#define MYGL_OFFSET_TEXTURE_BIAS_NV   0x86E3
 
#define MYGL_OFFSET_TEXTURE_2D_MATRIX_NV   MYGL_OFFSET_TEXTURE_MATRIX_NV
 
#define MYGL_OFFSET_TEXTURE_2D_SCALE_NV   MYGL_OFFSET_TEXTURE_SCALE_NV
 
#define MYGL_OFFSET_TEXTURE_2D_BIAS_NV   MYGL_OFFSET_TEXTURE_BIAS_NV
 
#define MYGL_PREVIOUS_TEXTURE_INPUT_NV   0x86E4
 
#define MYGL_CONST_EYE_NV   0x86E5
 
#define MYGL_PASS_THROUGH_NV   0x86E6
 
#define MYGL_CULL_FRAGMENT_NV   0x86E7
 
#define MYGL_OFFSET_TEXTURE_2D_NV   0x86E8
 
#define MYGL_DEPENDENT_AR_TEXTURE_2D_NV   0x86E9
 
#define MYGL_DEPENDENT_GB_TEXTURE_2D_NV   0x86EA
 
#define MYGL_DOT_PRODUCT_NV   0x86EC
 
#define MYGL_DOT_PRODUCT_DEPTH_REPLACE_NV   0x86ED
 
#define MYGL_DOT_PRODUCT_TEXTURE_2D_NV   0x86EE
 
#define MYGL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV   0x86F0
 
#define MYGL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV   0x86F1
 
#define MYGL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV   0x86F2
 
#define MYGL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV   0x86F3
 
#define MYGL_HILO_NV   0x86F4
 
#define MYGL_DSDT_NV   0x86F5
 
#define MYGL_DSDT_MAG_NV   0x86F6
 
#define MYGL_DSDT_MAG_VIB_NV   0x86F7
 
#define MYGL_HILO16_NV   0x86F8
 
#define MYGL_SIGNED_HILO_NV   0x86F9
 
#define MYGL_SIGNED_HILO16_NV   0x86FA
 
#define MYGL_SIGNED_RGBA_NV   0x86FB
 
#define MYGL_SIGNED_RGBA8_NV   0x86FC
 
#define MYGL_SIGNED_RGB_NV   0x86FE
 
#define MYGL_SIGNED_RGB8_NV   0x86FF
 
#define MYGL_SIGNED_LUMINANCE_NV   0x8701
 
#define MYGL_SIGNED_LUMINANCE8_NV   0x8702
 
#define MYGL_SIGNED_LUMINANCE_ALPHA_NV   0x8703
 
#define MYGL_SIGNED_LUMINANCE8_ALPHA8_NV   0x8704
 
#define MYGL_SIGNED_ALPHA_NV   0x8705
 
#define MYGL_SIGNED_ALPHA8_NV   0x8706
 
#define MYGL_SIGNED_INTENSITY_NV   0x8707
 
#define MYGL_SIGNED_INTENSITY8_NV   0x8708
 
#define MYGL_DSDT8_NV   0x8709
 
#define MYGL_DSDT8_MAG8_NV   0x870A
 
#define MYGL_DSDT8_MAG8_INTENSITY8_NV   0x870B
 
#define MYGL_SIGNED_RGB_UNSIGNED_ALPHA_NV   0x870C
 
#define MYGL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV   0x870D
 
#define MYGL_HI_SCALE_NV   0x870E
 
#define MYGL_LO_SCALE_NV   0x870F
 
#define MYGL_DS_SCALE_NV   0x8710
 
#define MYGL_DT_SCALE_NV   0x8711
 
#define MYGL_MAGNITUDE_SCALE_NV   0x8712
 
#define MYGL_VIBRANCE_SCALE_NV   0x8713
 
#define MYGL_HI_BIAS_NV   0x8714
 
#define MYGL_LO_BIAS_NV   0x8715
 
#define MYGL_DS_BIAS_NV   0x8716
 
#define MYGL_DT_BIAS_NV   0x8717
 
#define MYGL_MAGNITUDE_BIAS_NV   0x8718
 
#define MYGL_VIBRANCE_BIAS_NV   0x8719
 
#define MYGL_TEXTURE_BORDER_VALUES_NV   0x871A
 
#define MYGL_TEXTURE_HI_SIZE_NV   0x871B
 
#define MYGL_TEXTURE_LO_SIZE_NV   0x871C
 
#define MYGL_TEXTURE_DS_SIZE_NV   0x871D
 
#define MYGL_TEXTURE_DT_SIZE_NV   0x871E
 
#define MYGL_TEXTURE_MAG_SIZE_NV   0x871F
 
#define MYGL_DOT_PRODUCT_TEXTURE_3D_NV   0x86EF
 
#define MYGL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV   0x8533
 
#define MYGL_VERTEX_PROGRAM_NV   0x8620
 
#define MYGL_VERTEX_STATE_PROGRAM_NV   0x8621
 
#define MYGL_ATTRIB_ARRAY_SIZE_NV   0x8623
 
#define MYGL_ATTRIB_ARRAY_STRIDE_NV   0x8624
 
#define MYGL_ATTRIB_ARRAY_TYPE_NV   0x8625
 
#define MYGL_CURRENT_ATTRIB_NV   0x8626
 
#define MYGL_PROGRAM_LENGTH_NV   0x8627
 
#define MYGL_PROGRAM_STRING_NV   0x8628
 
#define MYGL_MODELVIEW_PROJECTION_NV   0x8629
 
#define MYGL_IDENTITY_NV   0x862A
 
#define MYGL_INVERSE_NV   0x862B
 
#define MYGL_TRANSPOSE_NV   0x862C
 
#define MYGL_INVERSE_TRANSPOSE_NV   0x862D
 
#define MYGL_MAX_TRACK_MATRIX_STACK_DEPTH_NV   0x862E
 
#define MYGL_MAX_TRACK_MATRICES_NV   0x862F
 
#define MYGL_MATRIX0_NV   0x8630
 
#define MYGL_MATRIX1_NV   0x8631
 
#define MYGL_MATRIX2_NV   0x8632
 
#define MYGL_MATRIX3_NV   0x8633
 
#define MYGL_MATRIX4_NV   0x8634
 
#define MYGL_MATRIX5_NV   0x8635
 
#define MYGL_MATRIX6_NV   0x8636
 
#define MYGL_MATRIX7_NV   0x8637
 
#define MYGL_CURRENT_MATRIX_STACK_DEPTH_NV   0x8640
 
#define MYGL_CURRENT_MATRIX_NV   0x8641
 
#define MYGL_VERTEX_PROGRAM_POINT_SIZE_NV   0x8642
 
#define MYGL_VERTEX_PROGRAM_TWO_SIDE_NV   0x8643
 
#define MYGL_PROGRAM_PARAMETER_NV   0x8644
 
#define MYGL_ATTRIB_ARRAY_POINTER_NV   0x8645
 
#define MYGL_PROGRAM_TARGET_NV   0x8646
 
#define MYGL_PROGRAM_RESIDENT_NV   0x8647
 
#define MYGL_TRACK_MATRIX_NV   0x8648
 
#define MYGL_TRACK_MATRIX_TRANSFORM_NV   0x8649
 
#define MYGL_VERTEX_PROGRAM_BINDING_NV   0x864A
 
#define MYGL_PROGRAM_ERROR_POSITION_NV   0x864B
 
#define MYGL_VERTEX_ATTRIB_ARRAY0_NV   0x8650
 
#define MYGL_VERTEX_ATTRIB_ARRAY1_NV   0x8651
 
#define MYGL_VERTEX_ATTRIB_ARRAY2_NV   0x8652
 
#define MYGL_VERTEX_ATTRIB_ARRAY3_NV   0x8653
 
#define MYGL_VERTEX_ATTRIB_ARRAY4_NV   0x8654
 
#define MYGL_VERTEX_ATTRIB_ARRAY5_NV   0x8655
 
#define MYGL_VERTEX_ATTRIB_ARRAY6_NV   0x8656
 
#define MYGL_VERTEX_ATTRIB_ARRAY7_NV   0x8657
 
#define MYGL_VERTEX_ATTRIB_ARRAY8_NV   0x8658
 
#define MYGL_VERTEX_ATTRIB_ARRAY9_NV   0x8659
 
#define MYGL_VERTEX_ATTRIB_ARRAY10_NV   0x865A
 
#define MYGL_VERTEX_ATTRIB_ARRAY11_NV   0x865B
 
#define MYGL_VERTEX_ATTRIB_ARRAY12_NV   0x865C
 
#define MYGL_VERTEX_ATTRIB_ARRAY13_NV   0x865D
 
#define MYGL_VERTEX_ATTRIB_ARRAY14_NV   0x865E
 
#define MYGL_VERTEX_ATTRIB_ARRAY15_NV   0x865F
 
#define MYGL_MAP1_VERTEX_ATTRIB0_4_NV   0x8660
 
#define MYGL_MAP1_VERTEX_ATTRIB1_4_NV   0x8661
 
#define MYGL_MAP1_VERTEX_ATTRIB2_4_NV   0x8662
 
#define MYGL_MAP1_VERTEX_ATTRIB3_4_NV   0x8663
 
#define MYGL_MAP1_VERTEX_ATTRIB4_4_NV   0x8664
 
#define MYGL_MAP1_VERTEX_ATTRIB5_4_NV   0x8665
 
#define MYGL_MAP1_VERTEX_ATTRIB6_4_NV   0x8666
 
#define MYGL_MAP1_VERTEX_ATTRIB7_4_NV   0x8667
 
#define MYGL_MAP1_VERTEX_ATTRIB8_4_NV   0x8668
 
#define MYGL_MAP1_VERTEX_ATTRIB9_4_NV   0x8669
 
#define MYGL_MAP1_VERTEX_ATTRIB10_4_NV   0x866A
 
#define MYGL_MAP1_VERTEX_ATTRIB11_4_NV   0x866B
 
#define MYGL_MAP1_VERTEX_ATTRIB12_4_NV   0x866C
 
#define MYGL_MAP1_VERTEX_ATTRIB13_4_NV   0x866D
 
#define MYGL_MAP1_VERTEX_ATTRIB14_4_NV   0x866E
 
#define MYGL_MAP1_VERTEX_ATTRIB15_4_NV   0x866F
 
#define MYGL_MAP2_VERTEX_ATTRIB0_4_NV   0x8670
 
#define MYGL_MAP2_VERTEX_ATTRIB1_4_NV   0x8671
 
#define MYGL_MAP2_VERTEX_ATTRIB2_4_NV   0x8672
 
#define MYGL_MAP2_VERTEX_ATTRIB3_4_NV   0x8673
 
#define MYGL_MAP2_VERTEX_ATTRIB4_4_NV   0x8674
 
#define MYGL_MAP2_VERTEX_ATTRIB5_4_NV   0x8675
 
#define MYGL_MAP2_VERTEX_ATTRIB6_4_NV   0x8676
 
#define MYGL_MAP2_VERTEX_ATTRIB7_4_NV   0x8677
 
#define MYGL_MAP2_VERTEX_ATTRIB8_4_NV   0x8678
 
#define MYGL_MAP2_VERTEX_ATTRIB9_4_NV   0x8679
 
#define MYGL_MAP2_VERTEX_ATTRIB10_4_NV   0x867A
 
#define MYGL_MAP2_VERTEX_ATTRIB11_4_NV   0x867B
 
#define MYGL_MAP2_VERTEX_ATTRIB12_4_NV   0x867C
 
#define MYGL_MAP2_VERTEX_ATTRIB13_4_NV   0x867D
 
#define MYGL_MAP2_VERTEX_ATTRIB14_4_NV   0x867E
 
#define MYGL_MAP2_VERTEX_ATTRIB15_4_NV   0x867F
 
#define MYGL_TEXTURE_MAX_CLAMP_S_SGIX   0x8369
 
#define MYGL_TEXTURE_MAX_CLAMP_T_SGIX   0x836A
 
#define MYGL_TEXTURE_MAX_CLAMP_R_SGIX   0x836B
 
#define MYGL_SCALEBIAS_HINT_SGIX   0x8322
 
#define MYGL_INTERLACE_OML   0x8980
 
#define MYGL_INTERLACE_READ_OML   0x8981
 
#define MYGL_FORMAT_SUBSAMPLE_24_24_OML   0x8982
 
#define MYGL_FORMAT_SUBSAMPLE_244_244_OML   0x8983
 
#define MYGL_PACK_RESAMPLE_OML   0x8984
 
#define MYGL_UNPACK_RESAMPLE_OML   0x8985
 
#define MYGL_RESAMPLE_REPLICATE_OML   0x8986
 
#define MYGL_RESAMPLE_ZERO_FILL_OML   0x8987
 
#define MYGL_RESAMPLE_AVERAGE_OML   0x8988
 
#define MYGL_RESAMPLE_DECIMATE_OML   0x8989
 
#define MYGL_DEPTH_STENCIL_TO_RGBA_NV   0x886E
 
#define MYGL_DEPTH_STENCIL_TO_BGRA_NV   0x886F
 
#define MYGL_BUMP_ROT_MATRIX_ATI   0x8775
 
#define MYGL_BUMP_ROT_MATRIX_SIZE_ATI   0x8776
 
#define MYGL_BUMP_NUM_TEX_UNITS_ATI   0x8777
 
#define MYGL_BUMP_TEX_UNITS_ATI   0x8778
 
#define MYGL_DUDV_ATI   0x8779
 
#define MYGL_DU8DV8_ATI   0x877A
 
#define MYGL_BUMP_ENVMAP_ATI   0x877B
 
#define MYGL_BUMP_TARGET_ATI   0x877C
 
#define MYGL_FRAGMENT_SHADER_ATI   0x8920
 
#define MYGL_REG_0_ATI   0x8921
 
#define MYGL_REG_1_ATI   0x8922
 
#define MYGL_REG_2_ATI   0x8923
 
#define MYGL_REG_3_ATI   0x8924
 
#define MYGL_REG_4_ATI   0x8925
 
#define MYGL_REG_5_ATI   0x8926
 
#define MYGL_REG_6_ATI   0x8927
 
#define MYGL_REG_7_ATI   0x8928
 
#define MYGL_REG_8_ATI   0x8929
 
#define MYGL_REG_9_ATI   0x892A
 
#define MYGL_REG_10_ATI   0x892B
 
#define MYGL_REG_11_ATI   0x892C
 
#define MYGL_REG_12_ATI   0x892D
 
#define MYGL_REG_13_ATI   0x892E
 
#define MYGL_REG_14_ATI   0x892F
 
#define MYGL_REG_15_ATI   0x8930
 
#define MYGL_REG_16_ATI   0x8931
 
#define MYGL_REG_17_ATI   0x8932
 
#define MYGL_REG_18_ATI   0x8933
 
#define MYGL_REG_19_ATI   0x8934
 
#define MYGL_REG_20_ATI   0x8935
 
#define MYGL_REG_21_ATI   0x8936
 
#define MYGL_REG_22_ATI   0x8937
 
#define MYGL_REG_23_ATI   0x8938
 
#define MYGL_REG_24_ATI   0x8939
 
#define MYGL_REG_25_ATI   0x893A
 
#define MYGL_REG_26_ATI   0x893B
 
#define MYGL_REG_27_ATI   0x893C
 
#define MYGL_REG_28_ATI   0x893D
 
#define MYGL_REG_29_ATI   0x893E
 
#define MYGL_REG_30_ATI   0x893F
 
#define MYGL_REG_31_ATI   0x8940
 
#define MYGL_CON_0_ATI   0x8941
 
#define MYGL_CON_1_ATI   0x8942
 
#define MYGL_CON_2_ATI   0x8943
 
#define MYGL_CON_3_ATI   0x8944
 
#define MYGL_CON_4_ATI   0x8945
 
#define MYGL_CON_5_ATI   0x8946
 
#define MYGL_CON_6_ATI   0x8947
 
#define MYGL_CON_7_ATI   0x8948
 
#define MYGL_CON_8_ATI   0x8949
 
#define MYGL_CON_9_ATI   0x894A
 
#define MYGL_CON_10_ATI   0x894B
 
#define MYGL_CON_11_ATI   0x894C
 
#define MYGL_CON_12_ATI   0x894D
 
#define MYGL_CON_13_ATI   0x894E
 
#define MYGL_CON_14_ATI   0x894F
 
#define MYGL_CON_15_ATI   0x8950
 
#define MYGL_CON_16_ATI   0x8951
 
#define MYGL_CON_17_ATI   0x8952
 
#define MYGL_CON_18_ATI   0x8953
 
#define MYGL_CON_19_ATI   0x8954
 
#define MYGL_CON_20_ATI   0x8955
 
#define MYGL_CON_21_ATI   0x8956
 
#define MYGL_CON_22_ATI   0x8957
 
#define MYGL_CON_23_ATI   0x8958
 
#define MYGL_CON_24_ATI   0x8959
 
#define MYGL_CON_25_ATI   0x895A
 
#define MYGL_CON_26_ATI   0x895B
 
#define MYGL_CON_27_ATI   0x895C
 
#define MYGL_CON_28_ATI   0x895D
 
#define MYGL_CON_29_ATI   0x895E
 
#define MYGL_CON_30_ATI   0x895F
 
#define MYGL_CON_31_ATI   0x8960
 
#define MYGL_MOV_ATI   0x8961
 
#define MYGL_ADD_ATI   0x8963
 
#define MYGL_MUL_ATI   0x8964
 
#define MYGL_SUB_ATI   0x8965
 
#define MYGL_DOT3_ATI   0x8966
 
#define MYGL_DOT4_ATI   0x8967
 
#define MYGL_MAD_ATI   0x8968
 
#define MYGL_LERP_ATI   0x8969
 
#define MYGL_CND_ATI   0x896A
 
#define MYGL_CND0_ATI   0x896B
 
#define MYGL_DOT2_ADD_ATI   0x896C
 
#define MYGL_SECONDARY_INTERPOLATOR_ATI   0x896D
 
#define MYGL_NUM_FRAGMENT_REGISTERS_ATI   0x896E
 
#define MYGL_NUM_FRAGMENT_CONSTANTS_ATI   0x896F
 
#define MYGL_NUM_PASSES_ATI   0x8970
 
#define MYGL_NUM_INSTRUCTIONS_PER_PASS_ATI   0x8971
 
#define MYGL_NUM_INSTRUCTIONS_TOTAL_ATI   0x8972
 
#define MYGL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI   0x8973
 
#define MYGL_NUM_LOOPBACK_COMPONENTS_ATI   0x8974
 
#define MYGL_COLOR_ALPHA_PAIRING_ATI   0x8975
 
#define MYGL_SWIZZLE_STR_ATI   0x8976
 
#define MYGL_SWIZZLE_STQ_ATI   0x8977
 
#define MYGL_SWIZZLE_STR_DR_ATI   0x8978
 
#define MYGL_SWIZZLE_STQ_DQ_ATI   0x8979
 
#define MYGL_SWIZZLE_STRQ_ATI   0x897A
 
#define MYGL_SWIZZLE_STRQ_DQ_ATI   0x897B
 
#define MYGL_RED_BIT_ATI   0x00000001
 
#define MYGL_GREEN_BIT_ATI   0x00000002
 
#define MYGL_BLUE_BIT_ATI   0x00000004
 
#define MYGL_2X_BIT_ATI   0x00000001
 
#define MYGL_4X_BIT_ATI   0x00000002
 
#define MYGL_8X_BIT_ATI   0x00000004
 
#define MYGL_HALF_BIT_ATI   0x00000008
 
#define MYGL_QUARTER_BIT_ATI   0x00000010
 
#define MYGL_EIGHTH_BIT_ATI   0x00000020
 
#define MYGL_SATURATE_BIT_ATI   0x00000040
 
#define MYGL_COMP_BIT_ATI   0x00000002
 
#define MYGL_NEGATE_BIT_ATI   0x00000004
 
#define MYGL_BIAS_BIT_ATI   0x00000008
 
#define MYGL_PN_TRIANGLES_ATI   0x87F0
 
#define MYGL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI   0x87F1
 
#define MYGL_PN_TRIANGLES_POINT_MODE_ATI   0x87F2
 
#define MYGL_PN_TRIANGLES_NORMAL_MODE_ATI   0x87F3
 
#define MYGL_PN_TRIANGLES_TESSELATION_LEVEL_ATI   0x87F4
 
#define MYGL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI   0x87F5
 
#define MYGL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI   0x87F6
 
#define MYGL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI   0x87F7
 
#define MYGL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI   0x87F8
 
#define MYGL_STATIC_ATI   0x8760
 
#define MYGL_DYNAMIC_ATI   0x8761
 
#define MYGL_PRESERVE_ATI   0x8762
 
#define MYGL_DISCARD_ATI   0x8763
 
#define MYGL_OBJECT_BUFFER_SIZE_ATI   0x8764
 
#define MYGL_OBJECT_BUFFER_USAGE_ATI   0x8765
 
#define MYGL_ARRAY_OBJECT_BUFFER_ATI   0x8766
 
#define MYGL_ARRAY_OBJECT_OFFSET_ATI   0x8767
 
#define MYGL_VERTEX_SHADER_EXT   0x8780
 
#define MYGL_VERTEX_SHADER_BINDING_EXT   0x8781
 
#define MYGL_OP_INDEX_EXT   0x8782
 
#define MYGL_OP_NEGATE_EXT   0x8783
 
#define MYGL_OP_DOT3_EXT   0x8784
 
#define MYGL_OP_DOT4_EXT   0x8785
 
#define MYGL_OP_MUL_EXT   0x8786
 
#define MYGL_OP_ADD_EXT   0x8787
 
#define MYGL_OP_MADD_EXT   0x8788
 
#define MYGL_OP_FRAC_EXT   0x8789
 
#define MYGL_OP_MAX_EXT   0x878A
 
#define MYGL_OP_MIN_EXT   0x878B
 
#define MYGL_OP_SET_GE_EXT   0x878C
 
#define MYGL_OP_SET_LT_EXT   0x878D
 
#define MYGL_OP_CLAMP_EXT   0x878E
 
#define MYGL_OP_FLOOR_EXT   0x878F
 
#define MYGL_OP_ROUND_EXT   0x8790
 
#define MYGL_OP_EXP_BASE_2_EXT   0x8791
 
#define MYGL_OP_LOG_BASE_2_EXT   0x8792
 
#define MYGL_OP_POWER_EXT   0x8793
 
#define MYGL_OP_RECIP_EXT   0x8794
 
#define MYGL_OP_RECIP_SQRT_EXT   0x8795
 
#define MYGL_OP_SUB_EXT   0x8796
 
#define MYGL_OP_CROSS_PRODUCT_EXT   0x8797
 
#define MYGL_OP_MULTIPLY_MATRIX_EXT   0x8798
 
#define MYGL_OP_MOV_EXT   0x8799
 
#define MYGL_OUTPUT_VERTEX_EXT   0x879A
 
#define MYGL_OUTPUT_COLOR0_EXT   0x879B
 
#define MYGL_OUTPUT_COLOR1_EXT   0x879C
 
#define MYGL_OUTPUT_TEXTURE_COORD0_EXT   0x879D
 
#define MYGL_OUTPUT_TEXTURE_COORD1_EXT   0x879E
 
#define MYGL_OUTPUT_TEXTURE_COORD2_EXT   0x879F
 
#define MYGL_OUTPUT_TEXTURE_COORD3_EXT   0x87A0
 
#define MYGL_OUTPUT_TEXTURE_COORD4_EXT   0x87A1
 
#define MYGL_OUTPUT_TEXTURE_COORD5_EXT   0x87A2
 
#define MYGL_OUTPUT_TEXTURE_COORD6_EXT   0x87A3
 
#define MYGL_OUTPUT_TEXTURE_COORD7_EXT   0x87A4
 
#define MYGL_OUTPUT_TEXTURE_COORD8_EXT   0x87A5
 
#define MYGL_OUTPUT_TEXTURE_COORD9_EXT   0x87A6
 
#define MYGL_OUTPUT_TEXTURE_COORD10_EXT   0x87A7
 
#define MYGL_OUTPUT_TEXTURE_COORD11_EXT   0x87A8
 
#define MYGL_OUTPUT_TEXTURE_COORD12_EXT   0x87A9
 
#define MYGL_OUTPUT_TEXTURE_COORD13_EXT   0x87AA
 
#define MYGL_OUTPUT_TEXTURE_COORD14_EXT   0x87AB
 
#define MYGL_OUTPUT_TEXTURE_COORD15_EXT   0x87AC
 
#define MYGL_OUTPUT_TEXTURE_COORD16_EXT   0x87AD
 
#define MYGL_OUTPUT_TEXTURE_COORD17_EXT   0x87AE
 
#define MYGL_OUTPUT_TEXTURE_COORD18_EXT   0x87AF
 
#define MYGL_OUTPUT_TEXTURE_COORD19_EXT   0x87B0
 
#define MYGL_OUTPUT_TEXTURE_COORD20_EXT   0x87B1
 
#define MYGL_OUTPUT_TEXTURE_COORD21_EXT   0x87B2
 
#define MYGL_OUTPUT_TEXTURE_COORD22_EXT   0x87B3
 
#define MYGL_OUTPUT_TEXTURE_COORD23_EXT   0x87B4
 
#define MYGL_OUTPUT_TEXTURE_COORD24_EXT   0x87B5
 
#define MYGL_OUTPUT_TEXTURE_COORD25_EXT   0x87B6
 
#define MYGL_OUTPUT_TEXTURE_COORD26_EXT   0x87B7
 
#define MYGL_OUTPUT_TEXTURE_COORD27_EXT   0x87B8
 
#define MYGL_OUTPUT_TEXTURE_COORD28_EXT   0x87B9
 
#define MYGL_OUTPUT_TEXTURE_COORD29_EXT   0x87BA
 
#define MYGL_OUTPUT_TEXTURE_COORD30_EXT   0x87BB
 
#define MYGL_OUTPUT_TEXTURE_COORD31_EXT   0x87BC
 
#define MYGL_OUTPUT_FOG_EXT   0x87BD
 
#define MYGL_SCALAR_EXT   0x87BE
 
#define MYGL_VECTOR_EXT   0x87BF
 
#define MYGL_MATRIX_EXT   0x87C0
 
#define MYGL_VARIANT_EXT   0x87C1
 
#define MYGL_INVARIANT_EXT   0x87C2
 
#define MYGL_LOCAL_CONSTANT_EXT   0x87C3
 
#define MYGL_LOCAL_EXT   0x87C4
 
#define MYGL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT   0x87C5
 
#define MYGL_MAX_VERTEX_SHADER_VARIANTS_EXT   0x87C6
 
#define MYGL_MAX_VERTEX_SHADER_INVARIANTS_EXT   0x87C7
 
#define MYGL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT   0x87C8
 
#define MYGL_MAX_VERTEX_SHADER_LOCALS_EXT   0x87C9
 
#define MYGL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT   0x87CA
 
#define MYGL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT   0x87CB
 
#define MYGL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT   0x87CC
 
#define MYGL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT   0x87CD
 
#define MYGL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT   0x87CE
 
#define MYGL_VERTEX_SHADER_INSTRUCTIONS_EXT   0x87CF
 
#define MYGL_VERTEX_SHADER_VARIANTS_EXT   0x87D0
 
#define MYGL_VERTEX_SHADER_INVARIANTS_EXT   0x87D1
 
#define MYGL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT   0x87D2
 
#define MYGL_VERTEX_SHADER_LOCALS_EXT   0x87D3
 
#define MYGL_VERTEX_SHADER_OPTIMIZED_EXT   0x87D4
 
#define MYGL_X_EXT   0x87D5
 
#define MYGL_Y_EXT   0x87D6
 
#define MYGL_Z_EXT   0x87D7
 
#define MYGL_W_EXT   0x87D8
 
#define MYGL_NEGATIVE_X_EXT   0x87D9
 
#define MYGL_NEGATIVE_Y_EXT   0x87DA
 
#define MYGL_NEGATIVE_Z_EXT   0x87DB
 
#define MYGL_NEGATIVE_W_EXT   0x87DC
 
#define MYGL_ZERO_EXT   0x87DD
 
#define MYGL_ONE_EXT   0x87DE
 
#define MYGL_NEGATIVE_ONE_EXT   0x87DF
 
#define MYGL_NORMALIZED_RANGE_EXT   0x87E0
 
#define MYGL_FULL_RANGE_EXT   0x87E1
 
#define MYGL_CURRENT_VERTEX_EXT   0x87E2
 
#define MYGL_MVP_MATRIX_EXT   0x87E3
 
#define MYGL_VARIANT_VALUE_EXT   0x87E4
 
#define MYGL_VARIANT_DATATYPE_EXT   0x87E5
 
#define MYGL_VARIANT_ARRAY_STRIDE_EXT   0x87E6
 
#define MYGL_VARIANT_ARRAY_TYPE_EXT   0x87E7
 
#define MYGL_VARIANT_ARRAY_EXT   0x87E8
 
#define MYGL_VARIANT_ARRAY_POINTER_EXT   0x87E9
 
#define MYGL_INVARIANT_VALUE_EXT   0x87EA
 
#define MYGL_INVARIANT_DATATYPE_EXT   0x87EB
 
#define MYGL_LOCAL_CONSTANT_VALUE_EXT   0x87EC
 
#define MYGL_LOCAL_CONSTANT_DATATYPE_EXT   0x87ED
 
#define MYGL_MAX_VERTEX_STREAMS_ATI   0x876B
 
#define MYGL_VERTEX_STREAM0_ATI   0x876C
 
#define MYGL_VERTEX_STREAM1_ATI   0x876D
 
#define MYGL_VERTEX_STREAM2_ATI   0x876E
 
#define MYGL_VERTEX_STREAM3_ATI   0x876F
 
#define MYGL_VERTEX_STREAM4_ATI   0x8770
 
#define MYGL_VERTEX_STREAM5_ATI   0x8771
 
#define MYGL_VERTEX_STREAM6_ATI   0x8772
 
#define MYGL_VERTEX_STREAM7_ATI   0x8773
 
#define MYGL_VERTEX_SOURCE_ATI   0x8774
 
#define MYGL_ELEMENT_ARRAY_ATI   0x8768
 
#define MYGL_ELEMENT_ARRAY_TYPE_ATI   0x8769
 
#define MYGL_ELEMENT_ARRAY_POINTER_ATI   0x876A
 
#define MYGL_QUAD_MESH_SUN   0x8614
 
#define MYGL_TRIANGLE_MESH_SUN   0x8615
 
#define MYGL_SLICE_ACCUM_SUN   0x85CC
 
#define MYGL_MULTISAMPLE_FILTER_HINT_NV   0x8534
 
#define MYGL_DEPTH_CLAMP_NV   0x864F
 
#define MYGL_PIXEL_COUNTER_BITS_NV   0x8864
 
#define MYGL_CURRENT_OCCLUSION_QUERY_ID_NV   0x8865
 
#define MYGL_PIXEL_COUNT_NV   0x8866
 
#define MYGL_PIXEL_COUNT_AVAILABLE_NV   0x8867
 
#define MYGL_POINT_SPRITE_NV   0x8861
 
#define MYGL_COORD_REPLACE_NV   0x8862
 
#define MYGL_POINT_SPRITE_R_MODE_NV   0x8863
 
#define MYGL_OFFSET_PROJECTIVE_TEXTURE_2D_NV   0x8850
 
#define MYGL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV   0x8851
 
#define MYGL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV   0x8852
 
#define MYGL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV   0x8853
 
#define MYGL_OFFSET_HILO_TEXTURE_2D_NV   0x8854
 
#define MYGL_OFFSET_HILO_TEXTURE_RECTANGLE_NV   0x8855
 
#define MYGL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV   0x8856
 
#define MYGL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV   0x8857
 
#define MYGL_DEPENDENT_HILO_TEXTURE_2D_NV   0x8858
 
#define MYGL_DEPENDENT_RGB_TEXTURE_3D_NV   0x8859
 
#define MYGL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV   0x885A
 
#define MYGL_DOT_PRODUCT_PASS_THROUGH_NV   0x885B
 
#define MYGL_DOT_PRODUCT_TEXTURE_1D_NV   0x885C
 
#define MYGL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV   0x885D
 
#define MYGL_HILO8_NV   0x885E
 
#define MYGL_SIGNED_HILO8_NV   0x885F
 
#define MYGL_FORCE_BLUE_TO_ONE_NV   0x8860
 
#define MYGL_STENCIL_TEST_TWO_SIDE_EXT   0x8910
 
#define MYGL_ACTIVE_STENCIL_FACE_EXT   0x8911
 
#define MYGL_TEXT_FRAGMENT_SHADER_ATI   0x8200
 
#define MYGL_UNPACK_CLIENT_STORAGE_APPLE   0x85B2
 
#define MYGL_ELEMENT_ARRAY_APPLE   0x8768
 
#define MYGL_ELEMENT_ARRAY_TYPE_APPLE   0x8769
 
#define MYGL_ELEMENT_ARRAY_POINTER_APPLE   0x876A
 
#define MYGL_DRAW_PIXELS_APPLE   0x8A0A
 
#define MYGL_FENCE_APPLE   0x8A0B
 
#define MYGL_VERTEX_ARRAY_BINDING_APPLE   0x85B5
 
#define MYGL_VERTEX_ARRAY_RANGE_APPLE   0x851D
 
#define MYGL_VERTEX_ARRAY_RANGE_LENGTH_APPLE   0x851E
 
#define MYGL_VERTEX_ARRAY_STORAGE_HINT_APPLE   0x851F
 
#define MYGL_VERTEX_ARRAY_RANGE_POINTER_APPLE   0x8521
 
#define MYGL_STORAGE_CACHED_APPLE   0x85BE
 
#define MYGL_STORAGE_SHARED_APPLE   0x85BF
 
#define MYGL_YCBCR_422_APPLE   0x85B9
 
#define MYGL_UNSIGNED_SHORT_8_8_APPLE   0x85BA
 
#define MYGL_UNSIGNED_SHORT_8_8_REV_APPLE   0x85BB
 
#define MYGL_RGB_S3TC   0x83A0
 
#define MYGL_RGB4_S3TC   0x83A1
 
#define MYGL_RGBA_S3TC   0x83A2
 
#define MYGL_RGBA4_S3TC   0x83A3
 
#define MYGL_MAX_DRAW_BUFFERS_ATI   0x8824
 
#define MYGL_DRAW_BUFFER0_ATI   0x8825
 
#define MYGL_DRAW_BUFFER1_ATI   0x8826
 
#define MYGL_DRAW_BUFFER2_ATI   0x8827
 
#define MYGL_DRAW_BUFFER3_ATI   0x8828
 
#define MYGL_DRAW_BUFFER4_ATI   0x8829
 
#define MYGL_DRAW_BUFFER5_ATI   0x882A
 
#define MYGL_DRAW_BUFFER6_ATI   0x882B
 
#define MYGL_DRAW_BUFFER7_ATI   0x882C
 
#define MYGL_DRAW_BUFFER8_ATI   0x882D
 
#define MYGL_DRAW_BUFFER9_ATI   0x882E
 
#define MYGL_DRAW_BUFFER10_ATI   0x882F
 
#define MYGL_DRAW_BUFFER11_ATI   0x8830
 
#define MYGL_DRAW_BUFFER12_ATI   0x8831
 
#define MYGL_DRAW_BUFFER13_ATI   0x8832
 
#define MYGL_DRAW_BUFFER14_ATI   0x8833
 
#define MYGL_DRAW_BUFFER15_ATI   0x8834
 
#define MYGL_TYPE_RGBA_FLOAT_ATI   0x8820
 
#define MYGL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI   0x8835
 
#define MYGL_MODULATE_ADD_ATI   0x8744
 
#define MYGL_MODULATE_SIGNED_ADD_ATI   0x8745
 
#define MYGL_MODULATE_SUBTRACT_ATI   0x8746
 
#define MYGL_RGBA_FLOAT32_ATI   0x8814
 
#define MYGL_RGB_FLOAT32_ATI   0x8815
 
#define MYGL_ALPHA_FLOAT32_ATI   0x8816
 
#define MYGL_INTENSITY_FLOAT32_ATI   0x8817
 
#define MYGL_LUMINANCE_FLOAT32_ATI   0x8818
 
#define MYGL_LUMINANCE_ALPHA_FLOAT32_ATI   0x8819
 
#define MYGL_RGBA_FLOAT16_ATI   0x881A
 
#define MYGL_RGB_FLOAT16_ATI   0x881B
 
#define MYGL_ALPHA_FLOAT16_ATI   0x881C
 
#define MYGL_INTENSITY_FLOAT16_ATI   0x881D
 
#define MYGL_LUMINANCE_FLOAT16_ATI   0x881E
 
#define MYGL_LUMINANCE_ALPHA_FLOAT16_ATI   0x881F
 
#define MYGL_FLOAT_R_NV   0x8880
 
#define MYGL_FLOAT_RG_NV   0x8881
 
#define MYGL_FLOAT_RGB_NV   0x8882
 
#define MYGL_FLOAT_RGBA_NV   0x8883
 
#define MYGL_FLOAT_R16_NV   0x8884
 
#define MYGL_FLOAT_R32_NV   0x8885
 
#define MYGL_FLOAT_RG16_NV   0x8886
 
#define MYGL_FLOAT_RG32_NV   0x8887
 
#define MYGL_FLOAT_RGB16_NV   0x8888
 
#define MYGL_FLOAT_RGB32_NV   0x8889
 
#define MYGL_FLOAT_RGBA16_NV   0x888A
 
#define MYGL_FLOAT_RGBA32_NV   0x888B
 
#define MYGL_TEXTURE_FLOAT_COMPONENTS_NV   0x888C
 
#define MYGL_FLOAT_CLEAR_COLOR_VALUE_NV   0x888D
 
#define MYGL_FLOAT_RGBA_MODE_NV   0x888E
 
#define MYGL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV   0x8868
 
#define MYGL_FRAGMENT_PROGRAM_NV   0x8870
 
#define MYGL_MAX_TEXTURE_COORDS_NV   0x8871
 
#define MYGL_MAX_TEXTURE_IMAGE_UNITS_NV   0x8872
 
#define MYGL_FRAGMENT_PROGRAM_BINDING_NV   0x8873
 
#define MYGL_PROGRAM_ERROR_STRING_NV   0x8874
 
#define MYGL_HALF_FLOAT_NV   0x140B
 
#define MYGL_WRITE_PIXEL_DATA_RANGE_NV   0x8878
 
#define MYGL_READ_PIXEL_DATA_RANGE_NV   0x8879
 
#define MYGL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV   0x887A
 
#define MYGL_READ_PIXEL_DATA_RANGE_LENGTH_NV   0x887B
 
#define MYGL_WRITE_PIXEL_DATA_RANGE_POINTER_NV   0x887C
 
#define MYGL_READ_PIXEL_DATA_RANGE_POINTER_NV   0x887D
 
#define MYGL_PRIMITIVE_RESTART_NV   0x8558
 
#define MYGL_PRIMITIVE_RESTART_INDEX_NV   0x8559
 
#define MYGL_TEXTURE_UNSIGNED_REMAP_MODE_NV   0x888F
 
#define MYGL_STENCIL_BACK_FUNC_ATI   0x8800
 
#define MYGL_STENCIL_BACK_FAIL_ATI   0x8801
 
#define MYGL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI   0x8802
 
#define MYGL_STENCIL_BACK_PASS_DEPTH_PASS_ATI   0x8803
 
#define MYGL_IMPLEMENTATION_COLOR_READ_TYPE_OES   0x8B9A
 
#define MYGL_IMPLEMENTATION_COLOR_READ_FORMAT_OES   0x8B9B
 
#define MYGL_DEPTH_BOUNDS_TEST_EXT   0x8890
 
#define MYGL_DEPTH_BOUNDS_EXT   0x8891
 
#define MYGL_MIRROR_CLAMP_EXT   0x8742
 
#define MYGL_MIRROR_CLAMP_TO_EDGE_EXT   0x8743
 
#define MYGL_MIRROR_CLAMP_TO_BORDER_EXT   0x8912
 
#define MYGL_BLEND_EQUATION_RGB_EXT   MYGL_BLEND_EQUATION
 
#define MYGL_BLEND_EQUATION_ALPHA_EXT   0x883D
 
#define MYGL_PACK_INVERT_MESA   0x8758
 
#define MYGL_UNSIGNED_SHORT_8_8_MESA   0x85BA
 
#define MYGL_UNSIGNED_SHORT_8_8_REV_MESA   0x85BB
 
#define MYGL_YCBCR_MESA   0x8757
 
#define MYGL_PIXEL_PACK_BUFFER_EXT   0x88EB
 
#define MYGL_PIXEL_UNPACK_BUFFER_EXT   0x88EC
 
#define MYGL_PIXEL_PACK_BUFFER_BINDING_EXT   0x88ED
 
#define MYGL_PIXEL_UNPACK_BUFFER_BINDING_EXT   0x88EF
 
#define MYGL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV   0x88F4
 
#define MYGL_MAX_PROGRAM_CALL_DEPTH_NV   0x88F5
 
#define MYGL_MAX_PROGRAM_IF_DEPTH_NV   0x88F6
 
#define MYGL_MAX_PROGRAM_LOOP_DEPTH_NV   0x88F7
 
#define MYGL_MAX_PROGRAM_LOOP_COUNT_NV   0x88F8
 
#define MYGL_INVALID_FRAMEBUFFER_OPERATION_EXT   0x0506
 
#define MYGL_MAX_RENDERBUFFER_SIZE_EXT   0x84E8
 
#define MYGL_FRAMEBUFFER_BINDING_EXT   0x8CA6
 
#define MYGL_RENDERBUFFER_BINDING_EXT   0x8CA7
 
#define MYGL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT   0x8CD0
 
#define MYGL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT   0x8CD1
 
#define MYGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT   0x8CD2
 
#define MYGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT   0x8CD3
 
#define MYGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT   0x8CD4
 
#define MYGL_FRAMEBUFFER_COMPLETE_EXT   0x8CD5
 
#define MYGL_FRAMEBUFFER_INCOMPLETE_ATTACHMENTS_EXT   0x8CD6
 
#define MYGL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT   0x8CD7
 
#define MYGL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT   0x8CD8
 
#define MYGL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT   0x8CD9
 
#define MYGL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT   0x8CDA
 
#define MYGL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT   0x8CDB
 
#define MYGL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT   0x8CDC
 
#define MYGL_FRAMEBUFFER_UNSUPPORTED_EXT   0x8CDD
 
#define MYGL_FRAMEBUFFER_STATUS_ERROR_EXT   0x8CDE
 
#define MYGL_MAX_COLOR_ATTACHMENTS_EXT   0x8CDF
 
#define MYGL_COLOR_ATTACHMENT0_EXT   0x8CE0
 
#define MYGL_COLOR_ATTACHMENT1_EXT   0x8CE1
 
#define MYGL_COLOR_ATTACHMENT2_EXT   0x8CE2
 
#define MYGL_COLOR_ATTACHMENT3_EXT   0x8CE3
 
#define MYGL_COLOR_ATTACHMENT4_EXT   0x8CE4
 
#define MYGL_COLOR_ATTACHMENT5_EXT   0x8CE5
 
#define MYGL_COLOR_ATTACHMENT6_EXT   0x8CE6
 
#define MYGL_COLOR_ATTACHMENT7_EXT   0x8CE7
 
#define MYGL_COLOR_ATTACHMENT8_EXT   0x8CE8
 
#define MYGL_COLOR_ATTACHMENT9_EXT   0x8CE9
 
#define MYGL_COLOR_ATTACHMENT10_EXT   0x8CEA
 
#define MYGL_COLOR_ATTACHMENT11_EXT   0x8CEB
 
#define MYGL_COLOR_ATTACHMENT12_EXT   0x8CEC
 
#define MYGL_COLOR_ATTACHMENT13_EXT   0x8CED
 
#define MYGL_COLOR_ATTACHMENT14_EXT   0x8CEE
 
#define MYGL_COLOR_ATTACHMENT15_EXT   0x8CEF
 
#define MYGL_DEPTH_ATTACHMENT_EXT   0x8D00
 
#define MYGL_STENCIL_ATTACHMENT_EXT   0x8D20
 
#define MYGL_FRAMEBUFFER_EXT   0x8D40
 
#define MYGL_RENDERBUFFER_EXT   0x8D41
 
#define MYGL_RENDERBUFFER_WIDTH_EXT   0x8D42
 
#define MYGL_RENDERBUFFER_HEIGHT_EXT   0x8D43
 
#define MYGL_RENDERBUFFER_INTERNAL_FORMAT_EXT   0x8D44
 
#define MYGL_STENCIL_INDEX_EXT   0x8D45
 
#define MYGL_STENCIL_INDEX1_EXT   0x8D46
 
#define MYGL_STENCIL_INDEX4_EXT   0x8D47
 
#define MYGL_STENCIL_INDEX8_EXT   0x8D48
 
#define MYGL_STENCIL_INDEX16_EXT   0x8D49
 
#define MYGL_VERSION_1_2   1
 
#define MYGL_VERSION_1_3   1
 
#define MYGL_VERSION_1_4   1
 
#define MYGL_VERSION_1_5   1
 
#define MYGL_VERSION_2_0   1
 
#define MYGL_ARB_multitexture   1
 
#define MYGL_ARB_transpose_matrix   1
 
#define MYGL_ARB_multisample   1
 
#define MYGL_ARB_texture_env_add   1
 
#define MYGL_ARB_texture_cube_map   1
 
#define MYGL_ARB_texture_compression   1
 
#define MYGL_ARB_texture_border_clamp   1
 
#define MYGL_ARB_point_parameters   1
 
#define MYGL_ARB_vertex_blend   1
 
#define MYGL_ARB_matrix_palette   1
 
#define MYGL_ARB_texture_env_combine   1
 
#define MYGL_ARB_texture_env_crossbar   1
 
#define MYGL_ARB_texture_env_dot3   1
 
#define MYGL_ARB_texture_mirrored_repeat   1
 
#define MYGL_ARB_depth_texture   1
 
#define MYGL_ARB_shadow   1
 
#define MYGL_ARB_shadow_ambient   1
 
#define MYGL_ARB_window_pos   1
 
#define MYGL_ARB_vertex_program   1
 
#define MYGL_ARB_fragment_program   1
 
#define MYGL_ARB_vertex_buffer_object   1
 
#define MYGL_ARB_occlusion_query   1
 
#define MYGL_ARB_shader_objects   1
 
#define MYGL_ARB_vertex_shader   1
 
#define MYGL_ARB_fragment_shader   1
 
#define MYGL_ARB_shading_language_100   1
 
#define MYGL_ARB_texture_non_power_of_two   1
 
#define MYGL_ARB_point_sprite   1
 
#define MYGL_ARB_fragment_program_shadow   1
 
#define MYGL_ARB_draw_buffers   1
 
#define MYGL_ARB_texture_rectangle   1
 
#define MYGL_ARB_color_buffer_float   1
 
#define MYGL_ARB_half_float_pixel   1
 
#define MYGL_ARB_texture_float   1
 
#define MYGL_ARB_pixel_buffer_object   1
 
#define MYGL_EXT_abgr   1
 
#define MYGL_EXT_blend_color   1
 
#define MYGL_EXT_polygon_offset   1
 
#define MYGL_EXT_texture   1
 
#define MYGL_EXT_texture3D   1
 
#define MYGL_SGIS_texture_filter4   1
 
#define MYGL_EXT_subtexture   1
 
#define MYGL_EXT_copy_texture   1
 
#define MYGL_EXT_histogram   1
 
#define MYGL_EXT_convolution   1
 
#define MYGL_EXT_color_matrix   1
 
#define MYGL_SGI_color_table   1
 
#define MYGL_SGIX_pixel_texture   1
 
#define MYGL_SGIS_pixel_texture   1
 
#define MYGL_SGIS_texture4D   1
 
#define MYGL_SGI_texture_color_table   1
 
#define MYGL_EXT_cmyka   1
 
#define MYGL_EXT_texture_object   1
 
#define MYGL_SGIS_detail_texture   1
 
#define MYGL_SGIS_sharpen_texture   1
 
#define MYGL_EXT_packed_pixels   1
 
#define MYGL_SGIS_texture_lod   1
 
#define MYGL_SGIS_multisample   1
 
#define MYGL_EXT_rescale_normal   1
 
#define MYGL_EXT_vertex_array   1
 
#define MYGL_EXT_misc_attribute   1
 
#define MYGL_SGIS_generate_mipmap   1
 
#define MYGL_SGIX_clipmap   1
 
#define MYGL_SGIX_shadow   1
 
#define MYGL_SGIS_texture_edge_clamp   1
 
#define MYGL_SGIS_texture_border_clamp   1
 
#define MYGL_EXT_blend_minmax   1
 
#define MYGL_EXT_blend_subtract   1
 
#define MYGL_EXT_blend_logic_op   1
 
#define MYGL_SGIX_interlace   1
 
#define MYGL_SGIX_pixel_tiles   1
 
#define MYGL_SGIX_texture_select   1
 
#define MYGL_SGIX_sprite   1
 
#define MYGL_SGIX_texture_multi_buffer   1
 
#define MYGL_EXT_point_parameters   1
 
#define MYGL_SGIS_point_parameters   1
 
#define MYGL_SGIX_instruments   1
 
#define MYGL_SGIX_texture_scale_bias   1
 
#define MYGL_SGIX_framezoom   1
 
#define MYGL_SGIX_tag_sample_buffer   1
 
#define MYGL_SGIX_polynomial_ffd   1
 
#define MYGL_SGIX_reference_plane   1
 
#define MYGL_SGIX_flush_raster   1
 
#define MYGL_SGIX_depth_texture   1
 
#define MYGL_SGIS_fog_function   1
 
#define MYGL_SGIX_fog_offset   1
 
#define MYGL_HP_image_transform   1
 
#define MYGL_HP_convolution_border_modes   1
 
#define MYGL_SGIX_texture_add_env   1
 
#define MYGL_EXT_color_subtable   1
 
#define MYGL_PGI_vertex_hints   1
 
#define MYGL_PGI_misc_hints   1
 
#define MYGL_EXT_paletted_texture   1
 
#define MYGL_EXT_clip_volume_hint   1
 
#define MYGL_SGIX_list_priority   1
 
#define MYGL_SGIX_ir_instrument1   1
 
#define MYGL_SGIX_calligraphic_fragment   1
 
#define MYGL_SGIX_texture_lod_bias   1
 
#define MYGL_SGIX_shadow_ambient   1
 
#define MYGL_EXT_index_texture   1
 
#define MYGL_EXT_index_material   1
 
#define MYGL_EXT_index_func   1
 
#define MYGL_EXT_index_array_formats   1
 
#define MYGL_EXT_compiled_vertex_array   1
 
#define MYGL_EXT_cull_vertex   1
 
#define MYGL_SGIX_ycrcb   1
 
#define MYGL_SGIX_fragment_lighting   1
 
#define MYGL_IBM_rasterpos_clip   1
 
#define MYGL_HP_texture_lighting   1
 
#define MYGL_EXT_draw_range_elements   1
 
#define MYGL_WIN_phong_shading   1
 
#define MYGL_WIN_specular_fog   1
 
#define MYGL_EXT_light_texture   1
 
#define MYGL_SGIX_blend_alpha_minmax   1
 
#define MYGL_EXT_bgra   1
 
#define MYGL_SGIX_async   1
 
#define MYGL_SGIX_async_pixel   1
 
#define MYGL_SGIX_async_histogram   1
 
#define MYGL_INTEL_parallel_arrays   1
 
#define MYGL_HP_occlusion_test   1
 
#define MYGL_EXT_pixel_transform   1
 
#define MYGL_EXT_pixel_transform_color_table   1
 
#define MYGL_EXT_shared_texture_palette   1
 
#define MYGL_EXT_separate_specular_color   1
 
#define MYGL_EXT_secondary_color   1
 
#define MYGL_EXT_texture_perturb_normal   1
 
#define MYGL_EXT_multi_draw_arrays   1
 
#define MYGL_EXT_fog_coord   1
 
#define MYGL_REND_screen_coordinates   1
 
#define MYGL_EXT_coordinate_frame   1
 
#define MYGL_EXT_texture_env_combine   1
 
#define MYGL_APPLE_specular_vector   1
 
#define MYGL_APPLE_transform_hint   1
 
#define MYGL_SGIX_fog_scale   1
 
#define MYGL_SUNX_constant_data   1
 
#define MYGL_SUN_global_alpha   1
 
#define MYGL_SUN_triangle_list   1
 
#define MYGL_SUN_vertex   1
 
#define MYGL_EXT_blend_func_separate   1
 
#define MYGL_INGR_blend_func_separate   1
 
#define MYGL_INGR_color_clamp   1
 
#define MYGL_INGR_interlace_read   1
 
#define MYGL_EXT_stencil_wrap   1
 
#define MYGL_EXT_422_pixels   1
 
#define MYGL_NV_texgen_reflection   1
 
#define MYGL_SUN_convolution_border_modes   1
 
#define MYGL_EXT_texture_env_add   1
 
#define MYGL_EXT_texture_lod_bias   1
 
#define MYGL_EXT_texture_filter_anisotropic   1
 
#define MYGL_EXT_vertex_weighting   1
 
#define MYGL_NV_light_max_exponent   1
 
#define MYGL_NV_vertex_array_range   1
 
#define MYGL_NV_register_combiners   1
 
#define MYGL_NV_fog_distance   1
 
#define MYGL_NV_texgen_emboss   1
 
#define MYGL_NV_blend_square   1
 
#define MYGL_NV_texture_env_combine4   1
 
#define MYGL_MESA_resize_buffers   1
 
#define MYGL_MESA_window_pos   1
 
#define MYGL_IBM_cull_vertex   1
 
#define MYGL_IBM_multimode_draw_arrays   1
 
#define MYGL_IBM_vertex_array_lists   1
 
#define MYGL_SGIX_subsample   1
 
#define MYGL_SGIX_ycrcba   1
 
#define MYGL_SGIX_ycrcb_subsample   1
 
#define MYGL_SGIX_depth_pass_instrument   1
 
#define MYGL_3DFX_texture_compression_FXT1   1
 
#define MYGL_3DFX_multisample   1
 
#define MYGL_3DFX_tbuffer   1
 
#define MYGL_EXT_multisample   1
 
#define MYGL_SGIX_vertex_preclip   1
 
#define MYGL_SGIX_convolution_accuracy   1
 
#define MYGL_SGIX_resample   1
 
#define MYGL_SGIS_point_line_texgen   1
 
#define MYGL_SGIS_texture_color_mask   1
 
#define MYGL_SGIX_igloo_interface   1
 
#define MYGL_EXT_texture_env_dot3   1
 
#define MYGL_ATI_texture_mirror_once   1
 
#define MYGL_NV_fence   1
 
#define MYGL_NV_evaluators   1
 
#define MYGL_NV_packed_depth_stencil   1
 
#define MYGL_NV_register_combiners2   1
 
#define MYGL_NV_texture_compression_vtc   1
 
#define MYGL_NV_texture_rectangle   1
 
#define MYGL_NV_texture_shader   1
 
#define MYGL_NV_texture_shader2   1
 
#define MYGL_NV_vertex_array_range2   1
 
#define MYGL_NV_vertex_program   1
 
#define MYGL_SGIX_texture_coordinate_clamp   1
 
#define MYGL_SGIX_scalebias_hint   1
 
#define MYGL_OML_interlace   1
 
#define MYGL_OML_subsample   1
 
#define MYGL_OML_resample   1
 
#define MYGL_NV_copy_depth_to_color   1
 
#define MYGL_ATI_envmap_bumpmap   1
 
#define MYGL_ATI_fragment_shader   1
 
#define MYGL_ATI_pn_triangles   1
 
#define MYGL_ATI_vertex_array_object   1
 
#define MYGL_EXT_vertex_shader   1
 
#define MYGL_ATI_vertex_streams   1
 
#define MYGL_ATI_element_array   1
 
#define MYGL_SUN_mesh_array   1
 
#define MYGL_SUN_slice_accum   1
 
#define MYGL_NV_multisample_filter_hint   1
 
#define MYGL_NV_depth_clamp   1
 
#define MYGL_NV_occlusion_query   1
 
#define MYGL_NV_point_sprite   1
 
#define MYGL_NV_texture_shader3   1
 
#define MYGL_NV_vertex_program1_1   1
 
#define MYGL_EXT_shadow_funcs   1
 
#define MYGL_EXT_stencil_two_side   1
 
#define MYGL_ATI_text_fragment_shader   1
 
#define MYGL_APPLE_client_storage   1
 
#define MYGL_APPLE_element_array   1
 
#define MYGL_APPLE_fence   1
 
#define MYGL_APPLE_vertex_array_object   1
 
#define MYGL_APPLE_vertex_array_range   1
 
#define MYGL_APPLE_ycbcr_422   1
 
#define MYGL_S3_s3tc   1
 
#define MYGL_ATI_draw_buffers   1
 
#define MYGL_ATI_pixel_format_float   1
 
#define MYGL_ATI_texture_env_combine3   1
 
#define MYGL_ATI_texture_float   1
 
#define MYGL_NV_float_buffer   1
 
#define MYGL_NV_fragment_program   1
 
#define MYGL_NV_half_float   1
 
#define MYGL_NV_pixel_data_range   1
 
#define MYGL_NV_primitive_restart   1
 
#define MYGL_NV_texture_expand_normal   1
 
#define MYGL_NV_vertex_program2   1
 
#define MYGL_ATI_map_object_buffer   1
 
#define MYGL_ATI_separate_stencil   1
 
#define MYGL_ATI_vertex_attrib_array_object   1
 
#define MYGL_OES_read_format   1
 
#define MYGL_EXT_depth_bounds_test   1
 
#define MYGL_EXT_texture_mirror_clamp   1
 
#define MYGL_EXT_blend_equation_separate   1
 
#define MYGL_MESA_pack_invert   1
 
#define MYGL_MESA_ycbcr_texture   1
 
#define MYGL_EXT_pixel_buffer_object   1
 
#define MYGL_NV_fragment_program_option   1
 
#define MYGL_NV_fragment_program2   1
 
#define MYGL_NV_vertex_program2_option   1
 
#define MYGL_NV_vertex_program3   1
 
#define MYGL_EXT_framebuffer_object   1
 
#define MYGL_GREMEDY_string_marker   1
 

Typedefs

typedef char GLchar
 
typedef ptrdiff_t GLintptr
 
typedef ptrdiff_t GLsizeiptr
 
typedef ptrdiff_t GLintptrARB
 
typedef ptrdiff_t GLsizeiptrARB
 
typedef char GLcharARB
 
typedef unsigned int GLhandleARB
 
typedef unsigned short GLhalfARB
 
typedef unsigned short GLhalfNV
 
typedef void(* PFNMYGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
 
typedef void(* PFNMYGLBLENDEQUATIONPROC) (GLenum mode)
 
typedef void(* PFNMYGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
 
typedef void(* PFNMYGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
 
typedef void(* PFNMYGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params)
 
typedef void(* PFNMYGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params)
 
typedef void(* PFNMYGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
 
typedef void(* PFNMYGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table)
 
typedef void(* PFNMYGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params)
 
typedef void(* PFNMYGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
 
typedef void(* PFNMYGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
 
typedef void(* PFNMYGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
 
typedef void(* PFNMYGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
 
typedef void(* PFNMYGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params)
 
typedef void(* PFNMYGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params)
 
typedef void(* PFNMYGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params)
 
typedef void(* PFNMYGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params)
 
typedef void(* PFNMYGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
 
typedef void(* PFNMYGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
 
typedef void(* PFNMYGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image)
 
typedef void(* PFNMYGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params)
 
typedef void(* PFNMYGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
 
typedef void(* PFNMYGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
 
typedef void(* PFNMYGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
 
typedef void(* PFNMYGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params)
 
typedef void(* PFNMYGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
 
typedef void(* PFNMYGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params)
 
typedef void(* PFNMYGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
 
typedef void(* PFNMYGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink)
 
typedef void(* PFNMYGLRESETHISTOGRAMPROC) (GLenum target)
 
typedef void(* PFNMYGLRESETMINMAXPROC) (GLenum target)
 
typedef void(* PFNMYGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
 
typedef void(* PFNMYGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
 
typedef void(* PFNMYGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
 
typedef void(* PFNMYGLACTIVETEXTUREPROC) (GLenum texture)
 
typedef void(* PFNMYGLCLIENTACTIVETEXTUREPROC) (GLenum texture)
 
typedef void(* PFNMYGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s)
 
typedef void(* PFNMYGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v)
 
typedef void(* PFNMYGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s)
 
typedef void(* PFNMYGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v)
 
typedef void(* PFNMYGLMULTITEXCOORD1IPROC) (GLenum target, GLint s)
 
typedef void(* PFNMYGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v)
 
typedef void(* PFNMYGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s)
 
typedef void(* PFNMYGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v)
 
typedef void(* PFNMYGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t)
 
typedef void(* PFNMYGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v)
 
typedef void(* PFNMYGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t)
 
typedef void(* PFNMYGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v)
 
typedef void(* PFNMYGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t)
 
typedef void(* PFNMYGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v)
 
typedef void(* PFNMYGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t)
 
typedef void(* PFNMYGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v)
 
typedef void(* PFNMYGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r)
 
typedef void(* PFNMYGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v)
 
typedef void(* PFNMYGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r)
 
typedef void(* PFNMYGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v)
 
typedef void(* PFNMYGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r)
 
typedef void(* PFNMYGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v)
 
typedef void(* PFNMYGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r)
 
typedef void(* PFNMYGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v)
 
typedef void(* PFNMYGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
 
typedef void(* PFNMYGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v)
 
typedef void(* PFNMYGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
 
typedef void(* PFNMYGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v)
 
typedef void(* PFNMYGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q)
 
typedef void(* PFNMYGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v)
 
typedef void(* PFNMYGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
 
typedef void(* PFNMYGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v)
 
typedef void(* PFNMYGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m)
 
typedef void(* PFNMYGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m)
 
typedef void(* PFNMYGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m)
 
typedef void(* PFNMYGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m)
 
typedef void(* PFNMYGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert)
 
typedef void(* PFNMYGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
 
typedef void(* PFNMYGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
 
typedef void(* PFNMYGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
 
typedef void(* PFNMYGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
 
typedef void(* PFNMYGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
 
typedef void(* PFNMYGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
 
typedef void(* PFNMYGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img)
 
typedef void(* PFNMYGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
 
typedef void(* PFNMYGLFOGCOORDFPROC) (GLfloat coord)
 
typedef void(* PFNMYGLFOGCOORDFVPROC) (const GLfloat *coord)
 
typedef void(* PFNMYGLFOGCOORDDPROC) (GLdouble coord)
 
typedef void(* PFNMYGLFOGCOORDDVPROC) (const GLdouble *coord)
 
typedef void(* PFNMYGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer)
 
typedef void(* PFNMYGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
 
typedef void(* PFNMYGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
 
typedef void(* PFNMYGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param)
 
typedef void(* PFNMYGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params)
 
typedef void(* PFNMYGLPOINTPARAMETERIPROC) (GLenum pname, GLint param)
 
typedef void(* PFNMYGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params)
 
typedef void(* PFNMYGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue)
 
typedef void(* PFNMYGLSECONDARYCOLOR3BVPROC) (const GLbyte *v)
 
typedef void(* PFNMYGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue)
 
typedef void(* PFNMYGLSECONDARYCOLOR3DVPROC) (const GLdouble *v)
 
typedef void(* PFNMYGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue)
 
typedef void(* PFNMYGLSECONDARYCOLOR3FVPROC) (const GLfloat *v)
 
typedef void(* PFNMYGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue)
 
typedef void(* PFNMYGLSECONDARYCOLOR3IVPROC) (const GLint *v)
 
typedef void(* PFNMYGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue)
 
typedef void(* PFNMYGLSECONDARYCOLOR3SVPROC) (const GLshort *v)
 
typedef void(* PFNMYGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue)
 
typedef void(* PFNMYGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v)
 
typedef void(* PFNMYGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue)
 
typedef void(* PFNMYGLSECONDARYCOLOR3UIVPROC) (const GLuint *v)
 
typedef void(* PFNMYGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue)
 
typedef void(* PFNMYGLSECONDARYCOLOR3USVPROC) (const GLushort *v)
 
typedef void(* PFNMYGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
 
typedef void(* PFNMYGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y)
 
typedef void(* PFNMYGLWINDOWPOS2DVPROC) (const GLdouble *v)
 
typedef void(* PFNMYGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y)
 
typedef void(* PFNMYGLWINDOWPOS2FVPROC) (const GLfloat *v)
 
typedef void(* PFNMYGLWINDOWPOS2IPROC) (GLint x, GLint y)
 
typedef void(* PFNMYGLWINDOWPOS2IVPROC) (const GLint *v)
 
typedef void(* PFNMYGLWINDOWPOS2SPROC) (GLshort x, GLshort y)
 
typedef void(* PFNMYGLWINDOWPOS2SVPROC) (const GLshort *v)
 
typedef void(* PFNMYGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z)
 
typedef void(* PFNMYGLWINDOWPOS3DVPROC) (const GLdouble *v)
 
typedef void(* PFNMYGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z)
 
typedef void(* PFNMYGLWINDOWPOS3FVPROC) (const GLfloat *v)
 
typedef void(* PFNMYGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z)
 
typedef void(* PFNMYGLWINDOWPOS3IVPROC) (const GLint *v)
 
typedef void(* PFNMYGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z)
 
typedef void(* PFNMYGLWINDOWPOS3SVPROC) (const GLshort *v)
 
typedef void(* PFNMYGLGENQUERIESPROC) (GLsizei n, GLuint *ids)
 
typedef void(* PFNMYGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids)
 
typedef GLboolean(* PFNMYGLISQUERYPROC) (GLuint id)
 
typedef void(* PFNMYGLBEGINQUERYPROC) (GLenum target, GLuint id)
 
typedef void(* PFNMYGLENDQUERYPROC) (GLenum target)
 
typedef void(* PFNMYGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params)
 
typedef void(* PFNMYGLBINDBUFFERPROC) (GLenum target, GLuint buffer)
 
typedef void(* PFNMYGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers)
 
typedef void(* PFNMYGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers)
 
typedef GLboolean(* PFNMYGLISBUFFERPROC) (GLuint buffer)
 
typedef void(* PFNMYGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
 
typedef void(* PFNMYGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
 
typedef void(* PFNMYGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
 
typedef GLvoid *(* PFNMYGLMAPBUFFERPROC) (GLenum target, GLenum access)
 
typedef GLboolean(* PFNMYGLUNMAPBUFFERPROC) (GLenum target)
 
typedef void(* PFNMYGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid **params)
 
typedef void(* PFNMYGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha)
 
typedef void(* PFNMYGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs)
 
typedef void(* PFNMYGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
 
typedef void(* PFNMYGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
 
typedef void(* PFNMYGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask)
 
typedef void(* PFNMYGLATTACHSHADERPROC) (GLuint program, GLuint shader)
 
typedef void(* PFNMYGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name)
 
typedef void(* PFNMYGLCOMPILESHADERPROC) (GLuint shader)
 
typedef GLuint(* PFNMYGLCREATEPROGRAMPROC) (void)
 
typedef GLuint(* PFNMYGLCREATESHADERPROC) (GLenum type)
 
typedef void(* PFNMYGLDELETEPROGRAMPROC) (GLuint program)
 
typedef void(* PFNMYGLDELETESHADERPROC) (GLuint shader)
 
typedef void(* PFNMYGLDETACHSHADERPROC) (GLuint program, GLuint shader)
 
typedef void(* PFNMYGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index)
 
typedef void(* PFNMYGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index)
 
typedef void(* PFNMYGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
 
typedef void(* PFNMYGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
 
typedef void(* PFNMYGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
 
typedef GLint(* PFNMYGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name)
 
typedef void(* PFNMYGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
 
typedef void(* PFNMYGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
 
typedef void(* PFNMYGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
 
typedef GLint(* PFNMYGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name)
 
typedef void(* PFNMYGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params)
 
typedef void(* PFNMYGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params)
 
typedef void(* PFNMYGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params)
 
typedef void(* PFNMYGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params)
 
typedef void(* PFNMYGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid **pointer)
 
typedef GLboolean(* PFNMYGLISPROGRAMPROC) (GLuint program)
 
typedef GLboolean(* PFNMYGLISSHADERPROC) (GLuint shader)
 
typedef void(* PFNMYGLLINKPROGRAMPROC) (GLuint program)
 
typedef void(* PFNMYGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar **string, const GLint *length)
 
typedef void(* PFNMYGLUSEPROGRAMPROC) (GLuint program)
 
typedef void(* PFNMYGLUNIFORM1FPROC) (GLint location, GLfloat v0)
 
typedef void(* PFNMYGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1)
 
typedef void(* PFNMYGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
 
typedef void(* PFNMYGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
 
typedef void(* PFNMYGLUNIFORM1IPROC) (GLint location, GLint v0)
 
typedef void(* PFNMYGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1)
 
typedef void(* PFNMYGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2)
 
typedef void(* PFNMYGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
 
typedef void(* PFNMYGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value)
 
typedef void(* PFNMYGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value)
 
typedef void(* PFNMYGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value)
 
typedef void(* PFNMYGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value)
 
typedef void(* PFNMYGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value)
 
typedef void(* PFNMYGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value)
 
typedef void(* PFNMYGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value)
 
typedef void(* PFNMYGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value)
 
typedef void(* PFNMYGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
typedef void(* PFNMYGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
typedef void(* PFNMYGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
typedef void(* PFNMYGLVALIDATEPROGRAMPROC) (GLuint program)
 
typedef void(* PFNMYGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x)
 
typedef void(* PFNMYGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v)
 
typedef void(* PFNMYGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x)
 
typedef void(* PFNMYGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v)
 
typedef void(* PFNMYGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x)
 
typedef void(* PFNMYGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v)
 
typedef void(* PFNMYGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y)
 
typedef void(* PFNMYGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v)
 
typedef void(* PFNMYGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y)
 
typedef void(* PFNMYGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v)
 
typedef void(* PFNMYGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y)
 
typedef void(* PFNMYGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v)
 
typedef void(* PFNMYGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z)
 
typedef void(* PFNMYGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v)
 
typedef void(* PFNMYGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z)
 
typedef void(* PFNMYGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v)
 
typedef void(* PFNMYGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z)
 
typedef void(* PFNMYGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v)
 
typedef void(* PFNMYGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v)
 
typedef void(* PFNMYGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v)
 
typedef void(* PFNMYGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v)
 
typedef void(* PFNMYGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
 
typedef void(* PFNMYGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v)
 
typedef void(* PFNMYGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v)
 
typedef void(* PFNMYGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v)
 
typedef void(* PFNMYGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v)
 
typedef void(* PFNMYGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
 
typedef void(* PFNMYGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v)
 
typedef void(* PFNMYGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
typedef void(* PFNMYGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v)
 
typedef void(* PFNMYGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v)
 
typedef void(* PFNMYGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
 
typedef void(* PFNMYGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v)
 
typedef void(* PFNMYGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v)
 
typedef void(* PFNMYGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v)
 
typedef void(* PFNMYGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v)
 
typedef void(* PFNMYGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
 
typedef void(* PFNMYGLACTIVETEXTUREARBPROC) (GLenum texture)
 
typedef void(* PFNMYGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture)
 
typedef void(* PFNMYGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s)
 
typedef void(* PFNMYGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v)
 
typedef void(* PFNMYGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s)
 
typedef void(* PFNMYGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v)
 
typedef void(* PFNMYGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s)
 
typedef void(* PFNMYGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v)
 
typedef void(* PFNMYGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s)
 
typedef void(* PFNMYGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v)
 
typedef void(* PFNMYGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t)
 
typedef void(* PFNMYGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v)
 
typedef void(* PFNMYGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t)
 
typedef void(* PFNMYGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v)
 
typedef void(* PFNMYGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t)
 
typedef void(* PFNMYGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v)
 
typedef void(* PFNMYGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t)
 
typedef void(* PFNMYGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v)
 
typedef void(* PFNMYGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r)
 
typedef void(* PFNMYGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v)
 
typedef void(* PFNMYGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r)
 
typedef void(* PFNMYGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v)
 
typedef void(* PFNMYGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r)
 
typedef void(* PFNMYGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v)
 
typedef void(* PFNMYGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r)
 
typedef void(* PFNMYGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v)
 
typedef void(* PFNMYGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
 
typedef void(* PFNMYGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v)
 
typedef void(* PFNMYGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
 
typedef void(* PFNMYGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v)
 
typedef void(* PFNMYGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q)
 
typedef void(* PFNMYGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v)
 
typedef void(* PFNMYGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
 
typedef void(* PFNMYGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v)
 
typedef void(* PFNMYGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m)
 
typedef void(* PFNMYGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m)
 
typedef void(* PFNMYGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m)
 
typedef void(* PFNMYGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m)
 
typedef void(* PFNMYGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert)
 
typedef void(* PFNMYGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
 
typedef void(* PFNMYGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
 
typedef void(* PFNMYGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
 
typedef void(* PFNMYGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
 
typedef void(* PFNMYGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
 
typedef void(* PFNMYGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
 
typedef void(* PFNMYGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img)
 
typedef void(* PFNMYGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param)
 
typedef void(* PFNMYGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params)
 
typedef void(* PFNMYGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights)
 
typedef void(* PFNMYGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights)
 
typedef void(* PFNMYGLWEIGHTIVARBPROC) (GLint size, const GLint *weights)
 
typedef void(* PFNMYGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights)
 
typedef void(* PFNMYGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights)
 
typedef void(* PFNMYGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights)
 
typedef void(* PFNMYGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights)
 
typedef void(* PFNMYGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights)
 
typedef void(* PFNMYGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
 
typedef void(* PFNMYGLVERTEXBLENDARBPROC) (GLint count)
 
typedef void(* PFNMYGLCURRENTPALETTEMATRIXARBPROC) (GLint index)
 
typedef void(* PFNMYGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices)
 
typedef void(* PFNMYGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices)
 
typedef void(* PFNMYGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices)
 
typedef void(* PFNMYGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
 
typedef void(* PFNMYGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y)
 
typedef void(* PFNMYGLWINDOWPOS2DVARBPROC) (const GLdouble *v)
 
typedef void(* PFNMYGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y)
 
typedef void(* PFNMYGLWINDOWPOS2FVARBPROC) (const GLfloat *v)
 
typedef void(* PFNMYGLWINDOWPOS2IARBPROC) (GLint x, GLint y)
 
typedef void(* PFNMYGLWINDOWPOS2IVARBPROC) (const GLint *v)
 
typedef void(* PFNMYGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y)
 
typedef void(* PFNMYGLWINDOWPOS2SVARBPROC) (const GLshort *v)
 
typedef void(* PFNMYGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z)
 
typedef void(* PFNMYGLWINDOWPOS3DVARBPROC) (const GLdouble *v)
 
typedef void(* PFNMYGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z)
 
typedef void(* PFNMYGLWINDOWPOS3FVARBPROC) (const GLfloat *v)
 
typedef void(* PFNMYGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z)
 
typedef void(* PFNMYGLWINDOWPOS3IVARBPROC) (const GLint *v)
 
typedef void(* PFNMYGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z)
 
typedef void(* PFNMYGLWINDOWPOS3SVARBPROC) (const GLshort *v)
 
typedef void(* PFNMYGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x)
 
typedef void(* PFNMYGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v)
 
typedef void(* PFNMYGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x)
 
typedef void(* PFNMYGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v)
 
typedef void(* PFNMYGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x)
 
typedef void(* PFNMYGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v)
 
typedef void(* PFNMYGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y)
 
typedef void(* PFNMYGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v)
 
typedef void(* PFNMYGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y)
 
typedef void(* PFNMYGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v)
 
typedef void(* PFNMYGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y)
 
typedef void(* PFNMYGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v)
 
typedef void(* PFNMYGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z)
 
typedef void(* PFNMYGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v)
 
typedef void(* PFNMYGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z)
 
typedef void(* PFNMYGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v)
 
typedef void(* PFNMYGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z)
 
typedef void(* PFNMYGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v)
 
typedef void(* PFNMYGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v)
 
typedef void(* PFNMYGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v)
 
typedef void(* PFNMYGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v)
 
typedef void(* PFNMYGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
 
typedef void(* PFNMYGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v)
 
typedef void(* PFNMYGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v)
 
typedef void(* PFNMYGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v)
 
typedef void(* PFNMYGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v)
 
typedef void(* PFNMYGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
 
typedef void(* PFNMYGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v)
 
typedef void(* PFNMYGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
typedef void(* PFNMYGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v)
 
typedef void(* PFNMYGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v)
 
typedef void(* PFNMYGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
 
typedef void(* PFNMYGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v)
 
typedef void(* PFNMYGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v)
 
typedef void(* PFNMYGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v)
 
typedef void(* PFNMYGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v)
 
typedef void(* PFNMYGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
 
typedef void(* PFNMYGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index)
 
typedef void(* PFNMYGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index)
 
typedef void(* PFNMYGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string)
 
typedef void(* PFNMYGLBINDPROGRAMARBPROC) (GLenum target, GLuint program)
 
typedef void(* PFNMYGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs)
 
typedef void(* PFNMYGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs)
 
typedef void(* PFNMYGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
 
typedef void(* PFNMYGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params)
 
typedef void(* PFNMYGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
typedef void(* PFNMYGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params)
 
typedef void(* PFNMYGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
 
typedef void(* PFNMYGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params)
 
typedef void(* PFNMYGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
typedef void(* PFNMYGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params)
 
typedef void(* PFNMYGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params)
 
typedef void(* PFNMYGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params)
 
typedef void(* PFNMYGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params)
 
typedef void(* PFNMYGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params)
 
typedef void(* PFNMYGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string)
 
typedef void(* PFNMYGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params)
 
typedef void(* PFNMYGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params)
 
typedef void(* PFNMYGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid **pointer)
 
typedef GLboolean(* PFNMYGLISPROGRAMARBPROC) (GLuint program)
 
typedef void(* PFNMYGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer)
 
typedef void(* PFNMYGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers)
 
typedef void(* PFNMYGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers)
 
typedef GLboolean(* PFNMYGLISBUFFERARBPROC) (GLuint buffer)
 
typedef void(* PFNMYGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage)
 
typedef void(* PFNMYGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data)
 
typedef void(* PFNMYGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data)
 
typedef GLvoid *(* PFNMYGLMAPBUFFERARBPROC) (GLenum target, GLenum access)
 
typedef GLboolean(* PFNMYGLUNMAPBUFFERARBPROC) (GLenum target)
 
typedef void(* PFNMYGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid **params)
 
typedef void(* PFNMYGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids)
 
typedef void(* PFNMYGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids)
 
typedef GLboolean(* PFNMYGLISQUERYARBPROC) (GLuint id)
 
typedef void(* PFNMYGLBEGINQUERYARBPROC) (GLenum target, GLuint id)
 
typedef void(* PFNMYGLENDQUERYARBPROC) (GLenum target)
 
typedef void(* PFNMYGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params)
 
typedef void(* PFNMYGLDELETEOBJECTARBPROC) (GLhandleARB obj)
 
typedef GLhandleARB(* PFNMYGLGETHANDLEARBPROC) (GLenum pname)
 
typedef void(* PFNMYGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj)
 
typedef GLhandleARB(* PFNMYGLCREATESHADEROBJECTARBPROC) (GLenum shaderType)
 
typedef void(* PFNMYGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length)
 
typedef void(* PFNMYGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj)
 
typedef GLhandleARB(* PFNMYGLCREATEPROGRAMOBJECTARBPROC) (void)
 
typedef void(* PFNMYGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj)
 
typedef void(* PFNMYGLLINKPROGRAMARBPROC) (GLhandleARB programObj)
 
typedef void(* PFNMYGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj)
 
typedef void(* PFNMYGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj)
 
typedef void(* PFNMYGLUNIFORM1FARBPROC) (GLint location, GLfloat v0)
 
typedef void(* PFNMYGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1)
 
typedef void(* PFNMYGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
 
typedef void(* PFNMYGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
 
typedef void(* PFNMYGLUNIFORM1IARBPROC) (GLint location, GLint v0)
 
typedef void(* PFNMYGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1)
 
typedef void(* PFNMYGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2)
 
typedef void(* PFNMYGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
 
typedef void(* PFNMYGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value)
 
typedef void(* PFNMYGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value)
 
typedef void(* PFNMYGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value)
 
typedef void(* PFNMYGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value)
 
typedef void(* PFNMYGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value)
 
typedef void(* PFNMYGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value)
 
typedef void(* PFNMYGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value)
 
typedef void(* PFNMYGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value)
 
typedef void(* PFNMYGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
typedef void(* PFNMYGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
typedef void(* PFNMYGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
typedef void(* PFNMYGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params)
 
typedef void(* PFNMYGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog)
 
typedef void(* PFNMYGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj)
 
typedef GLint(* PFNMYGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name)
 
typedef void(* PFNMYGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
 
typedef void(* PFNMYGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params)
 
typedef void(* PFNMYGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params)
 
typedef void(* PFNMYGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source)
 
typedef void(* PFNMYGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name)
 
typedef void(* PFNMYGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
 
typedef GLint(* PFNMYGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name)
 
typedef void(* PFNMYGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs)
 
typedef void(* PFNMYGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp)
 
typedef void(* PFNMYGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
 
typedef void(* PFNMYGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias)
 
typedef void(* PFNMYGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
 
typedef void(* PFNMYGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
 
typedef void(* PFNMYGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights)
 
typedef void(* PFNMYGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights)
 
typedef void(* PFNMYGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
 
typedef void(* PFNMYGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
 
typedef void(* PFNMYGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
 
typedef void(* PFNMYGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
 
typedef void(* PFNMYGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
 
typedef void(* PFNMYGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
 
typedef void(* PFNMYGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
 
typedef void(* PFNMYGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
 
typedef void(* PFNMYGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params)
 
typedef void(* PFNMYGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
 
typedef void(* PFNMYGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params)
 
typedef void(* PFNMYGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
 
typedef void(* PFNMYGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink)
 
typedef void(* PFNMYGLRESETHISTOGRAMEXTPROC) (GLenum target)
 
typedef void(* PFNMYGLRESETMINMAXEXTPROC) (GLenum target)
 
typedef void(* PFNMYGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
 
typedef void(* PFNMYGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
 
typedef void(* PFNMYGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params)
 
typedef void(* PFNMYGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params)
 
typedef void(* PFNMYGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params)
 
typedef void(* PFNMYGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params)
 
typedef void(* PFNMYGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
 
typedef void(* PFNMYGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
 
typedef void(* PFNMYGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image)
 
typedef void(* PFNMYGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params)
 
typedef void(* PFNMYGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
 
typedef void(* PFNMYGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
 
typedef void(* PFNMYGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
 
typedef void(* PFNMYGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params)
 
typedef void(* PFNMYGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params)
 
typedef void(* PFNMYGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
 
typedef void(* PFNMYGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table)
 
typedef void(* PFNMYGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params)
 
typedef void(* PFNMYGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLPIXELTEXGENSGIXPROC) (GLenum mode)
 
typedef void(* PFNMYGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param)
 
typedef void(* PFNMYGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params)
 
typedef void(* PFNMYGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param)
 
typedef void(* PFNMYGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params)
 
typedef void(* PFNMYGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params)
 
typedef void(* PFNMYGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params)
 
typedef void(* PFNMYGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
 
typedef void(* PFNMYGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels)
 
typedef GLboolean(* PFNMYGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences)
 
typedef void(* PFNMYGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture)
 
typedef void(* PFNMYGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures)
 
typedef void(* PFNMYGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures)
 
typedef GLboolean(* PFNMYGLISTEXTUREEXTPROC) (GLuint texture)
 
typedef void(* PFNMYGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities)
 
typedef void(* PFNMYGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points)
 
typedef void(* PFNMYGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points)
 
typedef void(* PFNMYGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points)
 
typedef void(* PFNMYGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points)
 
typedef void(* PFNMYGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert)
 
typedef void(* PFNMYGLSAMPLEPATTERNSGISPROC) (GLenum pattern)
 
typedef void(* PFNMYGLARRAYELEMENTEXTPROC) (GLint i)
 
typedef void(* PFNMYGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
 
typedef void(* PFNMYGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count)
 
typedef void(* PFNMYGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer)
 
typedef void(* PFNMYGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid **params)
 
typedef void(* PFNMYGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
 
typedef void(* PFNMYGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
 
typedef void(* PFNMYGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
 
typedef void(* PFNMYGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
 
typedef void(* PFNMYGLBLENDEQUATIONEXTPROC) (GLenum mode)
 
typedef void(* PFNMYGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param)
 
typedef void(* PFNMYGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params)
 
typedef void(* PFNMYGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param)
 
typedef void(* PFNMYGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params)
 
typedef void(* PFNMYGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param)
 
typedef void(* PFNMYGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params)
 
typedef void(* PFNMYGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param)
 
typedef void(* PFNMYGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params)
 
typedef GLint(* PFNMYGLGETINSTRUMENTSSGIXPROC) (void)
 
typedef void(* PFNMYGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer)
 
typedef GLint(* PFNMYGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p)
 
typedef void(* PFNMYGLREADINSTRUMENTSSGIXPROC) (GLint marker)
 
typedef void(* PFNMYGLSTARTINSTRUMENTSSGIXPROC) (void)
 
typedef void(* PFNMYGLSTOPINSTRUMENTSSGIXPROC) (GLint marker)
 
typedef void(* PFNMYGLFRAMEZOOMSGIXPROC) (GLint factor)
 
typedef void(* PFNMYGLTAGSAMPLEBUFFERSGIXPROC) (void)
 
typedef void(* PFNMYGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points)
 
typedef void(* PFNMYGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points)
 
typedef void(* PFNMYGLDEFORMSGIXPROC) (GLbitfield mask)
 
typedef void(* PFNMYGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask)
 
typedef void(* PFNMYGLREFERENCEPLANESGIXPROC) (const GLdouble *equation)
 
typedef void(* PFNMYGLFLUSHRASTERSGIXPROC) (void)
 
typedef void(* PFNMYGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points)
 
typedef void(* PFNMYGLGETFOGFUNCSGISPROC) (GLfloat *points)
 
typedef void(* PFNMYGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param)
 
typedef void(* PFNMYGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param)
 
typedef void(* PFNMYGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params)
 
typedef void(* PFNMYGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params)
 
typedef void(* PFNMYGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params)
 
typedef void(* PFNMYGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
 
typedef void(* PFNMYGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
 
typedef void(* PFNMYGLHINTPGIPROC) (GLenum target, GLint mode)
 
typedef void(* PFNMYGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
 
typedef void(* PFNMYGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data)
 
typedef void(* PFNMYGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params)
 
typedef void(* PFNMYGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params)
 
typedef void(* PFNMYGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param)
 
typedef void(* PFNMYGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params)
 
typedef void(* PFNMYGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param)
 
typedef void(* PFNMYGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params)
 
typedef void(* PFNMYGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode)
 
typedef void(* PFNMYGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref)
 
typedef void(* PFNMYGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count)
 
typedef void(* PFNMYGLUNLOCKARRAYSEXTPROC) (void)
 
typedef void(* PFNMYGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params)
 
typedef void(* PFNMYGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params)
 
typedef void(* PFNMYGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode)
 
typedef void(* PFNMYGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param)
 
typedef void(* PFNMYGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params)
 
typedef void(* PFNMYGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param)
 
typedef void(* PFNMYGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params)
 
typedef void(* PFNMYGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param)
 
typedef void(* PFNMYGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params)
 
typedef void(* PFNMYGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param)
 
typedef void(* PFNMYGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params)
 
typedef void(* PFNMYGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param)
 
typedef void(* PFNMYGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params)
 
typedef void(* PFNMYGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param)
 
typedef void(* PFNMYGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params)
 
typedef void(* PFNMYGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params)
 
typedef void(* PFNMYGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params)
 
typedef void(* PFNMYGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLLIGHTENVISGIXPROC) (GLenum pname, GLint param)
 
typedef void(* PFNMYGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
 
typedef void(* PFNMYGLAPPLYTEXTUREEXTPROC) (GLenum mode)
 
typedef void(* PFNMYGLTEXTURELIGHTEXTPROC) (GLenum pname)
 
typedef void(* PFNMYGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode)
 
typedef void(* PFNMYGLASYNCMARKERSGIXPROC) (GLuint marker)
 
typedef GLint(* PFNMYGLFINISHASYNCSGIXPROC) (GLuint *markerp)
 
typedef GLint(* PFNMYGLPOLLASYNCSGIXPROC) (GLuint *markerp)
 
typedef GLuint(* PFNMYGLGENASYNCMARKERSSGIXPROC) (GLsizei range)
 
typedef void(* PFNMYGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range)
 
typedef GLboolean(* PFNMYGLISASYNCMARKERSGIXPROC) (GLuint marker)
 
typedef void(* PFNMYGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid **pointer)
 
typedef void(* PFNMYGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid **pointer)
 
typedef void(* PFNMYGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid **pointer)
 
typedef void(* PFNMYGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid **pointer)
 
typedef void(* PFNMYGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param)
 
typedef void(* PFNMYGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param)
 
typedef void(* PFNMYGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params)
 
typedef void(* PFNMYGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params)
 
typedef void(* PFNMYGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue)
 
typedef void(* PFNMYGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v)
 
typedef void(* PFNMYGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue)
 
typedef void(* PFNMYGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v)
 
typedef void(* PFNMYGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue)
 
typedef void(* PFNMYGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v)
 
typedef void(* PFNMYGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue)
 
typedef void(* PFNMYGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v)
 
typedef void(* PFNMYGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue)
 
typedef void(* PFNMYGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v)
 
typedef void(* PFNMYGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue)
 
typedef void(* PFNMYGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v)
 
typedef void(* PFNMYGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue)
 
typedef void(* PFNMYGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v)
 
typedef void(* PFNMYGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue)
 
typedef void(* PFNMYGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v)
 
typedef void(* PFNMYGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
 
typedef void(* PFNMYGLTEXTURENORMALEXTPROC) (GLenum mode)
 
typedef void(* PFNMYGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
 
typedef void(* PFNMYGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
 
typedef void(* PFNMYGLFOGCOORDFEXTPROC) (GLfloat coord)
 
typedef void(* PFNMYGLFOGCOORDFVEXTPROC) (const GLfloat *coord)
 
typedef void(* PFNMYGLFOGCOORDDEXTPROC) (GLdouble coord)
 
typedef void(* PFNMYGLFOGCOORDDVEXTPROC) (const GLdouble *coord)
 
typedef void(* PFNMYGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer)
 
typedef void(* PFNMYGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz)
 
typedef void(* PFNMYGLTANGENT3BVEXTPROC) (const GLbyte *v)
 
typedef void(* PFNMYGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz)
 
typedef void(* PFNMYGLTANGENT3DVEXTPROC) (const GLdouble *v)
 
typedef void(* PFNMYGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz)
 
typedef void(* PFNMYGLTANGENT3FVEXTPROC) (const GLfloat *v)
 
typedef void(* PFNMYGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz)
 
typedef void(* PFNMYGLTANGENT3IVEXTPROC) (const GLint *v)
 
typedef void(* PFNMYGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz)
 
typedef void(* PFNMYGLTANGENT3SVEXTPROC) (const GLshort *v)
 
typedef void(* PFNMYGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz)
 
typedef void(* PFNMYGLBINORMAL3BVEXTPROC) (const GLbyte *v)
 
typedef void(* PFNMYGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz)
 
typedef void(* PFNMYGLBINORMAL3DVEXTPROC) (const GLdouble *v)
 
typedef void(* PFNMYGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz)
 
typedef void(* PFNMYGLBINORMAL3FVEXTPROC) (const GLfloat *v)
 
typedef void(* PFNMYGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz)
 
typedef void(* PFNMYGLBINORMAL3IVEXTPROC) (const GLint *v)
 
typedef void(* PFNMYGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz)
 
typedef void(* PFNMYGLBINORMAL3SVEXTPROC) (const GLshort *v)
 
typedef void(* PFNMYGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer)
 
typedef void(* PFNMYGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer)
 
typedef void(* PFNMYGLFINISHTEXTURESUNXPROC) (void)
 
typedef void(* PFNMYGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor)
 
typedef void(* PFNMYGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor)
 
typedef void(* PFNMYGLGLOBALALPHAFACTORISUNPROC) (GLint factor)
 
typedef void(* PFNMYGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor)
 
typedef void(* PFNMYGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor)
 
typedef void(* PFNMYGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor)
 
typedef void(* PFNMYGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor)
 
typedef void(* PFNMYGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor)
 
typedef void(* PFNMYGLREPLACEMENTCODEUISUNPROC) (GLuint code)
 
typedef void(* PFNMYGLREPLACEMENTCODEUSSUNPROC) (GLushort code)
 
typedef void(* PFNMYGLREPLACEMENTCODEUBSUNPROC) (GLubyte code)
 
typedef void(* PFNMYGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code)
 
typedef void(* PFNMYGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code)
 
typedef void(* PFNMYGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code)
 
typedef void(* PFNMYGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid **pointer)
 
typedef void(* PFNMYGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y)
 
typedef void(* PFNMYGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v)
 
typedef void(* PFNMYGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
 
typedef void(* PFNMYGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v)
 
typedef void(* PFNMYGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
 
typedef void(* PFNMYGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v)
 
typedef void(* PFNMYGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
 
typedef void(* PFNMYGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v)
 
typedef void(* PFNMYGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
 
typedef void(* PFNMYGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v)
 
typedef void(* PFNMYGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)
 
typedef void(* PFNMYGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v)
 
typedef void(* PFNMYGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
typedef void(* PFNMYGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v)
 
typedef void(* PFNMYGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
 
typedef void(* PFNMYGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v)
 
typedef void(* PFNMYGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
 
typedef void(* PFNMYGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v)
 
typedef void(* PFNMYGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
 
typedef void(* PFNMYGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v)
 
typedef void(* PFNMYGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
 
typedef void(* PFNMYGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
 
typedef void(* PFNMYGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
typedef void(* PFNMYGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
 
typedef void(* PFNMYGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z)
 
typedef void(* PFNMYGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v)
 
typedef void(* PFNMYGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
 
typedef void(* PFNMYGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v)
 
typedef void(* PFNMYGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
 
typedef void(* PFNMYGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v)
 
typedef void(* PFNMYGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
 
typedef void(* PFNMYGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v)
 
typedef void(* PFNMYGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
 
typedef void(* PFNMYGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
 
typedef void(* PFNMYGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)
 
typedef void(* PFNMYGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v)
 
typedef void(* PFNMYGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
 
typedef void(* PFNMYGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v)
 
typedef void(* PFNMYGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
 
typedef void(* PFNMYGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
 
typedef void(* PFNMYGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
 
typedef void(* PFNMYGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
 
typedef void(* PFNMYGLVERTEXWEIGHTFEXTPROC) (GLfloat weight)
 
typedef void(* PFNMYGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight)
 
typedef void(* PFNMYGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer)
 
typedef void(* PFNMYGLFLUSHVERTEXARRAYRANGENVPROC) (void)
 
typedef void(* PFNMYGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer)
 
typedef void(* PFNMYGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params)
 
typedef void(* PFNMYGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param)
 
typedef void(* PFNMYGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params)
 
typedef void(* PFNMYGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param)
 
typedef void(* PFNMYGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
 
typedef void(* PFNMYGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum)
 
typedef void(* PFNMYGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
 
typedef void(* PFNMYGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params)
 
typedef void(* PFNMYGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params)
 
typedef void(* PFNMYGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params)
 
typedef void(* PFNMYGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLRESIZEBUFFERSMESAPROC) (void)
 
typedef void(* PFNMYGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y)
 
typedef void(* PFNMYGLWINDOWPOS2DVMESAPROC) (const GLdouble *v)
 
typedef void(* PFNMYGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y)
 
typedef void(* PFNMYGLWINDOWPOS2FVMESAPROC) (const GLfloat *v)
 
typedef void(* PFNMYGLWINDOWPOS2IMESAPROC) (GLint x, GLint y)
 
typedef void(* PFNMYGLWINDOWPOS2IVMESAPROC) (const GLint *v)
 
typedef void(* PFNMYGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y)
 
typedef void(* PFNMYGLWINDOWPOS2SVMESAPROC) (const GLshort *v)
 
typedef void(* PFNMYGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z)
 
typedef void(* PFNMYGLWINDOWPOS3DVMESAPROC) (const GLdouble *v)
 
typedef void(* PFNMYGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z)
 
typedef void(* PFNMYGLWINDOWPOS3FVMESAPROC) (const GLfloat *v)
 
typedef void(* PFNMYGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z)
 
typedef void(* PFNMYGLWINDOWPOS3IVMESAPROC) (const GLint *v)
 
typedef void(* PFNMYGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z)
 
typedef void(* PFNMYGLWINDOWPOS3SVMESAPROC) (const GLshort *v)
 
typedef void(* PFNMYGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w)
 
typedef void(* PFNMYGLWINDOWPOS4DVMESAPROC) (const GLdouble *v)
 
typedef void(* PFNMYGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
typedef void(* PFNMYGLWINDOWPOS4FVMESAPROC) (const GLfloat *v)
 
typedef void(* PFNMYGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w)
 
typedef void(* PFNMYGLWINDOWPOS4IVMESAPROC) (const GLint *v)
 
typedef void(* PFNMYGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w)
 
typedef void(* PFNMYGLWINDOWPOS4SVMESAPROC) (const GLshort *v)
 
typedef void(* PFNMYGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride)
 
typedef void(* PFNMYGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei primcount, GLint modestride)
 
typedef void(* PFNMYGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
 
typedef void(* PFNMYGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
 
typedef void(* PFNMYGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean **pointer, GLint ptrstride)
 
typedef void(* PFNMYGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
 
typedef void(* PFNMYGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
 
typedef void(* PFNMYGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
 
typedef void(* PFNMYGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
 
typedef void(* PFNMYGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
 
typedef void(* PFNMYGLTBUFFERMASK3DFXPROC) (GLuint mask)
 
typedef void(* PFNMYGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert)
 
typedef void(* PFNMYGLSAMPLEPATTERNEXTPROC) (GLenum pattern)
 
typedef void(* PFNMYGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
 
typedef void(* PFNMYGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params)
 
typedef void(* PFNMYGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences)
 
typedef void(* PFNMYGLGENFENCESNVPROC) (GLsizei n, GLuint *fences)
 
typedef GLboolean(* PFNMYGLISFENCENVPROC) (GLuint fence)
 
typedef GLboolean(* PFNMYGLTESTFENCENVPROC) (GLuint fence)
 
typedef void(* PFNMYGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLFINISHFENCENVPROC) (GLuint fence)
 
typedef void(* PFNMYGLSETFENCENVPROC) (GLuint fence, GLenum condition)
 
typedef void(* PFNMYGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points)
 
typedef void(* PFNMYGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params)
 
typedef void(* PFNMYGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params)
 
typedef void(* PFNMYGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points)
 
typedef void(* PFNMYGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params)
 
typedef void(* PFNMYGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params)
 
typedef void(* PFNMYGLEVALMAPSNVPROC) (GLenum target, GLenum mode)
 
typedef void(* PFNMYGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params)
 
typedef void(* PFNMYGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params)
 
typedef GLboolean(* PFNMYGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences)
 
typedef void(* PFNMYGLBINDPROGRAMNVPROC) (GLenum target, GLuint id)
 
typedef void(* PFNMYGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs)
 
typedef void(* PFNMYGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params)
 
typedef void(* PFNMYGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs)
 
typedef void(* PFNMYGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params)
 
typedef void(* PFNMYGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params)
 
typedef void(* PFNMYGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program)
 
typedef void(* PFNMYGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params)
 
typedef void(* PFNMYGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params)
 
typedef void(* PFNMYGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid **pointer)
 
typedef GLboolean(* PFNMYGLISPROGRAMNVPROC) (GLuint id)
 
typedef void(* PFNMYGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program)
 
typedef void(* PFNMYGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
 
typedef void(* PFNMYGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v)
 
typedef void(* PFNMYGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
typedef void(* PFNMYGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v)
 
typedef void(* PFNMYGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v)
 
typedef void(* PFNMYGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v)
 
typedef void(* PFNMYGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs)
 
typedef void(* PFNMYGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform)
 
typedef void(* PFNMYGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer)
 
typedef void(* PFNMYGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x)
 
typedef void(* PFNMYGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v)
 
typedef void(* PFNMYGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x)
 
typedef void(* PFNMYGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v)
 
typedef void(* PFNMYGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x)
 
typedef void(* PFNMYGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v)
 
typedef void(* PFNMYGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y)
 
typedef void(* PFNMYGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v)
 
typedef void(* PFNMYGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y)
 
typedef void(* PFNMYGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v)
 
typedef void(* PFNMYGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y)
 
typedef void(* PFNMYGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v)
 
typedef void(* PFNMYGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z)
 
typedef void(* PFNMYGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v)
 
typedef void(* PFNMYGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z)
 
typedef void(* PFNMYGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v)
 
typedef void(* PFNMYGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z)
 
typedef void(* PFNMYGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v)
 
typedef void(* PFNMYGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
 
typedef void(* PFNMYGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v)
 
typedef void(* PFNMYGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
typedef void(* PFNMYGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v)
 
typedef void(* PFNMYGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
 
typedef void(* PFNMYGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v)
 
typedef void(* PFNMYGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
 
typedef void(* PFNMYGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v)
 
typedef void(* PFNMYGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v)
 
typedef void(* PFNMYGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v)
 
typedef void(* PFNMYGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v)
 
typedef void(* PFNMYGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v)
 
typedef void(* PFNMYGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v)
 
typedef void(* PFNMYGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v)
 
typedef void(* PFNMYGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v)
 
typedef void(* PFNMYGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v)
 
typedef void(* PFNMYGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v)
 
typedef void(* PFNMYGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v)
 
typedef void(* PFNMYGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v)
 
typedef void(* PFNMYGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v)
 
typedef void(* PFNMYGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v)
 
typedef void(* PFNMYGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param)
 
typedef void(* PFNMYGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param)
 
typedef void(* PFNMYGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param)
 
typedef void(* PFNMYGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param)
 
typedef GLuint(* PFNMYGLGENFRAGMENTSHADERSATIPROC) (GLuint range)
 
typedef void(* PFNMYGLBINDFRAGMENTSHADERATIPROC) (GLuint id)
 
typedef void(* PFNMYGLDELETEFRAGMENTSHADERATIPROC) (GLuint id)
 
typedef void(* PFNMYGLBEGINFRAGMENTSHADERATIPROC) (void)
 
typedef void(* PFNMYGLENDFRAGMENTSHADERATIPROC) (void)
 
typedef void(* PFNMYGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle)
 
typedef void(* PFNMYGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle)
 
typedef void(* PFNMYGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
 
typedef void(* PFNMYGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
 
typedef void(* PFNMYGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
 
typedef void(* PFNMYGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
 
typedef void(* PFNMYGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
 
typedef void(* PFNMYGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
 
typedef void(* PFNMYGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value)
 
typedef void(* PFNMYGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param)
 
typedef void(* PFNMYGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param)
 
typedef GLuint(* PFNMYGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage)
 
typedef GLboolean(* PFNMYGLISOBJECTBUFFERATIPROC) (GLuint buffer)
 
typedef void(* PFNMYGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve)
 
typedef void(* PFNMYGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params)
 
typedef void(* PFNMYGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLFREEOBJECTBUFFERATIPROC) (GLuint buffer)
 
typedef void(* PFNMYGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
 
typedef void(* PFNMYGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params)
 
typedef void(* PFNMYGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
 
typedef void(* PFNMYGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params)
 
typedef void(* PFNMYGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLBEGINVERTEXSHADEREXTPROC) (void)
 
typedef void(* PFNMYGLENDVERTEXSHADEREXTPROC) (void)
 
typedef void(* PFNMYGLBINDVERTEXSHADEREXTPROC) (GLuint id)
 
typedef GLuint(* PFNMYGLGENVERTEXSHADERSEXTPROC) (GLuint range)
 
typedef void(* PFNMYGLDELETEVERTEXSHADEREXTPROC) (GLuint id)
 
typedef void(* PFNMYGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1)
 
typedef void(* PFNMYGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2)
 
typedef void(* PFNMYGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3)
 
typedef void(* PFNMYGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
 
typedef void(* PFNMYGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
 
typedef void(* PFNMYGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num)
 
typedef void(* PFNMYGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num)
 
typedef GLuint(* PFNMYGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components)
 
typedef void(* PFNMYGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr)
 
typedef void(* PFNMYGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr)
 
typedef void(* PFNMYGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr)
 
typedef void(* PFNMYGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr)
 
typedef void(* PFNMYGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr)
 
typedef void(* PFNMYGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr)
 
typedef void(* PFNMYGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr)
 
typedef void(* PFNMYGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr)
 
typedef void(* PFNMYGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr)
 
typedef void(* PFNMYGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr)
 
typedef void(* PFNMYGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr)
 
typedef void(* PFNMYGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id)
 
typedef void(* PFNMYGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id)
 
typedef GLuint(* PFNMYGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value)
 
typedef GLuint(* PFNMYGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value)
 
typedef GLuint(* PFNMYGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value)
 
typedef GLuint(* PFNMYGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value)
 
typedef GLuint(* PFNMYGLBINDPARAMETEREXTPROC) (GLenum value)
 
typedef GLboolean(* PFNMYGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap)
 
typedef void(* PFNMYGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data)
 
typedef void(* PFNMYGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data)
 
typedef void(* PFNMYGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data)
 
typedef void(* PFNMYGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid **data)
 
typedef void(* PFNMYGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data)
 
typedef void(* PFNMYGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data)
 
typedef void(* PFNMYGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data)
 
typedef void(* PFNMYGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data)
 
typedef void(* PFNMYGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data)
 
typedef void(* PFNMYGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data)
 
typedef void(* PFNMYGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x)
 
typedef void(* PFNMYGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords)
 
typedef void(* PFNMYGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x)
 
typedef void(* PFNMYGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords)
 
typedef void(* PFNMYGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x)
 
typedef void(* PFNMYGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords)
 
typedef void(* PFNMYGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x)
 
typedef void(* PFNMYGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords)
 
typedef void(* PFNMYGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y)
 
typedef void(* PFNMYGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords)
 
typedef void(* PFNMYGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y)
 
typedef void(* PFNMYGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords)
 
typedef void(* PFNMYGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y)
 
typedef void(* PFNMYGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords)
 
typedef void(* PFNMYGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y)
 
typedef void(* PFNMYGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords)
 
typedef void(* PFNMYGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z)
 
typedef void(* PFNMYGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords)
 
typedef void(* PFNMYGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z)
 
typedef void(* PFNMYGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords)
 
typedef void(* PFNMYGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z)
 
typedef void(* PFNMYGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords)
 
typedef void(* PFNMYGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z)
 
typedef void(* PFNMYGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords)
 
typedef void(* PFNMYGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w)
 
typedef void(* PFNMYGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords)
 
typedef void(* PFNMYGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w)
 
typedef void(* PFNMYGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords)
 
typedef void(* PFNMYGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
typedef void(* PFNMYGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords)
 
typedef void(* PFNMYGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
 
typedef void(* PFNMYGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords)
 
typedef void(* PFNMYGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz)
 
typedef void(* PFNMYGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords)
 
typedef void(* PFNMYGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz)
 
typedef void(* PFNMYGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords)
 
typedef void(* PFNMYGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz)
 
typedef void(* PFNMYGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords)
 
typedef void(* PFNMYGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz)
 
typedef void(* PFNMYGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords)
 
typedef void(* PFNMYGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz)
 
typedef void(* PFNMYGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords)
 
typedef void(* PFNMYGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream)
 
typedef void(* PFNMYGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param)
 
typedef void(* PFNMYGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param)
 
typedef void(* PFNMYGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer)
 
typedef void(* PFNMYGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count)
 
typedef void(* PFNMYGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count)
 
typedef void(* PFNMYGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width)
 
typedef void(* PFNMYGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids)
 
typedef void(* PFNMYGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids)
 
typedef GLboolean(* PFNMYGLISOCCLUSIONQUERYNVPROC) (GLuint id)
 
typedef void(* PFNMYGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id)
 
typedef void(* PFNMYGLENDOCCLUSIONQUERYNVPROC) (void)
 
typedef void(* PFNMYGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params)
 
typedef void(* PFNMYGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param)
 
typedef void(* PFNMYGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params)
 
typedef void(* PFNMYGLACTIVESTENCILFACEEXTPROC) (GLenum face)
 
typedef void(* PFNMYGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer)
 
typedef void(* PFNMYGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count)
 
typedef void(* PFNMYGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count)
 
typedef void(* PFNMYGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
 
typedef void(* PFNMYGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount)
 
typedef void(* PFNMYGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences)
 
typedef void(* PFNMYGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences)
 
typedef void(* PFNMYGLSETFENCEAPPLEPROC) (GLuint fence)
 
typedef GLboolean(* PFNMYGLISFENCEAPPLEPROC) (GLuint fence)
 
typedef GLboolean(* PFNMYGLTESTFENCEAPPLEPROC) (GLuint fence)
 
typedef void(* PFNMYGLFINISHFENCEAPPLEPROC) (GLuint fence)
 
typedef GLboolean(* PFNMYGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name)
 
typedef void(* PFNMYGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name)
 
typedef void(* PFNMYGLBINDVERTEXARRAYAPPLEPROC) (GLuint array)
 
typedef void(* PFNMYGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays)
 
typedef void(* PFNMYGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays)
 
typedef GLboolean(* PFNMYGLISVERTEXARRAYAPPLEPROC) (GLuint array)
 
typedef void(* PFNMYGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer)
 
typedef void(* PFNMYGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer)
 
typedef void(* PFNMYGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param)
 
typedef void(* PFNMYGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs)
 
typedef void(* PFNMYGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
typedef void(* PFNMYGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
 
typedef void(* PFNMYGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v)
 
typedef void(* PFNMYGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v)
 
typedef void(* PFNMYGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params)
 
typedef void(* PFNMYGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params)
 
typedef void(* PFNMYGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y)
 
typedef void(* PFNMYGLVERTEX2HVNVPROC) (const GLhalfNV *v)
 
typedef void(* PFNMYGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z)
 
typedef void(* PFNMYGLVERTEX3HVNVPROC) (const GLhalfNV *v)
 
typedef void(* PFNMYGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w)
 
typedef void(* PFNMYGLVERTEX4HVNVPROC) (const GLhalfNV *v)
 
typedef void(* PFNMYGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz)
 
typedef void(* PFNMYGLNORMAL3HVNVPROC) (const GLhalfNV *v)
 
typedef void(* PFNMYGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue)
 
typedef void(* PFNMYGLCOLOR3HVNVPROC) (const GLhalfNV *v)
 
typedef void(* PFNMYGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha)
 
typedef void(* PFNMYGLCOLOR4HVNVPROC) (const GLhalfNV *v)
 
typedef void(* PFNMYGLTEXCOORD1HNVPROC) (GLhalfNV s)
 
typedef void(* PFNMYGLTEXCOORD1HVNVPROC) (const GLhalfNV *v)
 
typedef void(* PFNMYGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t)
 
typedef void(* PFNMYGLTEXCOORD2HVNVPROC) (const GLhalfNV *v)
 
typedef void(* PFNMYGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r)
 
typedef void(* PFNMYGLTEXCOORD3HVNVPROC) (const GLhalfNV *v)
 
typedef void(* PFNMYGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q)
 
typedef void(* PFNMYGLTEXCOORD4HVNVPROC) (const GLhalfNV *v)
 
typedef void(* PFNMYGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s)
 
typedef void(* PFNMYGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v)
 
typedef void(* PFNMYGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t)
 
typedef void(* PFNMYGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v)
 
typedef void(* PFNMYGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r)
 
typedef void(* PFNMYGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v)
 
typedef void(* PFNMYGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q)
 
typedef void(* PFNMYGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v)
 
typedef void(* PFNMYGLFOGCOORDHNVPROC) (GLhalfNV fog)
 
typedef void(* PFNMYGLFOGCOORDHVNVPROC) (const GLhalfNV *fog)
 
typedef void(* PFNMYGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue)
 
typedef void(* PFNMYGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v)
 
typedef void(* PFNMYGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight)
 
typedef void(* PFNMYGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight)
 
typedef void(* PFNMYGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x)
 
typedef void(* PFNMYGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v)
 
typedef void(* PFNMYGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y)
 
typedef void(* PFNMYGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v)
 
typedef void(* PFNMYGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z)
 
typedef void(* PFNMYGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v)
 
typedef void(* PFNMYGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w)
 
typedef void(* PFNMYGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v)
 
typedef void(* PFNMYGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v)
 
typedef void(* PFNMYGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v)
 
typedef void(* PFNMYGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v)
 
typedef void(* PFNMYGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v)
 
typedef void(* PFNMYGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer)
 
typedef void(* PFNMYGLFLUSHPIXELDATARANGENVPROC) (GLenum target)
 
typedef void(* PFNMYGLPRIMITIVERESTARTNVPROC) (void)
 
typedef void(* PFNMYGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index)
 
typedef GLvoid *(* PFNMYGLMAPOBJECTBUFFERATIPROC) (GLuint buffer)
 
typedef void(* PFNMYGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer)
 
typedef void(* PFNMYGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
 
typedef void(* PFNMYGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
 
typedef void(* PFNMYGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset)
 
typedef void(* PFNMYGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params)
 
typedef void(* PFNMYGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax)
 
typedef void(* PFNMYGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha)
 
typedef GLboolean(* PFNMYGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer)
 
typedef void(* PFNMYGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer)
 
typedef void(* PFNMYGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers)
 
typedef void(* PFNMYGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers)
 
typedef void(* PFNMYGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
 
typedef void(* PFNMYGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params)
 
typedef GLboolean(* PFNMYGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer)
 
typedef void(* PFNMYGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer)
 
typedef void(* PFNMYGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers)
 
typedef void(* PFNMYGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers)
 
typedef GLenum(* PFNMYGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target)
 
typedef void(* PFNMYGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
 
typedef void(* PFNMYGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
 
typedef void(* PFNMYGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
 
typedef void(* PFNMYGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
 
typedef void(* PFNMYGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params)
 
typedef void(* PFNMYGLGENERATEMIPMAPEXTPROC) (GLenum target)
 
typedef void(* PFNMYGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string)
 

Macro Definition Documentation

◆ APIENTRY

#define APIENTRY

◆ APIENTRYP

#define APIENTRYP   APIENTRY *

◆ GLAPI

#define GLAPI   extern

◆ MYGL_1PASS_EXT

#define MYGL_1PASS_EXT   0x80A1

◆ MYGL_1PASS_SGIS

#define MYGL_1PASS_SGIS   0x80A1

◆ MYGL_2PASS_0_EXT

#define MYGL_2PASS_0_EXT   0x80A2

◆ MYGL_2PASS_0_SGIS

#define MYGL_2PASS_0_SGIS   0x80A2

◆ MYGL_2PASS_1_EXT

#define MYGL_2PASS_1_EXT   0x80A3

◆ MYGL_2PASS_1_SGIS

#define MYGL_2PASS_1_SGIS   0x80A3

◆ MYGL_2X_BIT_ATI

#define MYGL_2X_BIT_ATI   0x00000001

◆ MYGL_3DFX_multisample

#define MYGL_3DFX_multisample   1

◆ MYGL_3DFX_tbuffer

#define MYGL_3DFX_tbuffer   1

◆ MYGL_3DFX_texture_compression_FXT1

#define MYGL_3DFX_texture_compression_FXT1   1

◆ MYGL_422_AVERAGE_EXT

#define MYGL_422_AVERAGE_EXT   0x80CE

◆ MYGL_422_EXT

#define MYGL_422_EXT   0x80CC

◆ MYGL_422_REV_AVERAGE_EXT

#define MYGL_422_REV_AVERAGE_EXT   0x80CF

◆ MYGL_422_REV_EXT

#define MYGL_422_REV_EXT   0x80CD

◆ MYGL_4PASS_0_EXT

#define MYGL_4PASS_0_EXT   0x80A4

◆ MYGL_4PASS_0_SGIS

#define MYGL_4PASS_0_SGIS   0x80A4

◆ MYGL_4PASS_1_EXT

#define MYGL_4PASS_1_EXT   0x80A5

◆ MYGL_4PASS_1_SGIS

#define MYGL_4PASS_1_SGIS   0x80A5

◆ MYGL_4PASS_2_EXT

#define MYGL_4PASS_2_EXT   0x80A6

◆ MYGL_4PASS_2_SGIS

#define MYGL_4PASS_2_SGIS   0x80A6

◆ MYGL_4PASS_3_EXT

#define MYGL_4PASS_3_EXT   0x80A7

◆ MYGL_4PASS_3_SGIS

#define MYGL_4PASS_3_SGIS   0x80A7

◆ MYGL_4X_BIT_ATI

#define MYGL_4X_BIT_ATI   0x00000002

◆ MYGL_8X_BIT_ATI

#define MYGL_8X_BIT_ATI   0x00000004

◆ MYGL_ABGR_EXT

#define MYGL_ABGR_EXT   0x8000

◆ MYGL_ACTIVE_ATTRIBUTE_MAX_LENGTH

#define MYGL_ACTIVE_ATTRIBUTE_MAX_LENGTH   0x8B8A

◆ MYGL_ACTIVE_ATTRIBUTES

#define MYGL_ACTIVE_ATTRIBUTES   0x8B89

◆ MYGL_ACTIVE_STENCIL_FACE_EXT

#define MYGL_ACTIVE_STENCIL_FACE_EXT   0x8911

◆ MYGL_ACTIVE_TEXTURE

#define MYGL_ACTIVE_TEXTURE   0x84E0

◆ MYGL_ACTIVE_TEXTURE_ARB

#define MYGL_ACTIVE_TEXTURE_ARB   0x84E0

◆ MYGL_ACTIVE_UNIFORM_MAX_LENGTH

#define MYGL_ACTIVE_UNIFORM_MAX_LENGTH   0x8B87

◆ MYGL_ACTIVE_UNIFORMS

#define MYGL_ACTIVE_UNIFORMS   0x8B86

◆ MYGL_ACTIVE_VERTEX_UNITS_ARB

#define MYGL_ACTIVE_VERTEX_UNITS_ARB   0x86A5

◆ MYGL_ADD_ATI

#define MYGL_ADD_ATI   0x8963

◆ MYGL_ADD_SIGNED

#define MYGL_ADD_SIGNED   0x8574

◆ MYGL_ADD_SIGNED_ARB

#define MYGL_ADD_SIGNED_ARB   0x8574

◆ MYGL_ADD_SIGNED_EXT

#define MYGL_ADD_SIGNED_EXT   0x8574

◆ MYGL_ALIASED_LINE_WIDTH_RANGE

#define MYGL_ALIASED_LINE_WIDTH_RANGE   0x846E

◆ MYGL_ALIASED_POINT_SIZE_RANGE

#define MYGL_ALIASED_POINT_SIZE_RANGE   0x846D

◆ MYGL_ALL_COMPLETED_NV

#define MYGL_ALL_COMPLETED_NV   0x84F2

◆ MYGL_ALLOW_DRAW_FRG_HINT_PGI

#define MYGL_ALLOW_DRAW_FRG_HINT_PGI   0x1A210

◆ MYGL_ALLOW_DRAW_MEM_HINT_PGI

#define MYGL_ALLOW_DRAW_MEM_HINT_PGI   0x1A211

◆ MYGL_ALLOW_DRAW_OBJ_HINT_PGI

#define MYGL_ALLOW_DRAW_OBJ_HINT_PGI   0x1A20E

◆ MYGL_ALLOW_DRAW_WIN_HINT_PGI

#define MYGL_ALLOW_DRAW_WIN_HINT_PGI   0x1A20F

◆ MYGL_ALPHA12_EXT

#define MYGL_ALPHA12_EXT   0x803D

◆ MYGL_ALPHA16_EXT

#define MYGL_ALPHA16_EXT   0x803E

◆ MYGL_ALPHA16F_ARB

#define MYGL_ALPHA16F_ARB   0x881C

◆ MYGL_ALPHA32F_ARB

#define MYGL_ALPHA32F_ARB   0x8816

◆ MYGL_ALPHA4_EXT

#define MYGL_ALPHA4_EXT   0x803B

◆ MYGL_ALPHA8_EXT

#define MYGL_ALPHA8_EXT   0x803C

◆ MYGL_ALPHA_FLOAT16_ATI

#define MYGL_ALPHA_FLOAT16_ATI   0x881C

◆ MYGL_ALPHA_FLOAT32_ATI

#define MYGL_ALPHA_FLOAT32_ATI   0x8816

◆ MYGL_ALPHA_MAX_CLAMP_INGR

#define MYGL_ALPHA_MAX_CLAMP_INGR   0x8567

◆ MYGL_ALPHA_MAX_SGIX

#define MYGL_ALPHA_MAX_SGIX   0x8321

◆ MYGL_ALPHA_MIN_CLAMP_INGR

#define MYGL_ALPHA_MIN_CLAMP_INGR   0x8563

◆ MYGL_ALPHA_MIN_SGIX

#define MYGL_ALPHA_MIN_SGIX   0x8320

◆ MYGL_ALWAYS_FAST_HINT_PGI

#define MYGL_ALWAYS_FAST_HINT_PGI   0x1A20C

◆ MYGL_ALWAYS_SOFT_HINT_PGI

#define MYGL_ALWAYS_SOFT_HINT_PGI   0x1A20D

◆ MYGL_APPLE_client_storage

#define MYGL_APPLE_client_storage   1

◆ MYGL_APPLE_element_array

#define MYGL_APPLE_element_array   1

◆ MYGL_APPLE_fence

#define MYGL_APPLE_fence   1

◆ MYGL_APPLE_specular_vector

#define MYGL_APPLE_specular_vector   1

◆ MYGL_APPLE_transform_hint

#define MYGL_APPLE_transform_hint   1

◆ MYGL_APPLE_vertex_array_object

#define MYGL_APPLE_vertex_array_object   1

◆ MYGL_APPLE_vertex_array_range

#define MYGL_APPLE_vertex_array_range   1

◆ MYGL_APPLE_ycbcr_422

#define MYGL_APPLE_ycbcr_422   1

◆ MYGL_ARB_color_buffer_float

#define MYGL_ARB_color_buffer_float   1

◆ MYGL_ARB_depth_texture

#define MYGL_ARB_depth_texture   1

◆ MYGL_ARB_draw_buffers

#define MYGL_ARB_draw_buffers   1

◆ MYGL_ARB_fragment_program

#define MYGL_ARB_fragment_program   1

◆ MYGL_ARB_fragment_program_shadow

#define MYGL_ARB_fragment_program_shadow   1

◆ MYGL_ARB_fragment_shader

#define MYGL_ARB_fragment_shader   1

◆ MYGL_ARB_half_float_pixel

#define MYGL_ARB_half_float_pixel   1

◆ MYGL_ARB_matrix_palette

#define MYGL_ARB_matrix_palette   1

◆ MYGL_ARB_multisample

#define MYGL_ARB_multisample   1

◆ MYGL_ARB_multitexture

#define MYGL_ARB_multitexture   1

◆ MYGL_ARB_occlusion_query

#define MYGL_ARB_occlusion_query   1

◆ MYGL_ARB_pixel_buffer_object

#define MYGL_ARB_pixel_buffer_object   1

◆ MYGL_ARB_point_parameters

#define MYGL_ARB_point_parameters   1

◆ MYGL_ARB_point_sprite

#define MYGL_ARB_point_sprite   1

◆ MYGL_ARB_shader_objects

#define MYGL_ARB_shader_objects   1

◆ MYGL_ARB_shading_language_100

#define MYGL_ARB_shading_language_100   1

◆ MYGL_ARB_shadow

#define MYGL_ARB_shadow   1

◆ MYGL_ARB_shadow_ambient

#define MYGL_ARB_shadow_ambient   1

◆ MYGL_ARB_texture_border_clamp

#define MYGL_ARB_texture_border_clamp   1

◆ MYGL_ARB_texture_compression

#define MYGL_ARB_texture_compression   1

◆ MYGL_ARB_texture_cube_map

#define MYGL_ARB_texture_cube_map   1

◆ MYGL_ARB_texture_env_add

#define MYGL_ARB_texture_env_add   1

◆ MYGL_ARB_texture_env_combine

#define MYGL_ARB_texture_env_combine   1

◆ MYGL_ARB_texture_env_crossbar

#define MYGL_ARB_texture_env_crossbar   1

◆ MYGL_ARB_texture_env_dot3

#define MYGL_ARB_texture_env_dot3   1

◆ MYGL_ARB_texture_float

#define MYGL_ARB_texture_float   1

◆ MYGL_ARB_texture_mirrored_repeat

#define MYGL_ARB_texture_mirrored_repeat   1

◆ MYGL_ARB_texture_non_power_of_two

#define MYGL_ARB_texture_non_power_of_two   1

◆ MYGL_ARB_texture_rectangle

#define MYGL_ARB_texture_rectangle   1

◆ MYGL_ARB_transpose_matrix

#define MYGL_ARB_transpose_matrix   1

◆ MYGL_ARB_vertex_blend

#define MYGL_ARB_vertex_blend   1

◆ MYGL_ARB_vertex_buffer_object

#define MYGL_ARB_vertex_buffer_object   1

◆ MYGL_ARB_vertex_program

#define MYGL_ARB_vertex_program   1

◆ MYGL_ARB_vertex_shader

#define MYGL_ARB_vertex_shader   1

◆ MYGL_ARB_window_pos

#define MYGL_ARB_window_pos   1

◆ MYGL_ARRAY_BUFFER

#define MYGL_ARRAY_BUFFER   0x8892

◆ MYGL_ARRAY_BUFFER_ARB

#define MYGL_ARRAY_BUFFER_ARB   0x8892

◆ MYGL_ARRAY_BUFFER_BINDING

#define MYGL_ARRAY_BUFFER_BINDING   0x8894

◆ MYGL_ARRAY_BUFFER_BINDING_ARB

#define MYGL_ARRAY_BUFFER_BINDING_ARB   0x8894

◆ MYGL_ARRAY_ELEMENT_LOCK_COUNT_EXT

#define MYGL_ARRAY_ELEMENT_LOCK_COUNT_EXT   0x81A9

◆ MYGL_ARRAY_ELEMENT_LOCK_FIRST_EXT

#define MYGL_ARRAY_ELEMENT_LOCK_FIRST_EXT   0x81A8

◆ MYGL_ARRAY_OBJECT_BUFFER_ATI

#define MYGL_ARRAY_OBJECT_BUFFER_ATI   0x8766

◆ MYGL_ARRAY_OBJECT_OFFSET_ATI

#define MYGL_ARRAY_OBJECT_OFFSET_ATI   0x8767

◆ MYGL_ASYNC_DRAW_PIXELS_SGIX

#define MYGL_ASYNC_DRAW_PIXELS_SGIX   0x835D

◆ MYGL_ASYNC_HISTOGRAM_SGIX

#define MYGL_ASYNC_HISTOGRAM_SGIX   0x832C

◆ MYGL_ASYNC_MARKER_SGIX

#define MYGL_ASYNC_MARKER_SGIX   0x8329

◆ MYGL_ASYNC_READ_PIXELS_SGIX

#define MYGL_ASYNC_READ_PIXELS_SGIX   0x835E

◆ MYGL_ASYNC_TEX_IMAGE_SGIX

#define MYGL_ASYNC_TEX_IMAGE_SGIX   0x835C

◆ MYGL_ATI_draw_buffers

#define MYGL_ATI_draw_buffers   1

◆ MYGL_ATI_element_array

#define MYGL_ATI_element_array   1

◆ MYGL_ATI_envmap_bumpmap

#define MYGL_ATI_envmap_bumpmap   1

◆ MYGL_ATI_fragment_shader

#define MYGL_ATI_fragment_shader   1

◆ MYGL_ATI_map_object_buffer

#define MYGL_ATI_map_object_buffer   1

◆ MYGL_ATI_pixel_format_float

#define MYGL_ATI_pixel_format_float   1

◆ MYGL_ATI_pn_triangles

#define MYGL_ATI_pn_triangles   1

◆ MYGL_ATI_separate_stencil

#define MYGL_ATI_separate_stencil   1

◆ MYGL_ATI_text_fragment_shader

#define MYGL_ATI_text_fragment_shader   1

◆ MYGL_ATI_texture_env_combine3

#define MYGL_ATI_texture_env_combine3   1

◆ MYGL_ATI_texture_float

#define MYGL_ATI_texture_float   1

◆ MYGL_ATI_texture_mirror_once

#define MYGL_ATI_texture_mirror_once   1

◆ MYGL_ATI_vertex_array_object

#define MYGL_ATI_vertex_array_object   1

◆ MYGL_ATI_vertex_attrib_array_object

#define MYGL_ATI_vertex_attrib_array_object   1

◆ MYGL_ATI_vertex_streams

#define MYGL_ATI_vertex_streams   1

◆ MYGL_ATTACHED_SHADERS

#define MYGL_ATTACHED_SHADERS   0x8B85

◆ MYGL_ATTENUATION_EXT

#define MYGL_ATTENUATION_EXT   0x834D

◆ MYGL_ATTRIB_ARRAY_POINTER_NV

#define MYGL_ATTRIB_ARRAY_POINTER_NV   0x8645

◆ MYGL_ATTRIB_ARRAY_SIZE_NV

#define MYGL_ATTRIB_ARRAY_SIZE_NV   0x8623

◆ MYGL_ATTRIB_ARRAY_STRIDE_NV

#define MYGL_ATTRIB_ARRAY_STRIDE_NV   0x8624

◆ MYGL_ATTRIB_ARRAY_TYPE_NV

#define MYGL_ATTRIB_ARRAY_TYPE_NV   0x8625

◆ MYGL_AVERAGE_EXT

#define MYGL_AVERAGE_EXT   0x8335

◆ MYGL_AVERAGE_HP

#define MYGL_AVERAGE_HP   0x8160

◆ MYGL_BACK_NORMALS_HINT_PGI

#define MYGL_BACK_NORMALS_HINT_PGI   0x1A223

◆ MYGL_BGR

#define MYGL_BGR   0x80E0

◆ MYGL_BGR_EXT

#define MYGL_BGR_EXT   0x80E0

◆ MYGL_BGRA

#define MYGL_BGRA   0x80E1

◆ MYGL_BGRA_EXT

#define MYGL_BGRA_EXT   0x80E1

◆ MYGL_BIAS_BIT_ATI

#define MYGL_BIAS_BIT_ATI   0x00000008

◆ MYGL_BIAS_BY_NEGATIVE_ONE_HALF_NV

#define MYGL_BIAS_BY_NEGATIVE_ONE_HALF_NV   0x8541

◆ MYGL_BINORMAL_ARRAY_EXT

#define MYGL_BINORMAL_ARRAY_EXT   0x843A

◆ MYGL_BINORMAL_ARRAY_POINTER_EXT

#define MYGL_BINORMAL_ARRAY_POINTER_EXT   0x8443

◆ MYGL_BINORMAL_ARRAY_STRIDE_EXT

#define MYGL_BINORMAL_ARRAY_STRIDE_EXT   0x8441

◆ MYGL_BINORMAL_ARRAY_TYPE_EXT

#define MYGL_BINORMAL_ARRAY_TYPE_EXT   0x8440

◆ MYGL_BLEND_COLOR

#define MYGL_BLEND_COLOR   0x8005

◆ MYGL_BLEND_COLOR_EXT

#define MYGL_BLEND_COLOR_EXT   0x8005

◆ MYGL_BLEND_DST_ALPHA

#define MYGL_BLEND_DST_ALPHA   0x80CA

◆ MYGL_BLEND_DST_ALPHA_EXT

#define MYGL_BLEND_DST_ALPHA_EXT   0x80CA

◆ MYGL_BLEND_DST_RGB

#define MYGL_BLEND_DST_RGB   0x80C8

◆ MYGL_BLEND_DST_RGB_EXT

#define MYGL_BLEND_DST_RGB_EXT   0x80C8

◆ MYGL_BLEND_EQUATION

#define MYGL_BLEND_EQUATION   0x8009

◆ MYGL_BLEND_EQUATION_ALPHA

#define MYGL_BLEND_EQUATION_ALPHA   0x883D

◆ MYGL_BLEND_EQUATION_ALPHA_EXT

#define MYGL_BLEND_EQUATION_ALPHA_EXT   0x883D

◆ MYGL_BLEND_EQUATION_EXT

#define MYGL_BLEND_EQUATION_EXT   0x8009

◆ MYGL_BLEND_EQUATION_RGB

#define MYGL_BLEND_EQUATION_RGB   MYGL_BLEND_EQUATION

◆ MYGL_BLEND_EQUATION_RGB_EXT

#define MYGL_BLEND_EQUATION_RGB_EXT   MYGL_BLEND_EQUATION

◆ MYGL_BLEND_SRC_ALPHA

#define MYGL_BLEND_SRC_ALPHA   0x80CB

◆ MYGL_BLEND_SRC_ALPHA_EXT

#define MYGL_BLEND_SRC_ALPHA_EXT   0x80CB

◆ MYGL_BLEND_SRC_RGB

#define MYGL_BLEND_SRC_RGB   0x80C9

◆ MYGL_BLEND_SRC_RGB_EXT

#define MYGL_BLEND_SRC_RGB_EXT   0x80C9

◆ MYGL_BLUE_BIT_ATI

#define MYGL_BLUE_BIT_ATI   0x00000004

◆ MYGL_BLUE_MAX_CLAMP_INGR

#define MYGL_BLUE_MAX_CLAMP_INGR   0x8566

◆ MYGL_BLUE_MIN_CLAMP_INGR

#define MYGL_BLUE_MIN_CLAMP_INGR   0x8562

◆ MYGL_BOOL

#define MYGL_BOOL   0x8B56

◆ MYGL_BOOL_ARB

#define MYGL_BOOL_ARB   0x8B56

◆ MYGL_BOOL_VEC2

#define MYGL_BOOL_VEC2   0x8B57

◆ MYGL_BOOL_VEC2_ARB

#define MYGL_BOOL_VEC2_ARB   0x8B57

◆ MYGL_BOOL_VEC3

#define MYGL_BOOL_VEC3   0x8B58

◆ MYGL_BOOL_VEC3_ARB

#define MYGL_BOOL_VEC3_ARB   0x8B58

◆ MYGL_BOOL_VEC4

#define MYGL_BOOL_VEC4   0x8B59

◆ MYGL_BOOL_VEC4_ARB

#define MYGL_BOOL_VEC4_ARB   0x8B59

◆ MYGL_BUFFER_ACCESS

#define MYGL_BUFFER_ACCESS   0x88BB

◆ MYGL_BUFFER_ACCESS_ARB

#define MYGL_BUFFER_ACCESS_ARB   0x88BB

◆ MYGL_BUFFER_MAP_POINTER

#define MYGL_BUFFER_MAP_POINTER   0x88BD

◆ MYGL_BUFFER_MAP_POINTER_ARB

#define MYGL_BUFFER_MAP_POINTER_ARB   0x88BD

◆ MYGL_BUFFER_MAPPED

#define MYGL_BUFFER_MAPPED   0x88BC

◆ MYGL_BUFFER_MAPPED_ARB

#define MYGL_BUFFER_MAPPED_ARB   0x88BC

◆ MYGL_BUFFER_SIZE

#define MYGL_BUFFER_SIZE   0x8764

◆ MYGL_BUFFER_SIZE_ARB

#define MYGL_BUFFER_SIZE_ARB   0x8764

◆ MYGL_BUFFER_USAGE

#define MYGL_BUFFER_USAGE   0x8765

◆ MYGL_BUFFER_USAGE_ARB

#define MYGL_BUFFER_USAGE_ARB   0x8765

◆ MYGL_BUMP_ENVMAP_ATI

#define MYGL_BUMP_ENVMAP_ATI   0x877B

◆ MYGL_BUMP_NUM_TEX_UNITS_ATI

#define MYGL_BUMP_NUM_TEX_UNITS_ATI   0x8777

◆ MYGL_BUMP_ROT_MATRIX_ATI

#define MYGL_BUMP_ROT_MATRIX_ATI   0x8775

◆ MYGL_BUMP_ROT_MATRIX_SIZE_ATI

#define MYGL_BUMP_ROT_MATRIX_SIZE_ATI   0x8776

◆ MYGL_BUMP_TARGET_ATI

#define MYGL_BUMP_TARGET_ATI   0x877C

◆ MYGL_BUMP_TEX_UNITS_ATI

#define MYGL_BUMP_TEX_UNITS_ATI   0x8778

◆ MYGL_CALLIGRAPHIC_FRAGMENT_SGIX

#define MYGL_CALLIGRAPHIC_FRAGMENT_SGIX   0x8183

◆ MYGL_CLAMP_FRAGMENT_COLOR_ARB

#define MYGL_CLAMP_FRAGMENT_COLOR_ARB   0x891B

◆ MYGL_CLAMP_READ_COLOR_ARB

#define MYGL_CLAMP_READ_COLOR_ARB   0x891C

◆ MYGL_CLAMP_TO_BORDER

#define MYGL_CLAMP_TO_BORDER   0x812D

◆ MYGL_CLAMP_TO_BORDER_ARB

#define MYGL_CLAMP_TO_BORDER_ARB   0x812D

◆ MYGL_CLAMP_TO_BORDER_SGIS

#define MYGL_CLAMP_TO_BORDER_SGIS   0x812D

◆ MYGL_CLAMP_TO_EDGE

#define MYGL_CLAMP_TO_EDGE   0x812F

◆ MYGL_CLAMP_TO_EDGE_SGIS

#define MYGL_CLAMP_TO_EDGE_SGIS   0x812F

◆ MYGL_CLAMP_VERTEX_COLOR_ARB

#define MYGL_CLAMP_VERTEX_COLOR_ARB   0x891A

◆ MYGL_CLIENT_ACTIVE_TEXTURE

#define MYGL_CLIENT_ACTIVE_TEXTURE   0x84E1

◆ MYGL_CLIENT_ACTIVE_TEXTURE_ARB

#define MYGL_CLIENT_ACTIVE_TEXTURE_ARB   0x84E1

◆ MYGL_CLIP_FAR_HINT_PGI

#define MYGL_CLIP_FAR_HINT_PGI   0x1A221

◆ MYGL_CLIP_NEAR_HINT_PGI

#define MYGL_CLIP_NEAR_HINT_PGI   0x1A220

◆ MYGL_CLIP_VOLUME_CLIPPING_HINT_EXT

#define MYGL_CLIP_VOLUME_CLIPPING_HINT_EXT   0x80F0

◆ MYGL_CMYK_EXT

#define MYGL_CMYK_EXT   0x800C

◆ MYGL_CMYKA_EXT

#define MYGL_CMYKA_EXT   0x800D

◆ MYGL_CND0_ATI

#define MYGL_CND0_ATI   0x896B

◆ MYGL_CND_ATI

#define MYGL_CND_ATI   0x896A

◆ MYGL_COLOR3_BIT_PGI

#define MYGL_COLOR3_BIT_PGI   0x00010000

◆ MYGL_COLOR4_BIT_PGI

#define MYGL_COLOR4_BIT_PGI   0x00020000

◆ MYGL_COLOR_ALPHA_PAIRING_ATI

#define MYGL_COLOR_ALPHA_PAIRING_ATI   0x8975

◆ MYGL_COLOR_ARRAY_BUFFER_BINDING

#define MYGL_COLOR_ARRAY_BUFFER_BINDING   0x8898

◆ MYGL_COLOR_ARRAY_BUFFER_BINDING_ARB

#define MYGL_COLOR_ARRAY_BUFFER_BINDING_ARB   0x8898

◆ MYGL_COLOR_ARRAY_COUNT_EXT

#define MYGL_COLOR_ARRAY_COUNT_EXT   0x8084

◆ MYGL_COLOR_ARRAY_EXT

#define MYGL_COLOR_ARRAY_EXT   0x8076

◆ MYGL_COLOR_ARRAY_LIST_IBM

#define MYGL_COLOR_ARRAY_LIST_IBM   103072

◆ MYGL_COLOR_ARRAY_LIST_STRIDE_IBM

#define MYGL_COLOR_ARRAY_LIST_STRIDE_IBM   103082

◆ MYGL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL

#define MYGL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL   0x83F7

◆ MYGL_COLOR_ARRAY_POINTER_EXT

#define MYGL_COLOR_ARRAY_POINTER_EXT   0x8090

◆ MYGL_COLOR_ARRAY_SIZE_EXT

#define MYGL_COLOR_ARRAY_SIZE_EXT   0x8081

◆ MYGL_COLOR_ARRAY_STRIDE_EXT

#define MYGL_COLOR_ARRAY_STRIDE_EXT   0x8083

◆ MYGL_COLOR_ARRAY_TYPE_EXT

#define MYGL_COLOR_ARRAY_TYPE_EXT   0x8082

◆ MYGL_COLOR_ATTACHMENT0_EXT

#define MYGL_COLOR_ATTACHMENT0_EXT   0x8CE0

◆ MYGL_COLOR_ATTACHMENT10_EXT

#define MYGL_COLOR_ATTACHMENT10_EXT   0x8CEA

◆ MYGL_COLOR_ATTACHMENT11_EXT

#define MYGL_COLOR_ATTACHMENT11_EXT   0x8CEB

◆ MYGL_COLOR_ATTACHMENT12_EXT

#define MYGL_COLOR_ATTACHMENT12_EXT   0x8CEC

◆ MYGL_COLOR_ATTACHMENT13_EXT

#define MYGL_COLOR_ATTACHMENT13_EXT   0x8CED

◆ MYGL_COLOR_ATTACHMENT14_EXT

#define MYGL_COLOR_ATTACHMENT14_EXT   0x8CEE

◆ MYGL_COLOR_ATTACHMENT15_EXT

#define MYGL_COLOR_ATTACHMENT15_EXT   0x8CEF

◆ MYGL_COLOR_ATTACHMENT1_EXT

#define MYGL_COLOR_ATTACHMENT1_EXT   0x8CE1

◆ MYGL_COLOR_ATTACHMENT2_EXT

#define MYGL_COLOR_ATTACHMENT2_EXT   0x8CE2

◆ MYGL_COLOR_ATTACHMENT3_EXT

#define MYGL_COLOR_ATTACHMENT3_EXT   0x8CE3

◆ MYGL_COLOR_ATTACHMENT4_EXT

#define MYGL_COLOR_ATTACHMENT4_EXT   0x8CE4

◆ MYGL_COLOR_ATTACHMENT5_EXT

#define MYGL_COLOR_ATTACHMENT5_EXT   0x8CE5

◆ MYGL_COLOR_ATTACHMENT6_EXT

#define MYGL_COLOR_ATTACHMENT6_EXT   0x8CE6

◆ MYGL_COLOR_ATTACHMENT7_EXT

#define MYGL_COLOR_ATTACHMENT7_EXT   0x8CE7

◆ MYGL_COLOR_ATTACHMENT8_EXT

#define MYGL_COLOR_ATTACHMENT8_EXT   0x8CE8

◆ MYGL_COLOR_ATTACHMENT9_EXT

#define MYGL_COLOR_ATTACHMENT9_EXT   0x8CE9

◆ MYGL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI

#define MYGL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI   0x8835

◆ MYGL_COLOR_INDEX12_EXT

#define MYGL_COLOR_INDEX12_EXT   0x80E6

◆ MYGL_COLOR_INDEX16_EXT

#define MYGL_COLOR_INDEX16_EXT   0x80E7

◆ MYGL_COLOR_INDEX1_EXT

#define MYGL_COLOR_INDEX1_EXT   0x80E2

◆ MYGL_COLOR_INDEX2_EXT

#define MYGL_COLOR_INDEX2_EXT   0x80E3

◆ MYGL_COLOR_INDEX4_EXT

#define MYGL_COLOR_INDEX4_EXT   0x80E4

◆ MYGL_COLOR_INDEX8_EXT

#define MYGL_COLOR_INDEX8_EXT   0x80E5

◆ MYGL_COLOR_MATRIX

#define MYGL_COLOR_MATRIX   0x80B1

◆ MYGL_COLOR_MATRIX_SGI

#define MYGL_COLOR_MATRIX_SGI   0x80B1

◆ MYGL_COLOR_MATRIX_STACK_DEPTH

#define MYGL_COLOR_MATRIX_STACK_DEPTH   0x80B2

◆ MYGL_COLOR_MATRIX_STACK_DEPTH_SGI

#define MYGL_COLOR_MATRIX_STACK_DEPTH_SGI   0x80B2

◆ MYGL_COLOR_SUM

#define MYGL_COLOR_SUM   0x8458

◆ MYGL_COLOR_SUM_ARB

#define MYGL_COLOR_SUM_ARB   0x8458

◆ MYGL_COLOR_SUM_CLAMP_NV

#define MYGL_COLOR_SUM_CLAMP_NV   0x854F

◆ MYGL_COLOR_SUM_EXT

#define MYGL_COLOR_SUM_EXT   0x8458

◆ MYGL_COLOR_TABLE

#define MYGL_COLOR_TABLE   0x80D0

◆ MYGL_COLOR_TABLE_ALPHA_SIZE

#define MYGL_COLOR_TABLE_ALPHA_SIZE   0x80DD

◆ MYGL_COLOR_TABLE_ALPHA_SIZE_SGI

#define MYGL_COLOR_TABLE_ALPHA_SIZE_SGI   0x80DD

◆ MYGL_COLOR_TABLE_BIAS

#define MYGL_COLOR_TABLE_BIAS   0x80D7

◆ MYGL_COLOR_TABLE_BIAS_SGI

#define MYGL_COLOR_TABLE_BIAS_SGI   0x80D7

◆ MYGL_COLOR_TABLE_BLUE_SIZE

#define MYGL_COLOR_TABLE_BLUE_SIZE   0x80DC

◆ MYGL_COLOR_TABLE_BLUE_SIZE_SGI

#define MYGL_COLOR_TABLE_BLUE_SIZE_SGI   0x80DC

◆ MYGL_COLOR_TABLE_FORMAT

#define MYGL_COLOR_TABLE_FORMAT   0x80D8

◆ MYGL_COLOR_TABLE_FORMAT_SGI

#define MYGL_COLOR_TABLE_FORMAT_SGI   0x80D8

◆ MYGL_COLOR_TABLE_GREEN_SIZE

#define MYGL_COLOR_TABLE_GREEN_SIZE   0x80DB

◆ MYGL_COLOR_TABLE_GREEN_SIZE_SGI

#define MYGL_COLOR_TABLE_GREEN_SIZE_SGI   0x80DB

◆ MYGL_COLOR_TABLE_INTENSITY_SIZE

#define MYGL_COLOR_TABLE_INTENSITY_SIZE   0x80DF

◆ MYGL_COLOR_TABLE_INTENSITY_SIZE_SGI

#define MYGL_COLOR_TABLE_INTENSITY_SIZE_SGI   0x80DF

◆ MYGL_COLOR_TABLE_LUMINANCE_SIZE

#define MYGL_COLOR_TABLE_LUMINANCE_SIZE   0x80DE

◆ MYGL_COLOR_TABLE_LUMINANCE_SIZE_SGI

#define MYGL_COLOR_TABLE_LUMINANCE_SIZE_SGI   0x80DE

◆ MYGL_COLOR_TABLE_RED_SIZE

#define MYGL_COLOR_TABLE_RED_SIZE   0x80DA

◆ MYGL_COLOR_TABLE_RED_SIZE_SGI

#define MYGL_COLOR_TABLE_RED_SIZE_SGI   0x80DA

◆ MYGL_COLOR_TABLE_SCALE

#define MYGL_COLOR_TABLE_SCALE   0x80D6

◆ MYGL_COLOR_TABLE_SCALE_SGI

#define MYGL_COLOR_TABLE_SCALE_SGI   0x80D6

◆ MYGL_COLOR_TABLE_SGI

#define MYGL_COLOR_TABLE_SGI   0x80D0

◆ MYGL_COLOR_TABLE_WIDTH

#define MYGL_COLOR_TABLE_WIDTH   0x80D9

◆ MYGL_COLOR_TABLE_WIDTH_SGI

#define MYGL_COLOR_TABLE_WIDTH_SGI   0x80D9

◆ MYGL_COMBINE

#define MYGL_COMBINE   0x8570

◆ MYGL_COMBINE4_NV

#define MYGL_COMBINE4_NV   0x8503

◆ MYGL_COMBINE_ALPHA

#define MYGL_COMBINE_ALPHA   0x8572

◆ MYGL_COMBINE_ALPHA_ARB

#define MYGL_COMBINE_ALPHA_ARB   0x8572

◆ MYGL_COMBINE_ALPHA_EXT

#define MYGL_COMBINE_ALPHA_EXT   0x8572

◆ MYGL_COMBINE_ARB

#define MYGL_COMBINE_ARB   0x8570

◆ MYGL_COMBINE_EXT

#define MYGL_COMBINE_EXT   0x8570

◆ MYGL_COMBINE_RGB

#define MYGL_COMBINE_RGB   0x8571

◆ MYGL_COMBINE_RGB_ARB

#define MYGL_COMBINE_RGB_ARB   0x8571

◆ MYGL_COMBINE_RGB_EXT

#define MYGL_COMBINE_RGB_EXT   0x8571

◆ MYGL_COMBINER0_NV

#define MYGL_COMBINER0_NV   0x8550

◆ MYGL_COMBINER1_NV

#define MYGL_COMBINER1_NV   0x8551

◆ MYGL_COMBINER2_NV

#define MYGL_COMBINER2_NV   0x8552

◆ MYGL_COMBINER3_NV

#define MYGL_COMBINER3_NV   0x8553

◆ MYGL_COMBINER4_NV

#define MYGL_COMBINER4_NV   0x8554

◆ MYGL_COMBINER5_NV

#define MYGL_COMBINER5_NV   0x8555

◆ MYGL_COMBINER6_NV

#define MYGL_COMBINER6_NV   0x8556

◆ MYGL_COMBINER7_NV

#define MYGL_COMBINER7_NV   0x8557

◆ MYGL_COMBINER_AB_DOT_PRODUCT_NV

#define MYGL_COMBINER_AB_DOT_PRODUCT_NV   0x8545

◆ MYGL_COMBINER_AB_OUTPUT_NV

#define MYGL_COMBINER_AB_OUTPUT_NV   0x854A

◆ MYGL_COMBINER_BIAS_NV

#define MYGL_COMBINER_BIAS_NV   0x8549

◆ MYGL_COMBINER_CD_DOT_PRODUCT_NV

#define MYGL_COMBINER_CD_DOT_PRODUCT_NV   0x8546

◆ MYGL_COMBINER_CD_OUTPUT_NV

#define MYGL_COMBINER_CD_OUTPUT_NV   0x854B

◆ MYGL_COMBINER_COMPONENT_USAGE_NV

#define MYGL_COMBINER_COMPONENT_USAGE_NV   0x8544

◆ MYGL_COMBINER_INPUT_NV

#define MYGL_COMBINER_INPUT_NV   0x8542

◆ MYGL_COMBINER_MAPPING_NV

#define MYGL_COMBINER_MAPPING_NV   0x8543

◆ MYGL_COMBINER_MUX_SUM_NV

#define MYGL_COMBINER_MUX_SUM_NV   0x8547

◆ MYGL_COMBINER_SCALE_NV

#define MYGL_COMBINER_SCALE_NV   0x8548

◆ MYGL_COMBINER_SUM_OUTPUT_NV

#define MYGL_COMBINER_SUM_OUTPUT_NV   0x854C

◆ MYGL_COMP_BIT_ATI

#define MYGL_COMP_BIT_ATI   0x00000002

◆ MYGL_COMPARE_R_TO_TEXTURE

#define MYGL_COMPARE_R_TO_TEXTURE   0x884E

◆ MYGL_COMPARE_R_TO_TEXTURE_ARB

#define MYGL_COMPARE_R_TO_TEXTURE_ARB   0x884E

◆ MYGL_COMPILE_STATUS

#define MYGL_COMPILE_STATUS   0x8B81

◆ MYGL_COMPRESSED_ALPHA

#define MYGL_COMPRESSED_ALPHA   0x84E9

◆ MYGL_COMPRESSED_ALPHA_ARB

#define MYGL_COMPRESSED_ALPHA_ARB   0x84E9

◆ MYGL_COMPRESSED_INTENSITY

#define MYGL_COMPRESSED_INTENSITY   0x84EC

◆ MYGL_COMPRESSED_INTENSITY_ARB

#define MYGL_COMPRESSED_INTENSITY_ARB   0x84EC

◆ MYGL_COMPRESSED_LUMINANCE

#define MYGL_COMPRESSED_LUMINANCE   0x84EA

◆ MYGL_COMPRESSED_LUMINANCE_ALPHA

#define MYGL_COMPRESSED_LUMINANCE_ALPHA   0x84EB

◆ MYGL_COMPRESSED_LUMINANCE_ALPHA_ARB

#define MYGL_COMPRESSED_LUMINANCE_ALPHA_ARB   0x84EB

◆ MYGL_COMPRESSED_LUMINANCE_ARB

#define MYGL_COMPRESSED_LUMINANCE_ARB   0x84EA

◆ MYGL_COMPRESSED_RGB

#define MYGL_COMPRESSED_RGB   0x84ED

◆ MYGL_COMPRESSED_RGB_ARB

#define MYGL_COMPRESSED_RGB_ARB   0x84ED

◆ MYGL_COMPRESSED_RGB_FXT1_3DFX

#define MYGL_COMPRESSED_RGB_FXT1_3DFX   0x86B0

◆ MYGL_COMPRESSED_RGB_S3TC_DXT1_EXT

#define MYGL_COMPRESSED_RGB_S3TC_DXT1_EXT   0x83F0

◆ MYGL_COMPRESSED_RGBA

#define MYGL_COMPRESSED_RGBA   0x84EE

◆ MYGL_COMPRESSED_RGBA_ARB

#define MYGL_COMPRESSED_RGBA_ARB   0x84EE

◆ MYGL_COMPRESSED_RGBA_FXT1_3DFX

#define MYGL_COMPRESSED_RGBA_FXT1_3DFX   0x86B1

◆ MYGL_COMPRESSED_RGBA_S3TC_DXT1_EXT

#define MYGL_COMPRESSED_RGBA_S3TC_DXT1_EXT   0x83F1

◆ MYGL_COMPRESSED_RGBA_S3TC_DXT3_EXT

#define MYGL_COMPRESSED_RGBA_S3TC_DXT3_EXT   0x83F2

◆ MYGL_COMPRESSED_RGBA_S3TC_DXT5_EXT

#define MYGL_COMPRESSED_RGBA_S3TC_DXT5_EXT   0x83F3

◆ MYGL_COMPRESSED_TEXTURE_FORMATS

#define MYGL_COMPRESSED_TEXTURE_FORMATS   0x86A3

◆ MYGL_COMPRESSED_TEXTURE_FORMATS_ARB

#define MYGL_COMPRESSED_TEXTURE_FORMATS_ARB   0x86A3

◆ MYGL_CON_0_ATI

#define MYGL_CON_0_ATI   0x8941

◆ MYGL_CON_10_ATI

#define MYGL_CON_10_ATI   0x894B

◆ MYGL_CON_11_ATI

#define MYGL_CON_11_ATI   0x894C

◆ MYGL_CON_12_ATI

#define MYGL_CON_12_ATI   0x894D

◆ MYGL_CON_13_ATI

#define MYGL_CON_13_ATI   0x894E

◆ MYGL_CON_14_ATI

#define MYGL_CON_14_ATI   0x894F

◆ MYGL_CON_15_ATI

#define MYGL_CON_15_ATI   0x8950

◆ MYGL_CON_16_ATI

#define MYGL_CON_16_ATI   0x8951

◆ MYGL_CON_17_ATI

#define MYGL_CON_17_ATI   0x8952

◆ MYGL_CON_18_ATI

#define MYGL_CON_18_ATI   0x8953

◆ MYGL_CON_19_ATI

#define MYGL_CON_19_ATI   0x8954

◆ MYGL_CON_1_ATI

#define MYGL_CON_1_ATI   0x8942

◆ MYGL_CON_20_ATI

#define MYGL_CON_20_ATI   0x8955

◆ MYGL_CON_21_ATI

#define MYGL_CON_21_ATI   0x8956

◆ MYGL_CON_22_ATI

#define MYGL_CON_22_ATI   0x8957

◆ MYGL_CON_23_ATI

#define MYGL_CON_23_ATI   0x8958

◆ MYGL_CON_24_ATI

#define MYGL_CON_24_ATI   0x8959

◆ MYGL_CON_25_ATI

#define MYGL_CON_25_ATI   0x895A

◆ MYGL_CON_26_ATI

#define MYGL_CON_26_ATI   0x895B

◆ MYGL_CON_27_ATI

#define MYGL_CON_27_ATI   0x895C

◆ MYGL_CON_28_ATI

#define MYGL_CON_28_ATI   0x895D

◆ MYGL_CON_29_ATI

#define MYGL_CON_29_ATI   0x895E

◆ MYGL_CON_2_ATI

#define MYGL_CON_2_ATI   0x8943

◆ MYGL_CON_30_ATI

#define MYGL_CON_30_ATI   0x895F

◆ MYGL_CON_31_ATI

#define MYGL_CON_31_ATI   0x8960

◆ MYGL_CON_3_ATI

#define MYGL_CON_3_ATI   0x8944

◆ MYGL_CON_4_ATI

#define MYGL_CON_4_ATI   0x8945

◆ MYGL_CON_5_ATI

#define MYGL_CON_5_ATI   0x8946

◆ MYGL_CON_6_ATI

#define MYGL_CON_6_ATI   0x8947

◆ MYGL_CON_7_ATI

#define MYGL_CON_7_ATI   0x8948

◆ MYGL_CON_8_ATI

#define MYGL_CON_8_ATI   0x8949

◆ MYGL_CON_9_ATI

#define MYGL_CON_9_ATI   0x894A

◆ MYGL_CONSERVE_MEMORY_HINT_PGI

#define MYGL_CONSERVE_MEMORY_HINT_PGI   0x1A1FD

◆ MYGL_CONST_EYE_NV

#define MYGL_CONST_EYE_NV   0x86E5

◆ MYGL_CONSTANT

#define MYGL_CONSTANT   0x8576

◆ MYGL_CONSTANT_ALPHA

#define MYGL_CONSTANT_ALPHA   0x8003

◆ MYGL_CONSTANT_ALPHA_EXT

#define MYGL_CONSTANT_ALPHA_EXT   0x8003

◆ MYGL_CONSTANT_ARB

#define MYGL_CONSTANT_ARB   0x8576

◆ MYGL_CONSTANT_BORDER

#define MYGL_CONSTANT_BORDER   0x8151

◆ MYGL_CONSTANT_BORDER_HP

#define MYGL_CONSTANT_BORDER_HP   0x8151

◆ MYGL_CONSTANT_COLOR

#define MYGL_CONSTANT_COLOR   0x8001

◆ MYGL_CONSTANT_COLOR0_NV

#define MYGL_CONSTANT_COLOR0_NV   0x852A

◆ MYGL_CONSTANT_COLOR1_NV

#define MYGL_CONSTANT_COLOR1_NV   0x852B

◆ MYGL_CONSTANT_COLOR_EXT

#define MYGL_CONSTANT_COLOR_EXT   0x8001

◆ MYGL_CONSTANT_EXT

#define MYGL_CONSTANT_EXT   0x8576

◆ MYGL_CONVOLUTION_1D

#define MYGL_CONVOLUTION_1D   0x8010

◆ MYGL_CONVOLUTION_1D_EXT

#define MYGL_CONVOLUTION_1D_EXT   0x8010

◆ MYGL_CONVOLUTION_2D

#define MYGL_CONVOLUTION_2D   0x8011

◆ MYGL_CONVOLUTION_2D_EXT

#define MYGL_CONVOLUTION_2D_EXT   0x8011

◆ MYGL_CONVOLUTION_BORDER_COLOR

#define MYGL_CONVOLUTION_BORDER_COLOR   0x8154

◆ MYGL_CONVOLUTION_BORDER_COLOR_HP

#define MYGL_CONVOLUTION_BORDER_COLOR_HP   0x8154

◆ MYGL_CONVOLUTION_BORDER_MODE

#define MYGL_CONVOLUTION_BORDER_MODE   0x8013

◆ MYGL_CONVOLUTION_BORDER_MODE_EXT

#define MYGL_CONVOLUTION_BORDER_MODE_EXT   0x8013

◆ MYGL_CONVOLUTION_FILTER_BIAS

#define MYGL_CONVOLUTION_FILTER_BIAS   0x8015

◆ MYGL_CONVOLUTION_FILTER_BIAS_EXT

#define MYGL_CONVOLUTION_FILTER_BIAS_EXT   0x8015

◆ MYGL_CONVOLUTION_FILTER_SCALE

#define MYGL_CONVOLUTION_FILTER_SCALE   0x8014

◆ MYGL_CONVOLUTION_FILTER_SCALE_EXT

#define MYGL_CONVOLUTION_FILTER_SCALE_EXT   0x8014

◆ MYGL_CONVOLUTION_FORMAT

#define MYGL_CONVOLUTION_FORMAT   0x8017

◆ MYGL_CONVOLUTION_FORMAT_EXT

#define MYGL_CONVOLUTION_FORMAT_EXT   0x8017

◆ MYGL_CONVOLUTION_HEIGHT

#define MYGL_CONVOLUTION_HEIGHT   0x8019

◆ MYGL_CONVOLUTION_HEIGHT_EXT

#define MYGL_CONVOLUTION_HEIGHT_EXT   0x8019

◆ MYGL_CONVOLUTION_HINT_SGIX

#define MYGL_CONVOLUTION_HINT_SGIX   0x8316

◆ MYGL_CONVOLUTION_WIDTH

#define MYGL_CONVOLUTION_WIDTH   0x8018

◆ MYGL_CONVOLUTION_WIDTH_EXT

#define MYGL_CONVOLUTION_WIDTH_EXT   0x8018

◆ MYGL_COORD_REPLACE

#define MYGL_COORD_REPLACE   0x8862

◆ MYGL_COORD_REPLACE_ARB

#define MYGL_COORD_REPLACE_ARB   0x8862

◆ MYGL_COORD_REPLACE_NV

#define MYGL_COORD_REPLACE_NV   0x8862

◆ MYGL_CUBIC_EXT

#define MYGL_CUBIC_EXT   0x8334

◆ MYGL_CUBIC_HP

#define MYGL_CUBIC_HP   0x815F

◆ MYGL_CULL_FRAGMENT_NV

#define MYGL_CULL_FRAGMENT_NV   0x86E7

◆ MYGL_CULL_MODES_NV

#define MYGL_CULL_MODES_NV   0x86E0

◆ MYGL_CULL_VERTEX_EXT

#define MYGL_CULL_VERTEX_EXT   0x81AA

◆ MYGL_CULL_VERTEX_EYE_POSITION_EXT

#define MYGL_CULL_VERTEX_EYE_POSITION_EXT   0x81AB

◆ MYGL_CULL_VERTEX_IBM

#define MYGL_CULL_VERTEX_IBM   103050

◆ MYGL_CULL_VERTEX_OBJECT_POSITION_EXT

#define MYGL_CULL_VERTEX_OBJECT_POSITION_EXT   0x81AC

◆ MYGL_CURRENT_ATTRIB_NV

#define MYGL_CURRENT_ATTRIB_NV   0x8626

◆ MYGL_CURRENT_BINORMAL_EXT

#define MYGL_CURRENT_BINORMAL_EXT   0x843C

◆ MYGL_CURRENT_FOG_COORD

#define MYGL_CURRENT_FOG_COORD   MYGL_CURRENT_FOG_COORDINATE

◆ MYGL_CURRENT_FOG_COORDINATE

#define MYGL_CURRENT_FOG_COORDINATE   0x8453

◆ MYGL_CURRENT_FOG_COORDINATE_EXT

#define MYGL_CURRENT_FOG_COORDINATE_EXT   0x8453

◆ MYGL_CURRENT_MATRIX_ARB

#define MYGL_CURRENT_MATRIX_ARB   0x8641

◆ MYGL_CURRENT_MATRIX_INDEX_ARB

#define MYGL_CURRENT_MATRIX_INDEX_ARB   0x8845

◆ MYGL_CURRENT_MATRIX_NV

#define MYGL_CURRENT_MATRIX_NV   0x8641

◆ MYGL_CURRENT_MATRIX_STACK_DEPTH_ARB

#define MYGL_CURRENT_MATRIX_STACK_DEPTH_ARB   0x8640

◆ MYGL_CURRENT_MATRIX_STACK_DEPTH_NV

#define MYGL_CURRENT_MATRIX_STACK_DEPTH_NV   0x8640

◆ MYGL_CURRENT_OCCLUSION_QUERY_ID_NV

#define MYGL_CURRENT_OCCLUSION_QUERY_ID_NV   0x8865

◆ MYGL_CURRENT_PALETTE_MATRIX_ARB

#define MYGL_CURRENT_PALETTE_MATRIX_ARB   0x8843

◆ MYGL_CURRENT_PROGRAM

#define MYGL_CURRENT_PROGRAM   0x8B8D

◆ MYGL_CURRENT_QUERY

#define MYGL_CURRENT_QUERY   0x8865

◆ MYGL_CURRENT_QUERY_ARB

#define MYGL_CURRENT_QUERY_ARB   0x8865

◆ MYGL_CURRENT_RASTER_NORMAL_SGIX

#define MYGL_CURRENT_RASTER_NORMAL_SGIX   0x8406

◆ MYGL_CURRENT_SECONDARY_COLOR

#define MYGL_CURRENT_SECONDARY_COLOR   0x8459

◆ MYGL_CURRENT_SECONDARY_COLOR_EXT

#define MYGL_CURRENT_SECONDARY_COLOR_EXT   0x8459

◆ MYGL_CURRENT_TANGENT_EXT

#define MYGL_CURRENT_TANGENT_EXT   0x843B

◆ MYGL_CURRENT_VERTEX_ATTRIB

#define MYGL_CURRENT_VERTEX_ATTRIB   0x8626

◆ MYGL_CURRENT_VERTEX_ATTRIB_ARB

#define MYGL_CURRENT_VERTEX_ATTRIB_ARB   0x8626

◆ MYGL_CURRENT_VERTEX_EXT

#define MYGL_CURRENT_VERTEX_EXT   0x87E2

◆ MYGL_CURRENT_VERTEX_WEIGHT_EXT

#define MYGL_CURRENT_VERTEX_WEIGHT_EXT   0x850B

◆ MYGL_CURRENT_WEIGHT_ARB

#define MYGL_CURRENT_WEIGHT_ARB   0x86A8

◆ MYGL_DECR_WRAP

#define MYGL_DECR_WRAP   0x8508

◆ MYGL_DECR_WRAP_EXT

#define MYGL_DECR_WRAP_EXT   0x8508

◆ MYGL_DEFORMATIONS_MASK_SGIX

#define MYGL_DEFORMATIONS_MASK_SGIX   0x8196

◆ MYGL_DELETE_STATUS

#define MYGL_DELETE_STATUS   0x8B80

◆ MYGL_DEPENDENT_AR_TEXTURE_2D_NV

#define MYGL_DEPENDENT_AR_TEXTURE_2D_NV   0x86E9

◆ MYGL_DEPENDENT_GB_TEXTURE_2D_NV

#define MYGL_DEPENDENT_GB_TEXTURE_2D_NV   0x86EA

◆ MYGL_DEPENDENT_HILO_TEXTURE_2D_NV

#define MYGL_DEPENDENT_HILO_TEXTURE_2D_NV   0x8858

◆ MYGL_DEPENDENT_RGB_TEXTURE_3D_NV

#define MYGL_DEPENDENT_RGB_TEXTURE_3D_NV   0x8859

◆ MYGL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV

#define MYGL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV   0x885A

◆ MYGL_DEPTH_ATTACHMENT_EXT

#define MYGL_DEPTH_ATTACHMENT_EXT   0x8D00

◆ MYGL_DEPTH_BOUNDS_EXT

#define MYGL_DEPTH_BOUNDS_EXT   0x8891

◆ MYGL_DEPTH_BOUNDS_TEST_EXT

#define MYGL_DEPTH_BOUNDS_TEST_EXT   0x8890

◆ MYGL_DEPTH_CLAMP_NV

#define MYGL_DEPTH_CLAMP_NV   0x864F

◆ MYGL_DEPTH_COMPONENT16

#define MYGL_DEPTH_COMPONENT16   0x81A5

◆ MYGL_DEPTH_COMPONENT16_ARB

#define MYGL_DEPTH_COMPONENT16_ARB   0x81A5

◆ MYGL_DEPTH_COMPONENT16_SGIX

#define MYGL_DEPTH_COMPONENT16_SGIX   0x81A5

◆ MYGL_DEPTH_COMPONENT24

#define MYGL_DEPTH_COMPONENT24   0x81A6

◆ MYGL_DEPTH_COMPONENT24_ARB

#define MYGL_DEPTH_COMPONENT24_ARB   0x81A6

◆ MYGL_DEPTH_COMPONENT24_SGIX

#define MYGL_DEPTH_COMPONENT24_SGIX   0x81A6

◆ MYGL_DEPTH_COMPONENT32

#define MYGL_DEPTH_COMPONENT32   0x81A7

◆ MYGL_DEPTH_COMPONENT32_ARB

#define MYGL_DEPTH_COMPONENT32_ARB   0x81A7

◆ MYGL_DEPTH_COMPONENT32_SGIX

#define MYGL_DEPTH_COMPONENT32_SGIX   0x81A7

◆ MYGL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX

#define MYGL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX   0x8311

◆ MYGL_DEPTH_PASS_INSTRUMENT_MAX_SGIX

#define MYGL_DEPTH_PASS_INSTRUMENT_MAX_SGIX   0x8312

◆ MYGL_DEPTH_PASS_INSTRUMENT_SGIX

#define MYGL_DEPTH_PASS_INSTRUMENT_SGIX   0x8310

◆ MYGL_DEPTH_STENCIL_NV

#define MYGL_DEPTH_STENCIL_NV   0x84F9

◆ MYGL_DEPTH_STENCIL_TO_BGRA_NV

#define MYGL_DEPTH_STENCIL_TO_BGRA_NV   0x886F

◆ MYGL_DEPTH_STENCIL_TO_RGBA_NV

#define MYGL_DEPTH_STENCIL_TO_RGBA_NV   0x886E

◆ MYGL_DEPTH_TEXTURE_MODE

#define MYGL_DEPTH_TEXTURE_MODE   0x884B

◆ MYGL_DEPTH_TEXTURE_MODE_ARB

#define MYGL_DEPTH_TEXTURE_MODE_ARB   0x884B

◆ MYGL_DETAIL_TEXTURE_2D_BINDING_SGIS

#define MYGL_DETAIL_TEXTURE_2D_BINDING_SGIS   0x8096

◆ MYGL_DETAIL_TEXTURE_2D_SGIS

#define MYGL_DETAIL_TEXTURE_2D_SGIS   0x8095

◆ MYGL_DETAIL_TEXTURE_FUNC_POINTS_SGIS

#define MYGL_DETAIL_TEXTURE_FUNC_POINTS_SGIS   0x809C

◆ MYGL_DETAIL_TEXTURE_LEVEL_SGIS

#define MYGL_DETAIL_TEXTURE_LEVEL_SGIS   0x809A

◆ MYGL_DETAIL_TEXTURE_MODE_SGIS

#define MYGL_DETAIL_TEXTURE_MODE_SGIS   0x809B

◆ MYGL_DISCARD_ATI

#define MYGL_DISCARD_ATI   0x8763

◆ MYGL_DISCARD_NV

#define MYGL_DISCARD_NV   0x8530

◆ MYGL_DISTANCE_ATTENUATION_EXT

#define MYGL_DISTANCE_ATTENUATION_EXT   0x8129

◆ MYGL_DISTANCE_ATTENUATION_SGIS

#define MYGL_DISTANCE_ATTENUATION_SGIS   0x8129

◆ MYGL_DOT2_ADD_ATI

#define MYGL_DOT2_ADD_ATI   0x896C

◆ MYGL_DOT3_ATI

#define MYGL_DOT3_ATI   0x8966

◆ MYGL_DOT3_RGB

#define MYGL_DOT3_RGB   0x86AE

◆ MYGL_DOT3_RGB_ARB

#define MYGL_DOT3_RGB_ARB   0x86AE

◆ MYGL_DOT3_RGB_EXT

#define MYGL_DOT3_RGB_EXT   0x8740

◆ MYGL_DOT3_RGBA

#define MYGL_DOT3_RGBA   0x86AF

◆ MYGL_DOT3_RGBA_ARB

#define MYGL_DOT3_RGBA_ARB   0x86AF

◆ MYGL_DOT3_RGBA_EXT

#define MYGL_DOT3_RGBA_EXT   0x8741

◆ MYGL_DOT4_ATI

#define MYGL_DOT4_ATI   0x8967

◆ MYGL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV

#define MYGL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV   0x885D

◆ MYGL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV

#define MYGL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV   0x86F3

◆ MYGL_DOT_PRODUCT_DEPTH_REPLACE_NV

#define MYGL_DOT_PRODUCT_DEPTH_REPLACE_NV   0x86ED

◆ MYGL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV

#define MYGL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV   0x86F1

◆ MYGL_DOT_PRODUCT_NV

#define MYGL_DOT_PRODUCT_NV   0x86EC

◆ MYGL_DOT_PRODUCT_PASS_THROUGH_NV

#define MYGL_DOT_PRODUCT_PASS_THROUGH_NV   0x885B

◆ MYGL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV

#define MYGL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV   0x86F2

◆ MYGL_DOT_PRODUCT_TEXTURE_1D_NV

#define MYGL_DOT_PRODUCT_TEXTURE_1D_NV   0x885C

◆ MYGL_DOT_PRODUCT_TEXTURE_2D_NV

#define MYGL_DOT_PRODUCT_TEXTURE_2D_NV   0x86EE

◆ MYGL_DOT_PRODUCT_TEXTURE_3D_NV

#define MYGL_DOT_PRODUCT_TEXTURE_3D_NV   0x86EF

◆ MYGL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV

#define MYGL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV   0x86F0

◆ MYGL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV

#define MYGL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV   0x864E

◆ MYGL_DRAW_BUFFER0

#define MYGL_DRAW_BUFFER0   0x8825

◆ MYGL_DRAW_BUFFER0_ARB

#define MYGL_DRAW_BUFFER0_ARB   0x8825

◆ MYGL_DRAW_BUFFER0_ATI

#define MYGL_DRAW_BUFFER0_ATI   0x8825

◆ MYGL_DRAW_BUFFER1

#define MYGL_DRAW_BUFFER1   0x8826

◆ MYGL_DRAW_BUFFER10

#define MYGL_DRAW_BUFFER10   0x882F

◆ MYGL_DRAW_BUFFER10_ARB

#define MYGL_DRAW_BUFFER10_ARB   0x882F

◆ MYGL_DRAW_BUFFER10_ATI

#define MYGL_DRAW_BUFFER10_ATI   0x882F

◆ MYGL_DRAW_BUFFER11

#define MYGL_DRAW_BUFFER11   0x8830

◆ MYGL_DRAW_BUFFER11_ARB

#define MYGL_DRAW_BUFFER11_ARB   0x8830

◆ MYGL_DRAW_BUFFER11_ATI

#define MYGL_DRAW_BUFFER11_ATI   0x8830

◆ MYGL_DRAW_BUFFER12

#define MYGL_DRAW_BUFFER12   0x8831

◆ MYGL_DRAW_BUFFER12_ARB

#define MYGL_DRAW_BUFFER12_ARB   0x8831

◆ MYGL_DRAW_BUFFER12_ATI

#define MYGL_DRAW_BUFFER12_ATI   0x8831

◆ MYGL_DRAW_BUFFER13

#define MYGL_DRAW_BUFFER13   0x8832

◆ MYGL_DRAW_BUFFER13_ARB

#define MYGL_DRAW_BUFFER13_ARB   0x8832

◆ MYGL_DRAW_BUFFER13_ATI

#define MYGL_DRAW_BUFFER13_ATI   0x8832

◆ MYGL_DRAW_BUFFER14

#define MYGL_DRAW_BUFFER14   0x8833

◆ MYGL_DRAW_BUFFER14_ARB

#define MYGL_DRAW_BUFFER14_ARB   0x8833

◆ MYGL_DRAW_BUFFER14_ATI

#define MYGL_DRAW_BUFFER14_ATI   0x8833

◆ MYGL_DRAW_BUFFER15

#define MYGL_DRAW_BUFFER15   0x8834

◆ MYGL_DRAW_BUFFER15_ARB

#define MYGL_DRAW_BUFFER15_ARB   0x8834

◆ MYGL_DRAW_BUFFER15_ATI

#define MYGL_DRAW_BUFFER15_ATI   0x8834

◆ MYGL_DRAW_BUFFER1_ARB

#define MYGL_DRAW_BUFFER1_ARB   0x8826

◆ MYGL_DRAW_BUFFER1_ATI

#define MYGL_DRAW_BUFFER1_ATI   0x8826

◆ MYGL_DRAW_BUFFER2

#define MYGL_DRAW_BUFFER2   0x8827

◆ MYGL_DRAW_BUFFER2_ARB

#define MYGL_DRAW_BUFFER2_ARB   0x8827

◆ MYGL_DRAW_BUFFER2_ATI

#define MYGL_DRAW_BUFFER2_ATI   0x8827

◆ MYGL_DRAW_BUFFER3

#define MYGL_DRAW_BUFFER3   0x8828

◆ MYGL_DRAW_BUFFER3_ARB

#define MYGL_DRAW_BUFFER3_ARB   0x8828

◆ MYGL_DRAW_BUFFER3_ATI

#define MYGL_DRAW_BUFFER3_ATI   0x8828

◆ MYGL_DRAW_BUFFER4

#define MYGL_DRAW_BUFFER4   0x8829

◆ MYGL_DRAW_BUFFER4_ARB

#define MYGL_DRAW_BUFFER4_ARB   0x8829

◆ MYGL_DRAW_BUFFER4_ATI

#define MYGL_DRAW_BUFFER4_ATI   0x8829

◆ MYGL_DRAW_BUFFER5

#define MYGL_DRAW_BUFFER5   0x882A

◆ MYGL_DRAW_BUFFER5_ARB

#define MYGL_DRAW_BUFFER5_ARB   0x882A

◆ MYGL_DRAW_BUFFER5_ATI

#define MYGL_DRAW_BUFFER5_ATI   0x882A

◆ MYGL_DRAW_BUFFER6

#define MYGL_DRAW_BUFFER6   0x882B

◆ MYGL_DRAW_BUFFER6_ARB

#define MYGL_DRAW_BUFFER6_ARB   0x882B

◆ MYGL_DRAW_BUFFER6_ATI

#define MYGL_DRAW_BUFFER6_ATI   0x882B

◆ MYGL_DRAW_BUFFER7

#define MYGL_DRAW_BUFFER7   0x882C

◆ MYGL_DRAW_BUFFER7_ARB

#define MYGL_DRAW_BUFFER7_ARB   0x882C

◆ MYGL_DRAW_BUFFER7_ATI

#define MYGL_DRAW_BUFFER7_ATI   0x882C

◆ MYGL_DRAW_BUFFER8

#define MYGL_DRAW_BUFFER8   0x882D

◆ MYGL_DRAW_BUFFER8_ARB

#define MYGL_DRAW_BUFFER8_ARB   0x882D

◆ MYGL_DRAW_BUFFER8_ATI

#define MYGL_DRAW_BUFFER8_ATI   0x882D

◆ MYGL_DRAW_BUFFER9

#define MYGL_DRAW_BUFFER9   0x882E

◆ MYGL_DRAW_BUFFER9_ARB

#define MYGL_DRAW_BUFFER9_ARB   0x882E

◆ MYGL_DRAW_BUFFER9_ATI

#define MYGL_DRAW_BUFFER9_ATI   0x882E

◆ MYGL_DRAW_PIXELS_APPLE

#define MYGL_DRAW_PIXELS_APPLE   0x8A0A

◆ MYGL_DS_BIAS_NV

#define MYGL_DS_BIAS_NV   0x8716

◆ MYGL_DS_SCALE_NV

#define MYGL_DS_SCALE_NV   0x8710

◆ MYGL_DSDT8_MAG8_INTENSITY8_NV

#define MYGL_DSDT8_MAG8_INTENSITY8_NV   0x870B

◆ MYGL_DSDT8_MAG8_NV

#define MYGL_DSDT8_MAG8_NV   0x870A

◆ MYGL_DSDT8_NV

#define MYGL_DSDT8_NV   0x8709

◆ MYGL_DSDT_MAG_INTENSITY_NV

#define MYGL_DSDT_MAG_INTENSITY_NV   0x86DC

◆ MYGL_DSDT_MAG_NV

#define MYGL_DSDT_MAG_NV   0x86F6

◆ MYGL_DSDT_MAG_VIB_NV

#define MYGL_DSDT_MAG_VIB_NV   0x86F7

◆ MYGL_DSDT_NV

#define MYGL_DSDT_NV   0x86F5

◆ MYGL_DT_BIAS_NV

#define MYGL_DT_BIAS_NV   0x8717

◆ MYGL_DT_SCALE_NV

#define MYGL_DT_SCALE_NV   0x8711

◆ MYGL_DU8DV8_ATI

#define MYGL_DU8DV8_ATI   0x877A

◆ MYGL_DUAL_ALPHA12_SGIS

#define MYGL_DUAL_ALPHA12_SGIS   0x8112

◆ MYGL_DUAL_ALPHA16_SGIS

#define MYGL_DUAL_ALPHA16_SGIS   0x8113

◆ MYGL_DUAL_ALPHA4_SGIS

#define MYGL_DUAL_ALPHA4_SGIS   0x8110

◆ MYGL_DUAL_ALPHA8_SGIS

#define MYGL_DUAL_ALPHA8_SGIS   0x8111

◆ MYGL_DUAL_INTENSITY12_SGIS

#define MYGL_DUAL_INTENSITY12_SGIS   0x811A

◆ MYGL_DUAL_INTENSITY16_SGIS

#define MYGL_DUAL_INTENSITY16_SGIS   0x811B

◆ MYGL_DUAL_INTENSITY4_SGIS

#define MYGL_DUAL_INTENSITY4_SGIS   0x8118

◆ MYGL_DUAL_INTENSITY8_SGIS

#define MYGL_DUAL_INTENSITY8_SGIS   0x8119

◆ MYGL_DUAL_LUMINANCE12_SGIS

#define MYGL_DUAL_LUMINANCE12_SGIS   0x8116

◆ MYGL_DUAL_LUMINANCE16_SGIS

#define MYGL_DUAL_LUMINANCE16_SGIS   0x8117

◆ MYGL_DUAL_LUMINANCE4_SGIS

#define MYGL_DUAL_LUMINANCE4_SGIS   0x8114

◆ MYGL_DUAL_LUMINANCE8_SGIS

#define MYGL_DUAL_LUMINANCE8_SGIS   0x8115

◆ MYGL_DUAL_LUMINANCE_ALPHA4_SGIS

#define MYGL_DUAL_LUMINANCE_ALPHA4_SGIS   0x811C

◆ MYGL_DUAL_LUMINANCE_ALPHA8_SGIS

#define MYGL_DUAL_LUMINANCE_ALPHA8_SGIS   0x811D

◆ MYGL_DUAL_TEXTURE_SELECT_SGIS

#define MYGL_DUAL_TEXTURE_SELECT_SGIS   0x8124

◆ MYGL_DUDV_ATI

#define MYGL_DUDV_ATI   0x8779

◆ MYGL_DYNAMIC_ATI

#define MYGL_DYNAMIC_ATI   0x8761

◆ MYGL_DYNAMIC_COPY

#define MYGL_DYNAMIC_COPY   0x88EA

◆ MYGL_DYNAMIC_COPY_ARB

#define MYGL_DYNAMIC_COPY_ARB   0x88EA

◆ MYGL_DYNAMIC_DRAW

#define MYGL_DYNAMIC_DRAW   0x88E8

◆ MYGL_DYNAMIC_DRAW_ARB

#define MYGL_DYNAMIC_DRAW_ARB   0x88E8

◆ MYGL_DYNAMIC_READ

#define MYGL_DYNAMIC_READ   0x88E9

◆ MYGL_DYNAMIC_READ_ARB

#define MYGL_DYNAMIC_READ_ARB   0x88E9

◆ MYGL_E_TIMES_F_NV

#define MYGL_E_TIMES_F_NV   0x8531

◆ MYGL_EDGE_FLAG_ARRAY_BUFFER_BINDING

#define MYGL_EDGE_FLAG_ARRAY_BUFFER_BINDING   0x889B

◆ MYGL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB

#define MYGL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB   0x889B

◆ MYGL_EDGE_FLAG_ARRAY_COUNT_EXT

#define MYGL_EDGE_FLAG_ARRAY_COUNT_EXT   0x808D

◆ MYGL_EDGE_FLAG_ARRAY_EXT

#define MYGL_EDGE_FLAG_ARRAY_EXT   0x8079

◆ MYGL_EDGE_FLAG_ARRAY_LIST_IBM

#define MYGL_EDGE_FLAG_ARRAY_LIST_IBM   103075

◆ MYGL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM

#define MYGL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM   103085

◆ MYGL_EDGE_FLAG_ARRAY_POINTER_EXT

#define MYGL_EDGE_FLAG_ARRAY_POINTER_EXT   0x8093

◆ MYGL_EDGE_FLAG_ARRAY_STRIDE_EXT

#define MYGL_EDGE_FLAG_ARRAY_STRIDE_EXT   0x808C

◆ MYGL_EDGEFLAG_BIT_PGI

#define MYGL_EDGEFLAG_BIT_PGI   0x00040000

◆ MYGL_EIGHTH_BIT_ATI

#define MYGL_EIGHTH_BIT_ATI   0x00000020

◆ MYGL_ELEMENT_ARRAY_APPLE

#define MYGL_ELEMENT_ARRAY_APPLE   0x8768

◆ MYGL_ELEMENT_ARRAY_ATI

#define MYGL_ELEMENT_ARRAY_ATI   0x8768

◆ MYGL_ELEMENT_ARRAY_BUFFER

#define MYGL_ELEMENT_ARRAY_BUFFER   0x8893

◆ MYGL_ELEMENT_ARRAY_BUFFER_ARB

#define MYGL_ELEMENT_ARRAY_BUFFER_ARB   0x8893

◆ MYGL_ELEMENT_ARRAY_BUFFER_BINDING

#define MYGL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895

◆ MYGL_ELEMENT_ARRAY_BUFFER_BINDING_ARB

#define MYGL_ELEMENT_ARRAY_BUFFER_BINDING_ARB   0x8895

◆ MYGL_ELEMENT_ARRAY_POINTER_APPLE

#define MYGL_ELEMENT_ARRAY_POINTER_APPLE   0x876A

◆ MYGL_ELEMENT_ARRAY_POINTER_ATI

#define MYGL_ELEMENT_ARRAY_POINTER_ATI   0x876A

◆ MYGL_ELEMENT_ARRAY_TYPE_APPLE

#define MYGL_ELEMENT_ARRAY_TYPE_APPLE   0x8769

◆ MYGL_ELEMENT_ARRAY_TYPE_ATI

#define MYGL_ELEMENT_ARRAY_TYPE_ATI   0x8769

◆ MYGL_EMBOSS_CONSTANT_NV

#define MYGL_EMBOSS_CONSTANT_NV   0x855E

◆ MYGL_EMBOSS_LIGHT_NV

#define MYGL_EMBOSS_LIGHT_NV   0x855D

◆ MYGL_EMBOSS_MAP_NV

#define MYGL_EMBOSS_MAP_NV   0x855F

◆ MYGL_EVAL_2D_NV

#define MYGL_EVAL_2D_NV   0x86C0

◆ MYGL_EVAL_FRACTIONAL_TESSELLATION_NV

#define MYGL_EVAL_FRACTIONAL_TESSELLATION_NV   0x86C5

◆ MYGL_EVAL_TRIANGULAR_2D_NV

#define MYGL_EVAL_TRIANGULAR_2D_NV   0x86C1

◆ MYGL_EVAL_VERTEX_ATTRIB0_NV

#define MYGL_EVAL_VERTEX_ATTRIB0_NV   0x86C6

◆ MYGL_EVAL_VERTEX_ATTRIB10_NV

#define MYGL_EVAL_VERTEX_ATTRIB10_NV   0x86D0

◆ MYGL_EVAL_VERTEX_ATTRIB11_NV

#define MYGL_EVAL_VERTEX_ATTRIB11_NV   0x86D1

◆ MYGL_EVAL_VERTEX_ATTRIB12_NV

#define MYGL_EVAL_VERTEX_ATTRIB12_NV   0x86D2

◆ MYGL_EVAL_VERTEX_ATTRIB13_NV

#define MYGL_EVAL_VERTEX_ATTRIB13_NV   0x86D3

◆ MYGL_EVAL_VERTEX_ATTRIB14_NV

#define MYGL_EVAL_VERTEX_ATTRIB14_NV   0x86D4

◆ MYGL_EVAL_VERTEX_ATTRIB15_NV

#define MYGL_EVAL_VERTEX_ATTRIB15_NV   0x86D5

◆ MYGL_EVAL_VERTEX_ATTRIB1_NV

#define MYGL_EVAL_VERTEX_ATTRIB1_NV   0x86C7

◆ MYGL_EVAL_VERTEX_ATTRIB2_NV

#define MYGL_EVAL_VERTEX_ATTRIB2_NV   0x86C8

◆ MYGL_EVAL_VERTEX_ATTRIB3_NV

#define MYGL_EVAL_VERTEX_ATTRIB3_NV   0x86C9

◆ MYGL_EVAL_VERTEX_ATTRIB4_NV

#define MYGL_EVAL_VERTEX_ATTRIB4_NV   0x86CA

◆ MYGL_EVAL_VERTEX_ATTRIB5_NV

#define MYGL_EVAL_VERTEX_ATTRIB5_NV   0x86CB

◆ MYGL_EVAL_VERTEX_ATTRIB6_NV

#define MYGL_EVAL_VERTEX_ATTRIB6_NV   0x86CC

◆ MYGL_EVAL_VERTEX_ATTRIB7_NV

#define MYGL_EVAL_VERTEX_ATTRIB7_NV   0x86CD

◆ MYGL_EVAL_VERTEX_ATTRIB8_NV

#define MYGL_EVAL_VERTEX_ATTRIB8_NV   0x86CE

◆ MYGL_EVAL_VERTEX_ATTRIB9_NV

#define MYGL_EVAL_VERTEX_ATTRIB9_NV   0x86CF

◆ MYGL_EXPAND_NEGATE_NV

#define MYGL_EXPAND_NEGATE_NV   0x8539

◆ MYGL_EXPAND_NORMAL_NV

#define MYGL_EXPAND_NORMAL_NV   0x8538

◆ MYGL_EXT_422_pixels

#define MYGL_EXT_422_pixels   1

◆ MYGL_EXT_abgr

#define MYGL_EXT_abgr   1

◆ MYGL_EXT_bgra

#define MYGL_EXT_bgra   1

◆ MYGL_EXT_blend_color

#define MYGL_EXT_blend_color   1

◆ MYGL_EXT_blend_equation_separate

#define MYGL_EXT_blend_equation_separate   1

◆ MYGL_EXT_blend_func_separate

#define MYGL_EXT_blend_func_separate   1

◆ MYGL_EXT_blend_logic_op

#define MYGL_EXT_blend_logic_op   1

◆ MYGL_EXT_blend_minmax

#define MYGL_EXT_blend_minmax   1

◆ MYGL_EXT_blend_subtract

#define MYGL_EXT_blend_subtract   1

◆ MYGL_EXT_clip_volume_hint

#define MYGL_EXT_clip_volume_hint   1

◆ MYGL_EXT_cmyka

#define MYGL_EXT_cmyka   1

◆ MYGL_EXT_color_matrix

#define MYGL_EXT_color_matrix   1

◆ MYGL_EXT_color_subtable

#define MYGL_EXT_color_subtable   1

◆ MYGL_EXT_compiled_vertex_array

#define MYGL_EXT_compiled_vertex_array   1

◆ MYGL_EXT_convolution

#define MYGL_EXT_convolution   1

◆ MYGL_EXT_coordinate_frame

#define MYGL_EXT_coordinate_frame   1

◆ MYGL_EXT_copy_texture

#define MYGL_EXT_copy_texture   1

◆ MYGL_EXT_cull_vertex

#define MYGL_EXT_cull_vertex   1

◆ MYGL_EXT_depth_bounds_test

#define MYGL_EXT_depth_bounds_test   1

◆ MYGL_EXT_draw_range_elements

#define MYGL_EXT_draw_range_elements   1

◆ MYGL_EXT_fog_coord

#define MYGL_EXT_fog_coord   1

◆ MYGL_EXT_framebuffer_object

#define MYGL_EXT_framebuffer_object   1

◆ MYGL_EXT_histogram

#define MYGL_EXT_histogram   1

◆ MYGL_EXT_index_array_formats

#define MYGL_EXT_index_array_formats   1

◆ MYGL_EXT_index_func

#define MYGL_EXT_index_func   1

◆ MYGL_EXT_index_material

#define MYGL_EXT_index_material   1

◆ MYGL_EXT_index_texture

#define MYGL_EXT_index_texture   1

◆ MYGL_EXT_light_texture

#define MYGL_EXT_light_texture   1

◆ MYGL_EXT_misc_attribute

#define MYGL_EXT_misc_attribute   1

◆ MYGL_EXT_multi_draw_arrays

#define MYGL_EXT_multi_draw_arrays   1

◆ MYGL_EXT_multisample

#define MYGL_EXT_multisample   1

◆ MYGL_EXT_packed_pixels

#define MYGL_EXT_packed_pixels   1

◆ MYGL_EXT_paletted_texture

#define MYGL_EXT_paletted_texture   1

◆ MYGL_EXT_pixel_buffer_object

#define MYGL_EXT_pixel_buffer_object   1

◆ MYGL_EXT_pixel_transform

#define MYGL_EXT_pixel_transform   1

◆ MYGL_EXT_pixel_transform_color_table

#define MYGL_EXT_pixel_transform_color_table   1

◆ MYGL_EXT_point_parameters

#define MYGL_EXT_point_parameters   1

◆ MYGL_EXT_polygon_offset

#define MYGL_EXT_polygon_offset   1

◆ MYGL_EXT_rescale_normal

#define MYGL_EXT_rescale_normal   1

◆ MYGL_EXT_secondary_color

#define MYGL_EXT_secondary_color   1

◆ MYGL_EXT_separate_specular_color

#define MYGL_EXT_separate_specular_color   1

◆ MYGL_EXT_shadow_funcs

#define MYGL_EXT_shadow_funcs   1

◆ MYGL_EXT_shared_texture_palette

#define MYGL_EXT_shared_texture_palette   1

◆ MYGL_EXT_stencil_two_side

#define MYGL_EXT_stencil_two_side   1

◆ MYGL_EXT_stencil_wrap

#define MYGL_EXT_stencil_wrap   1

◆ MYGL_EXT_subtexture

#define MYGL_EXT_subtexture   1

◆ MYGL_EXT_texture

#define MYGL_EXT_texture   1

◆ MYGL_EXT_texture3D

#define MYGL_EXT_texture3D   1

◆ MYGL_EXT_texture_env_add

#define MYGL_EXT_texture_env_add   1

◆ MYGL_EXT_texture_env_combine

#define MYGL_EXT_texture_env_combine   1

◆ MYGL_EXT_texture_env_dot3

#define MYGL_EXT_texture_env_dot3   1

◆ MYGL_EXT_texture_filter_anisotropic

#define MYGL_EXT_texture_filter_anisotropic   1

◆ MYGL_EXT_texture_lod_bias

#define MYGL_EXT_texture_lod_bias   1

◆ MYGL_EXT_texture_mirror_clamp

#define MYGL_EXT_texture_mirror_clamp   1

◆ MYGL_EXT_texture_object

#define MYGL_EXT_texture_object   1

◆ MYGL_EXT_texture_perturb_normal

#define MYGL_EXT_texture_perturb_normal   1

◆ MYGL_EXT_vertex_array

#define MYGL_EXT_vertex_array   1

◆ MYGL_EXT_vertex_shader

#define MYGL_EXT_vertex_shader   1

◆ MYGL_EXT_vertex_weighting

#define MYGL_EXT_vertex_weighting   1

◆ MYGL_EYE_DISTANCE_TO_LINE_SGIS

#define MYGL_EYE_DISTANCE_TO_LINE_SGIS   0x81F2

◆ MYGL_EYE_DISTANCE_TO_POINT_SGIS

#define MYGL_EYE_DISTANCE_TO_POINT_SGIS   0x81F0

◆ MYGL_EYE_LINE_SGIS

#define MYGL_EYE_LINE_SGIS   0x81F6

◆ MYGL_EYE_PLANE_ABSOLUTE_NV

#define MYGL_EYE_PLANE_ABSOLUTE_NV   0x855C

◆ MYGL_EYE_POINT_SGIS

#define MYGL_EYE_POINT_SGIS   0x81F4

◆ MYGL_EYE_RADIAL_NV

#define MYGL_EYE_RADIAL_NV   0x855B

◆ MYGL_FENCE_APPLE

#define MYGL_FENCE_APPLE   0x8A0B

◆ MYGL_FENCE_CONDITION_NV

#define MYGL_FENCE_CONDITION_NV   0x84F4

◆ MYGL_FENCE_STATUS_NV

#define MYGL_FENCE_STATUS_NV   0x84F3

◆ MYGL_FILTER4_SGIS

#define MYGL_FILTER4_SGIS   0x8146

◆ MYGL_FIXED_ONLY_ARB

#define MYGL_FIXED_ONLY_ARB   0x891D

◆ MYGL_FLOAT_CLEAR_COLOR_VALUE_NV

#define MYGL_FLOAT_CLEAR_COLOR_VALUE_NV   0x888D

◆ MYGL_FLOAT_MAT2

#define MYGL_FLOAT_MAT2   0x8B5A

◆ MYGL_FLOAT_MAT2_ARB

#define MYGL_FLOAT_MAT2_ARB   0x8B5A

◆ MYGL_FLOAT_MAT3

#define MYGL_FLOAT_MAT3   0x8B5B

◆ MYGL_FLOAT_MAT3_ARB

#define MYGL_FLOAT_MAT3_ARB   0x8B5B

◆ MYGL_FLOAT_MAT4

#define MYGL_FLOAT_MAT4   0x8B5C

◆ MYGL_FLOAT_MAT4_ARB

#define MYGL_FLOAT_MAT4_ARB   0x8B5C

◆ MYGL_FLOAT_R16_NV

#define MYGL_FLOAT_R16_NV   0x8884

◆ MYGL_FLOAT_R32_NV

#define MYGL_FLOAT_R32_NV   0x8885

◆ MYGL_FLOAT_R_NV

#define MYGL_FLOAT_R_NV   0x8880

◆ MYGL_FLOAT_RG16_NV

#define MYGL_FLOAT_RG16_NV   0x8886

◆ MYGL_FLOAT_RG32_NV

#define MYGL_FLOAT_RG32_NV   0x8887

◆ MYGL_FLOAT_RG_NV

#define MYGL_FLOAT_RG_NV   0x8881

◆ MYGL_FLOAT_RGB16_NV

#define MYGL_FLOAT_RGB16_NV   0x8888

◆ MYGL_FLOAT_RGB32_NV

#define MYGL_FLOAT_RGB32_NV   0x8889

◆ MYGL_FLOAT_RGB_NV

#define MYGL_FLOAT_RGB_NV   0x8882

◆ MYGL_FLOAT_RGBA16_NV

#define MYGL_FLOAT_RGBA16_NV   0x888A

◆ MYGL_FLOAT_RGBA32_NV

#define MYGL_FLOAT_RGBA32_NV   0x888B

◆ MYGL_FLOAT_RGBA_MODE_NV

#define MYGL_FLOAT_RGBA_MODE_NV   0x888E

◆ MYGL_FLOAT_RGBA_NV

#define MYGL_FLOAT_RGBA_NV   0x8883

◆ MYGL_FLOAT_VEC2

#define MYGL_FLOAT_VEC2   0x8B50

◆ MYGL_FLOAT_VEC2_ARB

#define MYGL_FLOAT_VEC2_ARB   0x8B50

◆ MYGL_FLOAT_VEC3

#define MYGL_FLOAT_VEC3   0x8B51

◆ MYGL_FLOAT_VEC3_ARB

#define MYGL_FLOAT_VEC3_ARB   0x8B51

◆ MYGL_FLOAT_VEC4

#define MYGL_FLOAT_VEC4   0x8B52

◆ MYGL_FLOAT_VEC4_ARB

#define MYGL_FLOAT_VEC4_ARB   0x8B52

◆ MYGL_FOG_COORD

#define MYGL_FOG_COORD   MYGL_FOG_COORDINATE

◆ MYGL_FOG_COORD_ARRAY

#define MYGL_FOG_COORD_ARRAY   MYGL_FOG_COORDINATE_ARRAY

◆ MYGL_FOG_COORD_ARRAY_BUFFER_BINDING

#define MYGL_FOG_COORD_ARRAY_BUFFER_BINDING   MYGL_FOG_COORDINATE_ARRAY_BUFFER_BINDING

◆ MYGL_FOG_COORD_ARRAY_POINTER

#define MYGL_FOG_COORD_ARRAY_POINTER   MYGL_FOG_COORDINATE_ARRAY_POINTER

◆ MYGL_FOG_COORD_ARRAY_STRIDE

#define MYGL_FOG_COORD_ARRAY_STRIDE   MYGL_FOG_COORDINATE_ARRAY_STRIDE

◆ MYGL_FOG_COORD_ARRAY_TYPE

#define MYGL_FOG_COORD_ARRAY_TYPE   MYGL_FOG_COORDINATE_ARRAY_TYPE

◆ MYGL_FOG_COORD_SRC

#define MYGL_FOG_COORD_SRC   MYGL_FOG_COORDINATE_SOURCE

◆ MYGL_FOG_COORDINATE

#define MYGL_FOG_COORDINATE   0x8451

◆ MYGL_FOG_COORDINATE_ARRAY

#define MYGL_FOG_COORDINATE_ARRAY   0x8457

◆ MYGL_FOG_COORDINATE_ARRAY_BUFFER_BINDING

#define MYGL_FOG_COORDINATE_ARRAY_BUFFER_BINDING   0x889D

◆ MYGL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB

#define MYGL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB   0x889D

◆ MYGL_FOG_COORDINATE_ARRAY_EXT

#define MYGL_FOG_COORDINATE_ARRAY_EXT   0x8457

◆ MYGL_FOG_COORDINATE_ARRAY_LIST_IBM

#define MYGL_FOG_COORDINATE_ARRAY_LIST_IBM   103076

◆ MYGL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM

#define MYGL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM   103086

◆ MYGL_FOG_COORDINATE_ARRAY_POINTER

#define MYGL_FOG_COORDINATE_ARRAY_POINTER   0x8456

◆ MYGL_FOG_COORDINATE_ARRAY_POINTER_EXT

#define MYGL_FOG_COORDINATE_ARRAY_POINTER_EXT   0x8456

◆ MYGL_FOG_COORDINATE_ARRAY_STRIDE

#define MYGL_FOG_COORDINATE_ARRAY_STRIDE   0x8455

◆ MYGL_FOG_COORDINATE_ARRAY_STRIDE_EXT

#define MYGL_FOG_COORDINATE_ARRAY_STRIDE_EXT   0x8455

◆ MYGL_FOG_COORDINATE_ARRAY_TYPE

#define MYGL_FOG_COORDINATE_ARRAY_TYPE   0x8454

◆ MYGL_FOG_COORDINATE_ARRAY_TYPE_EXT

#define MYGL_FOG_COORDINATE_ARRAY_TYPE_EXT   0x8454

◆ MYGL_FOG_COORDINATE_EXT

#define MYGL_FOG_COORDINATE_EXT   0x8451

◆ MYGL_FOG_COORDINATE_SOURCE

#define MYGL_FOG_COORDINATE_SOURCE   0x8450

◆ MYGL_FOG_COORDINATE_SOURCE_EXT

#define MYGL_FOG_COORDINATE_SOURCE_EXT   0x8450

◆ MYGL_FOG_DISTANCE_MODE_NV

#define MYGL_FOG_DISTANCE_MODE_NV   0x855A

◆ MYGL_FOG_FUNC_POINTS_SGIS

#define MYGL_FOG_FUNC_POINTS_SGIS   0x812B

◆ MYGL_FOG_FUNC_SGIS

#define MYGL_FOG_FUNC_SGIS   0x812A

◆ MYGL_FOG_OFFSET_SGIX

#define MYGL_FOG_OFFSET_SGIX   0x8198

◆ MYGL_FOG_OFFSET_VALUE_SGIX

#define MYGL_FOG_OFFSET_VALUE_SGIX   0x8199

◆ MYGL_FOG_SCALE_SGIX

#define MYGL_FOG_SCALE_SGIX   0x81FC

◆ MYGL_FOG_SCALE_VALUE_SGIX

#define MYGL_FOG_SCALE_VALUE_SGIX   0x81FD

◆ MYGL_FOG_SPECULAR_TEXTURE_WIN

#define MYGL_FOG_SPECULAR_TEXTURE_WIN   0x80EC

◆ MYGL_FORCE_BLUE_TO_ONE_NV

#define MYGL_FORCE_BLUE_TO_ONE_NV   0x8860

◆ MYGL_FORMAT_SUBSAMPLE_244_244_OML

#define MYGL_FORMAT_SUBSAMPLE_244_244_OML   0x8983

◆ MYGL_FORMAT_SUBSAMPLE_24_24_OML

#define MYGL_FORMAT_SUBSAMPLE_24_24_OML   0x8982

◆ MYGL_FRAGMENT_COLOR_EXT

#define MYGL_FRAGMENT_COLOR_EXT   0x834C

◆ MYGL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX

#define MYGL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX   0x8402

◆ MYGL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX

#define MYGL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX   0x8403

◆ MYGL_FRAGMENT_COLOR_MATERIAL_SGIX

#define MYGL_FRAGMENT_COLOR_MATERIAL_SGIX   0x8401

◆ MYGL_FRAGMENT_DEPTH

#define MYGL_FRAGMENT_DEPTH   0x8452

◆ MYGL_FRAGMENT_DEPTH_EXT

#define MYGL_FRAGMENT_DEPTH_EXT   0x8452

◆ MYGL_FRAGMENT_LIGHT0_SGIX

#define MYGL_FRAGMENT_LIGHT0_SGIX   0x840C

◆ MYGL_FRAGMENT_LIGHT1_SGIX

#define MYGL_FRAGMENT_LIGHT1_SGIX   0x840D

◆ MYGL_FRAGMENT_LIGHT2_SGIX

#define MYGL_FRAGMENT_LIGHT2_SGIX   0x840E

◆ MYGL_FRAGMENT_LIGHT3_SGIX

#define MYGL_FRAGMENT_LIGHT3_SGIX   0x840F

◆ MYGL_FRAGMENT_LIGHT4_SGIX

#define MYGL_FRAGMENT_LIGHT4_SGIX   0x8410

◆ MYGL_FRAGMENT_LIGHT5_SGIX

#define MYGL_FRAGMENT_LIGHT5_SGIX   0x8411

◆ MYGL_FRAGMENT_LIGHT6_SGIX

#define MYGL_FRAGMENT_LIGHT6_SGIX   0x8412

◆ MYGL_FRAGMENT_LIGHT7_SGIX

#define MYGL_FRAGMENT_LIGHT7_SGIX   0x8413

◆ MYGL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX

#define MYGL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX   0x840A

◆ MYGL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX

#define MYGL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX   0x8408

◆ MYGL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX

#define MYGL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX   0x840B

◆ MYGL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX

#define MYGL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX   0x8409

◆ MYGL_FRAGMENT_LIGHTING_SGIX

#define MYGL_FRAGMENT_LIGHTING_SGIX   0x8400

◆ MYGL_FRAGMENT_MATERIAL_EXT

#define MYGL_FRAGMENT_MATERIAL_EXT   0x8349

◆ MYGL_FRAGMENT_NORMAL_EXT

#define MYGL_FRAGMENT_NORMAL_EXT   0x834A

◆ MYGL_FRAGMENT_PROGRAM_ARB

#define MYGL_FRAGMENT_PROGRAM_ARB   0x8804

◆ MYGL_FRAGMENT_PROGRAM_BINDING_NV

#define MYGL_FRAGMENT_PROGRAM_BINDING_NV   0x8873

◆ MYGL_FRAGMENT_PROGRAM_NV

#define MYGL_FRAGMENT_PROGRAM_NV   0x8870

◆ MYGL_FRAGMENT_SHADER

#define MYGL_FRAGMENT_SHADER   0x8B30

◆ MYGL_FRAGMENT_SHADER_ARB

#define MYGL_FRAGMENT_SHADER_ARB   0x8B30

◆ MYGL_FRAGMENT_SHADER_ATI

#define MYGL_FRAGMENT_SHADER_ATI   0x8920

◆ MYGL_FRAGMENT_SHADER_DERIVATIVE_HINT

#define MYGL_FRAGMENT_SHADER_DERIVATIVE_HINT   0x8B8B

◆ MYGL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB

#define MYGL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB   0x8B8B

◆ MYGL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT

#define MYGL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT   0x8CD1

◆ MYGL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT

#define MYGL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT   0x8CD0

◆ MYGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT

#define MYGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT   0x8CD4

◆ MYGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT

#define MYGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT   0x8CD3

◆ MYGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT

#define MYGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT   0x8CD2

◆ MYGL_FRAMEBUFFER_BINDING_EXT

#define MYGL_FRAMEBUFFER_BINDING_EXT   0x8CA6

◆ MYGL_FRAMEBUFFER_COMPLETE_EXT

#define MYGL_FRAMEBUFFER_COMPLETE_EXT   0x8CD5

◆ MYGL_FRAMEBUFFER_EXT

#define MYGL_FRAMEBUFFER_EXT   0x8D40

◆ MYGL_FRAMEBUFFER_INCOMPLETE_ATTACHMENTS_EXT

#define MYGL_FRAMEBUFFER_INCOMPLETE_ATTACHMENTS_EXT   0x8CD6

◆ MYGL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT

#define MYGL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT   0x8CD9

◆ MYGL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT

#define MYGL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT   0x8CDB

◆ MYGL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT

#define MYGL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT   0x8CD8

◆ MYGL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT

#define MYGL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT   0x8CDA

◆ MYGL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT

#define MYGL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT   0x8CD7

◆ MYGL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT

#define MYGL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT   0x8CDC

◆ MYGL_FRAMEBUFFER_STATUS_ERROR_EXT

#define MYGL_FRAMEBUFFER_STATUS_ERROR_EXT   0x8CDE

◆ MYGL_FRAMEBUFFER_UNSUPPORTED_EXT

#define MYGL_FRAMEBUFFER_UNSUPPORTED_EXT   0x8CDD

◆ MYGL_FRAMEZOOM_FACTOR_SGIX

#define MYGL_FRAMEZOOM_FACTOR_SGIX   0x818C

◆ MYGL_FRAMEZOOM_SGIX

#define MYGL_FRAMEZOOM_SGIX   0x818B

◆ MYGL_FULL_RANGE_EXT

#define MYGL_FULL_RANGE_EXT   0x87E1

◆ MYGL_FULL_STIPPLE_HINT_PGI

#define MYGL_FULL_STIPPLE_HINT_PGI   0x1A219

◆ MYGL_FUNC_ADD

#define MYGL_FUNC_ADD   0x8006

◆ MYGL_FUNC_ADD_EXT

#define MYGL_FUNC_ADD_EXT   0x8006

◆ MYGL_FUNC_REVERSE_SUBTRACT

#define MYGL_FUNC_REVERSE_SUBTRACT   0x800B

◆ MYGL_FUNC_REVERSE_SUBTRACT_EXT

#define MYGL_FUNC_REVERSE_SUBTRACT_EXT   0x800B

◆ MYGL_FUNC_SUBTRACT

#define MYGL_FUNC_SUBTRACT   0x800A

◆ MYGL_FUNC_SUBTRACT_EXT

#define MYGL_FUNC_SUBTRACT_EXT   0x800A

◆ MYGL_GENERATE_MIPMAP

#define MYGL_GENERATE_MIPMAP   0x8191

◆ MYGL_GENERATE_MIPMAP_HINT

#define MYGL_GENERATE_MIPMAP_HINT   0x8192

◆ MYGL_GENERATE_MIPMAP_HINT_SGIS

#define MYGL_GENERATE_MIPMAP_HINT_SGIS   0x8192

◆ MYGL_GENERATE_MIPMAP_SGIS

#define MYGL_GENERATE_MIPMAP_SGIS   0x8191

◆ MYGL_GEOMETRY_DEFORMATION_BIT_SGIX

#define MYGL_GEOMETRY_DEFORMATION_BIT_SGIX   0x00000002

◆ MYGL_GEOMETRY_DEFORMATION_SGIX

#define MYGL_GEOMETRY_DEFORMATION_SGIX   0x8194

◆ MYGL_GLEXT_VERSION

#define MYGL_GLEXT_VERSION   27

◆ MYGL_GLOBAL_ALPHA_FACTOR_SUN

#define MYGL_GLOBAL_ALPHA_FACTOR_SUN   0x81DA

◆ MYGL_GLOBAL_ALPHA_SUN

#define MYGL_GLOBAL_ALPHA_SUN   0x81D9

◆ MYGL_GREEN_BIT_ATI

#define MYGL_GREEN_BIT_ATI   0x00000002

◆ MYGL_GREEN_MAX_CLAMP_INGR

#define MYGL_GREEN_MAX_CLAMP_INGR   0x8565

◆ MYGL_GREEN_MIN_CLAMP_INGR

#define MYGL_GREEN_MIN_CLAMP_INGR   0x8561

◆ MYGL_GREMEDY_string_marker

#define MYGL_GREMEDY_string_marker   1

◆ MYGL_HALF_BIAS_NEGATE_NV

#define MYGL_HALF_BIAS_NEGATE_NV   0x853B

◆ MYGL_HALF_BIAS_NORMAL_NV

#define MYGL_HALF_BIAS_NORMAL_NV   0x853A

◆ MYGL_HALF_BIT_ATI

#define MYGL_HALF_BIT_ATI   0x00000008

◆ MYGL_HALF_FLOAT_ARB

#define MYGL_HALF_FLOAT_ARB   0x140B

◆ MYGL_HALF_FLOAT_NV

#define MYGL_HALF_FLOAT_NV   0x140B

◆ MYGL_HI_BIAS_NV

#define MYGL_HI_BIAS_NV   0x8714

◆ MYGL_HI_SCALE_NV

#define MYGL_HI_SCALE_NV   0x870E

◆ MYGL_HILO16_NV

#define MYGL_HILO16_NV   0x86F8

◆ MYGL_HILO8_NV

#define MYGL_HILO8_NV   0x885E

◆ MYGL_HILO_NV

#define MYGL_HILO_NV   0x86F4

◆ MYGL_HISTOGRAM

#define MYGL_HISTOGRAM   0x8024

◆ MYGL_HISTOGRAM_ALPHA_SIZE

#define MYGL_HISTOGRAM_ALPHA_SIZE   0x802B

◆ MYGL_HISTOGRAM_ALPHA_SIZE_EXT

#define MYGL_HISTOGRAM_ALPHA_SIZE_EXT   0x802B

◆ MYGL_HISTOGRAM_BLUE_SIZE

#define MYGL_HISTOGRAM_BLUE_SIZE   0x802A

◆ MYGL_HISTOGRAM_BLUE_SIZE_EXT

#define MYGL_HISTOGRAM_BLUE_SIZE_EXT   0x802A

◆ MYGL_HISTOGRAM_EXT

#define MYGL_HISTOGRAM_EXT   0x8024

◆ MYGL_HISTOGRAM_FORMAT

#define MYGL_HISTOGRAM_FORMAT   0x8027

◆ MYGL_HISTOGRAM_FORMAT_EXT

#define MYGL_HISTOGRAM_FORMAT_EXT   0x8027

◆ MYGL_HISTOGRAM_GREEN_SIZE

#define MYGL_HISTOGRAM_GREEN_SIZE   0x8029

◆ MYGL_HISTOGRAM_GREEN_SIZE_EXT

#define MYGL_HISTOGRAM_GREEN_SIZE_EXT   0x8029

◆ MYGL_HISTOGRAM_LUMINANCE_SIZE

#define MYGL_HISTOGRAM_LUMINANCE_SIZE   0x802C

◆ MYGL_HISTOGRAM_LUMINANCE_SIZE_EXT

#define MYGL_HISTOGRAM_LUMINANCE_SIZE_EXT   0x802C

◆ MYGL_HISTOGRAM_RED_SIZE

#define MYGL_HISTOGRAM_RED_SIZE   0x8028

◆ MYGL_HISTOGRAM_RED_SIZE_EXT

#define MYGL_HISTOGRAM_RED_SIZE_EXT   0x8028

◆ MYGL_HISTOGRAM_SINK

#define MYGL_HISTOGRAM_SINK   0x802D

◆ MYGL_HISTOGRAM_SINK_EXT

#define MYGL_HISTOGRAM_SINK_EXT   0x802D

◆ MYGL_HISTOGRAM_WIDTH

#define MYGL_HISTOGRAM_WIDTH   0x8026

◆ MYGL_HISTOGRAM_WIDTH_EXT

#define MYGL_HISTOGRAM_WIDTH_EXT   0x8026

◆ MYGL_HP_convolution_border_modes

#define MYGL_HP_convolution_border_modes   1

◆ MYGL_HP_image_transform

#define MYGL_HP_image_transform   1

◆ MYGL_HP_occlusion_test

#define MYGL_HP_occlusion_test   1

◆ MYGL_HP_texture_lighting

#define MYGL_HP_texture_lighting   1

◆ MYGL_IBM_cull_vertex

#define MYGL_IBM_cull_vertex   1

◆ MYGL_IBM_multimode_draw_arrays

#define MYGL_IBM_multimode_draw_arrays   1

◆ MYGL_IBM_rasterpos_clip

#define MYGL_IBM_rasterpos_clip   1

◆ MYGL_IBM_vertex_array_lists

#define MYGL_IBM_vertex_array_lists   1

◆ MYGL_IDENTITY_NV

#define MYGL_IDENTITY_NV   0x862A

◆ MYGL_IGNORE_BORDER_HP

#define MYGL_IGNORE_BORDER_HP   0x8150

◆ MYGL_IMAGE_CUBIC_WEIGHT_HP

#define MYGL_IMAGE_CUBIC_WEIGHT_HP   0x815E

◆ MYGL_IMAGE_MAG_FILTER_HP

#define MYGL_IMAGE_MAG_FILTER_HP   0x815C

◆ MYGL_IMAGE_MIN_FILTER_HP

#define MYGL_IMAGE_MIN_FILTER_HP   0x815D

◆ MYGL_IMAGE_ROTATE_ANGLE_HP

#define MYGL_IMAGE_ROTATE_ANGLE_HP   0x8159

◆ MYGL_IMAGE_ROTATE_ORIGIN_X_HP

#define MYGL_IMAGE_ROTATE_ORIGIN_X_HP   0x815A

◆ MYGL_IMAGE_ROTATE_ORIGIN_Y_HP

#define MYGL_IMAGE_ROTATE_ORIGIN_Y_HP   0x815B

◆ MYGL_IMAGE_SCALE_X_HP

#define MYGL_IMAGE_SCALE_X_HP   0x8155

◆ MYGL_IMAGE_SCALE_Y_HP

#define MYGL_IMAGE_SCALE_Y_HP   0x8156

◆ MYGL_IMAGE_TRANSFORM_2D_HP

#define MYGL_IMAGE_TRANSFORM_2D_HP   0x8161

◆ MYGL_IMAGE_TRANSLATE_X_HP

#define MYGL_IMAGE_TRANSLATE_X_HP   0x8157

◆ MYGL_IMAGE_TRANSLATE_Y_HP

#define MYGL_IMAGE_TRANSLATE_Y_HP   0x8158

◆ MYGL_IMPLEMENTATION_COLOR_READ_FORMAT_OES

#define MYGL_IMPLEMENTATION_COLOR_READ_FORMAT_OES   0x8B9B

◆ MYGL_IMPLEMENTATION_COLOR_READ_TYPE_OES

#define MYGL_IMPLEMENTATION_COLOR_READ_TYPE_OES   0x8B9A

◆ MYGL_INCR_WRAP

#define MYGL_INCR_WRAP   0x8507

◆ MYGL_INCR_WRAP_EXT

#define MYGL_INCR_WRAP_EXT   0x8507

◆ MYGL_INDEX_ARRAY_BUFFER_BINDING

#define MYGL_INDEX_ARRAY_BUFFER_BINDING   0x8899

◆ MYGL_INDEX_ARRAY_BUFFER_BINDING_ARB

#define MYGL_INDEX_ARRAY_BUFFER_BINDING_ARB   0x8899

◆ MYGL_INDEX_ARRAY_COUNT_EXT

#define MYGL_INDEX_ARRAY_COUNT_EXT   0x8087

◆ MYGL_INDEX_ARRAY_EXT

#define MYGL_INDEX_ARRAY_EXT   0x8077

◆ MYGL_INDEX_ARRAY_LIST_IBM

#define MYGL_INDEX_ARRAY_LIST_IBM   103073

◆ MYGL_INDEX_ARRAY_LIST_STRIDE_IBM

#define MYGL_INDEX_ARRAY_LIST_STRIDE_IBM   103083

◆ MYGL_INDEX_ARRAY_POINTER_EXT

#define MYGL_INDEX_ARRAY_POINTER_EXT   0x8091

◆ MYGL_INDEX_ARRAY_STRIDE_EXT

#define MYGL_INDEX_ARRAY_STRIDE_EXT   0x8086

◆ MYGL_INDEX_ARRAY_TYPE_EXT

#define MYGL_INDEX_ARRAY_TYPE_EXT   0x8085

◆ MYGL_INDEX_BIT_PGI

#define MYGL_INDEX_BIT_PGI   0x00080000

◆ MYGL_INDEX_MATERIAL_EXT

#define MYGL_INDEX_MATERIAL_EXT   0x81B8

◆ MYGL_INDEX_MATERIAL_FACE_EXT

#define MYGL_INDEX_MATERIAL_FACE_EXT   0x81BA

◆ MYGL_INDEX_MATERIAL_PARAMETER_EXT

#define MYGL_INDEX_MATERIAL_PARAMETER_EXT   0x81B9

◆ MYGL_INDEX_TEST_EXT

#define MYGL_INDEX_TEST_EXT   0x81B5

◆ MYGL_INDEX_TEST_FUNC_EXT

#define MYGL_INDEX_TEST_FUNC_EXT   0x81B6

◆ MYGL_INDEX_TEST_REF_EXT

#define MYGL_INDEX_TEST_REF_EXT   0x81B7

◆ MYGL_INFO_LOG_LENGTH

#define MYGL_INFO_LOG_LENGTH   0x8B84

◆ MYGL_INGR_blend_func_separate

#define MYGL_INGR_blend_func_separate   1

◆ MYGL_INGR_color_clamp

#define MYGL_INGR_color_clamp   1

◆ MYGL_INGR_interlace_read

#define MYGL_INGR_interlace_read   1

◆ MYGL_INSTRUMENT_BUFFER_POINTER_SGIX

#define MYGL_INSTRUMENT_BUFFER_POINTER_SGIX   0x8180

◆ MYGL_INSTRUMENT_MEASUREMENTS_SGIX

#define MYGL_INSTRUMENT_MEASUREMENTS_SGIX   0x8181

◆ MYGL_INT_VEC2

#define MYGL_INT_VEC2   0x8B53

◆ MYGL_INT_VEC2_ARB

#define MYGL_INT_VEC2_ARB   0x8B53

◆ MYGL_INT_VEC3

#define MYGL_INT_VEC3   0x8B54

◆ MYGL_INT_VEC3_ARB

#define MYGL_INT_VEC3_ARB   0x8B54

◆ MYGL_INT_VEC4

#define MYGL_INT_VEC4   0x8B55

◆ MYGL_INT_VEC4_ARB

#define MYGL_INT_VEC4_ARB   0x8B55

◆ MYGL_INTEL_parallel_arrays

#define MYGL_INTEL_parallel_arrays   1

◆ MYGL_INTENSITY12_EXT

#define MYGL_INTENSITY12_EXT   0x804C

◆ MYGL_INTENSITY16_EXT

#define MYGL_INTENSITY16_EXT   0x804D

◆ MYGL_INTENSITY16F_ARB

#define MYGL_INTENSITY16F_ARB   0x881D

◆ MYGL_INTENSITY32F_ARB

#define MYGL_INTENSITY32F_ARB   0x8817

◆ MYGL_INTENSITY4_EXT

#define MYGL_INTENSITY4_EXT   0x804A

◆ MYGL_INTENSITY8_EXT

#define MYGL_INTENSITY8_EXT   0x804B

◆ MYGL_INTENSITY_EXT

#define MYGL_INTENSITY_EXT   0x8049

◆ MYGL_INTENSITY_FLOAT16_ATI

#define MYGL_INTENSITY_FLOAT16_ATI   0x881D

◆ MYGL_INTENSITY_FLOAT32_ATI

#define MYGL_INTENSITY_FLOAT32_ATI   0x8817

◆ MYGL_INTERLACE_OML

#define MYGL_INTERLACE_OML   0x8980

◆ MYGL_INTERLACE_READ_INGR

#define MYGL_INTERLACE_READ_INGR   0x8568

◆ MYGL_INTERLACE_READ_OML

#define MYGL_INTERLACE_READ_OML   0x8981

◆ MYGL_INTERLACE_SGIX

#define MYGL_INTERLACE_SGIX   0x8094

◆ MYGL_INTERPOLATE

#define MYGL_INTERPOLATE   0x8575

◆ MYGL_INTERPOLATE_ARB

#define MYGL_INTERPOLATE_ARB   0x8575

◆ MYGL_INTERPOLATE_EXT

#define MYGL_INTERPOLATE_EXT   0x8575

◆ MYGL_INVALID_FRAMEBUFFER_OPERATION_EXT

#define MYGL_INVALID_FRAMEBUFFER_OPERATION_EXT   0x0506

◆ MYGL_INVARIANT_DATATYPE_EXT

#define MYGL_INVARIANT_DATATYPE_EXT   0x87EB

◆ MYGL_INVARIANT_EXT

#define MYGL_INVARIANT_EXT   0x87C2

◆ MYGL_INVARIANT_VALUE_EXT

#define MYGL_INVARIANT_VALUE_EXT   0x87EA

◆ MYGL_INVERSE_NV

#define MYGL_INVERSE_NV   0x862B

◆ MYGL_INVERSE_TRANSPOSE_NV

#define MYGL_INVERSE_TRANSPOSE_NV   0x862D

◆ MYGL_INVERTED_SCREEN_W_REND

#define MYGL_INVERTED_SCREEN_W_REND   0x8491

◆ MYGL_IR_INSTRUMENT1_SGIX

#define MYGL_IR_INSTRUMENT1_SGIX   0x817F

◆ MYGL_IUI_N3F_V2F_EXT

#define MYGL_IUI_N3F_V2F_EXT   0x81AF

◆ MYGL_IUI_N3F_V3F_EXT

#define MYGL_IUI_N3F_V3F_EXT   0x81B0

◆ MYGL_IUI_V2F_EXT

#define MYGL_IUI_V2F_EXT   0x81AD

◆ MYGL_IUI_V3F_EXT

#define MYGL_IUI_V3F_EXT   0x81AE

◆ MYGL_LERP_ATI

#define MYGL_LERP_ATI   0x8969

◆ MYGL_LIGHT_ENV_MODE_SGIX

#define MYGL_LIGHT_ENV_MODE_SGIX   0x8407

◆ MYGL_LIGHT_MODEL_COLOR_CONTROL

#define MYGL_LIGHT_MODEL_COLOR_CONTROL   0x81F8

◆ MYGL_LIGHT_MODEL_COLOR_CONTROL_EXT

#define MYGL_LIGHT_MODEL_COLOR_CONTROL_EXT   0x81F8

◆ MYGL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE

#define MYGL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE   0x85B0

◆ MYGL_LINEAR_CLIPMAP_LINEAR_SGIX

#define MYGL_LINEAR_CLIPMAP_LINEAR_SGIX   0x8170

◆ MYGL_LINEAR_CLIPMAP_NEAREST_SGIX

#define MYGL_LINEAR_CLIPMAP_NEAREST_SGIX   0x844F

◆ MYGL_LINEAR_DETAIL_ALPHA_SGIS

#define MYGL_LINEAR_DETAIL_ALPHA_SGIS   0x8098

◆ MYGL_LINEAR_DETAIL_COLOR_SGIS

#define MYGL_LINEAR_DETAIL_COLOR_SGIS   0x8099

◆ MYGL_LINEAR_DETAIL_SGIS

#define MYGL_LINEAR_DETAIL_SGIS   0x8097

◆ MYGL_LINEAR_SHARPEN_ALPHA_SGIS

#define MYGL_LINEAR_SHARPEN_ALPHA_SGIS   0x80AE

◆ MYGL_LINEAR_SHARPEN_COLOR_SGIS

#define MYGL_LINEAR_SHARPEN_COLOR_SGIS   0x80AF

◆ MYGL_LINEAR_SHARPEN_SGIS

#define MYGL_LINEAR_SHARPEN_SGIS   0x80AD

◆ MYGL_LINK_STATUS

#define MYGL_LINK_STATUS   0x8B82

◆ MYGL_LIST_PRIORITY_SGIX

#define MYGL_LIST_PRIORITY_SGIX   0x8182

◆ MYGL_LO_BIAS_NV

#define MYGL_LO_BIAS_NV   0x8715

◆ MYGL_LO_SCALE_NV

#define MYGL_LO_SCALE_NV   0x870F

◆ MYGL_LOCAL_CONSTANT_DATATYPE_EXT

#define MYGL_LOCAL_CONSTANT_DATATYPE_EXT   0x87ED

◆ MYGL_LOCAL_CONSTANT_EXT

#define MYGL_LOCAL_CONSTANT_EXT   0x87C3

◆ MYGL_LOCAL_CONSTANT_VALUE_EXT

#define MYGL_LOCAL_CONSTANT_VALUE_EXT   0x87EC

◆ MYGL_LOCAL_EXT

#define MYGL_LOCAL_EXT   0x87C4

◆ MYGL_LOWER_LEFT

#define MYGL_LOWER_LEFT   0x8CA1

◆ MYGL_LUMINANCE12_ALPHA12_EXT

#define MYGL_LUMINANCE12_ALPHA12_EXT   0x8047

◆ MYGL_LUMINANCE12_ALPHA4_EXT

#define MYGL_LUMINANCE12_ALPHA4_EXT   0x8046

◆ MYGL_LUMINANCE12_EXT

#define MYGL_LUMINANCE12_EXT   0x8041

◆ MYGL_LUMINANCE16_ALPHA16_EXT

#define MYGL_LUMINANCE16_ALPHA16_EXT   0x8048

◆ MYGL_LUMINANCE16_EXT

#define MYGL_LUMINANCE16_EXT   0x8042

◆ MYGL_LUMINANCE16F_ARB

#define MYGL_LUMINANCE16F_ARB   0x881E

◆ MYGL_LUMINANCE32F_ARB

#define MYGL_LUMINANCE32F_ARB   0x8818

◆ MYGL_LUMINANCE4_ALPHA4_EXT

#define MYGL_LUMINANCE4_ALPHA4_EXT   0x8043

◆ MYGL_LUMINANCE4_EXT

#define MYGL_LUMINANCE4_EXT   0x803F

◆ MYGL_LUMINANCE6_ALPHA2_EXT

#define MYGL_LUMINANCE6_ALPHA2_EXT   0x8044

◆ MYGL_LUMINANCE8_ALPHA8_EXT

#define MYGL_LUMINANCE8_ALPHA8_EXT   0x8045

◆ MYGL_LUMINANCE8_EXT

#define MYGL_LUMINANCE8_EXT   0x8040

◆ MYGL_LUMINANCE_ALPHA16F_ARB

#define MYGL_LUMINANCE_ALPHA16F_ARB   0x881F

◆ MYGL_LUMINANCE_ALPHA32F_ARB

#define MYGL_LUMINANCE_ALPHA32F_ARB   0x8819

◆ MYGL_LUMINANCE_ALPHA_FLOAT16_ATI

#define MYGL_LUMINANCE_ALPHA_FLOAT16_ATI   0x881F

◆ MYGL_LUMINANCE_ALPHA_FLOAT32_ATI

#define MYGL_LUMINANCE_ALPHA_FLOAT32_ATI   0x8819

◆ MYGL_LUMINANCE_FLOAT16_ATI

#define MYGL_LUMINANCE_FLOAT16_ATI   0x881E

◆ MYGL_LUMINANCE_FLOAT32_ATI

#define MYGL_LUMINANCE_FLOAT32_ATI   0x8818

◆ MYGL_MAD_ATI

#define MYGL_MAD_ATI   0x8968

◆ MYGL_MAGNITUDE_BIAS_NV

#define MYGL_MAGNITUDE_BIAS_NV   0x8718

◆ MYGL_MAGNITUDE_SCALE_NV

#define MYGL_MAGNITUDE_SCALE_NV   0x8712

◆ MYGL_MAP1_BINORMAL_EXT

#define MYGL_MAP1_BINORMAL_EXT   0x8446

◆ MYGL_MAP1_TANGENT_EXT

#define MYGL_MAP1_TANGENT_EXT   0x8444

◆ MYGL_MAP1_VERTEX_ATTRIB0_4_NV

#define MYGL_MAP1_VERTEX_ATTRIB0_4_NV   0x8660

◆ MYGL_MAP1_VERTEX_ATTRIB10_4_NV

#define MYGL_MAP1_VERTEX_ATTRIB10_4_NV   0x866A

◆ MYGL_MAP1_VERTEX_ATTRIB11_4_NV

#define MYGL_MAP1_VERTEX_ATTRIB11_4_NV   0x866B

◆ MYGL_MAP1_VERTEX_ATTRIB12_4_NV

#define MYGL_MAP1_VERTEX_ATTRIB12_4_NV   0x866C

◆ MYGL_MAP1_VERTEX_ATTRIB13_4_NV

#define MYGL_MAP1_VERTEX_ATTRIB13_4_NV   0x866D

◆ MYGL_MAP1_VERTEX_ATTRIB14_4_NV

#define MYGL_MAP1_VERTEX_ATTRIB14_4_NV   0x866E

◆ MYGL_MAP1_VERTEX_ATTRIB15_4_NV

#define MYGL_MAP1_VERTEX_ATTRIB15_4_NV   0x866F

◆ MYGL_MAP1_VERTEX_ATTRIB1_4_NV

#define MYGL_MAP1_VERTEX_ATTRIB1_4_NV   0x8661

◆ MYGL_MAP1_VERTEX_ATTRIB2_4_NV

#define MYGL_MAP1_VERTEX_ATTRIB2_4_NV   0x8662

◆ MYGL_MAP1_VERTEX_ATTRIB3_4_NV

#define MYGL_MAP1_VERTEX_ATTRIB3_4_NV   0x8663

◆ MYGL_MAP1_VERTEX_ATTRIB4_4_NV

#define MYGL_MAP1_VERTEX_ATTRIB4_4_NV   0x8664

◆ MYGL_MAP1_VERTEX_ATTRIB5_4_NV

#define MYGL_MAP1_VERTEX_ATTRIB5_4_NV   0x8665

◆ MYGL_MAP1_VERTEX_ATTRIB6_4_NV

#define MYGL_MAP1_VERTEX_ATTRIB6_4_NV   0x8666

◆ MYGL_MAP1_VERTEX_ATTRIB7_4_NV

#define MYGL_MAP1_VERTEX_ATTRIB7_4_NV   0x8667

◆ MYGL_MAP1_VERTEX_ATTRIB8_4_NV

#define MYGL_MAP1_VERTEX_ATTRIB8_4_NV   0x8668

◆ MYGL_MAP1_VERTEX_ATTRIB9_4_NV

#define MYGL_MAP1_VERTEX_ATTRIB9_4_NV   0x8669

◆ MYGL_MAP2_BINORMAL_EXT

#define MYGL_MAP2_BINORMAL_EXT   0x8447

◆ MYGL_MAP2_TANGENT_EXT

#define MYGL_MAP2_TANGENT_EXT   0x8445

◆ MYGL_MAP2_VERTEX_ATTRIB0_4_NV

#define MYGL_MAP2_VERTEX_ATTRIB0_4_NV   0x8670

◆ MYGL_MAP2_VERTEX_ATTRIB10_4_NV

#define MYGL_MAP2_VERTEX_ATTRIB10_4_NV   0x867A

◆ MYGL_MAP2_VERTEX_ATTRIB11_4_NV

#define MYGL_MAP2_VERTEX_ATTRIB11_4_NV   0x867B

◆ MYGL_MAP2_VERTEX_ATTRIB12_4_NV

#define MYGL_MAP2_VERTEX_ATTRIB12_4_NV   0x867C

◆ MYGL_MAP2_VERTEX_ATTRIB13_4_NV

#define MYGL_MAP2_VERTEX_ATTRIB13_4_NV   0x867D

◆ MYGL_MAP2_VERTEX_ATTRIB14_4_NV

#define MYGL_MAP2_VERTEX_ATTRIB14_4_NV   0x867E

◆ MYGL_MAP2_VERTEX_ATTRIB15_4_NV

#define MYGL_MAP2_VERTEX_ATTRIB15_4_NV   0x867F

◆ MYGL_MAP2_VERTEX_ATTRIB1_4_NV

#define MYGL_MAP2_VERTEX_ATTRIB1_4_NV   0x8671

◆ MYGL_MAP2_VERTEX_ATTRIB2_4_NV

#define MYGL_MAP2_VERTEX_ATTRIB2_4_NV   0x8672

◆ MYGL_MAP2_VERTEX_ATTRIB3_4_NV

#define MYGL_MAP2_VERTEX_ATTRIB3_4_NV   0x8673

◆ MYGL_MAP2_VERTEX_ATTRIB4_4_NV

#define MYGL_MAP2_VERTEX_ATTRIB4_4_NV   0x8674

◆ MYGL_MAP2_VERTEX_ATTRIB5_4_NV

#define MYGL_MAP2_VERTEX_ATTRIB5_4_NV   0x8675

◆ MYGL_MAP2_VERTEX_ATTRIB6_4_NV

#define MYGL_MAP2_VERTEX_ATTRIB6_4_NV   0x8676

◆ MYGL_MAP2_VERTEX_ATTRIB7_4_NV

#define MYGL_MAP2_VERTEX_ATTRIB7_4_NV   0x8677

◆ MYGL_MAP2_VERTEX_ATTRIB8_4_NV

#define MYGL_MAP2_VERTEX_ATTRIB8_4_NV   0x8678

◆ MYGL_MAP2_VERTEX_ATTRIB9_4_NV

#define MYGL_MAP2_VERTEX_ATTRIB9_4_NV   0x8679

◆ MYGL_MAP_ATTRIB_U_ORDER_NV

#define MYGL_MAP_ATTRIB_U_ORDER_NV   0x86C3

◆ MYGL_MAP_ATTRIB_V_ORDER_NV

#define MYGL_MAP_ATTRIB_V_ORDER_NV   0x86C4

◆ MYGL_MAP_TESSELLATION_NV

#define MYGL_MAP_TESSELLATION_NV   0x86C2

◆ MYGL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI

#define MYGL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI   0x00200000

◆ MYGL_MAT_AMBIENT_BIT_PGI

#define MYGL_MAT_AMBIENT_BIT_PGI   0x00100000

◆ MYGL_MAT_COLOR_INDEXES_BIT_PGI

#define MYGL_MAT_COLOR_INDEXES_BIT_PGI   0x01000000

◆ MYGL_MAT_DIFFUSE_BIT_PGI

#define MYGL_MAT_DIFFUSE_BIT_PGI   0x00400000

◆ MYGL_MAT_EMISSION_BIT_PGI

#define MYGL_MAT_EMISSION_BIT_PGI   0x00800000

◆ MYGL_MAT_SHININESS_BIT_PGI

#define MYGL_MAT_SHININESS_BIT_PGI   0x02000000

◆ MYGL_MAT_SPECULAR_BIT_PGI

#define MYGL_MAT_SPECULAR_BIT_PGI   0x04000000

◆ MYGL_MATERIAL_SIDE_HINT_PGI

#define MYGL_MATERIAL_SIDE_HINT_PGI   0x1A22C

◆ MYGL_MATRIX0_ARB

#define MYGL_MATRIX0_ARB   0x88C0

◆ MYGL_MATRIX0_NV

#define MYGL_MATRIX0_NV   0x8630

◆ MYGL_MATRIX10_ARB

#define MYGL_MATRIX10_ARB   0x88CA

◆ MYGL_MATRIX11_ARB

#define MYGL_MATRIX11_ARB   0x88CB

◆ MYGL_MATRIX12_ARB

#define MYGL_MATRIX12_ARB   0x88CC

◆ MYGL_MATRIX13_ARB

#define MYGL_MATRIX13_ARB   0x88CD

◆ MYGL_MATRIX14_ARB

#define MYGL_MATRIX14_ARB   0x88CE

◆ MYGL_MATRIX15_ARB

#define MYGL_MATRIX15_ARB   0x88CF

◆ MYGL_MATRIX16_ARB

#define MYGL_MATRIX16_ARB   0x88D0

◆ MYGL_MATRIX17_ARB

#define MYGL_MATRIX17_ARB   0x88D1

◆ MYGL_MATRIX18_ARB

#define MYGL_MATRIX18_ARB   0x88D2

◆ MYGL_MATRIX19_ARB

#define MYGL_MATRIX19_ARB   0x88D3

◆ MYGL_MATRIX1_ARB

#define MYGL_MATRIX1_ARB   0x88C1

◆ MYGL_MATRIX1_NV

#define MYGL_MATRIX1_NV   0x8631

◆ MYGL_MATRIX20_ARB

#define MYGL_MATRIX20_ARB   0x88D4

◆ MYGL_MATRIX21_ARB

#define MYGL_MATRIX21_ARB   0x88D5

◆ MYGL_MATRIX22_ARB

#define MYGL_MATRIX22_ARB   0x88D6

◆ MYGL_MATRIX23_ARB

#define MYGL_MATRIX23_ARB   0x88D7

◆ MYGL_MATRIX24_ARB

#define MYGL_MATRIX24_ARB   0x88D8

◆ MYGL_MATRIX25_ARB

#define MYGL_MATRIX25_ARB   0x88D9

◆ MYGL_MATRIX26_ARB

#define MYGL_MATRIX26_ARB   0x88DA

◆ MYGL_MATRIX27_ARB

#define MYGL_MATRIX27_ARB   0x88DB

◆ MYGL_MATRIX28_ARB

#define MYGL_MATRIX28_ARB   0x88DC

◆ MYGL_MATRIX29_ARB

#define MYGL_MATRIX29_ARB   0x88DD

◆ MYGL_MATRIX2_ARB

#define MYGL_MATRIX2_ARB   0x88C2

◆ MYGL_MATRIX2_NV

#define MYGL_MATRIX2_NV   0x8632

◆ MYGL_MATRIX30_ARB

#define MYGL_MATRIX30_ARB   0x88DE

◆ MYGL_MATRIX31_ARB

#define MYGL_MATRIX31_ARB   0x88DF

◆ MYGL_MATRIX3_ARB

#define MYGL_MATRIX3_ARB   0x88C3

◆ MYGL_MATRIX3_NV

#define MYGL_MATRIX3_NV   0x8633

◆ MYGL_MATRIX4_ARB

#define MYGL_MATRIX4_ARB   0x88C4

◆ MYGL_MATRIX4_NV

#define MYGL_MATRIX4_NV   0x8634

◆ MYGL_MATRIX5_ARB

#define MYGL_MATRIX5_ARB   0x88C5

◆ MYGL_MATRIX5_NV

#define MYGL_MATRIX5_NV   0x8635

◆ MYGL_MATRIX6_ARB

#define MYGL_MATRIX6_ARB   0x88C6

◆ MYGL_MATRIX6_NV

#define MYGL_MATRIX6_NV   0x8636

◆ MYGL_MATRIX7_ARB

#define MYGL_MATRIX7_ARB   0x88C7

◆ MYGL_MATRIX7_NV

#define MYGL_MATRIX7_NV   0x8637

◆ MYGL_MATRIX8_ARB

#define MYGL_MATRIX8_ARB   0x88C8

◆ MYGL_MATRIX9_ARB

#define MYGL_MATRIX9_ARB   0x88C9

◆ MYGL_MATRIX_EXT

#define MYGL_MATRIX_EXT   0x87C0

◆ MYGL_MATRIX_INDEX_ARRAY_ARB

#define MYGL_MATRIX_INDEX_ARRAY_ARB   0x8844

◆ MYGL_MATRIX_INDEX_ARRAY_POINTER_ARB

#define MYGL_MATRIX_INDEX_ARRAY_POINTER_ARB   0x8849

◆ MYGL_MATRIX_INDEX_ARRAY_SIZE_ARB

#define MYGL_MATRIX_INDEX_ARRAY_SIZE_ARB   0x8846

◆ MYGL_MATRIX_INDEX_ARRAY_STRIDE_ARB

#define MYGL_MATRIX_INDEX_ARRAY_STRIDE_ARB   0x8848

◆ MYGL_MATRIX_INDEX_ARRAY_TYPE_ARB

#define MYGL_MATRIX_INDEX_ARRAY_TYPE_ARB   0x8847

◆ MYGL_MATRIX_PALETTE_ARB

#define MYGL_MATRIX_PALETTE_ARB   0x8840

◆ MYGL_MAX

#define MYGL_MAX   0x8008

◆ MYGL_MAX_3D_TEXTURE_SIZE

#define MYGL_MAX_3D_TEXTURE_SIZE   0x8073

◆ MYGL_MAX_3D_TEXTURE_SIZE_EXT

#define MYGL_MAX_3D_TEXTURE_SIZE_EXT   0x8073

◆ MYGL_MAX_4D_TEXTURE_SIZE_SGIS

#define MYGL_MAX_4D_TEXTURE_SIZE_SGIS   0x8138

◆ MYGL_MAX_ACTIVE_LIGHTS_SGIX

#define MYGL_MAX_ACTIVE_LIGHTS_SGIX   0x8405

◆ MYGL_MAX_ASYNC_DRAW_PIXELS_SGIX

#define MYGL_MAX_ASYNC_DRAW_PIXELS_SGIX   0x8360

◆ MYGL_MAX_ASYNC_HISTOGRAM_SGIX

#define MYGL_MAX_ASYNC_HISTOGRAM_SGIX   0x832D

◆ MYGL_MAX_ASYNC_READ_PIXELS_SGIX

#define MYGL_MAX_ASYNC_READ_PIXELS_SGIX   0x8361

◆ MYGL_MAX_ASYNC_TEX_IMAGE_SGIX

#define MYGL_MAX_ASYNC_TEX_IMAGE_SGIX   0x835F

◆ MYGL_MAX_CLIPMAP_DEPTH_SGIX

#define MYGL_MAX_CLIPMAP_DEPTH_SGIX   0x8177

◆ MYGL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX

#define MYGL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX   0x8178

◆ MYGL_MAX_COLOR_ATTACHMENTS_EXT

#define MYGL_MAX_COLOR_ATTACHMENTS_EXT   0x8CDF

◆ MYGL_MAX_COLOR_MATRIX_STACK_DEPTH

#define MYGL_MAX_COLOR_MATRIX_STACK_DEPTH   0x80B3

◆ MYGL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI

#define MYGL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI   0x80B3

◆ MYGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS

#define MYGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS   0x8B4D

◆ MYGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB

#define MYGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB   0x8B4D

◆ MYGL_MAX_CONVOLUTION_HEIGHT

#define MYGL_MAX_CONVOLUTION_HEIGHT   0x801B

◆ MYGL_MAX_CONVOLUTION_HEIGHT_EXT

#define MYGL_MAX_CONVOLUTION_HEIGHT_EXT   0x801B

◆ MYGL_MAX_CONVOLUTION_WIDTH

#define MYGL_MAX_CONVOLUTION_WIDTH   0x801A

◆ MYGL_MAX_CONVOLUTION_WIDTH_EXT

#define MYGL_MAX_CONVOLUTION_WIDTH_EXT   0x801A

◆ MYGL_MAX_CUBE_MAP_TEXTURE_SIZE

#define MYGL_MAX_CUBE_MAP_TEXTURE_SIZE   0x851C

◆ MYGL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB

#define MYGL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB   0x851C

◆ MYGL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT

#define MYGL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT   0x851C

◆ MYGL_MAX_DEFORMATION_ORDER_SGIX

#define MYGL_MAX_DEFORMATION_ORDER_SGIX   0x8197

◆ MYGL_MAX_DRAW_BUFFERS

#define MYGL_MAX_DRAW_BUFFERS   0x8824

◆ MYGL_MAX_DRAW_BUFFERS_ARB

#define MYGL_MAX_DRAW_BUFFERS_ARB   0x8824

◆ MYGL_MAX_DRAW_BUFFERS_ATI

#define MYGL_MAX_DRAW_BUFFERS_ATI   0x8824

◆ MYGL_MAX_ELEMENTS_INDICES

#define MYGL_MAX_ELEMENTS_INDICES   0x80E9

◆ MYGL_MAX_ELEMENTS_INDICES_EXT

#define MYGL_MAX_ELEMENTS_INDICES_EXT   0x80E9

◆ MYGL_MAX_ELEMENTS_VERTICES

#define MYGL_MAX_ELEMENTS_VERTICES   0x80E8

◆ MYGL_MAX_ELEMENTS_VERTICES_EXT

#define MYGL_MAX_ELEMENTS_VERTICES_EXT   0x80E8

◆ MYGL_MAX_EXT

#define MYGL_MAX_EXT   0x8008

◆ MYGL_MAX_FOG_FUNC_POINTS_SGIS

#define MYGL_MAX_FOG_FUNC_POINTS_SGIS   0x812C

◆ MYGL_MAX_FRAGMENT_LIGHTS_SGIX

#define MYGL_MAX_FRAGMENT_LIGHTS_SGIX   0x8404

◆ MYGL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV

#define MYGL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV   0x8868

◆ MYGL_MAX_FRAGMENT_UNIFORM_COMPONENTS

#define MYGL_MAX_FRAGMENT_UNIFORM_COMPONENTS   0x8B49

◆ MYGL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB

#define MYGL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB   0x8B49

◆ MYGL_MAX_FRAMEZOOM_FACTOR_SGIX

#define MYGL_MAX_FRAMEZOOM_FACTOR_SGIX   0x818D

◆ MYGL_MAX_GENERAL_COMBINERS_NV

#define MYGL_MAX_GENERAL_COMBINERS_NV   0x854D

◆ MYGL_MAX_MAP_TESSELLATION_NV

#define MYGL_MAX_MAP_TESSELLATION_NV   0x86D6

◆ MYGL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB

#define MYGL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB   0x8841

◆ MYGL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT

#define MYGL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT   0x87CA

◆ MYGL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT

#define MYGL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT   0x87CD

◆ MYGL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT

#define MYGL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT   0x87CC

◆ MYGL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT

#define MYGL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT   0x87CE

◆ MYGL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT

#define MYGL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT   0x87CB

◆ MYGL_MAX_PALETTE_MATRICES_ARB

#define MYGL_MAX_PALETTE_MATRICES_ARB   0x8842

◆ MYGL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT

#define MYGL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT   0x8337

◆ MYGL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI

#define MYGL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI   0x87F1

◆ MYGL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB

#define MYGL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB   0x88B1

◆ MYGL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB

#define MYGL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB   0x880B

◆ MYGL_MAX_PROGRAM_ATTRIBS_ARB

#define MYGL_MAX_PROGRAM_ATTRIBS_ARB   0x88AD

◆ MYGL_MAX_PROGRAM_CALL_DEPTH_NV

#define MYGL_MAX_PROGRAM_CALL_DEPTH_NV   0x88F5

◆ MYGL_MAX_PROGRAM_ENV_PARAMETERS_ARB

#define MYGL_MAX_PROGRAM_ENV_PARAMETERS_ARB   0x88B5

◆ MYGL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV

#define MYGL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV   0x88F4

◆ MYGL_MAX_PROGRAM_IF_DEPTH_NV

#define MYGL_MAX_PROGRAM_IF_DEPTH_NV   0x88F6

◆ MYGL_MAX_PROGRAM_INSTRUCTIONS_ARB

#define MYGL_MAX_PROGRAM_INSTRUCTIONS_ARB   0x88A1

◆ MYGL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB

#define MYGL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB   0x88B4

◆ MYGL_MAX_PROGRAM_LOOP_COUNT_NV

#define MYGL_MAX_PROGRAM_LOOP_COUNT_NV   0x88F8

◆ MYGL_MAX_PROGRAM_LOOP_DEPTH_NV

#define MYGL_MAX_PROGRAM_LOOP_DEPTH_NV   0x88F7

◆ MYGL_MAX_PROGRAM_MATRICES_ARB

#define MYGL_MAX_PROGRAM_MATRICES_ARB   0x862F

◆ MYGL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB

#define MYGL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB   0x862E

◆ MYGL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB

#define MYGL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB   0x88B3

◆ MYGL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB

#define MYGL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB   0x880E

◆ MYGL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB

#define MYGL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB   0x88AF

◆ MYGL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB

#define MYGL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB   0x88A3

◆ MYGL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB

#define MYGL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB   0x88AB

◆ MYGL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB

#define MYGL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB   0x88A7

◆ MYGL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB

#define MYGL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB   0x8810

◆ MYGL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB

#define MYGL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB   0x880F

◆ MYGL_MAX_PROGRAM_PARAMETERS_ARB

#define MYGL_MAX_PROGRAM_PARAMETERS_ARB   0x88A9

◆ MYGL_MAX_PROGRAM_TEMPORARIES_ARB

#define MYGL_MAX_PROGRAM_TEMPORARIES_ARB   0x88A5

◆ MYGL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB

#define MYGL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB   0x880D

◆ MYGL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB

#define MYGL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB   0x880C

◆ MYGL_MAX_RATIONAL_EVAL_ORDER_NV

#define MYGL_MAX_RATIONAL_EVAL_ORDER_NV   0x86D7

◆ MYGL_MAX_RECTANGLE_TEXTURE_SIZE_ARB

#define MYGL_MAX_RECTANGLE_TEXTURE_SIZE_ARB   0x84F8

◆ MYGL_MAX_RECTANGLE_TEXTURE_SIZE_NV

#define MYGL_MAX_RECTANGLE_TEXTURE_SIZE_NV   0x84F8

◆ MYGL_MAX_RENDERBUFFER_SIZE_EXT

#define MYGL_MAX_RENDERBUFFER_SIZE_EXT   0x84E8

◆ MYGL_MAX_SHININESS_NV

#define MYGL_MAX_SHININESS_NV   0x8504

◆ MYGL_MAX_SPOT_EXPONENT_NV

#define MYGL_MAX_SPOT_EXPONENT_NV   0x8505

◆ MYGL_MAX_TEXTURE_COORDS

#define MYGL_MAX_TEXTURE_COORDS   0x8871

◆ MYGL_MAX_TEXTURE_COORDS_ARB

#define MYGL_MAX_TEXTURE_COORDS_ARB   0x8871

◆ MYGL_MAX_TEXTURE_COORDS_NV

#define MYGL_MAX_TEXTURE_COORDS_NV   0x8871

◆ MYGL_MAX_TEXTURE_IMAGE_UNITS

#define MYGL_MAX_TEXTURE_IMAGE_UNITS   0x8872

◆ MYGL_MAX_TEXTURE_IMAGE_UNITS_ARB

#define MYGL_MAX_TEXTURE_IMAGE_UNITS_ARB   0x8872

◆ MYGL_MAX_TEXTURE_IMAGE_UNITS_NV

#define MYGL_MAX_TEXTURE_IMAGE_UNITS_NV   0x8872

◆ MYGL_MAX_TEXTURE_LOD_BIAS

#define MYGL_MAX_TEXTURE_LOD_BIAS   0x84FD

◆ MYGL_MAX_TEXTURE_LOD_BIAS_EXT

#define MYGL_MAX_TEXTURE_LOD_BIAS_EXT   0x84FD

◆ MYGL_MAX_TEXTURE_MAX_ANISOTROPY_EXT

#define MYGL_MAX_TEXTURE_MAX_ANISOTROPY_EXT   0x84FF

◆ MYGL_MAX_TEXTURE_UNITS

#define MYGL_MAX_TEXTURE_UNITS   0x84E2

◆ MYGL_MAX_TEXTURE_UNITS_ARB

#define MYGL_MAX_TEXTURE_UNITS_ARB   0x84E2

◆ MYGL_MAX_TRACK_MATRICES_NV

#define MYGL_MAX_TRACK_MATRICES_NV   0x862F

◆ MYGL_MAX_TRACK_MATRIX_STACK_DEPTH_NV

#define MYGL_MAX_TRACK_MATRIX_STACK_DEPTH_NV   0x862E

◆ MYGL_MAX_VARYING_FLOATS

#define MYGL_MAX_VARYING_FLOATS   0x8B4B

◆ MYGL_MAX_VARYING_FLOATS_ARB

#define MYGL_MAX_VARYING_FLOATS_ARB   0x8B4B

◆ MYGL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV

#define MYGL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV   0x8520

◆ MYGL_MAX_VERTEX_ATTRIBS

#define MYGL_MAX_VERTEX_ATTRIBS   0x8869

◆ MYGL_MAX_VERTEX_ATTRIBS_ARB

#define MYGL_MAX_VERTEX_ATTRIBS_ARB   0x8869

◆ MYGL_MAX_VERTEX_HINT_PGI

#define MYGL_MAX_VERTEX_HINT_PGI   0x1A22D

◆ MYGL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT

#define MYGL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT   0x87C5

◆ MYGL_MAX_VERTEX_SHADER_INVARIANTS_EXT

#define MYGL_MAX_VERTEX_SHADER_INVARIANTS_EXT   0x87C7

◆ MYGL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT

#define MYGL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT   0x87C8

◆ MYGL_MAX_VERTEX_SHADER_LOCALS_EXT

#define MYGL_MAX_VERTEX_SHADER_LOCALS_EXT   0x87C9

◆ MYGL_MAX_VERTEX_SHADER_VARIANTS_EXT

#define MYGL_MAX_VERTEX_SHADER_VARIANTS_EXT   0x87C6

◆ MYGL_MAX_VERTEX_STREAMS_ATI

#define MYGL_MAX_VERTEX_STREAMS_ATI   0x876B

◆ MYGL_MAX_VERTEX_TEXTURE_IMAGE_UNITS

#define MYGL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C

◆ MYGL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB

#define MYGL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB   0x8B4C

◆ MYGL_MAX_VERTEX_UNIFORM_COMPONENTS

#define MYGL_MAX_VERTEX_UNIFORM_COMPONENTS   0x8B4A

◆ MYGL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB

#define MYGL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB   0x8B4A

◆ MYGL_MAX_VERTEX_UNITS_ARB

#define MYGL_MAX_VERTEX_UNITS_ARB   0x86A4

◆ MYGL_MESA_pack_invert

#define MYGL_MESA_pack_invert   1

◆ MYGL_MESA_resize_buffers

#define MYGL_MESA_resize_buffers   1

◆ MYGL_MESA_window_pos

#define MYGL_MESA_window_pos   1

◆ MYGL_MESA_ycbcr_texture

#define MYGL_MESA_ycbcr_texture   1

◆ MYGL_MIN

#define MYGL_MIN   0x8007

◆ MYGL_MIN_EXT

#define MYGL_MIN_EXT   0x8007

◆ MYGL_MINMAX

#define MYGL_MINMAX   0x802E

◆ MYGL_MINMAX_EXT

#define MYGL_MINMAX_EXT   0x802E

◆ MYGL_MINMAX_FORMAT

#define MYGL_MINMAX_FORMAT   0x802F

◆ MYGL_MINMAX_FORMAT_EXT

#define MYGL_MINMAX_FORMAT_EXT   0x802F

◆ MYGL_MINMAX_SINK

#define MYGL_MINMAX_SINK   0x8030

◆ MYGL_MINMAX_SINK_EXT

#define MYGL_MINMAX_SINK_EXT   0x8030

◆ MYGL_MIRROR_CLAMP_ATI

#define MYGL_MIRROR_CLAMP_ATI   0x8742

◆ MYGL_MIRROR_CLAMP_EXT

#define MYGL_MIRROR_CLAMP_EXT   0x8742

◆ MYGL_MIRROR_CLAMP_TO_BORDER_EXT

#define MYGL_MIRROR_CLAMP_TO_BORDER_EXT   0x8912

◆ MYGL_MIRROR_CLAMP_TO_EDGE_ATI

#define MYGL_MIRROR_CLAMP_TO_EDGE_ATI   0x8743

◆ MYGL_MIRROR_CLAMP_TO_EDGE_EXT

#define MYGL_MIRROR_CLAMP_TO_EDGE_EXT   0x8743

◆ MYGL_MIRRORED_REPEAT

#define MYGL_MIRRORED_REPEAT   0x8370

◆ MYGL_MIRRORED_REPEAT_ARB

#define MYGL_MIRRORED_REPEAT_ARB   0x8370

◆ MYGL_MIRRORED_REPEAT_IBM

#define MYGL_MIRRORED_REPEAT_IBM   0x8370

◆ MYGL_MODELVIEW0_ARB

#define MYGL_MODELVIEW0_ARB   0x1700

◆ MYGL_MODELVIEW0_EXT

#define MYGL_MODELVIEW0_EXT   MYGL_MODELVIEW

◆ MYGL_MODELVIEW0_MATRIX_EXT

#define MYGL_MODELVIEW0_MATRIX_EXT   MYGL_MODELVIEW_MATRIX

◆ MYGL_MODELVIEW0_STACK_DEPTH_EXT

#define MYGL_MODELVIEW0_STACK_DEPTH_EXT   MYGL_MODELVIEW_STACK_DEPTH

◆ MYGL_MODELVIEW10_ARB

#define MYGL_MODELVIEW10_ARB   0x872A

◆ MYGL_MODELVIEW11_ARB

#define MYGL_MODELVIEW11_ARB   0x872B

◆ MYGL_MODELVIEW12_ARB

#define MYGL_MODELVIEW12_ARB   0x872C

◆ MYGL_MODELVIEW13_ARB

#define MYGL_MODELVIEW13_ARB   0x872D

◆ MYGL_MODELVIEW14_ARB

#define MYGL_MODELVIEW14_ARB   0x872E

◆ MYGL_MODELVIEW15_ARB

#define MYGL_MODELVIEW15_ARB   0x872F

◆ MYGL_MODELVIEW16_ARB

#define MYGL_MODELVIEW16_ARB   0x8730

◆ MYGL_MODELVIEW17_ARB

#define MYGL_MODELVIEW17_ARB   0x8731

◆ MYGL_MODELVIEW18_ARB

#define MYGL_MODELVIEW18_ARB   0x8732

◆ MYGL_MODELVIEW19_ARB

#define MYGL_MODELVIEW19_ARB   0x8733

◆ MYGL_MODELVIEW1_ARB

#define MYGL_MODELVIEW1_ARB   0x850A

◆ MYGL_MODELVIEW1_EXT

#define MYGL_MODELVIEW1_EXT   0x850A

◆ MYGL_MODELVIEW1_MATRIX_EXT

#define MYGL_MODELVIEW1_MATRIX_EXT   0x8506

◆ MYGL_MODELVIEW1_STACK_DEPTH_EXT

#define MYGL_MODELVIEW1_STACK_DEPTH_EXT   0x8502

◆ MYGL_MODELVIEW20_ARB

#define MYGL_MODELVIEW20_ARB   0x8734

◆ MYGL_MODELVIEW21_ARB

#define MYGL_MODELVIEW21_ARB   0x8735

◆ MYGL_MODELVIEW22_ARB

#define MYGL_MODELVIEW22_ARB   0x8736

◆ MYGL_MODELVIEW23_ARB

#define MYGL_MODELVIEW23_ARB   0x8737

◆ MYGL_MODELVIEW24_ARB

#define MYGL_MODELVIEW24_ARB   0x8738

◆ MYGL_MODELVIEW25_ARB

#define MYGL_MODELVIEW25_ARB   0x8739

◆ MYGL_MODELVIEW26_ARB

#define MYGL_MODELVIEW26_ARB   0x873A

◆ MYGL_MODELVIEW27_ARB

#define MYGL_MODELVIEW27_ARB   0x873B

◆ MYGL_MODELVIEW28_ARB

#define MYGL_MODELVIEW28_ARB   0x873C

◆ MYGL_MODELVIEW29_ARB

#define MYGL_MODELVIEW29_ARB   0x873D

◆ MYGL_MODELVIEW2_ARB

#define MYGL_MODELVIEW2_ARB   0x8722

◆ MYGL_MODELVIEW30_ARB

#define MYGL_MODELVIEW30_ARB   0x873E

◆ MYGL_MODELVIEW31_ARB

#define MYGL_MODELVIEW31_ARB   0x873F

◆ MYGL_MODELVIEW3_ARB

#define MYGL_MODELVIEW3_ARB   0x8723

◆ MYGL_MODELVIEW4_ARB

#define MYGL_MODELVIEW4_ARB   0x8724

◆ MYGL_MODELVIEW5_ARB

#define MYGL_MODELVIEW5_ARB   0x8725

◆ MYGL_MODELVIEW6_ARB

#define MYGL_MODELVIEW6_ARB   0x8726

◆ MYGL_MODELVIEW7_ARB

#define MYGL_MODELVIEW7_ARB   0x8727

◆ MYGL_MODELVIEW8_ARB

#define MYGL_MODELVIEW8_ARB   0x8728

◆ MYGL_MODELVIEW9_ARB

#define MYGL_MODELVIEW9_ARB   0x8729

◆ MYGL_MODELVIEW_PROJECTION_NV

#define MYGL_MODELVIEW_PROJECTION_NV   0x8629

◆ MYGL_MODULATE_ADD_ATI

#define MYGL_MODULATE_ADD_ATI   0x8744

◆ MYGL_MODULATE_SIGNED_ADD_ATI

#define MYGL_MODULATE_SIGNED_ADD_ATI   0x8745

◆ MYGL_MODULATE_SUBTRACT_ATI

#define MYGL_MODULATE_SUBTRACT_ATI   0x8746

◆ MYGL_MOV_ATI

#define MYGL_MOV_ATI   0x8961

◆ MYGL_MUL_ATI

#define MYGL_MUL_ATI   0x8964

◆ MYGL_MULTISAMPLE

#define MYGL_MULTISAMPLE   0x809D

◆ MYGL_MULTISAMPLE_3DFX

#define MYGL_MULTISAMPLE_3DFX   0x86B2

◆ MYGL_MULTISAMPLE_ARB

#define MYGL_MULTISAMPLE_ARB   0x809D

◆ MYGL_MULTISAMPLE_BIT

#define MYGL_MULTISAMPLE_BIT   0x20000000

◆ MYGL_MULTISAMPLE_BIT_3DFX

#define MYGL_MULTISAMPLE_BIT_3DFX   0x20000000

◆ MYGL_MULTISAMPLE_BIT_ARB

#define MYGL_MULTISAMPLE_BIT_ARB   0x20000000

◆ MYGL_MULTISAMPLE_BIT_EXT

#define MYGL_MULTISAMPLE_BIT_EXT   0x20000000

◆ MYGL_MULTISAMPLE_EXT

#define MYGL_MULTISAMPLE_EXT   0x809D

◆ MYGL_MULTISAMPLE_FILTER_HINT_NV

#define MYGL_MULTISAMPLE_FILTER_HINT_NV   0x8534

◆ MYGL_MULTISAMPLE_SGIS

#define MYGL_MULTISAMPLE_SGIS   0x809D

◆ MYGL_MVP_MATRIX_EXT

#define MYGL_MVP_MATRIX_EXT   0x87E3

◆ MYGL_NATIVE_GRAPHICS_BEGIN_HINT_PGI

#define MYGL_NATIVE_GRAPHICS_BEGIN_HINT_PGI   0x1A203

◆ MYGL_NATIVE_GRAPHICS_END_HINT_PGI

#define MYGL_NATIVE_GRAPHICS_END_HINT_PGI   0x1A204

◆ MYGL_NATIVE_GRAPHICS_HANDLE_PGI

#define MYGL_NATIVE_GRAPHICS_HANDLE_PGI   0x1A202

◆ MYGL_NEAREST_CLIPMAP_LINEAR_SGIX

#define MYGL_NEAREST_CLIPMAP_LINEAR_SGIX   0x844E

◆ MYGL_NEAREST_CLIPMAP_NEAREST_SGIX

#define MYGL_NEAREST_CLIPMAP_NEAREST_SGIX   0x844D

◆ MYGL_NEGATE_BIT_ATI

#define MYGL_NEGATE_BIT_ATI   0x00000004

◆ MYGL_NEGATIVE_ONE_EXT

#define MYGL_NEGATIVE_ONE_EXT   0x87DF

◆ MYGL_NEGATIVE_W_EXT

#define MYGL_NEGATIVE_W_EXT   0x87DC

◆ MYGL_NEGATIVE_X_EXT

#define MYGL_NEGATIVE_X_EXT   0x87D9

◆ MYGL_NEGATIVE_Y_EXT

#define MYGL_NEGATIVE_Y_EXT   0x87DA

◆ MYGL_NEGATIVE_Z_EXT

#define MYGL_NEGATIVE_Z_EXT   0x87DB

◆ MYGL_NORMAL_ARRAY_BUFFER_BINDING

#define MYGL_NORMAL_ARRAY_BUFFER_BINDING   0x8897

◆ MYGL_NORMAL_ARRAY_BUFFER_BINDING_ARB

#define MYGL_NORMAL_ARRAY_BUFFER_BINDING_ARB   0x8897

◆ MYGL_NORMAL_ARRAY_COUNT_EXT

#define MYGL_NORMAL_ARRAY_COUNT_EXT   0x8080

◆ MYGL_NORMAL_ARRAY_EXT

#define MYGL_NORMAL_ARRAY_EXT   0x8075

◆ MYGL_NORMAL_ARRAY_LIST_IBM

#define MYGL_NORMAL_ARRAY_LIST_IBM   103071

◆ MYGL_NORMAL_ARRAY_LIST_STRIDE_IBM

#define MYGL_NORMAL_ARRAY_LIST_STRIDE_IBM   103081

◆ MYGL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL

#define MYGL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL   0x83F6

◆ MYGL_NORMAL_ARRAY_POINTER_EXT

#define MYGL_NORMAL_ARRAY_POINTER_EXT   0x808F

◆ MYGL_NORMAL_ARRAY_STRIDE_EXT

#define MYGL_NORMAL_ARRAY_STRIDE_EXT   0x807F

◆ MYGL_NORMAL_ARRAY_TYPE_EXT

#define MYGL_NORMAL_ARRAY_TYPE_EXT   0x807E

◆ MYGL_NORMAL_BIT_PGI

#define MYGL_NORMAL_BIT_PGI   0x08000000

◆ MYGL_NORMAL_MAP

#define MYGL_NORMAL_MAP   0x8511

◆ MYGL_NORMAL_MAP_ARB

#define MYGL_NORMAL_MAP_ARB   0x8511

◆ MYGL_NORMAL_MAP_EXT

#define MYGL_NORMAL_MAP_EXT   0x8511

◆ MYGL_NORMAL_MAP_NV

#define MYGL_NORMAL_MAP_NV   0x8511

◆ MYGL_NORMALIZED_RANGE_EXT

#define MYGL_NORMALIZED_RANGE_EXT   0x87E0

◆ MYGL_NUM_COMPRESSED_TEXTURE_FORMATS

#define MYGL_NUM_COMPRESSED_TEXTURE_FORMATS   0x86A2

◆ MYGL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB

#define MYGL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB   0x86A2

◆ MYGL_NUM_FRAGMENT_CONSTANTS_ATI

#define MYGL_NUM_FRAGMENT_CONSTANTS_ATI   0x896F

◆ MYGL_NUM_FRAGMENT_REGISTERS_ATI

#define MYGL_NUM_FRAGMENT_REGISTERS_ATI   0x896E

◆ MYGL_NUM_GENERAL_COMBINERS_NV

#define MYGL_NUM_GENERAL_COMBINERS_NV   0x854E

◆ MYGL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI

#define MYGL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI   0x8973

◆ MYGL_NUM_INSTRUCTIONS_PER_PASS_ATI

#define MYGL_NUM_INSTRUCTIONS_PER_PASS_ATI   0x8971

◆ MYGL_NUM_INSTRUCTIONS_TOTAL_ATI

#define MYGL_NUM_INSTRUCTIONS_TOTAL_ATI   0x8972

◆ MYGL_NUM_LOOPBACK_COMPONENTS_ATI

#define MYGL_NUM_LOOPBACK_COMPONENTS_ATI   0x8974

◆ MYGL_NUM_PASSES_ATI

#define MYGL_NUM_PASSES_ATI   0x8970

◆ MYGL_NV_blend_square

#define MYGL_NV_blend_square   1

◆ MYGL_NV_copy_depth_to_color

#define MYGL_NV_copy_depth_to_color   1

◆ MYGL_NV_depth_clamp

#define MYGL_NV_depth_clamp   1

◆ MYGL_NV_evaluators

#define MYGL_NV_evaluators   1

◆ MYGL_NV_fence

#define MYGL_NV_fence   1

◆ MYGL_NV_float_buffer

#define MYGL_NV_float_buffer   1

◆ MYGL_NV_fog_distance

#define MYGL_NV_fog_distance   1

◆ MYGL_NV_fragment_program

#define MYGL_NV_fragment_program   1

◆ MYGL_NV_fragment_program2

#define MYGL_NV_fragment_program2   1

◆ MYGL_NV_fragment_program_option

#define MYGL_NV_fragment_program_option   1

◆ MYGL_NV_half_float

#define MYGL_NV_half_float   1

◆ MYGL_NV_light_max_exponent

#define MYGL_NV_light_max_exponent   1

◆ MYGL_NV_multisample_filter_hint

#define MYGL_NV_multisample_filter_hint   1

◆ MYGL_NV_occlusion_query

#define MYGL_NV_occlusion_query   1

◆ MYGL_NV_packed_depth_stencil

#define MYGL_NV_packed_depth_stencil   1

◆ MYGL_NV_pixel_data_range

#define MYGL_NV_pixel_data_range   1

◆ MYGL_NV_point_sprite

#define MYGL_NV_point_sprite   1

◆ MYGL_NV_primitive_restart

#define MYGL_NV_primitive_restart   1

◆ MYGL_NV_register_combiners

#define MYGL_NV_register_combiners   1

◆ MYGL_NV_register_combiners2

#define MYGL_NV_register_combiners2   1

◆ MYGL_NV_texgen_emboss

#define MYGL_NV_texgen_emboss   1

◆ MYGL_NV_texgen_reflection

#define MYGL_NV_texgen_reflection   1

◆ MYGL_NV_texture_compression_vtc

#define MYGL_NV_texture_compression_vtc   1

◆ MYGL_NV_texture_env_combine4

#define MYGL_NV_texture_env_combine4   1

◆ MYGL_NV_texture_expand_normal

#define MYGL_NV_texture_expand_normal   1

◆ MYGL_NV_texture_rectangle

#define MYGL_NV_texture_rectangle   1

◆ MYGL_NV_texture_shader

#define MYGL_NV_texture_shader   1

◆ MYGL_NV_texture_shader2

#define MYGL_NV_texture_shader2   1

◆ MYGL_NV_texture_shader3

#define MYGL_NV_texture_shader3   1

◆ MYGL_NV_vertex_array_range

#define MYGL_NV_vertex_array_range   1

◆ MYGL_NV_vertex_array_range2

#define MYGL_NV_vertex_array_range2   1

◆ MYGL_NV_vertex_program

#define MYGL_NV_vertex_program   1

◆ MYGL_NV_vertex_program1_1

#define MYGL_NV_vertex_program1_1   1

◆ MYGL_NV_vertex_program2

#define MYGL_NV_vertex_program2   1

◆ MYGL_NV_vertex_program2_option

#define MYGL_NV_vertex_program2_option   1

◆ MYGL_NV_vertex_program3

#define MYGL_NV_vertex_program3   1

◆ MYGL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB

#define MYGL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB   0x8B8A

◆ MYGL_OBJECT_ACTIVE_ATTRIBUTES_ARB

#define MYGL_OBJECT_ACTIVE_ATTRIBUTES_ARB   0x8B89

◆ MYGL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB

#define MYGL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB   0x8B87

◆ MYGL_OBJECT_ACTIVE_UNIFORMS_ARB

#define MYGL_OBJECT_ACTIVE_UNIFORMS_ARB   0x8B86

◆ MYGL_OBJECT_ATTACHED_OBJECTS_ARB

#define MYGL_OBJECT_ATTACHED_OBJECTS_ARB   0x8B85

◆ MYGL_OBJECT_BUFFER_SIZE_ATI

#define MYGL_OBJECT_BUFFER_SIZE_ATI   0x8764

◆ MYGL_OBJECT_BUFFER_USAGE_ATI

#define MYGL_OBJECT_BUFFER_USAGE_ATI   0x8765

◆ MYGL_OBJECT_COMPILE_STATUS_ARB

#define MYGL_OBJECT_COMPILE_STATUS_ARB   0x8B81

◆ MYGL_OBJECT_DELETE_STATUS_ARB

#define MYGL_OBJECT_DELETE_STATUS_ARB   0x8B80

◆ MYGL_OBJECT_DISTANCE_TO_LINE_SGIS

#define MYGL_OBJECT_DISTANCE_TO_LINE_SGIS   0x81F3

◆ MYGL_OBJECT_DISTANCE_TO_POINT_SGIS

#define MYGL_OBJECT_DISTANCE_TO_POINT_SGIS   0x81F1

◆ MYGL_OBJECT_INFO_LOG_LENGTH_ARB

#define MYGL_OBJECT_INFO_LOG_LENGTH_ARB   0x8B84

◆ MYGL_OBJECT_LINE_SGIS

#define MYGL_OBJECT_LINE_SGIS   0x81F7

◆ MYGL_OBJECT_LINK_STATUS_ARB

#define MYGL_OBJECT_LINK_STATUS_ARB   0x8B82

◆ MYGL_OBJECT_POINT_SGIS

#define MYGL_OBJECT_POINT_SGIS   0x81F5

◆ MYGL_OBJECT_SHADER_SOURCE_LENGTH_ARB

#define MYGL_OBJECT_SHADER_SOURCE_LENGTH_ARB   0x8B88

◆ MYGL_OBJECT_SUBTYPE_ARB

#define MYGL_OBJECT_SUBTYPE_ARB   0x8B4F

◆ MYGL_OBJECT_TYPE_ARB

#define MYGL_OBJECT_TYPE_ARB   0x8B4E

◆ MYGL_OBJECT_VALIDATE_STATUS_ARB

#define MYGL_OBJECT_VALIDATE_STATUS_ARB   0x8B83

◆ MYGL_OCCLUSION_TEST_HP

#define MYGL_OCCLUSION_TEST_HP   0x8165

◆ MYGL_OCCLUSION_TEST_RESULT_HP

#define MYGL_OCCLUSION_TEST_RESULT_HP   0x8166

◆ MYGL_OES_read_format

#define MYGL_OES_read_format   1

◆ MYGL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV

#define MYGL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV   0x8856

◆ MYGL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV

#define MYGL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV   0x8857

◆ MYGL_OFFSET_HILO_TEXTURE_2D_NV

#define MYGL_OFFSET_HILO_TEXTURE_2D_NV   0x8854

◆ MYGL_OFFSET_HILO_TEXTURE_RECTANGLE_NV

#define MYGL_OFFSET_HILO_TEXTURE_RECTANGLE_NV   0x8855

◆ MYGL_OFFSET_PROJECTIVE_TEXTURE_2D_NV

#define MYGL_OFFSET_PROJECTIVE_TEXTURE_2D_NV   0x8850

◆ MYGL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV

#define MYGL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV   0x8851

◆ MYGL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV

#define MYGL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV   0x8852

◆ MYGL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV

#define MYGL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV   0x8853

◆ MYGL_OFFSET_TEXTURE_2D_BIAS_NV

#define MYGL_OFFSET_TEXTURE_2D_BIAS_NV   MYGL_OFFSET_TEXTURE_BIAS_NV

◆ MYGL_OFFSET_TEXTURE_2D_MATRIX_NV

#define MYGL_OFFSET_TEXTURE_2D_MATRIX_NV   MYGL_OFFSET_TEXTURE_MATRIX_NV

◆ MYGL_OFFSET_TEXTURE_2D_NV

#define MYGL_OFFSET_TEXTURE_2D_NV   0x86E8

◆ MYGL_OFFSET_TEXTURE_2D_SCALE_NV

#define MYGL_OFFSET_TEXTURE_2D_SCALE_NV   MYGL_OFFSET_TEXTURE_SCALE_NV

◆ MYGL_OFFSET_TEXTURE_BIAS_NV

#define MYGL_OFFSET_TEXTURE_BIAS_NV   0x86E3

◆ MYGL_OFFSET_TEXTURE_MATRIX_NV

#define MYGL_OFFSET_TEXTURE_MATRIX_NV   0x86E1

◆ MYGL_OFFSET_TEXTURE_RECTANGLE_NV

#define MYGL_OFFSET_TEXTURE_RECTANGLE_NV   0x864C

◆ MYGL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV

#define MYGL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV   0x864D

◆ MYGL_OFFSET_TEXTURE_SCALE_NV

#define MYGL_OFFSET_TEXTURE_SCALE_NV   0x86E2

◆ MYGL_OML_interlace

#define MYGL_OML_interlace   1

◆ MYGL_OML_resample

#define MYGL_OML_resample   1

◆ MYGL_OML_subsample

#define MYGL_OML_subsample   1

◆ MYGL_ONE_EXT

#define MYGL_ONE_EXT   0x87DE

◆ MYGL_ONE_MINUS_CONSTANT_ALPHA

#define MYGL_ONE_MINUS_CONSTANT_ALPHA   0x8004

◆ MYGL_ONE_MINUS_CONSTANT_ALPHA_EXT

#define MYGL_ONE_MINUS_CONSTANT_ALPHA_EXT   0x8004

◆ MYGL_ONE_MINUS_CONSTANT_COLOR

#define MYGL_ONE_MINUS_CONSTANT_COLOR   0x8002

◆ MYGL_ONE_MINUS_CONSTANT_COLOR_EXT

#define MYGL_ONE_MINUS_CONSTANT_COLOR_EXT   0x8002

◆ MYGL_OP_ADD_EXT

#define MYGL_OP_ADD_EXT   0x8787

◆ MYGL_OP_CLAMP_EXT

#define MYGL_OP_CLAMP_EXT   0x878E

◆ MYGL_OP_CROSS_PRODUCT_EXT

#define MYGL_OP_CROSS_PRODUCT_EXT   0x8797

◆ MYGL_OP_DOT3_EXT

#define MYGL_OP_DOT3_EXT   0x8784

◆ MYGL_OP_DOT4_EXT

#define MYGL_OP_DOT4_EXT   0x8785

◆ MYGL_OP_EXP_BASE_2_EXT

#define MYGL_OP_EXP_BASE_2_EXT   0x8791

◆ MYGL_OP_FLOOR_EXT

#define MYGL_OP_FLOOR_EXT   0x878F

◆ MYGL_OP_FRAC_EXT

#define MYGL_OP_FRAC_EXT   0x8789

◆ MYGL_OP_INDEX_EXT

#define MYGL_OP_INDEX_EXT   0x8782

◆ MYGL_OP_LOG_BASE_2_EXT

#define MYGL_OP_LOG_BASE_2_EXT   0x8792

◆ MYGL_OP_MADD_EXT

#define MYGL_OP_MADD_EXT   0x8788

◆ MYGL_OP_MAX_EXT

#define MYGL_OP_MAX_EXT   0x878A

◆ MYGL_OP_MIN_EXT

#define MYGL_OP_MIN_EXT   0x878B

◆ MYGL_OP_MOV_EXT

#define MYGL_OP_MOV_EXT   0x8799

◆ MYGL_OP_MUL_EXT

#define MYGL_OP_MUL_EXT   0x8786

◆ MYGL_OP_MULTIPLY_MATRIX_EXT

#define MYGL_OP_MULTIPLY_MATRIX_EXT   0x8798

◆ MYGL_OP_NEGATE_EXT

#define MYGL_OP_NEGATE_EXT   0x8783

◆ MYGL_OP_POWER_EXT

#define MYGL_OP_POWER_EXT   0x8793

◆ MYGL_OP_RECIP_EXT

#define MYGL_OP_RECIP_EXT   0x8794

◆ MYGL_OP_RECIP_SQRT_EXT

#define MYGL_OP_RECIP_SQRT_EXT   0x8795

◆ MYGL_OP_ROUND_EXT

#define MYGL_OP_ROUND_EXT   0x8790

◆ MYGL_OP_SET_GE_EXT

#define MYGL_OP_SET_GE_EXT   0x878C

◆ MYGL_OP_SET_LT_EXT

#define MYGL_OP_SET_LT_EXT   0x878D

◆ MYGL_OP_SUB_EXT

#define MYGL_OP_SUB_EXT   0x8796

◆ MYGL_OPERAND0_ALPHA

#define MYGL_OPERAND0_ALPHA   0x8598

◆ MYGL_OPERAND0_ALPHA_ARB

#define MYGL_OPERAND0_ALPHA_ARB   0x8598

◆ MYGL_OPERAND0_ALPHA_EXT

#define MYGL_OPERAND0_ALPHA_EXT   0x8598

◆ MYGL_OPERAND0_RGB

#define MYGL_OPERAND0_RGB   0x8590

◆ MYGL_OPERAND0_RGB_ARB

#define MYGL_OPERAND0_RGB_ARB   0x8590

◆ MYGL_OPERAND0_RGB_EXT

#define MYGL_OPERAND0_RGB_EXT   0x8590

◆ MYGL_OPERAND1_ALPHA

#define MYGL_OPERAND1_ALPHA   0x8599

◆ MYGL_OPERAND1_ALPHA_ARB

#define MYGL_OPERAND1_ALPHA_ARB   0x8599

◆ MYGL_OPERAND1_ALPHA_EXT

#define MYGL_OPERAND1_ALPHA_EXT   0x8599

◆ MYGL_OPERAND1_RGB

#define MYGL_OPERAND1_RGB   0x8591

◆ MYGL_OPERAND1_RGB_ARB

#define MYGL_OPERAND1_RGB_ARB   0x8591

◆ MYGL_OPERAND1_RGB_EXT

#define MYGL_OPERAND1_RGB_EXT   0x8591

◆ MYGL_OPERAND2_ALPHA

#define MYGL_OPERAND2_ALPHA   0x859A

◆ MYGL_OPERAND2_ALPHA_ARB

#define MYGL_OPERAND2_ALPHA_ARB   0x859A

◆ MYGL_OPERAND2_ALPHA_EXT

#define MYGL_OPERAND2_ALPHA_EXT   0x859A

◆ MYGL_OPERAND2_RGB

#define MYGL_OPERAND2_RGB   0x8592

◆ MYGL_OPERAND2_RGB_ARB

#define MYGL_OPERAND2_RGB_ARB   0x8592

◆ MYGL_OPERAND2_RGB_EXT

#define MYGL_OPERAND2_RGB_EXT   0x8592

◆ MYGL_OPERAND3_ALPHA_NV

#define MYGL_OPERAND3_ALPHA_NV   0x859B

◆ MYGL_OPERAND3_RGB_NV

#define MYGL_OPERAND3_RGB_NV   0x8593

◆ MYGL_OUTPUT_COLOR0_EXT

#define MYGL_OUTPUT_COLOR0_EXT   0x879B

◆ MYGL_OUTPUT_COLOR1_EXT

#define MYGL_OUTPUT_COLOR1_EXT   0x879C

◆ MYGL_OUTPUT_FOG_EXT

#define MYGL_OUTPUT_FOG_EXT   0x87BD

◆ MYGL_OUTPUT_TEXTURE_COORD0_EXT

#define MYGL_OUTPUT_TEXTURE_COORD0_EXT   0x879D

◆ MYGL_OUTPUT_TEXTURE_COORD10_EXT

#define MYGL_OUTPUT_TEXTURE_COORD10_EXT   0x87A7

◆ MYGL_OUTPUT_TEXTURE_COORD11_EXT

#define MYGL_OUTPUT_TEXTURE_COORD11_EXT   0x87A8

◆ MYGL_OUTPUT_TEXTURE_COORD12_EXT

#define MYGL_OUTPUT_TEXTURE_COORD12_EXT   0x87A9

◆ MYGL_OUTPUT_TEXTURE_COORD13_EXT

#define MYGL_OUTPUT_TEXTURE_COORD13_EXT   0x87AA

◆ MYGL_OUTPUT_TEXTURE_COORD14_EXT

#define MYGL_OUTPUT_TEXTURE_COORD14_EXT   0x87AB

◆ MYGL_OUTPUT_TEXTURE_COORD15_EXT

#define MYGL_OUTPUT_TEXTURE_COORD15_EXT   0x87AC

◆ MYGL_OUTPUT_TEXTURE_COORD16_EXT

#define MYGL_OUTPUT_TEXTURE_COORD16_EXT   0x87AD

◆ MYGL_OUTPUT_TEXTURE_COORD17_EXT

#define MYGL_OUTPUT_TEXTURE_COORD17_EXT   0x87AE

◆ MYGL_OUTPUT_TEXTURE_COORD18_EXT

#define MYGL_OUTPUT_TEXTURE_COORD18_EXT   0x87AF

◆ MYGL_OUTPUT_TEXTURE_COORD19_EXT

#define MYGL_OUTPUT_TEXTURE_COORD19_EXT   0x87B0

◆ MYGL_OUTPUT_TEXTURE_COORD1_EXT

#define MYGL_OUTPUT_TEXTURE_COORD1_EXT   0x879E

◆ MYGL_OUTPUT_TEXTURE_COORD20_EXT

#define MYGL_OUTPUT_TEXTURE_COORD20_EXT   0x87B1

◆ MYGL_OUTPUT_TEXTURE_COORD21_EXT

#define MYGL_OUTPUT_TEXTURE_COORD21_EXT   0x87B2

◆ MYGL_OUTPUT_TEXTURE_COORD22_EXT

#define MYGL_OUTPUT_TEXTURE_COORD22_EXT   0x87B3

◆ MYGL_OUTPUT_TEXTURE_COORD23_EXT

#define MYGL_OUTPUT_TEXTURE_COORD23_EXT   0x87B4

◆ MYGL_OUTPUT_TEXTURE_COORD24_EXT

#define MYGL_OUTPUT_TEXTURE_COORD24_EXT   0x87B5

◆ MYGL_OUTPUT_TEXTURE_COORD25_EXT

#define MYGL_OUTPUT_TEXTURE_COORD25_EXT   0x87B6

◆ MYGL_OUTPUT_TEXTURE_COORD26_EXT

#define MYGL_OUTPUT_TEXTURE_COORD26_EXT   0x87B7

◆ MYGL_OUTPUT_TEXTURE_COORD27_EXT

#define MYGL_OUTPUT_TEXTURE_COORD27_EXT   0x87B8

◆ MYGL_OUTPUT_TEXTURE_COORD28_EXT

#define MYGL_OUTPUT_TEXTURE_COORD28_EXT   0x87B9

◆ MYGL_OUTPUT_TEXTURE_COORD29_EXT

#define MYGL_OUTPUT_TEXTURE_COORD29_EXT   0x87BA

◆ MYGL_OUTPUT_TEXTURE_COORD2_EXT

#define MYGL_OUTPUT_TEXTURE_COORD2_EXT   0x879F

◆ MYGL_OUTPUT_TEXTURE_COORD30_EXT

#define MYGL_OUTPUT_TEXTURE_COORD30_EXT   0x87BB

◆ MYGL_OUTPUT_TEXTURE_COORD31_EXT

#define MYGL_OUTPUT_TEXTURE_COORD31_EXT   0x87BC

◆ MYGL_OUTPUT_TEXTURE_COORD3_EXT

#define MYGL_OUTPUT_TEXTURE_COORD3_EXT   0x87A0

◆ MYGL_OUTPUT_TEXTURE_COORD4_EXT

#define MYGL_OUTPUT_TEXTURE_COORD4_EXT   0x87A1

◆ MYGL_OUTPUT_TEXTURE_COORD5_EXT

#define MYGL_OUTPUT_TEXTURE_COORD5_EXT   0x87A2

◆ MYGL_OUTPUT_TEXTURE_COORD6_EXT

#define MYGL_OUTPUT_TEXTURE_COORD6_EXT   0x87A3

◆ MYGL_OUTPUT_TEXTURE_COORD7_EXT

#define MYGL_OUTPUT_TEXTURE_COORD7_EXT   0x87A4

◆ MYGL_OUTPUT_TEXTURE_COORD8_EXT

#define MYGL_OUTPUT_TEXTURE_COORD8_EXT   0x87A5

◆ MYGL_OUTPUT_TEXTURE_COORD9_EXT

#define MYGL_OUTPUT_TEXTURE_COORD9_EXT   0x87A6

◆ MYGL_OUTPUT_VERTEX_EXT

#define MYGL_OUTPUT_VERTEX_EXT   0x879A

◆ MYGL_PACK_CMYK_HINT_EXT

#define MYGL_PACK_CMYK_HINT_EXT   0x800E

◆ MYGL_PACK_IMAGE_DEPTH_SGIS

#define MYGL_PACK_IMAGE_DEPTH_SGIS   0x8131

◆ MYGL_PACK_IMAGE_HEIGHT

#define MYGL_PACK_IMAGE_HEIGHT   0x806C

◆ MYGL_PACK_IMAGE_HEIGHT_EXT

#define MYGL_PACK_IMAGE_HEIGHT_EXT   0x806C

◆ MYGL_PACK_INVERT_MESA

#define MYGL_PACK_INVERT_MESA   0x8758

◆ MYGL_PACK_RESAMPLE_OML

#define MYGL_PACK_RESAMPLE_OML   0x8984

◆ MYGL_PACK_RESAMPLE_SGIX

#define MYGL_PACK_RESAMPLE_SGIX   0x842C

◆ MYGL_PACK_SKIP_IMAGES

#define MYGL_PACK_SKIP_IMAGES   0x806B

◆ MYGL_PACK_SKIP_IMAGES_EXT

#define MYGL_PACK_SKIP_IMAGES_EXT   0x806B

◆ MYGL_PACK_SKIP_VOLUMES_SGIS

#define MYGL_PACK_SKIP_VOLUMES_SGIS   0x8130

◆ MYGL_PACK_SUBSAMPLE_RATE_SGIX

#define MYGL_PACK_SUBSAMPLE_RATE_SGIX   0x85A0

◆ MYGL_PARALLEL_ARRAYS_INTEL

#define MYGL_PARALLEL_ARRAYS_INTEL   0x83F4

◆ MYGL_PASS_THROUGH_NV

#define MYGL_PASS_THROUGH_NV   0x86E6

◆ MYGL_PER_STAGE_CONSTANTS_NV

#define MYGL_PER_STAGE_CONSTANTS_NV   0x8535

◆ MYGL_PERTURB_EXT

#define MYGL_PERTURB_EXT   0x85AE

◆ MYGL_PGI_misc_hints

#define MYGL_PGI_misc_hints   1

◆ MYGL_PGI_vertex_hints

#define MYGL_PGI_vertex_hints   1

◆ MYGL_PHONG_HINT_WIN

#define MYGL_PHONG_HINT_WIN   0x80EB

◆ MYGL_PHONG_WIN

#define MYGL_PHONG_WIN   0x80EA

◆ MYGL_PIXEL_COUNT_AVAILABLE_NV

#define MYGL_PIXEL_COUNT_AVAILABLE_NV   0x8867

◆ MYGL_PIXEL_COUNT_NV

#define MYGL_PIXEL_COUNT_NV   0x8866

◆ MYGL_PIXEL_COUNTER_BITS_NV

#define MYGL_PIXEL_COUNTER_BITS_NV   0x8864

◆ MYGL_PIXEL_CUBIC_WEIGHT_EXT

#define MYGL_PIXEL_CUBIC_WEIGHT_EXT   0x8333

◆ MYGL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS

#define MYGL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS   0x8355

◆ MYGL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS

#define MYGL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS   0x8354

◆ MYGL_PIXEL_GROUP_COLOR_SGIS

#define MYGL_PIXEL_GROUP_COLOR_SGIS   0x8356

◆ MYGL_PIXEL_MAG_FILTER_EXT

#define MYGL_PIXEL_MAG_FILTER_EXT   0x8331

◆ MYGL_PIXEL_MIN_FILTER_EXT

#define MYGL_PIXEL_MIN_FILTER_EXT   0x8332

◆ MYGL_PIXEL_PACK_BUFFER_ARB

#define MYGL_PIXEL_PACK_BUFFER_ARB   0x88EB

◆ MYGL_PIXEL_PACK_BUFFER_BINDING_ARB

#define MYGL_PIXEL_PACK_BUFFER_BINDING_ARB   0x88ED

◆ MYGL_PIXEL_PACK_BUFFER_BINDING_EXT

#define MYGL_PIXEL_PACK_BUFFER_BINDING_EXT   0x88ED

◆ MYGL_PIXEL_PACK_BUFFER_EXT

#define MYGL_PIXEL_PACK_BUFFER_EXT   0x88EB

◆ MYGL_PIXEL_SUBSAMPLE_2424_SGIX

#define MYGL_PIXEL_SUBSAMPLE_2424_SGIX   0x85A3

◆ MYGL_PIXEL_SUBSAMPLE_4242_SGIX

#define MYGL_PIXEL_SUBSAMPLE_4242_SGIX   0x85A4

◆ MYGL_PIXEL_SUBSAMPLE_4444_SGIX

#define MYGL_PIXEL_SUBSAMPLE_4444_SGIX   0x85A2

◆ MYGL_PIXEL_TEX_GEN_ALPHA_LS_SGIX

#define MYGL_PIXEL_TEX_GEN_ALPHA_LS_SGIX   0x8189

◆ MYGL_PIXEL_TEX_GEN_ALPHA_MS_SGIX

#define MYGL_PIXEL_TEX_GEN_ALPHA_MS_SGIX   0x818A

◆ MYGL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX

#define MYGL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX   0x8188

◆ MYGL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX

#define MYGL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX   0x8187

◆ MYGL_PIXEL_TEX_GEN_MODE_SGIX

#define MYGL_PIXEL_TEX_GEN_MODE_SGIX   0x832B

◆ MYGL_PIXEL_TEX_GEN_Q_CEILING_SGIX

#define MYGL_PIXEL_TEX_GEN_Q_CEILING_SGIX   0x8184

◆ MYGL_PIXEL_TEX_GEN_Q_FLOOR_SGIX

#define MYGL_PIXEL_TEX_GEN_Q_FLOOR_SGIX   0x8186

◆ MYGL_PIXEL_TEX_GEN_Q_ROUND_SGIX

#define MYGL_PIXEL_TEX_GEN_Q_ROUND_SGIX   0x8185

◆ MYGL_PIXEL_TEX_GEN_SGIX

#define MYGL_PIXEL_TEX_GEN_SGIX   0x8139

◆ MYGL_PIXEL_TEXTURE_SGIS

#define MYGL_PIXEL_TEXTURE_SGIS   0x8353

◆ MYGL_PIXEL_TILE_BEST_ALIGNMENT_SGIX

#define MYGL_PIXEL_TILE_BEST_ALIGNMENT_SGIX   0x813E

◆ MYGL_PIXEL_TILE_CACHE_INCREMENT_SGIX

#define MYGL_PIXEL_TILE_CACHE_INCREMENT_SGIX   0x813F

◆ MYGL_PIXEL_TILE_CACHE_SIZE_SGIX

#define MYGL_PIXEL_TILE_CACHE_SIZE_SGIX   0x8145

◆ MYGL_PIXEL_TILE_GRID_DEPTH_SGIX

#define MYGL_PIXEL_TILE_GRID_DEPTH_SGIX   0x8144

◆ MYGL_PIXEL_TILE_GRID_HEIGHT_SGIX

#define MYGL_PIXEL_TILE_GRID_HEIGHT_SGIX   0x8143

◆ MYGL_PIXEL_TILE_GRID_WIDTH_SGIX

#define MYGL_PIXEL_TILE_GRID_WIDTH_SGIX   0x8142

◆ MYGL_PIXEL_TILE_HEIGHT_SGIX

#define MYGL_PIXEL_TILE_HEIGHT_SGIX   0x8141

◆ MYGL_PIXEL_TILE_WIDTH_SGIX

#define MYGL_PIXEL_TILE_WIDTH_SGIX   0x8140

◆ MYGL_PIXEL_TRANSFORM_2D_EXT

#define MYGL_PIXEL_TRANSFORM_2D_EXT   0x8330

◆ MYGL_PIXEL_TRANSFORM_2D_MATRIX_EXT

#define MYGL_PIXEL_TRANSFORM_2D_MATRIX_EXT   0x8338

◆ MYGL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT

#define MYGL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT   0x8336

◆ MYGL_PIXEL_UNPACK_BUFFER_ARB

#define MYGL_PIXEL_UNPACK_BUFFER_ARB   0x88EC

◆ MYGL_PIXEL_UNPACK_BUFFER_BINDING_ARB

#define MYGL_PIXEL_UNPACK_BUFFER_BINDING_ARB   0x88EF

◆ MYGL_PIXEL_UNPACK_BUFFER_BINDING_EXT

#define MYGL_PIXEL_UNPACK_BUFFER_BINDING_EXT   0x88EF

◆ MYGL_PIXEL_UNPACK_BUFFER_EXT

#define MYGL_PIXEL_UNPACK_BUFFER_EXT   0x88EC

◆ MYGL_PN_TRIANGLES_ATI

#define MYGL_PN_TRIANGLES_ATI   0x87F0

◆ MYGL_PN_TRIANGLES_NORMAL_MODE_ATI

#define MYGL_PN_TRIANGLES_NORMAL_MODE_ATI   0x87F3

◆ MYGL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI

#define MYGL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI   0x87F7

◆ MYGL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI

#define MYGL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI   0x87F8

◆ MYGL_PN_TRIANGLES_POINT_MODE_ATI

#define MYGL_PN_TRIANGLES_POINT_MODE_ATI   0x87F2

◆ MYGL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI

#define MYGL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI   0x87F6

◆ MYGL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI

#define MYGL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI   0x87F5

◆ MYGL_PN_TRIANGLES_TESSELATION_LEVEL_ATI

#define MYGL_PN_TRIANGLES_TESSELATION_LEVEL_ATI   0x87F4

◆ MYGL_POINT_DISTANCE_ATTENUATION

#define MYGL_POINT_DISTANCE_ATTENUATION   0x8129

◆ MYGL_POINT_DISTANCE_ATTENUATION_ARB

#define MYGL_POINT_DISTANCE_ATTENUATION_ARB   0x8129

◆ MYGL_POINT_FADE_THRESHOLD_SIZE

#define MYGL_POINT_FADE_THRESHOLD_SIZE   0x8128

◆ MYGL_POINT_FADE_THRESHOLD_SIZE_ARB

#define MYGL_POINT_FADE_THRESHOLD_SIZE_ARB   0x8128

◆ MYGL_POINT_FADE_THRESHOLD_SIZE_EXT

#define MYGL_POINT_FADE_THRESHOLD_SIZE_EXT   0x8128

◆ MYGL_POINT_FADE_THRESHOLD_SIZE_SGIS

#define MYGL_POINT_FADE_THRESHOLD_SIZE_SGIS   0x8128

◆ MYGL_POINT_SIZE_MAX

#define MYGL_POINT_SIZE_MAX   0x8127

◆ MYGL_POINT_SIZE_MAX_ARB

#define MYGL_POINT_SIZE_MAX_ARB   0x8127

◆ MYGL_POINT_SIZE_MAX_EXT

#define MYGL_POINT_SIZE_MAX_EXT   0x8127

◆ MYGL_POINT_SIZE_MAX_SGIS

#define MYGL_POINT_SIZE_MAX_SGIS   0x8127

◆ MYGL_POINT_SIZE_MIN

#define MYGL_POINT_SIZE_MIN   0x8126

◆ MYGL_POINT_SIZE_MIN_ARB

#define MYGL_POINT_SIZE_MIN_ARB   0x8126

◆ MYGL_POINT_SIZE_MIN_EXT

#define MYGL_POINT_SIZE_MIN_EXT   0x8126

◆ MYGL_POINT_SIZE_MIN_SGIS

#define MYGL_POINT_SIZE_MIN_SGIS   0x8126

◆ MYGL_POINT_SPRITE

#define MYGL_POINT_SPRITE   0x8861

◆ MYGL_POINT_SPRITE_ARB

#define MYGL_POINT_SPRITE_ARB   0x8861

◆ MYGL_POINT_SPRITE_COORD_ORIGIN

#define MYGL_POINT_SPRITE_COORD_ORIGIN   0x8CA0

◆ MYGL_POINT_SPRITE_NV

#define MYGL_POINT_SPRITE_NV   0x8861

◆ MYGL_POINT_SPRITE_R_MODE_NV

#define MYGL_POINT_SPRITE_R_MODE_NV   0x8863

◆ MYGL_POLYGON_OFFSET_BIAS_EXT

#define MYGL_POLYGON_OFFSET_BIAS_EXT   0x8039

◆ MYGL_POLYGON_OFFSET_EXT

#define MYGL_POLYGON_OFFSET_EXT   0x8037

◆ MYGL_POLYGON_OFFSET_FACTOR_EXT

#define MYGL_POLYGON_OFFSET_FACTOR_EXT   0x8038

◆ MYGL_POST_COLOR_MATRIX_ALPHA_BIAS

#define MYGL_POST_COLOR_MATRIX_ALPHA_BIAS   0x80BB

◆ MYGL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI

#define MYGL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI   0x80BB

◆ MYGL_POST_COLOR_MATRIX_ALPHA_SCALE

#define MYGL_POST_COLOR_MATRIX_ALPHA_SCALE   0x80B7

◆ MYGL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI

#define MYGL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI   0x80B7

◆ MYGL_POST_COLOR_MATRIX_BLUE_BIAS

#define MYGL_POST_COLOR_MATRIX_BLUE_BIAS   0x80BA

◆ MYGL_POST_COLOR_MATRIX_BLUE_BIAS_SGI

#define MYGL_POST_COLOR_MATRIX_BLUE_BIAS_SGI   0x80BA

◆ MYGL_POST_COLOR_MATRIX_BLUE_SCALE

#define MYGL_POST_COLOR_MATRIX_BLUE_SCALE   0x80B6

◆ MYGL_POST_COLOR_MATRIX_BLUE_SCALE_SGI

#define MYGL_POST_COLOR_MATRIX_BLUE_SCALE_SGI   0x80B6

◆ MYGL_POST_COLOR_MATRIX_COLOR_TABLE

#define MYGL_POST_COLOR_MATRIX_COLOR_TABLE   0x80D2

◆ MYGL_POST_COLOR_MATRIX_COLOR_TABLE_SGI

#define MYGL_POST_COLOR_MATRIX_COLOR_TABLE_SGI   0x80D2

◆ MYGL_POST_COLOR_MATRIX_GREEN_BIAS

#define MYGL_POST_COLOR_MATRIX_GREEN_BIAS   0x80B9

◆ MYGL_POST_COLOR_MATRIX_GREEN_BIAS_SGI

#define MYGL_POST_COLOR_MATRIX_GREEN_BIAS_SGI   0x80B9

◆ MYGL_POST_COLOR_MATRIX_GREEN_SCALE

#define MYGL_POST_COLOR_MATRIX_GREEN_SCALE   0x80B5

◆ MYGL_POST_COLOR_MATRIX_GREEN_SCALE_SGI

#define MYGL_POST_COLOR_MATRIX_GREEN_SCALE_SGI   0x80B5

◆ MYGL_POST_COLOR_MATRIX_RED_BIAS

#define MYGL_POST_COLOR_MATRIX_RED_BIAS   0x80B8

◆ MYGL_POST_COLOR_MATRIX_RED_BIAS_SGI

#define MYGL_POST_COLOR_MATRIX_RED_BIAS_SGI   0x80B8

◆ MYGL_POST_COLOR_MATRIX_RED_SCALE

#define MYGL_POST_COLOR_MATRIX_RED_SCALE   0x80B4

◆ MYGL_POST_COLOR_MATRIX_RED_SCALE_SGI

#define MYGL_POST_COLOR_MATRIX_RED_SCALE_SGI   0x80B4

◆ MYGL_POST_CONVOLUTION_ALPHA_BIAS

#define MYGL_POST_CONVOLUTION_ALPHA_BIAS   0x8023

◆ MYGL_POST_CONVOLUTION_ALPHA_BIAS_EXT

#define MYGL_POST_CONVOLUTION_ALPHA_BIAS_EXT   0x8023

◆ MYGL_POST_CONVOLUTION_ALPHA_SCALE

#define MYGL_POST_CONVOLUTION_ALPHA_SCALE   0x801F

◆ MYGL_POST_CONVOLUTION_ALPHA_SCALE_EXT

#define MYGL_POST_CONVOLUTION_ALPHA_SCALE_EXT   0x801F

◆ MYGL_POST_CONVOLUTION_BLUE_BIAS

#define MYGL_POST_CONVOLUTION_BLUE_BIAS   0x8022

◆ MYGL_POST_CONVOLUTION_BLUE_BIAS_EXT

#define MYGL_POST_CONVOLUTION_BLUE_BIAS_EXT   0x8022

◆ MYGL_POST_CONVOLUTION_BLUE_SCALE

#define MYGL_POST_CONVOLUTION_BLUE_SCALE   0x801E

◆ MYGL_POST_CONVOLUTION_BLUE_SCALE_EXT

#define MYGL_POST_CONVOLUTION_BLUE_SCALE_EXT   0x801E

◆ MYGL_POST_CONVOLUTION_COLOR_TABLE

#define MYGL_POST_CONVOLUTION_COLOR_TABLE   0x80D1

◆ MYGL_POST_CONVOLUTION_COLOR_TABLE_SGI

#define MYGL_POST_CONVOLUTION_COLOR_TABLE_SGI   0x80D1

◆ MYGL_POST_CONVOLUTION_GREEN_BIAS

#define MYGL_POST_CONVOLUTION_GREEN_BIAS   0x8021

◆ MYGL_POST_CONVOLUTION_GREEN_BIAS_EXT

#define MYGL_POST_CONVOLUTION_GREEN_BIAS_EXT   0x8021

◆ MYGL_POST_CONVOLUTION_GREEN_SCALE

#define MYGL_POST_CONVOLUTION_GREEN_SCALE   0x801D

◆ MYGL_POST_CONVOLUTION_GREEN_SCALE_EXT

#define MYGL_POST_CONVOLUTION_GREEN_SCALE_EXT   0x801D

◆ MYGL_POST_CONVOLUTION_RED_BIAS

#define MYGL_POST_CONVOLUTION_RED_BIAS   0x8020

◆ MYGL_POST_CONVOLUTION_RED_BIAS_EXT

#define MYGL_POST_CONVOLUTION_RED_BIAS_EXT   0x8020

◆ MYGL_POST_CONVOLUTION_RED_SCALE

#define MYGL_POST_CONVOLUTION_RED_SCALE   0x801C

◆ MYGL_POST_CONVOLUTION_RED_SCALE_EXT

#define MYGL_POST_CONVOLUTION_RED_SCALE_EXT   0x801C

◆ MYGL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP

#define MYGL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP   0x8162

◆ MYGL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX

#define MYGL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX   0x817B

◆ MYGL_POST_TEXTURE_FILTER_BIAS_SGIX

#define MYGL_POST_TEXTURE_FILTER_BIAS_SGIX   0x8179

◆ MYGL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX

#define MYGL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX   0x817C

◆ MYGL_POST_TEXTURE_FILTER_SCALE_SGIX

#define MYGL_POST_TEXTURE_FILTER_SCALE_SGIX   0x817A

◆ MYGL_PREFER_DOUBLEBUFFER_HINT_PGI

#define MYGL_PREFER_DOUBLEBUFFER_HINT_PGI   0x1A1F8

◆ MYGL_PRESERVE_ATI

#define MYGL_PRESERVE_ATI   0x8762

◆ MYGL_PREVIOUS

#define MYGL_PREVIOUS   0x8578

◆ MYGL_PREVIOUS_ARB

#define MYGL_PREVIOUS_ARB   0x8578

◆ MYGL_PREVIOUS_EXT

#define MYGL_PREVIOUS_EXT   0x8578

◆ MYGL_PREVIOUS_TEXTURE_INPUT_NV

#define MYGL_PREVIOUS_TEXTURE_INPUT_NV   0x86E4

◆ MYGL_PRIMARY_COLOR

#define MYGL_PRIMARY_COLOR   0x8577

◆ MYGL_PRIMARY_COLOR_ARB

#define MYGL_PRIMARY_COLOR_ARB   0x8577

◆ MYGL_PRIMARY_COLOR_EXT

#define MYGL_PRIMARY_COLOR_EXT   0x8577

◆ MYGL_PRIMARY_COLOR_NV

#define MYGL_PRIMARY_COLOR_NV   0x852C

◆ MYGL_PRIMITIVE_RESTART_INDEX_NV

#define MYGL_PRIMITIVE_RESTART_INDEX_NV   0x8559

◆ MYGL_PRIMITIVE_RESTART_NV

#define MYGL_PRIMITIVE_RESTART_NV   0x8558

◆ MYGL_PROGRAM_ADDRESS_REGISTERS_ARB

#define MYGL_PROGRAM_ADDRESS_REGISTERS_ARB   0x88B0

◆ MYGL_PROGRAM_ALU_INSTRUCTIONS_ARB

#define MYGL_PROGRAM_ALU_INSTRUCTIONS_ARB   0x8805

◆ MYGL_PROGRAM_ATTRIBS_ARB

#define MYGL_PROGRAM_ATTRIBS_ARB   0x88AC

◆ MYGL_PROGRAM_BINDING_ARB

#define MYGL_PROGRAM_BINDING_ARB   0x8677

◆ MYGL_PROGRAM_ERROR_POSITION_ARB

#define MYGL_PROGRAM_ERROR_POSITION_ARB   0x864B

Referenced by render_setup_fp_yuv().

◆ MYGL_PROGRAM_ERROR_POSITION_NV

#define MYGL_PROGRAM_ERROR_POSITION_NV   0x864B

◆ MYGL_PROGRAM_ERROR_STRING_ARB

#define MYGL_PROGRAM_ERROR_STRING_ARB   0x8874

◆ MYGL_PROGRAM_ERROR_STRING_NV

#define MYGL_PROGRAM_ERROR_STRING_NV   0x8874

◆ MYGL_PROGRAM_FORMAT_ARB

#define MYGL_PROGRAM_FORMAT_ARB   0x8876

◆ MYGL_PROGRAM_FORMAT_ASCII_ARB

#define MYGL_PROGRAM_FORMAT_ASCII_ARB   0x8875

Referenced by render_setup_fp_yuv().

◆ MYGL_PROGRAM_INSTRUCTIONS_ARB

#define MYGL_PROGRAM_INSTRUCTIONS_ARB   0x88A0

◆ MYGL_PROGRAM_LENGTH_ARB

#define MYGL_PROGRAM_LENGTH_ARB   0x8627

◆ MYGL_PROGRAM_LENGTH_NV

#define MYGL_PROGRAM_LENGTH_NV   0x8627

◆ MYGL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB

#define MYGL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB   0x88B2

◆ MYGL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB

#define MYGL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB   0x8808

◆ MYGL_PROGRAM_NATIVE_ATTRIBS_ARB

#define MYGL_PROGRAM_NATIVE_ATTRIBS_ARB   0x88AE

◆ MYGL_PROGRAM_NATIVE_INSTRUCTIONS_ARB

#define MYGL_PROGRAM_NATIVE_INSTRUCTIONS_ARB   0x88A2

◆ MYGL_PROGRAM_NATIVE_PARAMETERS_ARB

#define MYGL_PROGRAM_NATIVE_PARAMETERS_ARB   0x88AA

◆ MYGL_PROGRAM_NATIVE_TEMPORARIES_ARB

#define MYGL_PROGRAM_NATIVE_TEMPORARIES_ARB   0x88A6

◆ MYGL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB

#define MYGL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB   0x880A

◆ MYGL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB

#define MYGL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB   0x8809

◆ MYGL_PROGRAM_OBJECT_ARB

#define MYGL_PROGRAM_OBJECT_ARB   0x8B40

◆ MYGL_PROGRAM_PARAMETER_NV

#define MYGL_PROGRAM_PARAMETER_NV   0x8644

◆ MYGL_PROGRAM_PARAMETERS_ARB

#define MYGL_PROGRAM_PARAMETERS_ARB   0x88A8

◆ MYGL_PROGRAM_RESIDENT_NV

#define MYGL_PROGRAM_RESIDENT_NV   0x8647

◆ MYGL_PROGRAM_STRING_ARB

#define MYGL_PROGRAM_STRING_ARB   0x8628

◆ MYGL_PROGRAM_STRING_NV

#define MYGL_PROGRAM_STRING_NV   0x8628

◆ MYGL_PROGRAM_TARGET_NV

#define MYGL_PROGRAM_TARGET_NV   0x8646

◆ MYGL_PROGRAM_TEMPORARIES_ARB

#define MYGL_PROGRAM_TEMPORARIES_ARB   0x88A4

◆ MYGL_PROGRAM_TEX_INDIRECTIONS_ARB

#define MYGL_PROGRAM_TEX_INDIRECTIONS_ARB   0x8807

◆ MYGL_PROGRAM_TEX_INSTRUCTIONS_ARB

#define MYGL_PROGRAM_TEX_INSTRUCTIONS_ARB   0x8806

◆ MYGL_PROGRAM_UNDER_NATIVE_LIMITS_ARB

#define MYGL_PROGRAM_UNDER_NATIVE_LIMITS_ARB   0x88B6

◆ MYGL_PROXY_COLOR_TABLE

#define MYGL_PROXY_COLOR_TABLE   0x80D3

◆ MYGL_PROXY_COLOR_TABLE_SGI

#define MYGL_PROXY_COLOR_TABLE_SGI   0x80D3

◆ MYGL_PROXY_HISTOGRAM

#define MYGL_PROXY_HISTOGRAM   0x8025

◆ MYGL_PROXY_HISTOGRAM_EXT

#define MYGL_PROXY_HISTOGRAM_EXT   0x8025

◆ MYGL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE

#define MYGL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE   0x80D5

◆ MYGL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI

#define MYGL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI   0x80D5

◆ MYGL_PROXY_POST_CONVOLUTION_COLOR_TABLE

#define MYGL_PROXY_POST_CONVOLUTION_COLOR_TABLE   0x80D4

◆ MYGL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI

#define MYGL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI   0x80D4

◆ MYGL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP

#define MYGL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP   0x8163

◆ MYGL_PROXY_TEXTURE_1D_EXT

#define MYGL_PROXY_TEXTURE_1D_EXT   0x8063

◆ MYGL_PROXY_TEXTURE_2D_EXT

#define MYGL_PROXY_TEXTURE_2D_EXT   0x8064

◆ MYGL_PROXY_TEXTURE_3D

#define MYGL_PROXY_TEXTURE_3D   0x8070

◆ MYGL_PROXY_TEXTURE_3D_EXT

#define MYGL_PROXY_TEXTURE_3D_EXT   0x8070

◆ MYGL_PROXY_TEXTURE_4D_SGIS

#define MYGL_PROXY_TEXTURE_4D_SGIS   0x8135

◆ MYGL_PROXY_TEXTURE_COLOR_TABLE_SGI

#define MYGL_PROXY_TEXTURE_COLOR_TABLE_SGI   0x80BD

◆ MYGL_PROXY_TEXTURE_CUBE_MAP

#define MYGL_PROXY_TEXTURE_CUBE_MAP   0x851B

◆ MYGL_PROXY_TEXTURE_CUBE_MAP_ARB

#define MYGL_PROXY_TEXTURE_CUBE_MAP_ARB   0x851B

◆ MYGL_PROXY_TEXTURE_CUBE_MAP_EXT

#define MYGL_PROXY_TEXTURE_CUBE_MAP_EXT   0x851B

◆ MYGL_PROXY_TEXTURE_RECTANGLE_ARB

#define MYGL_PROXY_TEXTURE_RECTANGLE_ARB   0x84F7

◆ MYGL_PROXY_TEXTURE_RECTANGLE_NV

#define MYGL_PROXY_TEXTURE_RECTANGLE_NV   0x84F7

◆ MYGL_QUAD_ALPHA4_SGIS

#define MYGL_QUAD_ALPHA4_SGIS   0x811E

◆ MYGL_QUAD_ALPHA8_SGIS

#define MYGL_QUAD_ALPHA8_SGIS   0x811F

◆ MYGL_QUAD_INTENSITY4_SGIS

#define MYGL_QUAD_INTENSITY4_SGIS   0x8122

◆ MYGL_QUAD_INTENSITY8_SGIS

#define MYGL_QUAD_INTENSITY8_SGIS   0x8123

◆ MYGL_QUAD_LUMINANCE4_SGIS

#define MYGL_QUAD_LUMINANCE4_SGIS   0x8120

◆ MYGL_QUAD_LUMINANCE8_SGIS

#define MYGL_QUAD_LUMINANCE8_SGIS   0x8121

◆ MYGL_QUAD_MESH_SUN

#define MYGL_QUAD_MESH_SUN   0x8614

◆ MYGL_QUAD_TEXTURE_SELECT_SGIS

#define MYGL_QUAD_TEXTURE_SELECT_SGIS   0x8125

◆ MYGL_QUARTER_BIT_ATI

#define MYGL_QUARTER_BIT_ATI   0x00000010

◆ MYGL_QUERY_COUNTER_BITS

#define MYGL_QUERY_COUNTER_BITS   0x8864

◆ MYGL_QUERY_COUNTER_BITS_ARB

#define MYGL_QUERY_COUNTER_BITS_ARB   0x8864

◆ MYGL_QUERY_RESULT

#define MYGL_QUERY_RESULT   0x8866

◆ MYGL_QUERY_RESULT_ARB

#define MYGL_QUERY_RESULT_ARB   0x8866

◆ MYGL_QUERY_RESULT_AVAILABLE

#define MYGL_QUERY_RESULT_AVAILABLE   0x8867

◆ MYGL_QUERY_RESULT_AVAILABLE_ARB

#define MYGL_QUERY_RESULT_AVAILABLE_ARB   0x8867

◆ MYGL_R1UI_C3F_V3F_SUN

#define MYGL_R1UI_C3F_V3F_SUN   0x85C6

◆ MYGL_R1UI_C4F_N3F_V3F_SUN

#define MYGL_R1UI_C4F_N3F_V3F_SUN   0x85C8

◆ MYGL_R1UI_C4UB_V3F_SUN

#define MYGL_R1UI_C4UB_V3F_SUN   0x85C5

◆ MYGL_R1UI_N3F_V3F_SUN

#define MYGL_R1UI_N3F_V3F_SUN   0x85C7

◆ MYGL_R1UI_T2F_C4F_N3F_V3F_SUN

#define MYGL_R1UI_T2F_C4F_N3F_V3F_SUN   0x85CB

◆ MYGL_R1UI_T2F_N3F_V3F_SUN

#define MYGL_R1UI_T2F_N3F_V3F_SUN   0x85CA

◆ MYGL_R1UI_T2F_V3F_SUN

#define MYGL_R1UI_T2F_V3F_SUN   0x85C9

◆ MYGL_R1UI_V3F_SUN

#define MYGL_R1UI_V3F_SUN   0x85C4

◆ MYGL_RASTER_POSITION_UNCLIPPED_IBM

#define MYGL_RASTER_POSITION_UNCLIPPED_IBM   0x19262

◆ MYGL_READ_ONLY

#define MYGL_READ_ONLY   0x88B8

◆ MYGL_READ_ONLY_ARB

#define MYGL_READ_ONLY_ARB   0x88B8

◆ MYGL_READ_PIXEL_DATA_RANGE_LENGTH_NV

#define MYGL_READ_PIXEL_DATA_RANGE_LENGTH_NV   0x887B

◆ MYGL_READ_PIXEL_DATA_RANGE_NV

#define MYGL_READ_PIXEL_DATA_RANGE_NV   0x8879

◆ MYGL_READ_PIXEL_DATA_RANGE_POINTER_NV

#define MYGL_READ_PIXEL_DATA_RANGE_POINTER_NV   0x887D

◆ MYGL_READ_WRITE

#define MYGL_READ_WRITE   0x88BA

◆ MYGL_READ_WRITE_ARB

#define MYGL_READ_WRITE_ARB   0x88BA

◆ MYGL_RECLAIM_MEMORY_HINT_PGI

#define MYGL_RECLAIM_MEMORY_HINT_PGI   0x1A1FE

◆ MYGL_RED_BIT_ATI

#define MYGL_RED_BIT_ATI   0x00000001

◆ MYGL_RED_MAX_CLAMP_INGR

#define MYGL_RED_MAX_CLAMP_INGR   0x8564

◆ MYGL_RED_MIN_CLAMP_INGR

#define MYGL_RED_MIN_CLAMP_INGR   0x8560

◆ MYGL_REDUCE

#define MYGL_REDUCE   0x8016

◆ MYGL_REDUCE_EXT

#define MYGL_REDUCE_EXT   0x8016

◆ MYGL_REFERENCE_PLANE_EQUATION_SGIX

#define MYGL_REFERENCE_PLANE_EQUATION_SGIX   0x817E

◆ MYGL_REFERENCE_PLANE_SGIX

#define MYGL_REFERENCE_PLANE_SGIX   0x817D

◆ MYGL_REFLECTION_MAP

#define MYGL_REFLECTION_MAP   0x8512

◆ MYGL_REFLECTION_MAP_ARB

#define MYGL_REFLECTION_MAP_ARB   0x8512

◆ MYGL_REFLECTION_MAP_EXT

#define MYGL_REFLECTION_MAP_EXT   0x8512

◆ MYGL_REFLECTION_MAP_NV

#define MYGL_REFLECTION_MAP_NV   0x8512

◆ MYGL_REG_0_ATI

#define MYGL_REG_0_ATI   0x8921

◆ MYGL_REG_10_ATI

#define MYGL_REG_10_ATI   0x892B

◆ MYGL_REG_11_ATI

#define MYGL_REG_11_ATI   0x892C

◆ MYGL_REG_12_ATI

#define MYGL_REG_12_ATI   0x892D

◆ MYGL_REG_13_ATI

#define MYGL_REG_13_ATI   0x892E

◆ MYGL_REG_14_ATI

#define MYGL_REG_14_ATI   0x892F

◆ MYGL_REG_15_ATI

#define MYGL_REG_15_ATI   0x8930

◆ MYGL_REG_16_ATI

#define MYGL_REG_16_ATI   0x8931

◆ MYGL_REG_17_ATI

#define MYGL_REG_17_ATI   0x8932

◆ MYGL_REG_18_ATI

#define MYGL_REG_18_ATI   0x8933

◆ MYGL_REG_19_ATI

#define MYGL_REG_19_ATI   0x8934

◆ MYGL_REG_1_ATI

#define MYGL_REG_1_ATI   0x8922

◆ MYGL_REG_20_ATI

#define MYGL_REG_20_ATI   0x8935

◆ MYGL_REG_21_ATI

#define MYGL_REG_21_ATI   0x8936

◆ MYGL_REG_22_ATI

#define MYGL_REG_22_ATI   0x8937

◆ MYGL_REG_23_ATI

#define MYGL_REG_23_ATI   0x8938

◆ MYGL_REG_24_ATI

#define MYGL_REG_24_ATI   0x8939

◆ MYGL_REG_25_ATI

#define MYGL_REG_25_ATI   0x893A

◆ MYGL_REG_26_ATI

#define MYGL_REG_26_ATI   0x893B

◆ MYGL_REG_27_ATI

#define MYGL_REG_27_ATI   0x893C

◆ MYGL_REG_28_ATI

#define MYGL_REG_28_ATI   0x893D

◆ MYGL_REG_29_ATI

#define MYGL_REG_29_ATI   0x893E

◆ MYGL_REG_2_ATI

#define MYGL_REG_2_ATI   0x8923

◆ MYGL_REG_30_ATI

#define MYGL_REG_30_ATI   0x893F

◆ MYGL_REG_31_ATI

#define MYGL_REG_31_ATI   0x8940

◆ MYGL_REG_3_ATI

#define MYGL_REG_3_ATI   0x8924

◆ MYGL_REG_4_ATI

#define MYGL_REG_4_ATI   0x8925

◆ MYGL_REG_5_ATI

#define MYGL_REG_5_ATI   0x8926

◆ MYGL_REG_6_ATI

#define MYGL_REG_6_ATI   0x8927

◆ MYGL_REG_7_ATI

#define MYGL_REG_7_ATI   0x8928

◆ MYGL_REG_8_ATI

#define MYGL_REG_8_ATI   0x8929

◆ MYGL_REG_9_ATI

#define MYGL_REG_9_ATI   0x892A

◆ MYGL_REGISTER_COMBINERS_NV

#define MYGL_REGISTER_COMBINERS_NV   0x8522

◆ MYGL_REND_screen_coordinates

#define MYGL_REND_screen_coordinates   1

◆ MYGL_RENDERBUFFER_BINDING_EXT

#define MYGL_RENDERBUFFER_BINDING_EXT   0x8CA7

◆ MYGL_RENDERBUFFER_EXT

#define MYGL_RENDERBUFFER_EXT   0x8D41

◆ MYGL_RENDERBUFFER_HEIGHT_EXT

#define MYGL_RENDERBUFFER_HEIGHT_EXT   0x8D43

◆ MYGL_RENDERBUFFER_INTERNAL_FORMAT_EXT

#define MYGL_RENDERBUFFER_INTERNAL_FORMAT_EXT   0x8D44

◆ MYGL_RENDERBUFFER_WIDTH_EXT

#define MYGL_RENDERBUFFER_WIDTH_EXT   0x8D42

◆ MYGL_REPLACE_EXT

#define MYGL_REPLACE_EXT   0x8062

◆ MYGL_REPLACE_MIDDLE_SUN

#define MYGL_REPLACE_MIDDLE_SUN   0x0002

◆ MYGL_REPLACE_OLDEST_SUN

#define MYGL_REPLACE_OLDEST_SUN   0x0003

◆ MYGL_REPLACEMENT_CODE_ARRAY_POINTER_SUN

#define MYGL_REPLACEMENT_CODE_ARRAY_POINTER_SUN   0x85C3

◆ MYGL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN

#define MYGL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN   0x85C2

◆ MYGL_REPLACEMENT_CODE_ARRAY_SUN

#define MYGL_REPLACEMENT_CODE_ARRAY_SUN   0x85C0

◆ MYGL_REPLACEMENT_CODE_ARRAY_TYPE_SUN

#define MYGL_REPLACEMENT_CODE_ARRAY_TYPE_SUN   0x85C1

◆ MYGL_REPLACEMENT_CODE_SUN

#define MYGL_REPLACEMENT_CODE_SUN   0x81D8

◆ MYGL_REPLICATE_BORDER

#define MYGL_REPLICATE_BORDER   0x8153

◆ MYGL_REPLICATE_BORDER_HP

#define MYGL_REPLICATE_BORDER_HP   0x8153

◆ MYGL_RESAMPLE_AVERAGE_OML

#define MYGL_RESAMPLE_AVERAGE_OML   0x8988

◆ MYGL_RESAMPLE_DECIMATE_OML

#define MYGL_RESAMPLE_DECIMATE_OML   0x8989

◆ MYGL_RESAMPLE_DECIMATE_SGIX

#define MYGL_RESAMPLE_DECIMATE_SGIX   0x8430

◆ MYGL_RESAMPLE_REPLICATE_OML

#define MYGL_RESAMPLE_REPLICATE_OML   0x8986

◆ MYGL_RESAMPLE_REPLICATE_SGIX

#define MYGL_RESAMPLE_REPLICATE_SGIX   0x842E

◆ MYGL_RESAMPLE_ZERO_FILL_OML

#define MYGL_RESAMPLE_ZERO_FILL_OML   0x8987

◆ MYGL_RESAMPLE_ZERO_FILL_SGIX

#define MYGL_RESAMPLE_ZERO_FILL_SGIX   0x842F

◆ MYGL_RESCALE_NORMAL

#define MYGL_RESCALE_NORMAL   0x803A

◆ MYGL_RESCALE_NORMAL_EXT

#define MYGL_RESCALE_NORMAL_EXT   0x803A

◆ MYGL_RESTART_SUN

#define MYGL_RESTART_SUN   0x0001

◆ MYGL_RGB10_A2_EXT

#define MYGL_RGB10_A2_EXT   0x8059

◆ MYGL_RGB10_EXT

#define MYGL_RGB10_EXT   0x8052

◆ MYGL_RGB12_EXT

#define MYGL_RGB12_EXT   0x8053

◆ MYGL_RGB16_EXT

#define MYGL_RGB16_EXT   0x8054

◆ MYGL_RGB16F_ARB

#define MYGL_RGB16F_ARB   0x881B

◆ MYGL_RGB2_EXT

#define MYGL_RGB2_EXT   0x804E

◆ MYGL_RGB32F_ARB

#define MYGL_RGB32F_ARB   0x8815

◆ MYGL_RGB4_EXT

#define MYGL_RGB4_EXT   0x804F

◆ MYGL_RGB4_S3TC

#define MYGL_RGB4_S3TC   0x83A1

◆ MYGL_RGB5_A1_EXT

#define MYGL_RGB5_A1_EXT   0x8057

◆ MYGL_RGB5_EXT

#define MYGL_RGB5_EXT   0x8050

◆ MYGL_RGB8_EXT

#define MYGL_RGB8_EXT   0x8051

◆ MYGL_RGB_FLOAT16_ATI

#define MYGL_RGB_FLOAT16_ATI   0x881B

◆ MYGL_RGB_FLOAT32_ATI

#define MYGL_RGB_FLOAT32_ATI   0x8815

◆ MYGL_RGB_S3TC

#define MYGL_RGB_S3TC   0x83A0

◆ MYGL_RGB_SCALE

#define MYGL_RGB_SCALE   0x8573

◆ MYGL_RGB_SCALE_ARB

#define MYGL_RGB_SCALE_ARB   0x8573

◆ MYGL_RGB_SCALE_EXT

#define MYGL_RGB_SCALE_EXT   0x8573

◆ MYGL_RGBA12_EXT

#define MYGL_RGBA12_EXT   0x805A

◆ MYGL_RGBA16_EXT

#define MYGL_RGBA16_EXT   0x805B

◆ MYGL_RGBA16F_ARB

#define MYGL_RGBA16F_ARB   0x881A

◆ MYGL_RGBA2_EXT

#define MYGL_RGBA2_EXT   0x8055

◆ MYGL_RGBA32F_ARB

#define MYGL_RGBA32F_ARB   0x8814

◆ MYGL_RGBA4_EXT

#define MYGL_RGBA4_EXT   0x8056

◆ MYGL_RGBA4_S3TC

#define MYGL_RGBA4_S3TC   0x83A3

◆ MYGL_RGBA8_EXT

#define MYGL_RGBA8_EXT   0x8058

◆ MYGL_RGBA_FLOAT16_ATI

#define MYGL_RGBA_FLOAT16_ATI   0x881A

◆ MYGL_RGBA_FLOAT32_ATI

#define MYGL_RGBA_FLOAT32_ATI   0x8814

◆ MYGL_RGBA_FLOAT_MODE_ARB

#define MYGL_RGBA_FLOAT_MODE_ARB   0x8820

◆ MYGL_RGBA_S3TC

#define MYGL_RGBA_S3TC   0x83A2

◆ MYGL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV

#define MYGL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV   0x86D9

◆ MYGL_S3_s3tc

#define MYGL_S3_s3tc   1

◆ MYGL_SAMPLE_ALPHA_TO_COVERAGE

#define MYGL_SAMPLE_ALPHA_TO_COVERAGE   0x809E

◆ MYGL_SAMPLE_ALPHA_TO_COVERAGE_ARB

#define MYGL_SAMPLE_ALPHA_TO_COVERAGE_ARB   0x809E

◆ MYGL_SAMPLE_ALPHA_TO_MASK_EXT

#define MYGL_SAMPLE_ALPHA_TO_MASK_EXT   0x809E

◆ MYGL_SAMPLE_ALPHA_TO_MASK_SGIS

#define MYGL_SAMPLE_ALPHA_TO_MASK_SGIS   0x809E

◆ MYGL_SAMPLE_ALPHA_TO_ONE

#define MYGL_SAMPLE_ALPHA_TO_ONE   0x809F

◆ MYGL_SAMPLE_ALPHA_TO_ONE_ARB

#define MYGL_SAMPLE_ALPHA_TO_ONE_ARB   0x809F

◆ MYGL_SAMPLE_ALPHA_TO_ONE_EXT

#define MYGL_SAMPLE_ALPHA_TO_ONE_EXT   0x809F

◆ MYGL_SAMPLE_ALPHA_TO_ONE_SGIS

#define MYGL_SAMPLE_ALPHA_TO_ONE_SGIS   0x809F

◆ MYGL_SAMPLE_BUFFERS

#define MYGL_SAMPLE_BUFFERS   0x80A8

◆ MYGL_SAMPLE_BUFFERS_3DFX

#define MYGL_SAMPLE_BUFFERS_3DFX   0x86B3

◆ MYGL_SAMPLE_BUFFERS_ARB

#define MYGL_SAMPLE_BUFFERS_ARB   0x80A8

◆ MYGL_SAMPLE_BUFFERS_EXT

#define MYGL_SAMPLE_BUFFERS_EXT   0x80A8

◆ MYGL_SAMPLE_BUFFERS_SGIS

#define MYGL_SAMPLE_BUFFERS_SGIS   0x80A8

◆ MYGL_SAMPLE_COVERAGE

#define MYGL_SAMPLE_COVERAGE   0x80A0

◆ MYGL_SAMPLE_COVERAGE_ARB

#define MYGL_SAMPLE_COVERAGE_ARB   0x80A0

◆ MYGL_SAMPLE_COVERAGE_INVERT

#define MYGL_SAMPLE_COVERAGE_INVERT   0x80AB

◆ MYGL_SAMPLE_COVERAGE_INVERT_ARB

#define MYGL_SAMPLE_COVERAGE_INVERT_ARB   0x80AB

◆ MYGL_SAMPLE_COVERAGE_VALUE

#define MYGL_SAMPLE_COVERAGE_VALUE   0x80AA

◆ MYGL_SAMPLE_COVERAGE_VALUE_ARB

#define MYGL_SAMPLE_COVERAGE_VALUE_ARB   0x80AA

◆ MYGL_SAMPLE_MASK_EXT

#define MYGL_SAMPLE_MASK_EXT   0x80A0

◆ MYGL_SAMPLE_MASK_INVERT_EXT

#define MYGL_SAMPLE_MASK_INVERT_EXT   0x80AB

◆ MYGL_SAMPLE_MASK_INVERT_SGIS

#define MYGL_SAMPLE_MASK_INVERT_SGIS   0x80AB

◆ MYGL_SAMPLE_MASK_SGIS

#define MYGL_SAMPLE_MASK_SGIS   0x80A0

◆ MYGL_SAMPLE_MASK_VALUE_EXT

#define MYGL_SAMPLE_MASK_VALUE_EXT   0x80AA

◆ MYGL_SAMPLE_MASK_VALUE_SGIS

#define MYGL_SAMPLE_MASK_VALUE_SGIS   0x80AA

◆ MYGL_SAMPLE_PATTERN_EXT

#define MYGL_SAMPLE_PATTERN_EXT   0x80AC

◆ MYGL_SAMPLE_PATTERN_SGIS

#define MYGL_SAMPLE_PATTERN_SGIS   0x80AC

◆ MYGL_SAMPLER_1D

#define MYGL_SAMPLER_1D   0x8B5D

◆ MYGL_SAMPLER_1D_ARB

#define MYGL_SAMPLER_1D_ARB   0x8B5D

◆ MYGL_SAMPLER_1D_SHADOW

#define MYGL_SAMPLER_1D_SHADOW   0x8B61

◆ MYGL_SAMPLER_1D_SHADOW_ARB

#define MYGL_SAMPLER_1D_SHADOW_ARB   0x8B61

◆ MYGL_SAMPLER_2D

#define MYGL_SAMPLER_2D   0x8B5E

◆ MYGL_SAMPLER_2D_ARB

#define MYGL_SAMPLER_2D_ARB   0x8B5E

◆ MYGL_SAMPLER_2D_RECT_ARB

#define MYGL_SAMPLER_2D_RECT_ARB   0x8B63

◆ MYGL_SAMPLER_2D_RECT_SHADOW_ARB

#define MYGL_SAMPLER_2D_RECT_SHADOW_ARB   0x8B64

◆ MYGL_SAMPLER_2D_SHADOW

#define MYGL_SAMPLER_2D_SHADOW   0x8B62

◆ MYGL_SAMPLER_2D_SHADOW_ARB

#define MYGL_SAMPLER_2D_SHADOW_ARB   0x8B62

◆ MYGL_SAMPLER_3D

#define MYGL_SAMPLER_3D   0x8B5F

◆ MYGL_SAMPLER_3D_ARB

#define MYGL_SAMPLER_3D_ARB   0x8B5F

◆ MYGL_SAMPLER_CUBE

#define MYGL_SAMPLER_CUBE   0x8B60

◆ MYGL_SAMPLER_CUBE_ARB

#define MYGL_SAMPLER_CUBE_ARB   0x8B60

◆ MYGL_SAMPLES

#define MYGL_SAMPLES   0x80A9

◆ MYGL_SAMPLES_3DFX

#define MYGL_SAMPLES_3DFX   0x86B4

◆ MYGL_SAMPLES_ARB

#define MYGL_SAMPLES_ARB   0x80A9

◆ MYGL_SAMPLES_EXT

#define MYGL_SAMPLES_EXT   0x80A9

◆ MYGL_SAMPLES_PASSED

#define MYGL_SAMPLES_PASSED   0x8914

◆ MYGL_SAMPLES_PASSED_ARB

#define MYGL_SAMPLES_PASSED_ARB   0x8914

◆ MYGL_SAMPLES_SGIS

#define MYGL_SAMPLES_SGIS   0x80A9

◆ MYGL_SATURATE_BIT_ATI

#define MYGL_SATURATE_BIT_ATI   0x00000040

◆ MYGL_SCALAR_EXT

#define MYGL_SCALAR_EXT   0x87BE

◆ MYGL_SCALE_BY_FOUR_NV

#define MYGL_SCALE_BY_FOUR_NV   0x853F

◆ MYGL_SCALE_BY_ONE_HALF_NV

#define MYGL_SCALE_BY_ONE_HALF_NV   0x8540

◆ MYGL_SCALE_BY_TWO_NV

#define MYGL_SCALE_BY_TWO_NV   0x853E

◆ MYGL_SCALEBIAS_HINT_SGIX

#define MYGL_SCALEBIAS_HINT_SGIX   0x8322

◆ MYGL_SCREEN_COORDINATES_REND

#define MYGL_SCREEN_COORDINATES_REND   0x8490

◆ MYGL_SECONDARY_COLOR_ARRAY

#define MYGL_SECONDARY_COLOR_ARRAY   0x845E

◆ MYGL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING

#define MYGL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING   0x889C

◆ MYGL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB

#define MYGL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB   0x889C

◆ MYGL_SECONDARY_COLOR_ARRAY_EXT

#define MYGL_SECONDARY_COLOR_ARRAY_EXT   0x845E

◆ MYGL_SECONDARY_COLOR_ARRAY_LIST_IBM

#define MYGL_SECONDARY_COLOR_ARRAY_LIST_IBM   103077

◆ MYGL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM

#define MYGL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM   103087

◆ MYGL_SECONDARY_COLOR_ARRAY_POINTER

#define MYGL_SECONDARY_COLOR_ARRAY_POINTER   0x845D

◆ MYGL_SECONDARY_COLOR_ARRAY_POINTER_EXT

#define MYGL_SECONDARY_COLOR_ARRAY_POINTER_EXT   0x845D

◆ MYGL_SECONDARY_COLOR_ARRAY_SIZE

#define MYGL_SECONDARY_COLOR_ARRAY_SIZE   0x845A

◆ MYGL_SECONDARY_COLOR_ARRAY_SIZE_EXT

#define MYGL_SECONDARY_COLOR_ARRAY_SIZE_EXT   0x845A

◆ MYGL_SECONDARY_COLOR_ARRAY_STRIDE

#define MYGL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C

◆ MYGL_SECONDARY_COLOR_ARRAY_STRIDE_EXT

#define MYGL_SECONDARY_COLOR_ARRAY_STRIDE_EXT   0x845C

◆ MYGL_SECONDARY_COLOR_ARRAY_TYPE

#define MYGL_SECONDARY_COLOR_ARRAY_TYPE   0x845B

◆ MYGL_SECONDARY_COLOR_ARRAY_TYPE_EXT

#define MYGL_SECONDARY_COLOR_ARRAY_TYPE_EXT   0x845B

◆ MYGL_SECONDARY_COLOR_NV

#define MYGL_SECONDARY_COLOR_NV   0x852D

◆ MYGL_SECONDARY_INTERPOLATOR_ATI

#define MYGL_SECONDARY_INTERPOLATOR_ATI   0x896D

◆ MYGL_SEPARABLE_2D

#define MYGL_SEPARABLE_2D   0x8012

◆ MYGL_SEPARABLE_2D_EXT

#define MYGL_SEPARABLE_2D_EXT   0x8012

◆ MYGL_SEPARATE_SPECULAR_COLOR

#define MYGL_SEPARATE_SPECULAR_COLOR   0x81FA

◆ MYGL_SEPARATE_SPECULAR_COLOR_EXT

#define MYGL_SEPARATE_SPECULAR_COLOR_EXT   0x81FA

◆ MYGL_SGI_color_table

#define MYGL_SGI_color_table   1

◆ MYGL_SGI_texture_color_table

#define MYGL_SGI_texture_color_table   1

◆ MYGL_SGIS_detail_texture

#define MYGL_SGIS_detail_texture   1

◆ MYGL_SGIS_fog_function

#define MYGL_SGIS_fog_function   1

◆ MYGL_SGIS_generate_mipmap

#define MYGL_SGIS_generate_mipmap   1

◆ MYGL_SGIS_multisample

#define MYGL_SGIS_multisample   1

◆ MYGL_SGIS_pixel_texture

#define MYGL_SGIS_pixel_texture   1

◆ MYGL_SGIS_point_line_texgen

#define MYGL_SGIS_point_line_texgen   1

◆ MYGL_SGIS_point_parameters

#define MYGL_SGIS_point_parameters   1

◆ MYGL_SGIS_sharpen_texture

#define MYGL_SGIS_sharpen_texture   1

◆ MYGL_SGIS_texture4D

#define MYGL_SGIS_texture4D   1

◆ MYGL_SGIS_texture_border_clamp

#define MYGL_SGIS_texture_border_clamp   1

◆ MYGL_SGIS_texture_color_mask

#define MYGL_SGIS_texture_color_mask   1

◆ MYGL_SGIS_texture_edge_clamp

#define MYGL_SGIS_texture_edge_clamp   1

◆ MYGL_SGIS_texture_filter4

#define MYGL_SGIS_texture_filter4   1

◆ MYGL_SGIS_texture_lod

#define MYGL_SGIS_texture_lod   1

◆ MYGL_SGIX_async

#define MYGL_SGIX_async   1

◆ MYGL_SGIX_async_histogram

#define MYGL_SGIX_async_histogram   1

◆ MYGL_SGIX_async_pixel

#define MYGL_SGIX_async_pixel   1

◆ MYGL_SGIX_blend_alpha_minmax

#define MYGL_SGIX_blend_alpha_minmax   1

◆ MYGL_SGIX_calligraphic_fragment

#define MYGL_SGIX_calligraphic_fragment   1

◆ MYGL_SGIX_clipmap

#define MYGL_SGIX_clipmap   1

◆ MYGL_SGIX_convolution_accuracy

#define MYGL_SGIX_convolution_accuracy   1

◆ MYGL_SGIX_depth_pass_instrument

#define MYGL_SGIX_depth_pass_instrument   1

◆ MYGL_SGIX_depth_texture

#define MYGL_SGIX_depth_texture   1

◆ MYGL_SGIX_flush_raster

#define MYGL_SGIX_flush_raster   1

◆ MYGL_SGIX_fog_offset

#define MYGL_SGIX_fog_offset   1

◆ MYGL_SGIX_fog_scale

#define MYGL_SGIX_fog_scale   1

◆ MYGL_SGIX_fragment_lighting

#define MYGL_SGIX_fragment_lighting   1

◆ MYGL_SGIX_framezoom

#define MYGL_SGIX_framezoom   1

◆ MYGL_SGIX_igloo_interface

#define MYGL_SGIX_igloo_interface   1

◆ MYGL_SGIX_instruments

#define MYGL_SGIX_instruments   1

◆ MYGL_SGIX_interlace

#define MYGL_SGIX_interlace   1

◆ MYGL_SGIX_ir_instrument1

#define MYGL_SGIX_ir_instrument1   1

◆ MYGL_SGIX_list_priority

#define MYGL_SGIX_list_priority   1

◆ MYGL_SGIX_pixel_texture

#define MYGL_SGIX_pixel_texture   1

◆ MYGL_SGIX_pixel_tiles

#define MYGL_SGIX_pixel_tiles   1

◆ MYGL_SGIX_polynomial_ffd

#define MYGL_SGIX_polynomial_ffd   1

◆ MYGL_SGIX_reference_plane

#define MYGL_SGIX_reference_plane   1

◆ MYGL_SGIX_resample

#define MYGL_SGIX_resample   1

◆ MYGL_SGIX_scalebias_hint

#define MYGL_SGIX_scalebias_hint   1

◆ MYGL_SGIX_shadow

#define MYGL_SGIX_shadow   1

◆ MYGL_SGIX_shadow_ambient

#define MYGL_SGIX_shadow_ambient   1

◆ MYGL_SGIX_sprite

#define MYGL_SGIX_sprite   1

◆ MYGL_SGIX_subsample

#define MYGL_SGIX_subsample   1

◆ MYGL_SGIX_tag_sample_buffer

#define MYGL_SGIX_tag_sample_buffer   1

◆ MYGL_SGIX_texture_add_env

#define MYGL_SGIX_texture_add_env   1

◆ MYGL_SGIX_texture_coordinate_clamp

#define MYGL_SGIX_texture_coordinate_clamp   1

◆ MYGL_SGIX_texture_lod_bias

#define MYGL_SGIX_texture_lod_bias   1

◆ MYGL_SGIX_texture_multi_buffer

#define MYGL_SGIX_texture_multi_buffer   1

◆ MYGL_SGIX_texture_scale_bias

#define MYGL_SGIX_texture_scale_bias   1

◆ MYGL_SGIX_texture_select

#define MYGL_SGIX_texture_select   1

◆ MYGL_SGIX_vertex_preclip

#define MYGL_SGIX_vertex_preclip   1

◆ MYGL_SGIX_ycrcb

#define MYGL_SGIX_ycrcb   1

◆ MYGL_SGIX_ycrcb_subsample

#define MYGL_SGIX_ycrcb_subsample   1

◆ MYGL_SGIX_ycrcba

#define MYGL_SGIX_ycrcba   1

◆ MYGL_SHADER_CONSISTENT_NV

#define MYGL_SHADER_CONSISTENT_NV   0x86DD

◆ MYGL_SHADER_OBJECT_ARB

#define MYGL_SHADER_OBJECT_ARB   0x8B48

◆ MYGL_SHADER_OPERATION_NV

#define MYGL_SHADER_OPERATION_NV   0x86DF

◆ MYGL_SHADER_SOURCE_LENGTH

#define MYGL_SHADER_SOURCE_LENGTH   0x8B88

◆ MYGL_SHADER_TYPE

#define MYGL_SHADER_TYPE   0x8B4F

◆ MYGL_SHADING_LANGUAGE_VERSION

#define MYGL_SHADING_LANGUAGE_VERSION   0x8B8C

◆ MYGL_SHADING_LANGUAGE_VERSION_ARB

#define MYGL_SHADING_LANGUAGE_VERSION_ARB   0x8B8C

◆ MYGL_SHADOW_AMBIENT_SGIX

#define MYGL_SHADOW_AMBIENT_SGIX   0x80BF

◆ MYGL_SHADOW_ATTENUATION_EXT

#define MYGL_SHADOW_ATTENUATION_EXT   0x834E

◆ MYGL_SHARED_TEXTURE_PALETTE_EXT

#define MYGL_SHARED_TEXTURE_PALETTE_EXT   0x81FB

◆ MYGL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS

#define MYGL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS   0x80B0

◆ MYGL_SIGNED_ALPHA8_NV

#define MYGL_SIGNED_ALPHA8_NV   0x8706

◆ MYGL_SIGNED_ALPHA_NV

#define MYGL_SIGNED_ALPHA_NV   0x8705

◆ MYGL_SIGNED_HILO16_NV

#define MYGL_SIGNED_HILO16_NV   0x86FA

◆ MYGL_SIGNED_HILO8_NV

#define MYGL_SIGNED_HILO8_NV   0x885F

◆ MYGL_SIGNED_HILO_NV

#define MYGL_SIGNED_HILO_NV   0x86F9

◆ MYGL_SIGNED_IDENTITY_NV

#define MYGL_SIGNED_IDENTITY_NV   0x853C

◆ MYGL_SIGNED_INTENSITY8_NV

#define MYGL_SIGNED_INTENSITY8_NV   0x8708

◆ MYGL_SIGNED_INTENSITY_NV

#define MYGL_SIGNED_INTENSITY_NV   0x8707

◆ MYGL_SIGNED_LUMINANCE8_ALPHA8_NV

#define MYGL_SIGNED_LUMINANCE8_ALPHA8_NV   0x8704

◆ MYGL_SIGNED_LUMINANCE8_NV

#define MYGL_SIGNED_LUMINANCE8_NV   0x8702

◆ MYGL_SIGNED_LUMINANCE_ALPHA_NV

#define MYGL_SIGNED_LUMINANCE_ALPHA_NV   0x8703

◆ MYGL_SIGNED_LUMINANCE_NV

#define MYGL_SIGNED_LUMINANCE_NV   0x8701

◆ MYGL_SIGNED_NEGATE_NV

#define MYGL_SIGNED_NEGATE_NV   0x853D

◆ MYGL_SIGNED_RGB8_NV

#define MYGL_SIGNED_RGB8_NV   0x86FF

◆ MYGL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV

#define MYGL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV   0x870D

◆ MYGL_SIGNED_RGB_NV

#define MYGL_SIGNED_RGB_NV   0x86FE

◆ MYGL_SIGNED_RGB_UNSIGNED_ALPHA_NV

#define MYGL_SIGNED_RGB_UNSIGNED_ALPHA_NV   0x870C

◆ MYGL_SIGNED_RGBA8_NV

#define MYGL_SIGNED_RGBA8_NV   0x86FC

◆ MYGL_SIGNED_RGBA_NV

#define MYGL_SIGNED_RGBA_NV   0x86FB

◆ MYGL_SINGLE_COLOR

#define MYGL_SINGLE_COLOR   0x81F9

◆ MYGL_SINGLE_COLOR_EXT

#define MYGL_SINGLE_COLOR_EXT   0x81F9

◆ MYGL_SLICE_ACCUM_SUN

#define MYGL_SLICE_ACCUM_SUN   0x85CC

◆ MYGL_SMOOTH_LINE_WIDTH_GRANULARITY

#define MYGL_SMOOTH_LINE_WIDTH_GRANULARITY   0x0B23

◆ MYGL_SMOOTH_LINE_WIDTH_RANGE

#define MYGL_SMOOTH_LINE_WIDTH_RANGE   0x0B22

◆ MYGL_SMOOTH_POINT_SIZE_GRANULARITY

#define MYGL_SMOOTH_POINT_SIZE_GRANULARITY   0x0B13

◆ MYGL_SMOOTH_POINT_SIZE_RANGE

#define MYGL_SMOOTH_POINT_SIZE_RANGE   0x0B12

◆ MYGL_SOURCE0_ALPHA

#define MYGL_SOURCE0_ALPHA   0x8588

◆ MYGL_SOURCE0_ALPHA_ARB

#define MYGL_SOURCE0_ALPHA_ARB   0x8588

◆ MYGL_SOURCE0_ALPHA_EXT

#define MYGL_SOURCE0_ALPHA_EXT   0x8588

◆ MYGL_SOURCE0_RGB

#define MYGL_SOURCE0_RGB   0x8580

◆ MYGL_SOURCE0_RGB_ARB

#define MYGL_SOURCE0_RGB_ARB   0x8580

◆ MYGL_SOURCE0_RGB_EXT

#define MYGL_SOURCE0_RGB_EXT   0x8580

◆ MYGL_SOURCE1_ALPHA

#define MYGL_SOURCE1_ALPHA   0x8589

◆ MYGL_SOURCE1_ALPHA_ARB

#define MYGL_SOURCE1_ALPHA_ARB   0x8589

◆ MYGL_SOURCE1_ALPHA_EXT

#define MYGL_SOURCE1_ALPHA_EXT   0x8589

◆ MYGL_SOURCE1_RGB

#define MYGL_SOURCE1_RGB   0x8581

◆ MYGL_SOURCE1_RGB_ARB

#define MYGL_SOURCE1_RGB_ARB   0x8581

◆ MYGL_SOURCE1_RGB_EXT

#define MYGL_SOURCE1_RGB_EXT   0x8581

◆ MYGL_SOURCE2_ALPHA

#define MYGL_SOURCE2_ALPHA   0x858A

◆ MYGL_SOURCE2_ALPHA_ARB

#define MYGL_SOURCE2_ALPHA_ARB   0x858A

◆ MYGL_SOURCE2_ALPHA_EXT

#define MYGL_SOURCE2_ALPHA_EXT   0x858A

◆ MYGL_SOURCE2_RGB

#define MYGL_SOURCE2_RGB   0x8582

◆ MYGL_SOURCE2_RGB_ARB

#define MYGL_SOURCE2_RGB_ARB   0x8582

◆ MYGL_SOURCE2_RGB_EXT

#define MYGL_SOURCE2_RGB_EXT   0x8582

◆ MYGL_SOURCE3_ALPHA_NV

#define MYGL_SOURCE3_ALPHA_NV   0x858B

◆ MYGL_SOURCE3_RGB_NV

#define MYGL_SOURCE3_RGB_NV   0x8583

◆ MYGL_SPARE0_NV

#define MYGL_SPARE0_NV   0x852E

◆ MYGL_SPARE0_PLUS_SECONDARY_COLOR_NV

#define MYGL_SPARE0_PLUS_SECONDARY_COLOR_NV   0x8532

◆ MYGL_SPARE1_NV

#define MYGL_SPARE1_NV   0x852F

◆ MYGL_SPRITE_AXIAL_SGIX

#define MYGL_SPRITE_AXIAL_SGIX   0x814C

◆ MYGL_SPRITE_AXIS_SGIX

#define MYGL_SPRITE_AXIS_SGIX   0x814A

◆ MYGL_SPRITE_EYE_ALIGNED_SGIX

#define MYGL_SPRITE_EYE_ALIGNED_SGIX   0x814E

◆ MYGL_SPRITE_MODE_SGIX

#define MYGL_SPRITE_MODE_SGIX   0x8149

◆ MYGL_SPRITE_OBJECT_ALIGNED_SGIX

#define MYGL_SPRITE_OBJECT_ALIGNED_SGIX   0x814D

◆ MYGL_SPRITE_SGIX

#define MYGL_SPRITE_SGIX   0x8148

◆ MYGL_SPRITE_TRANSLATION_SGIX

#define MYGL_SPRITE_TRANSLATION_SGIX   0x814B

◆ MYGL_SRC0_ALPHA

#define MYGL_SRC0_ALPHA   MYGL_SOURCE0_ALPHA

◆ MYGL_SRC0_RGB

#define MYGL_SRC0_RGB   MYGL_SOURCE0_RGB

◆ MYGL_SRC1_ALPHA

#define MYGL_SRC1_ALPHA   MYGL_SOURCE1_ALPHA

◆ MYGL_SRC1_RGB

#define MYGL_SRC1_RGB   MYGL_SOURCE1_RGB

◆ MYGL_SRC2_ALPHA

#define MYGL_SRC2_ALPHA   MYGL_SOURCE2_ALPHA

◆ MYGL_SRC2_RGB

#define MYGL_SRC2_RGB   MYGL_SOURCE2_RGB

◆ MYGL_STATIC_ATI

#define MYGL_STATIC_ATI   0x8760

◆ MYGL_STATIC_COPY

#define MYGL_STATIC_COPY   0x88E6

◆ MYGL_STATIC_COPY_ARB

#define MYGL_STATIC_COPY_ARB   0x88E6

◆ MYGL_STATIC_DRAW

#define MYGL_STATIC_DRAW   0x88E4

◆ MYGL_STATIC_DRAW_ARB

#define MYGL_STATIC_DRAW_ARB   0x88E4

◆ MYGL_STATIC_READ

#define MYGL_STATIC_READ   0x88E5

◆ MYGL_STATIC_READ_ARB

#define MYGL_STATIC_READ_ARB   0x88E5

◆ MYGL_STENCIL_ATTACHMENT_EXT

#define MYGL_STENCIL_ATTACHMENT_EXT   0x8D20

◆ MYGL_STENCIL_BACK_FAIL

#define MYGL_STENCIL_BACK_FAIL   0x8801

◆ MYGL_STENCIL_BACK_FAIL_ATI

#define MYGL_STENCIL_BACK_FAIL_ATI   0x8801

◆ MYGL_STENCIL_BACK_FUNC

#define MYGL_STENCIL_BACK_FUNC   0x8800

◆ MYGL_STENCIL_BACK_FUNC_ATI

#define MYGL_STENCIL_BACK_FUNC_ATI   0x8800

◆ MYGL_STENCIL_BACK_PASS_DEPTH_FAIL

#define MYGL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802

◆ MYGL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI

#define MYGL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI   0x8802

◆ MYGL_STENCIL_BACK_PASS_DEPTH_PASS

#define MYGL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803

◆ MYGL_STENCIL_BACK_PASS_DEPTH_PASS_ATI

#define MYGL_STENCIL_BACK_PASS_DEPTH_PASS_ATI   0x8803

◆ MYGL_STENCIL_BACK_REF

#define MYGL_STENCIL_BACK_REF   0x8CA3

◆ MYGL_STENCIL_BACK_VALUE_MASK

#define MYGL_STENCIL_BACK_VALUE_MASK   0x8CA4

◆ MYGL_STENCIL_BACK_WRITEMASK

#define MYGL_STENCIL_BACK_WRITEMASK   0x8CA5

◆ MYGL_STENCIL_INDEX16_EXT

#define MYGL_STENCIL_INDEX16_EXT   0x8D49

◆ MYGL_STENCIL_INDEX1_EXT

#define MYGL_STENCIL_INDEX1_EXT   0x8D46

◆ MYGL_STENCIL_INDEX4_EXT

#define MYGL_STENCIL_INDEX4_EXT   0x8D47

◆ MYGL_STENCIL_INDEX8_EXT

#define MYGL_STENCIL_INDEX8_EXT   0x8D48

◆ MYGL_STENCIL_INDEX_EXT

#define MYGL_STENCIL_INDEX_EXT   0x8D45

◆ MYGL_STENCIL_TEST_TWO_SIDE_EXT

#define MYGL_STENCIL_TEST_TWO_SIDE_EXT   0x8910

◆ MYGL_STORAGE_CACHED_APPLE

#define MYGL_STORAGE_CACHED_APPLE   0x85BE

◆ MYGL_STORAGE_SHARED_APPLE

#define MYGL_STORAGE_SHARED_APPLE   0x85BF

◆ MYGL_STREAM_COPY

#define MYGL_STREAM_COPY   0x88E2

◆ MYGL_STREAM_COPY_ARB

#define MYGL_STREAM_COPY_ARB   0x88E2

◆ MYGL_STREAM_DRAW

#define MYGL_STREAM_DRAW   0x88E0

◆ MYGL_STREAM_DRAW_ARB

#define MYGL_STREAM_DRAW_ARB   0x88E0

◆ MYGL_STREAM_READ

#define MYGL_STREAM_READ   0x88E1

◆ MYGL_STREAM_READ_ARB

#define MYGL_STREAM_READ_ARB   0x88E1

◆ MYGL_STRICT_DEPTHFUNC_HINT_PGI

#define MYGL_STRICT_DEPTHFUNC_HINT_PGI   0x1A216

◆ MYGL_STRICT_LIGHTING_HINT_PGI

#define MYGL_STRICT_LIGHTING_HINT_PGI   0x1A217

◆ MYGL_STRICT_SCISSOR_HINT_PGI

#define MYGL_STRICT_SCISSOR_HINT_PGI   0x1A218

◆ MYGL_SUB_ATI

#define MYGL_SUB_ATI   0x8965

◆ MYGL_SUBTRACT

#define MYGL_SUBTRACT   0x84E7

◆ MYGL_SUBTRACT_ARB

#define MYGL_SUBTRACT_ARB   0x84E7

◆ MYGL_SUN_convolution_border_modes

#define MYGL_SUN_convolution_border_modes   1

◆ MYGL_SUN_global_alpha

#define MYGL_SUN_global_alpha   1

◆ MYGL_SUN_mesh_array

#define MYGL_SUN_mesh_array   1

◆ MYGL_SUN_slice_accum

#define MYGL_SUN_slice_accum   1

◆ MYGL_SUN_triangle_list

#define MYGL_SUN_triangle_list   1

◆ MYGL_SUN_vertex

#define MYGL_SUN_vertex   1

◆ MYGL_SUNX_constant_data

#define MYGL_SUNX_constant_data   1

◆ MYGL_SWIZZLE_STQ_ATI

#define MYGL_SWIZZLE_STQ_ATI   0x8977

◆ MYGL_SWIZZLE_STQ_DQ_ATI

#define MYGL_SWIZZLE_STQ_DQ_ATI   0x8979

◆ MYGL_SWIZZLE_STR_ATI

#define MYGL_SWIZZLE_STR_ATI   0x8976

◆ MYGL_SWIZZLE_STR_DR_ATI

#define MYGL_SWIZZLE_STR_DR_ATI   0x8978

◆ MYGL_SWIZZLE_STRQ_ATI

#define MYGL_SWIZZLE_STRQ_ATI   0x897A

◆ MYGL_SWIZZLE_STRQ_DQ_ATI

#define MYGL_SWIZZLE_STRQ_DQ_ATI   0x897B

◆ MYGL_T2F_IUI_N3F_V2F_EXT

#define MYGL_T2F_IUI_N3F_V2F_EXT   0x81B3

◆ MYGL_T2F_IUI_N3F_V3F_EXT

#define MYGL_T2F_IUI_N3F_V3F_EXT   0x81B4

◆ MYGL_T2F_IUI_V2F_EXT

#define MYGL_T2F_IUI_V2F_EXT   0x81B1

◆ MYGL_T2F_IUI_V3F_EXT

#define MYGL_T2F_IUI_V3F_EXT   0x81B2

◆ MYGL_TABLE_TOO_LARGE

#define MYGL_TABLE_TOO_LARGE   0x8031

◆ MYGL_TABLE_TOO_LARGE_EXT

#define MYGL_TABLE_TOO_LARGE_EXT   0x8031

◆ MYGL_TANGENT_ARRAY_EXT

#define MYGL_TANGENT_ARRAY_EXT   0x8439

◆ MYGL_TANGENT_ARRAY_POINTER_EXT

#define MYGL_TANGENT_ARRAY_POINTER_EXT   0x8442

◆ MYGL_TANGENT_ARRAY_STRIDE_EXT

#define MYGL_TANGENT_ARRAY_STRIDE_EXT   0x843F

◆ MYGL_TANGENT_ARRAY_TYPE_EXT

#define MYGL_TANGENT_ARRAY_TYPE_EXT   0x843E

◆ MYGL_TEXCOORD1_BIT_PGI

#define MYGL_TEXCOORD1_BIT_PGI   0x10000000

◆ MYGL_TEXCOORD2_BIT_PGI

#define MYGL_TEXCOORD2_BIT_PGI   0x20000000

◆ MYGL_TEXCOORD3_BIT_PGI

#define MYGL_TEXCOORD3_BIT_PGI   0x40000000

◆ MYGL_TEXCOORD4_BIT_PGI

#define MYGL_TEXCOORD4_BIT_PGI   0x80000000

◆ MYGL_TEXT_FRAGMENT_SHADER_ATI

#define MYGL_TEXT_FRAGMENT_SHADER_ATI   0x8200

◆ MYGL_TEXTURE0

#define MYGL_TEXTURE0   0x84C0

◆ MYGL_TEXTURE0_ARB

#define MYGL_TEXTURE0_ARB   0x84C0

◆ MYGL_TEXTURE1

#define MYGL_TEXTURE1   0x84C1

◆ MYGL_TEXTURE10

#define MYGL_TEXTURE10   0x84CA

◆ MYGL_TEXTURE10_ARB

#define MYGL_TEXTURE10_ARB   0x84CA

◆ MYGL_TEXTURE11

#define MYGL_TEXTURE11   0x84CB

◆ MYGL_TEXTURE11_ARB

#define MYGL_TEXTURE11_ARB   0x84CB

◆ MYGL_TEXTURE12

#define MYGL_TEXTURE12   0x84CC

◆ MYGL_TEXTURE12_ARB

#define MYGL_TEXTURE12_ARB   0x84CC

◆ MYGL_TEXTURE13

#define MYGL_TEXTURE13   0x84CD

◆ MYGL_TEXTURE13_ARB

#define MYGL_TEXTURE13_ARB   0x84CD

◆ MYGL_TEXTURE14

#define MYGL_TEXTURE14   0x84CE

◆ MYGL_TEXTURE14_ARB

#define MYGL_TEXTURE14_ARB   0x84CE

◆ MYGL_TEXTURE15

#define MYGL_TEXTURE15   0x84CF

◆ MYGL_TEXTURE15_ARB

#define MYGL_TEXTURE15_ARB   0x84CF

◆ MYGL_TEXTURE16

#define MYGL_TEXTURE16   0x84D0

◆ MYGL_TEXTURE16_ARB

#define MYGL_TEXTURE16_ARB   0x84D0

◆ MYGL_TEXTURE17

#define MYGL_TEXTURE17   0x84D1

◆ MYGL_TEXTURE17_ARB

#define MYGL_TEXTURE17_ARB   0x84D1

◆ MYGL_TEXTURE18

#define MYGL_TEXTURE18   0x84D2

◆ MYGL_TEXTURE18_ARB

#define MYGL_TEXTURE18_ARB   0x84D2

◆ MYGL_TEXTURE19

#define MYGL_TEXTURE19   0x84D3

◆ MYGL_TEXTURE19_ARB

#define MYGL_TEXTURE19_ARB   0x84D3

◆ MYGL_TEXTURE1_ARB

#define MYGL_TEXTURE1_ARB   0x84C1

◆ MYGL_TEXTURE2

#define MYGL_TEXTURE2   0x84C2

◆ MYGL_TEXTURE20

#define MYGL_TEXTURE20   0x84D4

◆ MYGL_TEXTURE20_ARB

#define MYGL_TEXTURE20_ARB   0x84D4

◆ MYGL_TEXTURE21

#define MYGL_TEXTURE21   0x84D5

◆ MYGL_TEXTURE21_ARB

#define MYGL_TEXTURE21_ARB   0x84D5

◆ MYGL_TEXTURE22

#define MYGL_TEXTURE22   0x84D6

◆ MYGL_TEXTURE22_ARB

#define MYGL_TEXTURE22_ARB   0x84D6

◆ MYGL_TEXTURE23

#define MYGL_TEXTURE23   0x84D7

◆ MYGL_TEXTURE23_ARB

#define MYGL_TEXTURE23_ARB   0x84D7

◆ MYGL_TEXTURE24

#define MYGL_TEXTURE24   0x84D8

◆ MYGL_TEXTURE24_ARB

#define MYGL_TEXTURE24_ARB   0x84D8

◆ MYGL_TEXTURE25

#define MYGL_TEXTURE25   0x84D9

◆ MYGL_TEXTURE25_ARB

#define MYGL_TEXTURE25_ARB   0x84D9

◆ MYGL_TEXTURE26

#define MYGL_TEXTURE26   0x84DA

◆ MYGL_TEXTURE26_ARB

#define MYGL_TEXTURE26_ARB   0x84DA

◆ MYGL_TEXTURE27

#define MYGL_TEXTURE27   0x84DB

◆ MYGL_TEXTURE27_ARB

#define MYGL_TEXTURE27_ARB   0x84DB

◆ MYGL_TEXTURE28

#define MYGL_TEXTURE28   0x84DC

◆ MYGL_TEXTURE28_ARB

#define MYGL_TEXTURE28_ARB   0x84DC

◆ MYGL_TEXTURE29

#define MYGL_TEXTURE29   0x84DD

◆ MYGL_TEXTURE29_ARB

#define MYGL_TEXTURE29_ARB   0x84DD

◆ MYGL_TEXTURE2_ARB

#define MYGL_TEXTURE2_ARB   0x84C2

◆ MYGL_TEXTURE3

#define MYGL_TEXTURE3   0x84C3

◆ MYGL_TEXTURE30

#define MYGL_TEXTURE30   0x84DE

◆ MYGL_TEXTURE30_ARB

#define MYGL_TEXTURE30_ARB   0x84DE

◆ MYGL_TEXTURE31

#define MYGL_TEXTURE31   0x84DF

◆ MYGL_TEXTURE31_ARB

#define MYGL_TEXTURE31_ARB   0x84DF

◆ MYGL_TEXTURE3_ARB

#define MYGL_TEXTURE3_ARB   0x84C3

◆ MYGL_TEXTURE4

#define MYGL_TEXTURE4   0x84C4

◆ MYGL_TEXTURE4_ARB

#define MYGL_TEXTURE4_ARB   0x84C4

◆ MYGL_TEXTURE5

#define MYGL_TEXTURE5   0x84C5

◆ MYGL_TEXTURE5_ARB

#define MYGL_TEXTURE5_ARB   0x84C5

◆ MYGL_TEXTURE6

#define MYGL_TEXTURE6   0x84C6

◆ MYGL_TEXTURE6_ARB

#define MYGL_TEXTURE6_ARB   0x84C6

◆ MYGL_TEXTURE7

#define MYGL_TEXTURE7   0x84C7

◆ MYGL_TEXTURE7_ARB

#define MYGL_TEXTURE7_ARB   0x84C7

◆ MYGL_TEXTURE8

#define MYGL_TEXTURE8   0x84C8

◆ MYGL_TEXTURE8_ARB

#define MYGL_TEXTURE8_ARB   0x84C8

◆ MYGL_TEXTURE9

#define MYGL_TEXTURE9   0x84C9

◆ MYGL_TEXTURE9_ARB

#define MYGL_TEXTURE9_ARB   0x84C9

◆ MYGL_TEXTURE_1D_BINDING_EXT

#define MYGL_TEXTURE_1D_BINDING_EXT   0x8068

◆ MYGL_TEXTURE_2D_BINDING_EXT

#define MYGL_TEXTURE_2D_BINDING_EXT   0x8069

◆ MYGL_TEXTURE_3D

#define MYGL_TEXTURE_3D   0x806F

◆ MYGL_TEXTURE_3D_BINDING_EXT

#define MYGL_TEXTURE_3D_BINDING_EXT   0x806A

◆ MYGL_TEXTURE_3D_EXT

#define MYGL_TEXTURE_3D_EXT   0x806F

◆ MYGL_TEXTURE_4D_BINDING_SGIS

#define MYGL_TEXTURE_4D_BINDING_SGIS   0x814F

◆ MYGL_TEXTURE_4D_SGIS

#define MYGL_TEXTURE_4D_SGIS   0x8134

◆ MYGL_TEXTURE_4DSIZE_SGIS

#define MYGL_TEXTURE_4DSIZE_SGIS   0x8136

◆ MYGL_TEXTURE_ALPHA_SIZE_EXT

#define MYGL_TEXTURE_ALPHA_SIZE_EXT   0x805F

◆ MYGL_TEXTURE_ALPHA_TYPE_ARB

#define MYGL_TEXTURE_ALPHA_TYPE_ARB   0x8C13

◆ MYGL_TEXTURE_APPLICATION_MODE_EXT

#define MYGL_TEXTURE_APPLICATION_MODE_EXT   0x834F

◆ MYGL_TEXTURE_BASE_LEVEL

#define MYGL_TEXTURE_BASE_LEVEL   0x813C

◆ MYGL_TEXTURE_BASE_LEVEL_SGIS

#define MYGL_TEXTURE_BASE_LEVEL_SGIS   0x813C

◆ MYGL_TEXTURE_BINDING_3D

#define MYGL_TEXTURE_BINDING_3D   0x806A

◆ MYGL_TEXTURE_BINDING_CUBE_MAP

#define MYGL_TEXTURE_BINDING_CUBE_MAP   0x8514

◆ MYGL_TEXTURE_BINDING_CUBE_MAP_ARB

#define MYGL_TEXTURE_BINDING_CUBE_MAP_ARB   0x8514

◆ MYGL_TEXTURE_BINDING_CUBE_MAP_EXT

#define MYGL_TEXTURE_BINDING_CUBE_MAP_EXT   0x8514

◆ MYGL_TEXTURE_BINDING_RECTANGLE_ARB

#define MYGL_TEXTURE_BINDING_RECTANGLE_ARB   0x84F6

◆ MYGL_TEXTURE_BINDING_RECTANGLE_NV

#define MYGL_TEXTURE_BINDING_RECTANGLE_NV   0x84F6

◆ MYGL_TEXTURE_BLUE_SIZE_EXT

#define MYGL_TEXTURE_BLUE_SIZE_EXT   0x805E

◆ MYGL_TEXTURE_BLUE_TYPE_ARB

#define MYGL_TEXTURE_BLUE_TYPE_ARB   0x8C12

◆ MYGL_TEXTURE_BORDER_VALUES_NV

#define MYGL_TEXTURE_BORDER_VALUES_NV   0x871A

◆ MYGL_TEXTURE_CLIPMAP_CENTER_SGIX

#define MYGL_TEXTURE_CLIPMAP_CENTER_SGIX   0x8171

◆ MYGL_TEXTURE_CLIPMAP_DEPTH_SGIX

#define MYGL_TEXTURE_CLIPMAP_DEPTH_SGIX   0x8176

◆ MYGL_TEXTURE_CLIPMAP_FRAME_SGIX

#define MYGL_TEXTURE_CLIPMAP_FRAME_SGIX   0x8172

◆ MYGL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX

#define MYGL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX   0x8175

◆ MYGL_TEXTURE_CLIPMAP_OFFSET_SGIX

#define MYGL_TEXTURE_CLIPMAP_OFFSET_SGIX   0x8173

◆ MYGL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX

#define MYGL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX   0x8174

◆ MYGL_TEXTURE_COLOR_TABLE_SGI

#define MYGL_TEXTURE_COLOR_TABLE_SGI   0x80BC

◆ MYGL_TEXTURE_COLOR_WRITEMASK_SGIS

#define MYGL_TEXTURE_COLOR_WRITEMASK_SGIS   0x81EF

◆ MYGL_TEXTURE_COMPARE_FAIL_VALUE_ARB

#define MYGL_TEXTURE_COMPARE_FAIL_VALUE_ARB   0x80BF

◆ MYGL_TEXTURE_COMPARE_FUNC

#define MYGL_TEXTURE_COMPARE_FUNC   0x884D

◆ MYGL_TEXTURE_COMPARE_FUNC_ARB

#define MYGL_TEXTURE_COMPARE_FUNC_ARB   0x884D

◆ MYGL_TEXTURE_COMPARE_MODE

#define MYGL_TEXTURE_COMPARE_MODE   0x884C

◆ MYGL_TEXTURE_COMPARE_MODE_ARB

#define MYGL_TEXTURE_COMPARE_MODE_ARB   0x884C

◆ MYGL_TEXTURE_COMPARE_OPERATOR_SGIX

#define MYGL_TEXTURE_COMPARE_OPERATOR_SGIX   0x819B

◆ MYGL_TEXTURE_COMPARE_SGIX

#define MYGL_TEXTURE_COMPARE_SGIX   0x819A

◆ MYGL_TEXTURE_COMPRESSED

#define MYGL_TEXTURE_COMPRESSED   0x86A1

◆ MYGL_TEXTURE_COMPRESSED_ARB

#define MYGL_TEXTURE_COMPRESSED_ARB   0x86A1

◆ MYGL_TEXTURE_COMPRESSED_IMAGE_SIZE

#define MYGL_TEXTURE_COMPRESSED_IMAGE_SIZE   0x86A0

◆ MYGL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB

#define MYGL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB   0x86A0

◆ MYGL_TEXTURE_COMPRESSION_HINT

#define MYGL_TEXTURE_COMPRESSION_HINT   0x84EF

◆ MYGL_TEXTURE_COMPRESSION_HINT_ARB

#define MYGL_TEXTURE_COMPRESSION_HINT_ARB   0x84EF

◆ MYGL_TEXTURE_CONSTANT_DATA_SUNX

#define MYGL_TEXTURE_CONSTANT_DATA_SUNX   0x81D6

◆ MYGL_TEXTURE_COORD_ARRAY_BUFFER_BINDING

#define MYGL_TEXTURE_COORD_ARRAY_BUFFER_BINDING   0x889A

◆ MYGL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB

#define MYGL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB   0x889A

◆ MYGL_TEXTURE_COORD_ARRAY_COUNT_EXT

#define MYGL_TEXTURE_COORD_ARRAY_COUNT_EXT   0x808B

◆ MYGL_TEXTURE_COORD_ARRAY_EXT

#define MYGL_TEXTURE_COORD_ARRAY_EXT   0x8078

◆ MYGL_TEXTURE_COORD_ARRAY_LIST_IBM

#define MYGL_TEXTURE_COORD_ARRAY_LIST_IBM   103074

◆ MYGL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM

#define MYGL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM   103084

◆ MYGL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL

#define MYGL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL   0x83F8

◆ MYGL_TEXTURE_COORD_ARRAY_POINTER_EXT

#define MYGL_TEXTURE_COORD_ARRAY_POINTER_EXT   0x8092

◆ MYGL_TEXTURE_COORD_ARRAY_SIZE_EXT

#define MYGL_TEXTURE_COORD_ARRAY_SIZE_EXT   0x8088

◆ MYGL_TEXTURE_COORD_ARRAY_STRIDE_EXT

#define MYGL_TEXTURE_COORD_ARRAY_STRIDE_EXT   0x808A

◆ MYGL_TEXTURE_COORD_ARRAY_TYPE_EXT

#define MYGL_TEXTURE_COORD_ARRAY_TYPE_EXT   0x8089

◆ MYGL_TEXTURE_CUBE_MAP

#define MYGL_TEXTURE_CUBE_MAP   0x8513

◆ MYGL_TEXTURE_CUBE_MAP_ARB

#define MYGL_TEXTURE_CUBE_MAP_ARB   0x8513

◆ MYGL_TEXTURE_CUBE_MAP_EXT

#define MYGL_TEXTURE_CUBE_MAP_EXT   0x8513

◆ MYGL_TEXTURE_CUBE_MAP_NEGATIVE_X

#define MYGL_TEXTURE_CUBE_MAP_NEGATIVE_X   0x8516

◆ MYGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB

#define MYGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB   0x8516

◆ MYGL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT

#define MYGL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT   0x8516

◆ MYGL_TEXTURE_CUBE_MAP_NEGATIVE_Y

#define MYGL_TEXTURE_CUBE_MAP_NEGATIVE_Y   0x8518

◆ MYGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB

#define MYGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB   0x8518

◆ MYGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT

#define MYGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT   0x8518

◆ MYGL_TEXTURE_CUBE_MAP_NEGATIVE_Z

#define MYGL_TEXTURE_CUBE_MAP_NEGATIVE_Z   0x851A

◆ MYGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB

#define MYGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB   0x851A

◆ MYGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT

#define MYGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT   0x851A

◆ MYGL_TEXTURE_CUBE_MAP_POSITIVE_X

#define MYGL_TEXTURE_CUBE_MAP_POSITIVE_X   0x8515

◆ MYGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB

#define MYGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB   0x8515

◆ MYGL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT

#define MYGL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT   0x8515

◆ MYGL_TEXTURE_CUBE_MAP_POSITIVE_Y

#define MYGL_TEXTURE_CUBE_MAP_POSITIVE_Y   0x8517

◆ MYGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB

#define MYGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB   0x8517

◆ MYGL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT

#define MYGL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT   0x8517

◆ MYGL_TEXTURE_CUBE_MAP_POSITIVE_Z

#define MYGL_TEXTURE_CUBE_MAP_POSITIVE_Z   0x8519

◆ MYGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB

#define MYGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB   0x8519

◆ MYGL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT

#define MYGL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT   0x8519

◆ MYGL_TEXTURE_DEFORMATION_BIT_SGIX

#define MYGL_TEXTURE_DEFORMATION_BIT_SGIX   0x00000001

◆ MYGL_TEXTURE_DEFORMATION_SGIX

#define MYGL_TEXTURE_DEFORMATION_SGIX   0x8195

◆ MYGL_TEXTURE_DEPTH

#define MYGL_TEXTURE_DEPTH   0x8071

◆ MYGL_TEXTURE_DEPTH_EXT

#define MYGL_TEXTURE_DEPTH_EXT   0x8071

◆ MYGL_TEXTURE_DEPTH_SIZE

#define MYGL_TEXTURE_DEPTH_SIZE   0x884A

◆ MYGL_TEXTURE_DEPTH_SIZE_ARB

#define MYGL_TEXTURE_DEPTH_SIZE_ARB   0x884A

◆ MYGL_TEXTURE_DEPTH_TYPE_ARB

#define MYGL_TEXTURE_DEPTH_TYPE_ARB   0x8C16

◆ MYGL_TEXTURE_DS_SIZE_NV

#define MYGL_TEXTURE_DS_SIZE_NV   0x871D

◆ MYGL_TEXTURE_DT_SIZE_NV

#define MYGL_TEXTURE_DT_SIZE_NV   0x871E

◆ MYGL_TEXTURE_ENV_BIAS_SGIX

#define MYGL_TEXTURE_ENV_BIAS_SGIX   0x80BE

◆ MYGL_TEXTURE_FILTER4_SIZE_SGIS

#define MYGL_TEXTURE_FILTER4_SIZE_SGIS   0x8147

◆ MYGL_TEXTURE_FILTER_CONTROL

#define MYGL_TEXTURE_FILTER_CONTROL   0x8500

◆ MYGL_TEXTURE_FILTER_CONTROL_EXT

#define MYGL_TEXTURE_FILTER_CONTROL_EXT   0x8500

◆ MYGL_TEXTURE_FLOAT_COMPONENTS_NV

#define MYGL_TEXTURE_FLOAT_COMPONENTS_NV   0x888C

◆ MYGL_TEXTURE_GEQUAL_R_SGIX

#define MYGL_TEXTURE_GEQUAL_R_SGIX   0x819D

◆ MYGL_TEXTURE_GREEN_SIZE_EXT

#define MYGL_TEXTURE_GREEN_SIZE_EXT   0x805D

◆ MYGL_TEXTURE_GREEN_TYPE_ARB

#define MYGL_TEXTURE_GREEN_TYPE_ARB   0x8C11

◆ MYGL_TEXTURE_HI_SIZE_NV

#define MYGL_TEXTURE_HI_SIZE_NV   0x871B

◆ MYGL_TEXTURE_INDEX_SIZE_EXT

#define MYGL_TEXTURE_INDEX_SIZE_EXT   0x80ED

◆ MYGL_TEXTURE_INTENSITY_SIZE_EXT

#define MYGL_TEXTURE_INTENSITY_SIZE_EXT   0x8061

◆ MYGL_TEXTURE_INTENSITY_TYPE_ARB

#define MYGL_TEXTURE_INTENSITY_TYPE_ARB   0x8C15

◆ MYGL_TEXTURE_LEQUAL_R_SGIX

#define MYGL_TEXTURE_LEQUAL_R_SGIX   0x819C

◆ MYGL_TEXTURE_LIGHT_EXT

#define MYGL_TEXTURE_LIGHT_EXT   0x8350

◆ MYGL_TEXTURE_LIGHTING_MODE_HP

#define MYGL_TEXTURE_LIGHTING_MODE_HP   0x8167

◆ MYGL_TEXTURE_LO_SIZE_NV

#define MYGL_TEXTURE_LO_SIZE_NV   0x871C

◆ MYGL_TEXTURE_LOD_BIAS

#define MYGL_TEXTURE_LOD_BIAS   0x8501

◆ MYGL_TEXTURE_LOD_BIAS_EXT

#define MYGL_TEXTURE_LOD_BIAS_EXT   0x8501

◆ MYGL_TEXTURE_LOD_BIAS_R_SGIX

#define MYGL_TEXTURE_LOD_BIAS_R_SGIX   0x8190

◆ MYGL_TEXTURE_LOD_BIAS_S_SGIX

#define MYGL_TEXTURE_LOD_BIAS_S_SGIX   0x818E

◆ MYGL_TEXTURE_LOD_BIAS_T_SGIX

#define MYGL_TEXTURE_LOD_BIAS_T_SGIX   0x818F

◆ MYGL_TEXTURE_LUMINANCE_SIZE_EXT

#define MYGL_TEXTURE_LUMINANCE_SIZE_EXT   0x8060

◆ MYGL_TEXTURE_LUMINANCE_TYPE_ARB

#define MYGL_TEXTURE_LUMINANCE_TYPE_ARB   0x8C14

◆ MYGL_TEXTURE_MAG_SIZE_NV

#define MYGL_TEXTURE_MAG_SIZE_NV   0x871F

◆ MYGL_TEXTURE_MATERIAL_FACE_EXT

#define MYGL_TEXTURE_MATERIAL_FACE_EXT   0x8351

◆ MYGL_TEXTURE_MATERIAL_PARAMETER_EXT

#define MYGL_TEXTURE_MATERIAL_PARAMETER_EXT   0x8352

◆ MYGL_TEXTURE_MAX_ANISOTROPY_EXT

#define MYGL_TEXTURE_MAX_ANISOTROPY_EXT   0x84FE

◆ MYGL_TEXTURE_MAX_CLAMP_R_SGIX

#define MYGL_TEXTURE_MAX_CLAMP_R_SGIX   0x836B

◆ MYGL_TEXTURE_MAX_CLAMP_S_SGIX

#define MYGL_TEXTURE_MAX_CLAMP_S_SGIX   0x8369

◆ MYGL_TEXTURE_MAX_CLAMP_T_SGIX

#define MYGL_TEXTURE_MAX_CLAMP_T_SGIX   0x836A

◆ MYGL_TEXTURE_MAX_LEVEL

#define MYGL_TEXTURE_MAX_LEVEL   0x813D

◆ MYGL_TEXTURE_MAX_LEVEL_SGIS

#define MYGL_TEXTURE_MAX_LEVEL_SGIS   0x813D

◆ MYGL_TEXTURE_MAX_LOD

#define MYGL_TEXTURE_MAX_LOD   0x813B

◆ MYGL_TEXTURE_MAX_LOD_SGIS

#define MYGL_TEXTURE_MAX_LOD_SGIS   0x813B

◆ MYGL_TEXTURE_MIN_LOD

#define MYGL_TEXTURE_MIN_LOD   0x813A

◆ MYGL_TEXTURE_MIN_LOD_SGIS

#define MYGL_TEXTURE_MIN_LOD_SGIS   0x813A

◆ MYGL_TEXTURE_MULTI_BUFFER_HINT_SGIX

#define MYGL_TEXTURE_MULTI_BUFFER_HINT_SGIX   0x812E

◆ MYGL_TEXTURE_NORMAL_EXT

#define MYGL_TEXTURE_NORMAL_EXT   0x85AF

◆ MYGL_TEXTURE_POST_SPECULAR_HP

#define MYGL_TEXTURE_POST_SPECULAR_HP   0x8168

◆ MYGL_TEXTURE_PRE_SPECULAR_HP

#define MYGL_TEXTURE_PRE_SPECULAR_HP   0x8169

◆ MYGL_TEXTURE_PRIORITY_EXT

#define MYGL_TEXTURE_PRIORITY_EXT   0x8066

◆ MYGL_TEXTURE_RECTANGLE_ARB

#define MYGL_TEXTURE_RECTANGLE_ARB   0x84F5

◆ MYGL_TEXTURE_RECTANGLE_NV

#define MYGL_TEXTURE_RECTANGLE_NV   0x84F5

◆ MYGL_TEXTURE_RED_SIZE_EXT

#define MYGL_TEXTURE_RED_SIZE_EXT   0x805C

◆ MYGL_TEXTURE_RED_TYPE_ARB

#define MYGL_TEXTURE_RED_TYPE_ARB   0x8C10

◆ MYGL_TEXTURE_RESIDENT_EXT

#define MYGL_TEXTURE_RESIDENT_EXT   0x8067

◆ MYGL_TEXTURE_SHADER_NV

#define MYGL_TEXTURE_SHADER_NV   0x86DE

◆ MYGL_TEXTURE_TOO_LARGE_EXT

#define MYGL_TEXTURE_TOO_LARGE_EXT   0x8065

◆ MYGL_TEXTURE_UNSIGNED_REMAP_MODE_NV

#define MYGL_TEXTURE_UNSIGNED_REMAP_MODE_NV   0x888F

◆ MYGL_TEXTURE_WRAP_Q_SGIS

#define MYGL_TEXTURE_WRAP_Q_SGIS   0x8137

◆ MYGL_TEXTURE_WRAP_R

#define MYGL_TEXTURE_WRAP_R   0x8072

◆ MYGL_TEXTURE_WRAP_R_EXT

#define MYGL_TEXTURE_WRAP_R_EXT   0x8072

◆ MYGL_TRACK_MATRIX_NV

#define MYGL_TRACK_MATRIX_NV   0x8648

◆ MYGL_TRACK_MATRIX_TRANSFORM_NV

#define MYGL_TRACK_MATRIX_TRANSFORM_NV   0x8649

◆ MYGL_TRANSFORM_HINT_APPLE

#define MYGL_TRANSFORM_HINT_APPLE   0x85B1

◆ MYGL_TRANSPOSE_COLOR_MATRIX

#define MYGL_TRANSPOSE_COLOR_MATRIX   0x84E6

◆ MYGL_TRANSPOSE_COLOR_MATRIX_ARB

#define MYGL_TRANSPOSE_COLOR_MATRIX_ARB   0x84E6

◆ MYGL_TRANSPOSE_CURRENT_MATRIX_ARB

#define MYGL_TRANSPOSE_CURRENT_MATRIX_ARB   0x88B7

◆ MYGL_TRANSPOSE_MODELVIEW_MATRIX

#define MYGL_TRANSPOSE_MODELVIEW_MATRIX   0x84E3

◆ MYGL_TRANSPOSE_MODELVIEW_MATRIX_ARB

#define MYGL_TRANSPOSE_MODELVIEW_MATRIX_ARB   0x84E3

◆ MYGL_TRANSPOSE_NV

#define MYGL_TRANSPOSE_NV   0x862C

◆ MYGL_TRANSPOSE_PROJECTION_MATRIX

#define MYGL_TRANSPOSE_PROJECTION_MATRIX   0x84E4

◆ MYGL_TRANSPOSE_PROJECTION_MATRIX_ARB

#define MYGL_TRANSPOSE_PROJECTION_MATRIX_ARB   0x84E4

◆ MYGL_TRANSPOSE_TEXTURE_MATRIX

#define MYGL_TRANSPOSE_TEXTURE_MATRIX   0x84E5

◆ MYGL_TRANSPOSE_TEXTURE_MATRIX_ARB

#define MYGL_TRANSPOSE_TEXTURE_MATRIX_ARB   0x84E5

◆ MYGL_TRIANGLE_LIST_SUN

#define MYGL_TRIANGLE_LIST_SUN   0x81D7

◆ MYGL_TRIANGLE_MESH_SUN

#define MYGL_TRIANGLE_MESH_SUN   0x8615

◆ MYGL_TYPE_RGBA_FLOAT_ATI

#define MYGL_TYPE_RGBA_FLOAT_ATI   0x8820

◆ MYGL_UNPACK_CLIENT_STORAGE_APPLE

#define MYGL_UNPACK_CLIENT_STORAGE_APPLE   0x85B2

◆ MYGL_UNPACK_CMYK_HINT_EXT

#define MYGL_UNPACK_CMYK_HINT_EXT   0x800F

◆ MYGL_UNPACK_CONSTANT_DATA_SUNX

#define MYGL_UNPACK_CONSTANT_DATA_SUNX   0x81D5

◆ MYGL_UNPACK_IMAGE_DEPTH_SGIS

#define MYGL_UNPACK_IMAGE_DEPTH_SGIS   0x8133

◆ MYGL_UNPACK_IMAGE_HEIGHT

#define MYGL_UNPACK_IMAGE_HEIGHT   0x806E

◆ MYGL_UNPACK_IMAGE_HEIGHT_EXT

#define MYGL_UNPACK_IMAGE_HEIGHT_EXT   0x806E

◆ MYGL_UNPACK_RESAMPLE_OML

#define MYGL_UNPACK_RESAMPLE_OML   0x8985

◆ MYGL_UNPACK_RESAMPLE_SGIX

#define MYGL_UNPACK_RESAMPLE_SGIX   0x842D

◆ MYGL_UNPACK_SKIP_IMAGES

#define MYGL_UNPACK_SKIP_IMAGES   0x806D

◆ MYGL_UNPACK_SKIP_IMAGES_EXT

#define MYGL_UNPACK_SKIP_IMAGES_EXT   0x806D

◆ MYGL_UNPACK_SKIP_VOLUMES_SGIS

#define MYGL_UNPACK_SKIP_VOLUMES_SGIS   0x8132

◆ MYGL_UNPACK_SUBSAMPLE_RATE_SGIX

#define MYGL_UNPACK_SUBSAMPLE_RATE_SGIX   0x85A1

◆ MYGL_UNSIGNED_BYTE_2_3_3_REV

#define MYGL_UNSIGNED_BYTE_2_3_3_REV   0x8362

◆ MYGL_UNSIGNED_BYTE_3_3_2

#define MYGL_UNSIGNED_BYTE_3_3_2   0x8032

◆ MYGL_UNSIGNED_BYTE_3_3_2_EXT

#define MYGL_UNSIGNED_BYTE_3_3_2_EXT   0x8032

◆ MYGL_UNSIGNED_IDENTITY_NV

#define MYGL_UNSIGNED_IDENTITY_NV   0x8536

◆ MYGL_UNSIGNED_INT_10_10_10_2

#define MYGL_UNSIGNED_INT_10_10_10_2   0x8036

◆ MYGL_UNSIGNED_INT_10_10_10_2_EXT

#define MYGL_UNSIGNED_INT_10_10_10_2_EXT   0x8036

◆ MYGL_UNSIGNED_INT_24_8_NV

#define MYGL_UNSIGNED_INT_24_8_NV   0x84FA

◆ MYGL_UNSIGNED_INT_2_10_10_10_REV

#define MYGL_UNSIGNED_INT_2_10_10_10_REV   0x8368

◆ MYGL_UNSIGNED_INT_8_8_8_8

#define MYGL_UNSIGNED_INT_8_8_8_8   0x8035

◆ MYGL_UNSIGNED_INT_8_8_8_8_EXT

#define MYGL_UNSIGNED_INT_8_8_8_8_EXT   0x8035

◆ MYGL_UNSIGNED_INT_8_8_8_8_REV

#define MYGL_UNSIGNED_INT_8_8_8_8_REV   0x8367

◆ MYGL_UNSIGNED_INT_8_8_S8_S8_REV_NV

#define MYGL_UNSIGNED_INT_8_8_S8_S8_REV_NV   0x86DB

◆ MYGL_UNSIGNED_INT_S8_S8_8_8_NV

#define MYGL_UNSIGNED_INT_S8_S8_8_8_NV   0x86DA

◆ MYGL_UNSIGNED_INVERT_NV

#define MYGL_UNSIGNED_INVERT_NV   0x8537

◆ MYGL_UNSIGNED_NORMALIZED_ARB

#define MYGL_UNSIGNED_NORMALIZED_ARB   0x8C17

◆ MYGL_UNSIGNED_SHORT_1_5_5_5_REV

#define MYGL_UNSIGNED_SHORT_1_5_5_5_REV   0x8366

◆ MYGL_UNSIGNED_SHORT_4_4_4_4

#define MYGL_UNSIGNED_SHORT_4_4_4_4   0x8033

◆ MYGL_UNSIGNED_SHORT_4_4_4_4_EXT

#define MYGL_UNSIGNED_SHORT_4_4_4_4_EXT   0x8033

◆ MYGL_UNSIGNED_SHORT_4_4_4_4_REV

#define MYGL_UNSIGNED_SHORT_4_4_4_4_REV   0x8365

◆ MYGL_UNSIGNED_SHORT_5_5_5_1

#define MYGL_UNSIGNED_SHORT_5_5_5_1   0x8034

◆ MYGL_UNSIGNED_SHORT_5_5_5_1_EXT

#define MYGL_UNSIGNED_SHORT_5_5_5_1_EXT   0x8034

◆ MYGL_UNSIGNED_SHORT_5_6_5

#define MYGL_UNSIGNED_SHORT_5_6_5   0x8363

◆ MYGL_UNSIGNED_SHORT_5_6_5_REV

#define MYGL_UNSIGNED_SHORT_5_6_5_REV   0x8364

◆ MYGL_UNSIGNED_SHORT_8_8_APPLE

#define MYGL_UNSIGNED_SHORT_8_8_APPLE   0x85BA

◆ MYGL_UNSIGNED_SHORT_8_8_MESA

#define MYGL_UNSIGNED_SHORT_8_8_MESA   0x85BA

◆ MYGL_UNSIGNED_SHORT_8_8_REV_APPLE

#define MYGL_UNSIGNED_SHORT_8_8_REV_APPLE   0x85BB

◆ MYGL_UNSIGNED_SHORT_8_8_REV_MESA

#define MYGL_UNSIGNED_SHORT_8_8_REV_MESA   0x85BB

◆ MYGL_UPPER_LEFT

#define MYGL_UPPER_LEFT   0x8CA2

◆ MYGL_VALIDATE_STATUS

#define MYGL_VALIDATE_STATUS   0x8B83

◆ MYGL_VARIABLE_A_NV

#define MYGL_VARIABLE_A_NV   0x8523

◆ MYGL_VARIABLE_B_NV

#define MYGL_VARIABLE_B_NV   0x8524

◆ MYGL_VARIABLE_C_NV

#define MYGL_VARIABLE_C_NV   0x8525

◆ MYGL_VARIABLE_D_NV

#define MYGL_VARIABLE_D_NV   0x8526

◆ MYGL_VARIABLE_E_NV

#define MYGL_VARIABLE_E_NV   0x8527

◆ MYGL_VARIABLE_F_NV

#define MYGL_VARIABLE_F_NV   0x8528

◆ MYGL_VARIABLE_G_NV

#define MYGL_VARIABLE_G_NV   0x8529

◆ MYGL_VARIANT_ARRAY_EXT

#define MYGL_VARIANT_ARRAY_EXT   0x87E8

◆ MYGL_VARIANT_ARRAY_POINTER_EXT

#define MYGL_VARIANT_ARRAY_POINTER_EXT   0x87E9

◆ MYGL_VARIANT_ARRAY_STRIDE_EXT

#define MYGL_VARIANT_ARRAY_STRIDE_EXT   0x87E6

◆ MYGL_VARIANT_ARRAY_TYPE_EXT

#define MYGL_VARIANT_ARRAY_TYPE_EXT   0x87E7

◆ MYGL_VARIANT_DATATYPE_EXT

#define MYGL_VARIANT_DATATYPE_EXT   0x87E5

◆ MYGL_VARIANT_EXT

#define MYGL_VARIANT_EXT   0x87C1

◆ MYGL_VARIANT_VALUE_EXT

#define MYGL_VARIANT_VALUE_EXT   0x87E4

◆ MYGL_VECTOR_EXT

#define MYGL_VECTOR_EXT   0x87BF

◆ MYGL_VERSION_1_2

#define MYGL_VERSION_1_2   1

◆ MYGL_VERSION_1_3

#define MYGL_VERSION_1_3   1

◆ MYGL_VERSION_1_4

#define MYGL_VERSION_1_4   1

◆ MYGL_VERSION_1_5

#define MYGL_VERSION_1_5   1

◆ MYGL_VERSION_2_0

#define MYGL_VERSION_2_0   1

◆ MYGL_VERTEX23_BIT_PGI

#define MYGL_VERTEX23_BIT_PGI   0x00000004

◆ MYGL_VERTEX4_BIT_PGI

#define MYGL_VERTEX4_BIT_PGI   0x00000008

◆ MYGL_VERTEX_ARRAY_BINDING_APPLE

#define MYGL_VERTEX_ARRAY_BINDING_APPLE   0x85B5

◆ MYGL_VERTEX_ARRAY_BUFFER_BINDING

#define MYGL_VERTEX_ARRAY_BUFFER_BINDING   0x8896

◆ MYGL_VERTEX_ARRAY_BUFFER_BINDING_ARB

#define MYGL_VERTEX_ARRAY_BUFFER_BINDING_ARB   0x8896

◆ MYGL_VERTEX_ARRAY_COUNT_EXT

#define MYGL_VERTEX_ARRAY_COUNT_EXT   0x807D

◆ MYGL_VERTEX_ARRAY_EXT

#define MYGL_VERTEX_ARRAY_EXT   0x8074

◆ MYGL_VERTEX_ARRAY_LIST_IBM

#define MYGL_VERTEX_ARRAY_LIST_IBM   103070

◆ MYGL_VERTEX_ARRAY_LIST_STRIDE_IBM

#define MYGL_VERTEX_ARRAY_LIST_STRIDE_IBM   103080

◆ MYGL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL

#define MYGL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL   0x83F5

◆ MYGL_VERTEX_ARRAY_POINTER_EXT

#define MYGL_VERTEX_ARRAY_POINTER_EXT   0x808E

◆ MYGL_VERTEX_ARRAY_RANGE_APPLE

#define MYGL_VERTEX_ARRAY_RANGE_APPLE   0x851D

◆ MYGL_VERTEX_ARRAY_RANGE_LENGTH_APPLE

#define MYGL_VERTEX_ARRAY_RANGE_LENGTH_APPLE   0x851E

◆ MYGL_VERTEX_ARRAY_RANGE_LENGTH_NV

#define MYGL_VERTEX_ARRAY_RANGE_LENGTH_NV   0x851E

◆ MYGL_VERTEX_ARRAY_RANGE_NV

#define MYGL_VERTEX_ARRAY_RANGE_NV   0x851D

◆ MYGL_VERTEX_ARRAY_RANGE_POINTER_APPLE

#define MYGL_VERTEX_ARRAY_RANGE_POINTER_APPLE   0x8521

◆ MYGL_VERTEX_ARRAY_RANGE_POINTER_NV

#define MYGL_VERTEX_ARRAY_RANGE_POINTER_NV   0x8521

◆ MYGL_VERTEX_ARRAY_RANGE_VALID_NV

#define MYGL_VERTEX_ARRAY_RANGE_VALID_NV   0x851F

◆ MYGL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV

#define MYGL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV   0x8533

◆ MYGL_VERTEX_ARRAY_SIZE_EXT

#define MYGL_VERTEX_ARRAY_SIZE_EXT   0x807A

◆ MYGL_VERTEX_ARRAY_STORAGE_HINT_APPLE

#define MYGL_VERTEX_ARRAY_STORAGE_HINT_APPLE   0x851F

◆ MYGL_VERTEX_ARRAY_STRIDE_EXT

#define MYGL_VERTEX_ARRAY_STRIDE_EXT   0x807C

◆ MYGL_VERTEX_ARRAY_TYPE_EXT

#define MYGL_VERTEX_ARRAY_TYPE_EXT   0x807B

◆ MYGL_VERTEX_ATTRIB_ARRAY0_NV

#define MYGL_VERTEX_ATTRIB_ARRAY0_NV   0x8650

◆ MYGL_VERTEX_ATTRIB_ARRAY10_NV

#define MYGL_VERTEX_ATTRIB_ARRAY10_NV   0x865A

◆ MYGL_VERTEX_ATTRIB_ARRAY11_NV

#define MYGL_VERTEX_ATTRIB_ARRAY11_NV   0x865B

◆ MYGL_VERTEX_ATTRIB_ARRAY12_NV

#define MYGL_VERTEX_ATTRIB_ARRAY12_NV   0x865C

◆ MYGL_VERTEX_ATTRIB_ARRAY13_NV

#define MYGL_VERTEX_ATTRIB_ARRAY13_NV   0x865D

◆ MYGL_VERTEX_ATTRIB_ARRAY14_NV

#define MYGL_VERTEX_ATTRIB_ARRAY14_NV   0x865E

◆ MYGL_VERTEX_ATTRIB_ARRAY15_NV

#define MYGL_VERTEX_ATTRIB_ARRAY15_NV   0x865F

◆ MYGL_VERTEX_ATTRIB_ARRAY1_NV

#define MYGL_VERTEX_ATTRIB_ARRAY1_NV   0x8651

◆ MYGL_VERTEX_ATTRIB_ARRAY2_NV

#define MYGL_VERTEX_ATTRIB_ARRAY2_NV   0x8652

◆ MYGL_VERTEX_ATTRIB_ARRAY3_NV

#define MYGL_VERTEX_ATTRIB_ARRAY3_NV   0x8653

◆ MYGL_VERTEX_ATTRIB_ARRAY4_NV

#define MYGL_VERTEX_ATTRIB_ARRAY4_NV   0x8654

◆ MYGL_VERTEX_ATTRIB_ARRAY5_NV

#define MYGL_VERTEX_ATTRIB_ARRAY5_NV   0x8655

◆ MYGL_VERTEX_ATTRIB_ARRAY6_NV

#define MYGL_VERTEX_ATTRIB_ARRAY6_NV   0x8656

◆ MYGL_VERTEX_ATTRIB_ARRAY7_NV

#define MYGL_VERTEX_ATTRIB_ARRAY7_NV   0x8657

◆ MYGL_VERTEX_ATTRIB_ARRAY8_NV

#define MYGL_VERTEX_ATTRIB_ARRAY8_NV   0x8658

◆ MYGL_VERTEX_ATTRIB_ARRAY9_NV

#define MYGL_VERTEX_ATTRIB_ARRAY9_NV   0x8659

◆ MYGL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING

#define MYGL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING   0x889F

◆ MYGL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB

#define MYGL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB   0x889F

◆ MYGL_VERTEX_ATTRIB_ARRAY_ENABLED

#define MYGL_VERTEX_ATTRIB_ARRAY_ENABLED   0x8622

◆ MYGL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB

#define MYGL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB   0x8622

◆ MYGL_VERTEX_ATTRIB_ARRAY_NORMALIZED

#define MYGL_VERTEX_ATTRIB_ARRAY_NORMALIZED   0x886A

◆ MYGL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB

#define MYGL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB   0x886A

◆ MYGL_VERTEX_ATTRIB_ARRAY_POINTER

#define MYGL_VERTEX_ATTRIB_ARRAY_POINTER   0x8645

◆ MYGL_VERTEX_ATTRIB_ARRAY_POINTER_ARB

#define MYGL_VERTEX_ATTRIB_ARRAY_POINTER_ARB   0x8645

◆ MYGL_VERTEX_ATTRIB_ARRAY_SIZE

#define MYGL_VERTEX_ATTRIB_ARRAY_SIZE   0x8623

◆ MYGL_VERTEX_ATTRIB_ARRAY_SIZE_ARB

#define MYGL_VERTEX_ATTRIB_ARRAY_SIZE_ARB   0x8623

◆ MYGL_VERTEX_ATTRIB_ARRAY_STRIDE

#define MYGL_VERTEX_ATTRIB_ARRAY_STRIDE   0x8624

◆ MYGL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB

#define MYGL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB   0x8624

◆ MYGL_VERTEX_ATTRIB_ARRAY_TYPE

#define MYGL_VERTEX_ATTRIB_ARRAY_TYPE   0x8625

◆ MYGL_VERTEX_ATTRIB_ARRAY_TYPE_ARB

#define MYGL_VERTEX_ATTRIB_ARRAY_TYPE_ARB   0x8625

◆ MYGL_VERTEX_BLEND_ARB

#define MYGL_VERTEX_BLEND_ARB   0x86A7

◆ MYGL_VERTEX_CONSISTENT_HINT_PGI

#define MYGL_VERTEX_CONSISTENT_HINT_PGI   0x1A22B

◆ MYGL_VERTEX_DATA_HINT_PGI

#define MYGL_VERTEX_DATA_HINT_PGI   0x1A22A

◆ MYGL_VERTEX_PRECLIP_HINT_SGIX

#define MYGL_VERTEX_PRECLIP_HINT_SGIX   0x83EF

◆ MYGL_VERTEX_PRECLIP_SGIX

#define MYGL_VERTEX_PRECLIP_SGIX   0x83EE

◆ MYGL_VERTEX_PROGRAM_ARB

#define MYGL_VERTEX_PROGRAM_ARB   0x8620

◆ MYGL_VERTEX_PROGRAM_BINDING_NV

#define MYGL_VERTEX_PROGRAM_BINDING_NV   0x864A

◆ MYGL_VERTEX_PROGRAM_NV

#define MYGL_VERTEX_PROGRAM_NV   0x8620

◆ MYGL_VERTEX_PROGRAM_POINT_SIZE

#define MYGL_VERTEX_PROGRAM_POINT_SIZE   0x8642

◆ MYGL_VERTEX_PROGRAM_POINT_SIZE_ARB

#define MYGL_VERTEX_PROGRAM_POINT_SIZE_ARB   0x8642

◆ MYGL_VERTEX_PROGRAM_POINT_SIZE_NV

#define MYGL_VERTEX_PROGRAM_POINT_SIZE_NV   0x8642

◆ MYGL_VERTEX_PROGRAM_TWO_SIDE

#define MYGL_VERTEX_PROGRAM_TWO_SIDE   0x8643

◆ MYGL_VERTEX_PROGRAM_TWO_SIDE_ARB

#define MYGL_VERTEX_PROGRAM_TWO_SIDE_ARB   0x8643

◆ MYGL_VERTEX_PROGRAM_TWO_SIDE_NV

#define MYGL_VERTEX_PROGRAM_TWO_SIDE_NV   0x8643

◆ MYGL_VERTEX_SHADER

#define MYGL_VERTEX_SHADER   0x8B31

◆ MYGL_VERTEX_SHADER_ARB

#define MYGL_VERTEX_SHADER_ARB   0x8B31

◆ MYGL_VERTEX_SHADER_BINDING_EXT

#define MYGL_VERTEX_SHADER_BINDING_EXT   0x8781

◆ MYGL_VERTEX_SHADER_EXT

#define MYGL_VERTEX_SHADER_EXT   0x8780

◆ MYGL_VERTEX_SHADER_INSTRUCTIONS_EXT

#define MYGL_VERTEX_SHADER_INSTRUCTIONS_EXT   0x87CF

◆ MYGL_VERTEX_SHADER_INVARIANTS_EXT

#define MYGL_VERTEX_SHADER_INVARIANTS_EXT   0x87D1

◆ MYGL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT

#define MYGL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT   0x87D2

◆ MYGL_VERTEX_SHADER_LOCALS_EXT

#define MYGL_VERTEX_SHADER_LOCALS_EXT   0x87D3

◆ MYGL_VERTEX_SHADER_OPTIMIZED_EXT

#define MYGL_VERTEX_SHADER_OPTIMIZED_EXT   0x87D4

◆ MYGL_VERTEX_SHADER_VARIANTS_EXT

#define MYGL_VERTEX_SHADER_VARIANTS_EXT   0x87D0

◆ MYGL_VERTEX_SOURCE_ATI

#define MYGL_VERTEX_SOURCE_ATI   0x8774

◆ MYGL_VERTEX_STATE_PROGRAM_NV

#define MYGL_VERTEX_STATE_PROGRAM_NV   0x8621

◆ MYGL_VERTEX_STREAM0_ATI

#define MYGL_VERTEX_STREAM0_ATI   0x876C

◆ MYGL_VERTEX_STREAM1_ATI

#define MYGL_VERTEX_STREAM1_ATI   0x876D

◆ MYGL_VERTEX_STREAM2_ATI

#define MYGL_VERTEX_STREAM2_ATI   0x876E

◆ MYGL_VERTEX_STREAM3_ATI

#define MYGL_VERTEX_STREAM3_ATI   0x876F

◆ MYGL_VERTEX_STREAM4_ATI

#define MYGL_VERTEX_STREAM4_ATI   0x8770

◆ MYGL_VERTEX_STREAM5_ATI

#define MYGL_VERTEX_STREAM5_ATI   0x8771

◆ MYGL_VERTEX_STREAM6_ATI

#define MYGL_VERTEX_STREAM6_ATI   0x8772

◆ MYGL_VERTEX_STREAM7_ATI

#define MYGL_VERTEX_STREAM7_ATI   0x8773

◆ MYGL_VERTEX_WEIGHT_ARRAY_EXT

#define MYGL_VERTEX_WEIGHT_ARRAY_EXT   0x850C

◆ MYGL_VERTEX_WEIGHT_ARRAY_POINTER_EXT

#define MYGL_VERTEX_WEIGHT_ARRAY_POINTER_EXT   0x8510

◆ MYGL_VERTEX_WEIGHT_ARRAY_SIZE_EXT

#define MYGL_VERTEX_WEIGHT_ARRAY_SIZE_EXT   0x850D

◆ MYGL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT

#define MYGL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT   0x850F

◆ MYGL_VERTEX_WEIGHT_ARRAY_TYPE_EXT

#define MYGL_VERTEX_WEIGHT_ARRAY_TYPE_EXT   0x850E

◆ MYGL_VERTEX_WEIGHTING_EXT

#define MYGL_VERTEX_WEIGHTING_EXT   0x8509

◆ MYGL_VIBRANCE_BIAS_NV

#define MYGL_VIBRANCE_BIAS_NV   0x8719

◆ MYGL_VIBRANCE_SCALE_NV

#define MYGL_VIBRANCE_SCALE_NV   0x8713

◆ MYGL_W_EXT

#define MYGL_W_EXT   0x87D8

◆ MYGL_WEIGHT_ARRAY_ARB

#define MYGL_WEIGHT_ARRAY_ARB   0x86AD

◆ MYGL_WEIGHT_ARRAY_BUFFER_BINDING

#define MYGL_WEIGHT_ARRAY_BUFFER_BINDING   0x889E

◆ MYGL_WEIGHT_ARRAY_BUFFER_BINDING_ARB

#define MYGL_WEIGHT_ARRAY_BUFFER_BINDING_ARB   0x889E

◆ MYGL_WEIGHT_ARRAY_POINTER_ARB

#define MYGL_WEIGHT_ARRAY_POINTER_ARB   0x86AC

◆ MYGL_WEIGHT_ARRAY_SIZE_ARB

#define MYGL_WEIGHT_ARRAY_SIZE_ARB   0x86AB

◆ MYGL_WEIGHT_ARRAY_STRIDE_ARB

#define MYGL_WEIGHT_ARRAY_STRIDE_ARB   0x86AA

◆ MYGL_WEIGHT_ARRAY_TYPE_ARB

#define MYGL_WEIGHT_ARRAY_TYPE_ARB   0x86A9

◆ MYGL_WEIGHT_SUM_UNITY_ARB

#define MYGL_WEIGHT_SUM_UNITY_ARB   0x86A6

◆ MYGL_WIDE_LINE_HINT_PGI

#define MYGL_WIDE_LINE_HINT_PGI   0x1A222

◆ MYGL_WIN_phong_shading

#define MYGL_WIN_phong_shading   1

◆ MYGL_WIN_specular_fog

#define MYGL_WIN_specular_fog   1

◆ MYGL_WRAP_BORDER_SUN

#define MYGL_WRAP_BORDER_SUN   0x81D4

◆ MYGL_WRITE_ONLY

#define MYGL_WRITE_ONLY   0x88B9

◆ MYGL_WRITE_ONLY_ARB

#define MYGL_WRITE_ONLY_ARB   0x88B9

◆ MYGL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV

#define MYGL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV   0x887A

◆ MYGL_WRITE_PIXEL_DATA_RANGE_NV

#define MYGL_WRITE_PIXEL_DATA_RANGE_NV   0x8878

◆ MYGL_WRITE_PIXEL_DATA_RANGE_POINTER_NV

#define MYGL_WRITE_PIXEL_DATA_RANGE_POINTER_NV   0x887C

◆ MYGL_X_EXT

#define MYGL_X_EXT   0x87D5

◆ MYGL_Y_EXT

#define MYGL_Y_EXT   0x87D6

◆ MYGL_YCBCR_422_APPLE

#define MYGL_YCBCR_422_APPLE   0x85B9

◆ MYGL_YCBCR_MESA

#define MYGL_YCBCR_MESA   0x8757

◆ MYGL_YCRCB_422_SGIX

#define MYGL_YCRCB_422_SGIX   0x81BB

◆ MYGL_YCRCB_444_SGIX

#define MYGL_YCRCB_444_SGIX   0x81BC

◆ MYGL_YCRCB_SGIX

#define MYGL_YCRCB_SGIX   0x8318

◆ MYGL_YCRCBA_SGIX

#define MYGL_YCRCBA_SGIX   0x8319

◆ MYGL_Z_EXT

#define MYGL_Z_EXT   0x87D7

◆ MYGL_ZERO_EXT

#define MYGL_ZERO_EXT   0x87DD

Typedef Documentation

◆ GLchar

typedef char GLchar

◆ GLcharARB

typedef char GLcharARB

◆ GLhalfARB

typedef unsigned short GLhalfARB

◆ GLhalfNV

typedef unsigned short GLhalfNV

◆ GLhandleARB

typedef unsigned int GLhandleARB

◆ GLintptr

typedef ptrdiff_t GLintptr

◆ GLintptrARB

typedef ptrdiff_t GLintptrARB

◆ GLsizeiptr

typedef ptrdiff_t GLsizeiptr

◆ GLsizeiptrARB

typedef ptrdiff_t GLsizeiptrARB

◆ PFNMYGLACTIVESTENCILFACEEXTPROC

typedef void( * PFNMYGLACTIVESTENCILFACEEXTPROC) (GLenum face)

◆ PFNMYGLACTIVETEXTUREARBPROC

typedef void( * PFNMYGLACTIVETEXTUREARBPROC) (GLenum texture)

◆ PFNMYGLACTIVETEXTUREPROC

typedef void( * PFNMYGLACTIVETEXTUREPROC) (GLenum texture)

◆ PFNMYGLALPHAFRAGMENTOP1ATIPROC

typedef void( * PFNMYGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)

◆ PFNMYGLALPHAFRAGMENTOP2ATIPROC

typedef void( * PFNMYGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)

◆ PFNMYGLALPHAFRAGMENTOP3ATIPROC

typedef void( * PFNMYGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)

◆ PFNMYGLAPPLYTEXTUREEXTPROC

typedef void( * PFNMYGLAPPLYTEXTUREEXTPROC) (GLenum mode)

◆ PFNMYGLAREPROGRAMSRESIDENTNVPROC

typedef GLboolean( * PFNMYGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences)

◆ PFNMYGLARETEXTURESRESIDENTEXTPROC

typedef GLboolean( * PFNMYGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences)

◆ PFNMYGLARRAYELEMENTEXTPROC

typedef void( * PFNMYGLARRAYELEMENTEXTPROC) (GLint i)

◆ PFNMYGLARRAYOBJECTATIPROC

typedef void( * PFNMYGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)

◆ PFNMYGLASYNCMARKERSGIXPROC

typedef void( * PFNMYGLASYNCMARKERSGIXPROC) (GLuint marker)

◆ PFNMYGLATTACHOBJECTARBPROC

typedef void( * PFNMYGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj)

◆ PFNMYGLATTACHSHADERPROC

typedef void( * PFNMYGLATTACHSHADERPROC) (GLuint program, GLuint shader)

◆ PFNMYGLBEGINFRAGMENTSHADERATIPROC

typedef void( * PFNMYGLBEGINFRAGMENTSHADERATIPROC) (void)

◆ PFNMYGLBEGINOCCLUSIONQUERYNVPROC

typedef void( * PFNMYGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id)

◆ PFNMYGLBEGINQUERYARBPROC

typedef void( * PFNMYGLBEGINQUERYARBPROC) (GLenum target, GLuint id)

◆ PFNMYGLBEGINQUERYPROC

typedef void( * PFNMYGLBEGINQUERYPROC) (GLenum target, GLuint id)

◆ PFNMYGLBEGINVERTEXSHADEREXTPROC

typedef void( * PFNMYGLBEGINVERTEXSHADEREXTPROC) (void)

◆ PFNMYGLBINDATTRIBLOCATIONARBPROC

typedef void( * PFNMYGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name)

◆ PFNMYGLBINDATTRIBLOCATIONPROC

typedef void( * PFNMYGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name)

◆ PFNMYGLBINDBUFFERARBPROC

typedef void( * PFNMYGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer)

◆ PFNMYGLBINDBUFFERPROC

typedef void( * PFNMYGLBINDBUFFERPROC) (GLenum target, GLuint buffer)

◆ PFNMYGLBINDFRAGMENTSHADERATIPROC

typedef void( * PFNMYGLBINDFRAGMENTSHADERATIPROC) (GLuint id)

◆ PFNMYGLBINDFRAMEBUFFEREXTPROC

typedef void( * PFNMYGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer)

◆ PFNMYGLBINDLIGHTPARAMETEREXTPROC

typedef GLuint( * PFNMYGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value)

◆ PFNMYGLBINDMATERIALPARAMETEREXTPROC

typedef GLuint( * PFNMYGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value)

◆ PFNMYGLBINDPARAMETEREXTPROC

typedef GLuint( * PFNMYGLBINDPARAMETEREXTPROC) (GLenum value)

◆ PFNMYGLBINDPROGRAMARBPROC

typedef void( * PFNMYGLBINDPROGRAMARBPROC) (GLenum target, GLuint program)

◆ PFNMYGLBINDPROGRAMNVPROC

typedef void( * PFNMYGLBINDPROGRAMNVPROC) (GLenum target, GLuint id)

◆ PFNMYGLBINDRENDERBUFFEREXTPROC

typedef void( * PFNMYGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer)

◆ PFNMYGLBINDTEXGENPARAMETEREXTPROC

typedef GLuint( * PFNMYGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value)

◆ PFNMYGLBINDTEXTUREEXTPROC

typedef void( * PFNMYGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture)

◆ PFNMYGLBINDTEXTUREUNITPARAMETEREXTPROC

typedef GLuint( * PFNMYGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value)

◆ PFNMYGLBINDVERTEXARRAYAPPLEPROC

typedef void( * PFNMYGLBINDVERTEXARRAYAPPLEPROC) (GLuint array)

◆ PFNMYGLBINDVERTEXSHADEREXTPROC

typedef void( * PFNMYGLBINDVERTEXSHADEREXTPROC) (GLuint id)

◆ PFNMYGLBINORMAL3BEXTPROC

typedef void( * PFNMYGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz)

◆ PFNMYGLBINORMAL3BVEXTPROC

typedef void( * PFNMYGLBINORMAL3BVEXTPROC) (const GLbyte *v)

◆ PFNMYGLBINORMAL3DEXTPROC

typedef void( * PFNMYGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz)

◆ PFNMYGLBINORMAL3DVEXTPROC

typedef void( * PFNMYGLBINORMAL3DVEXTPROC) (const GLdouble *v)

◆ PFNMYGLBINORMAL3FEXTPROC

typedef void( * PFNMYGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz)

◆ PFNMYGLBINORMAL3FVEXTPROC

typedef void( * PFNMYGLBINORMAL3FVEXTPROC) (const GLfloat *v)

◆ PFNMYGLBINORMAL3IEXTPROC

typedef void( * PFNMYGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz)

◆ PFNMYGLBINORMAL3IVEXTPROC

typedef void( * PFNMYGLBINORMAL3IVEXTPROC) (const GLint *v)

◆ PFNMYGLBINORMAL3SEXTPROC

typedef void( * PFNMYGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz)

◆ PFNMYGLBINORMAL3SVEXTPROC

typedef void( * PFNMYGLBINORMAL3SVEXTPROC) (const GLshort *v)

◆ PFNMYGLBINORMALPOINTEREXTPROC

typedef void( * PFNMYGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer)

◆ PFNMYGLBLENDCOLOREXTPROC

typedef void( * PFNMYGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)

◆ PFNMYGLBLENDCOLORPROC

typedef void( * PFNMYGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)

◆ PFNMYGLBLENDEQUATIONEXTPROC

typedef void( * PFNMYGLBLENDEQUATIONEXTPROC) (GLenum mode)

◆ PFNMYGLBLENDEQUATIONPROC

typedef void( * PFNMYGLBLENDEQUATIONPROC) (GLenum mode)

◆ PFNMYGLBLENDEQUATIONSEPARATEEXTPROC

typedef void( * PFNMYGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha)

◆ PFNMYGLBLENDEQUATIONSEPARATEPROC

typedef void( * PFNMYGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha)

◆ PFNMYGLBLENDFUNCSEPARATEEXTPROC

typedef void( * PFNMYGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)

◆ PFNMYGLBLENDFUNCSEPARATEINGRPROC

typedef void( * PFNMYGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)

◆ PFNMYGLBLENDFUNCSEPARATEPROC

typedef void( * PFNMYGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)

◆ PFNMYGLBUFFERDATAARBPROC

typedef void( * PFNMYGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage)

◆ PFNMYGLBUFFERDATAPROC

typedef void( * PFNMYGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)

◆ PFNMYGLBUFFERSUBDATAARBPROC

typedef void( * PFNMYGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data)

◆ PFNMYGLBUFFERSUBDATAPROC

typedef void( * PFNMYGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)

◆ PFNMYGLCHECKFRAMEBUFFERSTATUSEXTPROC

typedef GLenum( * PFNMYGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target)

◆ PFNMYGLCLAMPCOLORARBPROC

typedef void( * PFNMYGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp)

◆ PFNMYGLCLIENTACTIVETEXTUREARBPROC

typedef void( * PFNMYGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture)

◆ PFNMYGLCLIENTACTIVETEXTUREPROC

typedef void( * PFNMYGLCLIENTACTIVETEXTUREPROC) (GLenum texture)

◆ PFNMYGLCLIENTACTIVEVERTEXSTREAMATIPROC

typedef void( * PFNMYGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream)

◆ PFNMYGLCOLOR3FVERTEX3FSUNPROC

typedef void( * PFNMYGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)

◆ PFNMYGLCOLOR3FVERTEX3FVSUNPROC

typedef void( * PFNMYGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v)

◆ PFNMYGLCOLOR3HNVPROC

typedef void( * PFNMYGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue)

◆ PFNMYGLCOLOR3HVNVPROC

typedef void( * PFNMYGLCOLOR3HVNVPROC) (const GLhalfNV *v)

◆ PFNMYGLCOLOR4FNORMAL3FVERTEX3FSUNPROC

typedef void( * PFNMYGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)

◆ PFNMYGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC

typedef void( * PFNMYGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v)

◆ PFNMYGLCOLOR4HNVPROC

typedef void( * PFNMYGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha)

◆ PFNMYGLCOLOR4HVNVPROC

typedef void( * PFNMYGLCOLOR4HVNVPROC) (const GLhalfNV *v)

◆ PFNMYGLCOLOR4UBVERTEX2FSUNPROC

typedef void( * PFNMYGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y)

◆ PFNMYGLCOLOR4UBVERTEX2FVSUNPROC

typedef void( * PFNMYGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v)

◆ PFNMYGLCOLOR4UBVERTEX3FSUNPROC

typedef void( * PFNMYGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)

◆ PFNMYGLCOLOR4UBVERTEX3FVSUNPROC

typedef void( * PFNMYGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v)

◆ PFNMYGLCOLORFRAGMENTOP1ATIPROC

typedef void( * PFNMYGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)

◆ PFNMYGLCOLORFRAGMENTOP2ATIPROC

typedef void( * PFNMYGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)

◆ PFNMYGLCOLORFRAGMENTOP3ATIPROC

typedef void( * PFNMYGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)

◆ PFNMYGLCOLORPOINTEREXTPROC

typedef void( * PFNMYGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)

◆ PFNMYGLCOLORPOINTERLISTIBMPROC

typedef void( * PFNMYGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)

◆ PFNMYGLCOLORPOINTERVINTELPROC

typedef void( * PFNMYGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid **pointer)

◆ PFNMYGLCOLORSUBTABLEEXTPROC

typedef void( * PFNMYGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)

◆ PFNMYGLCOLORSUBTABLEPROC

typedef void( * PFNMYGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)

◆ PFNMYGLCOLORTABLEEXTPROC

typedef void( * PFNMYGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)

◆ PFNMYGLCOLORTABLEPARAMETERFVPROC

typedef void( * PFNMYGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params)

◆ PFNMYGLCOLORTABLEPARAMETERFVSGIPROC

typedef void( * PFNMYGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params)

◆ PFNMYGLCOLORTABLEPARAMETERIVPROC

typedef void( * PFNMYGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params)

◆ PFNMYGLCOLORTABLEPARAMETERIVSGIPROC

typedef void( * PFNMYGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params)

◆ PFNMYGLCOLORTABLEPROC

typedef void( * PFNMYGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)

◆ PFNMYGLCOLORTABLESGIPROC

typedef void( * PFNMYGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)

◆ PFNMYGLCOMBINERINPUTNVPROC

typedef void( * PFNMYGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)

◆ PFNMYGLCOMBINEROUTPUTNVPROC

typedef void( * PFNMYGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum)

◆ PFNMYGLCOMBINERPARAMETERFNVPROC

typedef void( * PFNMYGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param)

◆ PFNMYGLCOMBINERPARAMETERFVNVPROC

typedef void( * PFNMYGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params)

◆ PFNMYGLCOMBINERPARAMETERINVPROC

typedef void( * PFNMYGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param)

◆ PFNMYGLCOMBINERPARAMETERIVNVPROC

typedef void( * PFNMYGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params)

◆ PFNMYGLCOMBINERSTAGEPARAMETERFVNVPROC

typedef void( * PFNMYGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params)

◆ PFNMYGLCOMPILESHADERARBPROC

typedef void( * PFNMYGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj)

◆ PFNMYGLCOMPILESHADERPROC

typedef void( * PFNMYGLCOMPILESHADERPROC) (GLuint shader)

◆ PFNMYGLCOMPRESSEDTEXIMAGE1DARBPROC

typedef void( * PFNMYGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)

◆ PFNMYGLCOMPRESSEDTEXIMAGE1DPROC

typedef void( * PFNMYGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)

◆ PFNMYGLCOMPRESSEDTEXIMAGE2DARBPROC

typedef void( * PFNMYGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)

◆ PFNMYGLCOMPRESSEDTEXIMAGE2DPROC

typedef void( * PFNMYGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)

◆ PFNMYGLCOMPRESSEDTEXIMAGE3DARBPROC

typedef void( * PFNMYGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)

◆ PFNMYGLCOMPRESSEDTEXIMAGE3DPROC

typedef void( * PFNMYGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)

◆ PFNMYGLCOMPRESSEDTEXSUBIMAGE1DARBPROC

typedef void( * PFNMYGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)

◆ PFNMYGLCOMPRESSEDTEXSUBIMAGE1DPROC

typedef void( * PFNMYGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)

◆ PFNMYGLCOMPRESSEDTEXSUBIMAGE2DARBPROC

typedef void( * PFNMYGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)

◆ PFNMYGLCOMPRESSEDTEXSUBIMAGE2DPROC

typedef void( * PFNMYGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)

◆ PFNMYGLCOMPRESSEDTEXSUBIMAGE3DARBPROC

typedef void( * PFNMYGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)

◆ PFNMYGLCOMPRESSEDTEXSUBIMAGE3DPROC

typedef void( * PFNMYGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)

◆ PFNMYGLCONVOLUTIONFILTER1DEXTPROC

typedef void( * PFNMYGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)

◆ PFNMYGLCONVOLUTIONFILTER1DPROC

typedef void( * PFNMYGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)

◆ PFNMYGLCONVOLUTIONFILTER2DEXTPROC

typedef void( * PFNMYGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)

◆ PFNMYGLCONVOLUTIONFILTER2DPROC

typedef void( * PFNMYGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)

◆ PFNMYGLCONVOLUTIONPARAMETERFEXTPROC

typedef void( * PFNMYGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params)

◆ PFNMYGLCONVOLUTIONPARAMETERFPROC

typedef void( * PFNMYGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params)

◆ PFNMYGLCONVOLUTIONPARAMETERFVEXTPROC

typedef void( * PFNMYGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params)

◆ PFNMYGLCONVOLUTIONPARAMETERFVPROC

typedef void( * PFNMYGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params)

◆ PFNMYGLCONVOLUTIONPARAMETERIEXTPROC

typedef void( * PFNMYGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params)

◆ PFNMYGLCONVOLUTIONPARAMETERIPROC

typedef void( * PFNMYGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params)

◆ PFNMYGLCONVOLUTIONPARAMETERIVEXTPROC

typedef void( * PFNMYGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params)

◆ PFNMYGLCONVOLUTIONPARAMETERIVPROC

typedef void( * PFNMYGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params)

◆ PFNMYGLCOPYCOLORSUBTABLEEXTPROC

typedef void( * PFNMYGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)

◆ PFNMYGLCOPYCOLORSUBTABLEPROC

typedef void( * PFNMYGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)

◆ PFNMYGLCOPYCOLORTABLEPROC

typedef void( * PFNMYGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)

◆ PFNMYGLCOPYCOLORTABLESGIPROC

typedef void( * PFNMYGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)

◆ PFNMYGLCOPYCONVOLUTIONFILTER1DEXTPROC

typedef void( * PFNMYGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)

◆ PFNMYGLCOPYCONVOLUTIONFILTER1DPROC

typedef void( * PFNMYGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)

◆ PFNMYGLCOPYCONVOLUTIONFILTER2DEXTPROC

typedef void( * PFNMYGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)

◆ PFNMYGLCOPYCONVOLUTIONFILTER2DPROC

typedef void( * PFNMYGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)

◆ PFNMYGLCOPYTEXIMAGE1DEXTPROC

typedef void( * PFNMYGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)

◆ PFNMYGLCOPYTEXIMAGE2DEXTPROC

typedef void( * PFNMYGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)

◆ PFNMYGLCOPYTEXSUBIMAGE1DEXTPROC

typedef void( * PFNMYGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)

◆ PFNMYGLCOPYTEXSUBIMAGE2DEXTPROC

typedef void( * PFNMYGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)

◆ PFNMYGLCOPYTEXSUBIMAGE3DEXTPROC

typedef void( * PFNMYGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)

◆ PFNMYGLCOPYTEXSUBIMAGE3DPROC

typedef void( * PFNMYGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)

◆ PFNMYGLCREATEPROGRAMOBJECTARBPROC

typedef GLhandleARB( * PFNMYGLCREATEPROGRAMOBJECTARBPROC) (void)

◆ PFNMYGLCREATEPROGRAMPROC

typedef GLuint( * PFNMYGLCREATEPROGRAMPROC) (void)

◆ PFNMYGLCREATESHADEROBJECTARBPROC

typedef GLhandleARB( * PFNMYGLCREATESHADEROBJECTARBPROC) (GLenum shaderType)

◆ PFNMYGLCREATESHADERPROC

typedef GLuint( * PFNMYGLCREATESHADERPROC) (GLenum type)

◆ PFNMYGLCULLPARAMETERDVEXTPROC

typedef void( * PFNMYGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params)

◆ PFNMYGLCULLPARAMETERFVEXTPROC

typedef void( * PFNMYGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params)

◆ PFNMYGLCURRENTPALETTEMATRIXARBPROC

typedef void( * PFNMYGLCURRENTPALETTEMATRIXARBPROC) (GLint index)

◆ PFNMYGLDEFORMATIONMAP3DSGIXPROC

typedef void( * PFNMYGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points)

◆ PFNMYGLDEFORMATIONMAP3FSGIXPROC

typedef void( * PFNMYGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points)

◆ PFNMYGLDEFORMSGIXPROC

typedef void( * PFNMYGLDEFORMSGIXPROC) (GLbitfield mask)

◆ PFNMYGLDELETEASYNCMARKERSSGIXPROC

typedef void( * PFNMYGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range)

◆ PFNMYGLDELETEBUFFERSARBPROC

typedef void( * PFNMYGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers)

◆ PFNMYGLDELETEBUFFERSPROC

typedef void( * PFNMYGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers)

◆ PFNMYGLDELETEFENCESAPPLEPROC

typedef void( * PFNMYGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences)

◆ PFNMYGLDELETEFENCESNVPROC

typedef void( * PFNMYGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences)

◆ PFNMYGLDELETEFRAGMENTSHADERATIPROC

typedef void( * PFNMYGLDELETEFRAGMENTSHADERATIPROC) (GLuint id)

◆ PFNMYGLDELETEFRAMEBUFFERSEXTPROC

typedef void( * PFNMYGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers)

◆ PFNMYGLDELETEOBJECTARBPROC

typedef void( * PFNMYGLDELETEOBJECTARBPROC) (GLhandleARB obj)

◆ PFNMYGLDELETEOCCLUSIONQUERIESNVPROC

typedef void( * PFNMYGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids)

◆ PFNMYGLDELETEPROGRAMPROC

typedef void( * PFNMYGLDELETEPROGRAMPROC) (GLuint program)

◆ PFNMYGLDELETEPROGRAMSARBPROC

typedef void( * PFNMYGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs)

◆ PFNMYGLDELETEPROGRAMSNVPROC

typedef void( * PFNMYGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs)

◆ PFNMYGLDELETEQUERIESARBPROC

typedef void( * PFNMYGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids)

◆ PFNMYGLDELETEQUERIESPROC

typedef void( * PFNMYGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids)

◆ PFNMYGLDELETERENDERBUFFERSEXTPROC

typedef void( * PFNMYGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers)

◆ PFNMYGLDELETESHADERPROC

typedef void( * PFNMYGLDELETESHADERPROC) (GLuint shader)

◆ PFNMYGLDELETETEXTURESEXTPROC

typedef void( * PFNMYGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures)

◆ PFNMYGLDELETEVERTEXARRAYSAPPLEPROC

typedef void( * PFNMYGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays)

◆ PFNMYGLDELETEVERTEXSHADEREXTPROC

typedef void( * PFNMYGLDELETEVERTEXSHADEREXTPROC) (GLuint id)

◆ PFNMYGLDEPTHBOUNDSEXTPROC

typedef void( * PFNMYGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax)

◆ PFNMYGLDETACHOBJECTARBPROC

typedef void( * PFNMYGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj)

◆ PFNMYGLDETACHSHADERPROC

typedef void( * PFNMYGLDETACHSHADERPROC) (GLuint program, GLuint shader)

◆ PFNMYGLDETAILTEXFUNCSGISPROC

typedef void( * PFNMYGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points)

◆ PFNMYGLDISABLEVARIANTCLIENTSTATEEXTPROC

typedef void( * PFNMYGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id)

◆ PFNMYGLDISABLEVERTEXATTRIBARRAYARBPROC

typedef void( * PFNMYGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index)

◆ PFNMYGLDISABLEVERTEXATTRIBARRAYPROC

typedef void( * PFNMYGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index)

◆ PFNMYGLDRAWARRAYSEXTPROC

typedef void( * PFNMYGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count)

◆ PFNMYGLDRAWBUFFERSARBPROC

typedef void( * PFNMYGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs)

◆ PFNMYGLDRAWBUFFERSATIPROC

typedef void( * PFNMYGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs)

◆ PFNMYGLDRAWBUFFERSPROC

typedef void( * PFNMYGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs)

◆ PFNMYGLDRAWELEMENTARRAYAPPLEPROC

typedef void( * PFNMYGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count)

◆ PFNMYGLDRAWELEMENTARRAYATIPROC

typedef void( * PFNMYGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count)

◆ PFNMYGLDRAWMESHARRAYSSUNPROC

typedef void( * PFNMYGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width)

◆ PFNMYGLDRAWRANGEELEMENTARRAYAPPLEPROC

typedef void( * PFNMYGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count)

◆ PFNMYGLDRAWRANGEELEMENTARRAYATIPROC

typedef void( * PFNMYGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count)

◆ PFNMYGLDRAWRANGEELEMENTSEXTPROC

typedef void( * PFNMYGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)

◆ PFNMYGLDRAWRANGEELEMENTSPROC

typedef void( * PFNMYGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)

◆ PFNMYGLEDGEFLAGPOINTEREXTPROC

typedef void( * PFNMYGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer)

◆ PFNMYGLEDGEFLAGPOINTERLISTIBMPROC

typedef void( * PFNMYGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean **pointer, GLint ptrstride)

◆ PFNMYGLELEMENTPOINTERAPPLEPROC

typedef void( * PFNMYGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer)

◆ PFNMYGLELEMENTPOINTERATIPROC

typedef void( * PFNMYGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer)

◆ PFNMYGLENABLEVARIANTCLIENTSTATEEXTPROC

typedef void( * PFNMYGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id)

◆ PFNMYGLENABLEVERTEXATTRIBARRAYARBPROC

typedef void( * PFNMYGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index)

◆ PFNMYGLENABLEVERTEXATTRIBARRAYPROC

typedef void( * PFNMYGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index)

◆ PFNMYGLENDFRAGMENTSHADERATIPROC

typedef void( * PFNMYGLENDFRAGMENTSHADERATIPROC) (void)

◆ PFNMYGLENDOCCLUSIONQUERYNVPROC

typedef void( * PFNMYGLENDOCCLUSIONQUERYNVPROC) (void)

◆ PFNMYGLENDQUERYARBPROC

typedef void( * PFNMYGLENDQUERYARBPROC) (GLenum target)

◆ PFNMYGLENDQUERYPROC

typedef void( * PFNMYGLENDQUERYPROC) (GLenum target)

◆ PFNMYGLENDVERTEXSHADEREXTPROC

typedef void( * PFNMYGLENDVERTEXSHADEREXTPROC) (void)

◆ PFNMYGLEVALMAPSNVPROC

typedef void( * PFNMYGLEVALMAPSNVPROC) (GLenum target, GLenum mode)

◆ PFNMYGLEXECUTEPROGRAMNVPROC

typedef void( * PFNMYGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params)

◆ PFNMYGLEXTRACTCOMPONENTEXTPROC

typedef void( * PFNMYGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num)

◆ PFNMYGLFINALCOMBINERINPUTNVPROC

typedef void( * PFNMYGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)

◆ PFNMYGLFINISHASYNCSGIXPROC

typedef GLint( * PFNMYGLFINISHASYNCSGIXPROC) (GLuint *markerp)

◆ PFNMYGLFINISHFENCEAPPLEPROC

typedef void( * PFNMYGLFINISHFENCEAPPLEPROC) (GLuint fence)

◆ PFNMYGLFINISHFENCENVPROC

typedef void( * PFNMYGLFINISHFENCENVPROC) (GLuint fence)

◆ PFNMYGLFINISHOBJECTAPPLEPROC

typedef void( * PFNMYGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name)

◆ PFNMYGLFINISHTEXTURESUNXPROC

typedef void( * PFNMYGLFINISHTEXTURESUNXPROC) (void)

◆ PFNMYGLFLUSHPIXELDATARANGENVPROC

typedef void( * PFNMYGLFLUSHPIXELDATARANGENVPROC) (GLenum target)

◆ PFNMYGLFLUSHRASTERSGIXPROC

typedef void( * PFNMYGLFLUSHRASTERSGIXPROC) (void)

◆ PFNMYGLFLUSHVERTEXARRAYRANGEAPPLEPROC

typedef void( * PFNMYGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer)

◆ PFNMYGLFLUSHVERTEXARRAYRANGENVPROC

typedef void( * PFNMYGLFLUSHVERTEXARRAYRANGENVPROC) (void)

◆ PFNMYGLFOGCOORDDEXTPROC

typedef void( * PFNMYGLFOGCOORDDEXTPROC) (GLdouble coord)

◆ PFNMYGLFOGCOORDDPROC

typedef void( * PFNMYGLFOGCOORDDPROC) (GLdouble coord)

◆ PFNMYGLFOGCOORDDVEXTPROC

typedef void( * PFNMYGLFOGCOORDDVEXTPROC) (const GLdouble *coord)

◆ PFNMYGLFOGCOORDDVPROC

typedef void( * PFNMYGLFOGCOORDDVPROC) (const GLdouble *coord)

◆ PFNMYGLFOGCOORDFEXTPROC

typedef void( * PFNMYGLFOGCOORDFEXTPROC) (GLfloat coord)

◆ PFNMYGLFOGCOORDFPROC

typedef void( * PFNMYGLFOGCOORDFPROC) (GLfloat coord)

◆ PFNMYGLFOGCOORDFVEXTPROC

typedef void( * PFNMYGLFOGCOORDFVEXTPROC) (const GLfloat *coord)

◆ PFNMYGLFOGCOORDFVPROC

typedef void( * PFNMYGLFOGCOORDFVPROC) (const GLfloat *coord)

◆ PFNMYGLFOGCOORDHNVPROC

typedef void( * PFNMYGLFOGCOORDHNVPROC) (GLhalfNV fog)

◆ PFNMYGLFOGCOORDHVNVPROC

typedef void( * PFNMYGLFOGCOORDHVNVPROC) (const GLhalfNV *fog)

◆ PFNMYGLFOGCOORDPOINTEREXTPROC

typedef void( * PFNMYGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer)

◆ PFNMYGLFOGCOORDPOINTERLISTIBMPROC

typedef void( * PFNMYGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)

◆ PFNMYGLFOGCOORDPOINTERPROC

typedef void( * PFNMYGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer)

◆ PFNMYGLFOGFUNCSGISPROC

typedef void( * PFNMYGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points)

◆ PFNMYGLFRAGMENTCOLORMATERIALSGIXPROC

typedef void( * PFNMYGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode)

◆ PFNMYGLFRAGMENTLIGHTFSGIXPROC

typedef void( * PFNMYGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param)

◆ PFNMYGLFRAGMENTLIGHTFVSGIXPROC

typedef void( * PFNMYGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params)

◆ PFNMYGLFRAGMENTLIGHTISGIXPROC

typedef void( * PFNMYGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param)

◆ PFNMYGLFRAGMENTLIGHTIVSGIXPROC

typedef void( * PFNMYGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params)

◆ PFNMYGLFRAGMENTLIGHTMODELFSGIXPROC

typedef void( * PFNMYGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param)

◆ PFNMYGLFRAGMENTLIGHTMODELFVSGIXPROC

typedef void( * PFNMYGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params)

◆ PFNMYGLFRAGMENTLIGHTMODELISGIXPROC

typedef void( * PFNMYGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param)

◆ PFNMYGLFRAGMENTLIGHTMODELIVSGIXPROC

typedef void( * PFNMYGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params)

◆ PFNMYGLFRAGMENTMATERIALFSGIXPROC

typedef void( * PFNMYGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param)

◆ PFNMYGLFRAGMENTMATERIALFVSGIXPROC

typedef void( * PFNMYGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params)

◆ PFNMYGLFRAGMENTMATERIALISGIXPROC

typedef void( * PFNMYGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param)

◆ PFNMYGLFRAGMENTMATERIALIVSGIXPROC

typedef void( * PFNMYGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params)

◆ PFNMYGLFRAMEBUFFERRENDERBUFFEREXTPROC

typedef void( * PFNMYGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)

◆ PFNMYGLFRAMEBUFFERTEXTURE1DEXTPROC

typedef void( * PFNMYGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)

◆ PFNMYGLFRAMEBUFFERTEXTURE2DEXTPROC

typedef void( * PFNMYGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)

◆ PFNMYGLFRAMEBUFFERTEXTURE3DEXTPROC

typedef void( * PFNMYGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)

◆ PFNMYGLFRAMEZOOMSGIXPROC

typedef void( * PFNMYGLFRAMEZOOMSGIXPROC) (GLint factor)

◆ PFNMYGLFREEOBJECTBUFFERATIPROC

typedef void( * PFNMYGLFREEOBJECTBUFFERATIPROC) (GLuint buffer)

◆ PFNMYGLGENASYNCMARKERSSGIXPROC

typedef GLuint( * PFNMYGLGENASYNCMARKERSSGIXPROC) (GLsizei range)

◆ PFNMYGLGENBUFFERSARBPROC

typedef void( * PFNMYGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers)

◆ PFNMYGLGENBUFFERSPROC

typedef void( * PFNMYGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers)

◆ PFNMYGLGENERATEMIPMAPEXTPROC

typedef void( * PFNMYGLGENERATEMIPMAPEXTPROC) (GLenum target)

◆ PFNMYGLGENFENCESAPPLEPROC

typedef void( * PFNMYGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences)

◆ PFNMYGLGENFENCESNVPROC

typedef void( * PFNMYGLGENFENCESNVPROC) (GLsizei n, GLuint *fences)

◆ PFNMYGLGENFRAGMENTSHADERSATIPROC

typedef GLuint( * PFNMYGLGENFRAGMENTSHADERSATIPROC) (GLuint range)

◆ PFNMYGLGENFRAMEBUFFERSEXTPROC

typedef void( * PFNMYGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers)

◆ PFNMYGLGENOCCLUSIONQUERIESNVPROC

typedef void( * PFNMYGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids)

◆ PFNMYGLGENPROGRAMSARBPROC

typedef void( * PFNMYGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs)

◆ PFNMYGLGENPROGRAMSNVPROC

typedef void( * PFNMYGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs)

◆ PFNMYGLGENQUERIESARBPROC

typedef void( * PFNMYGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids)

◆ PFNMYGLGENQUERIESPROC

typedef void( * PFNMYGLGENQUERIESPROC) (GLsizei n, GLuint *ids)

◆ PFNMYGLGENRENDERBUFFERSEXTPROC

typedef void( * PFNMYGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers)

◆ PFNMYGLGENSYMBOLSEXTPROC

typedef GLuint( * PFNMYGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components)

◆ PFNMYGLGENTEXTURESEXTPROC

typedef void( * PFNMYGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures)

◆ PFNMYGLGENVERTEXARRAYSAPPLEPROC

typedef void( * PFNMYGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays)

◆ PFNMYGLGENVERTEXSHADERSEXTPROC

typedef GLuint( * PFNMYGLGENVERTEXSHADERSEXTPROC) (GLuint range)

◆ PFNMYGLGETACTIVEATTRIBARBPROC

typedef void( * PFNMYGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)

◆ PFNMYGLGETACTIVEATTRIBPROC

typedef void( * PFNMYGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)

◆ PFNMYGLGETACTIVEUNIFORMARBPROC

typedef void( * PFNMYGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)

◆ PFNMYGLGETACTIVEUNIFORMPROC

typedef void( * PFNMYGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)

◆ PFNMYGLGETARRAYOBJECTFVATIPROC

typedef void( * PFNMYGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params)

◆ PFNMYGLGETARRAYOBJECTIVATIPROC

typedef void( * PFNMYGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params)

◆ PFNMYGLGETATTACHEDOBJECTSARBPROC

typedef void( * PFNMYGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj)

◆ PFNMYGLGETATTACHEDSHADERSPROC

typedef void( * PFNMYGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)

◆ PFNMYGLGETATTRIBLOCATIONARBPROC

typedef GLint( * PFNMYGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name)

◆ PFNMYGLGETATTRIBLOCATIONPROC

typedef GLint( * PFNMYGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name)

◆ PFNMYGLGETBUFFERPARAMETERIVARBPROC

typedef void( * PFNMYGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params)

◆ PFNMYGLGETBUFFERPARAMETERIVPROC

typedef void( * PFNMYGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params)

◆ PFNMYGLGETBUFFERPOINTERVARBPROC

typedef void( * PFNMYGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid **params)

◆ PFNMYGLGETBUFFERPOINTERVPROC

typedef void( * PFNMYGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid **params)

◆ PFNMYGLGETBUFFERSUBDATAARBPROC

typedef void( * PFNMYGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data)

◆ PFNMYGLGETBUFFERSUBDATAPROC

typedef void( * PFNMYGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)

◆ PFNMYGLGETCOLORTABLEEXTPROC

typedef void( * PFNMYGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data)

◆ PFNMYGLGETCOLORTABLEPARAMETERFVEXTPROC

typedef void( * PFNMYGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params)

◆ PFNMYGLGETCOLORTABLEPARAMETERFVPROC

typedef void( * PFNMYGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params)

◆ PFNMYGLGETCOLORTABLEPARAMETERFVSGIPROC

typedef void( * PFNMYGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params)

◆ PFNMYGLGETCOLORTABLEPARAMETERIVEXTPROC

typedef void( * PFNMYGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params)

◆ PFNMYGLGETCOLORTABLEPARAMETERIVPROC

typedef void( * PFNMYGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params)

◆ PFNMYGLGETCOLORTABLEPARAMETERIVSGIPROC

typedef void( * PFNMYGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params)

◆ PFNMYGLGETCOLORTABLEPROC

typedef void( * PFNMYGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table)

◆ PFNMYGLGETCOLORTABLESGIPROC

typedef void( * PFNMYGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table)

◆ PFNMYGLGETCOMBINERINPUTPARAMETERFVNVPROC

typedef void( * PFNMYGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params)

◆ PFNMYGLGETCOMBINERINPUTPARAMETERIVNVPROC

typedef void( * PFNMYGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params)

◆ PFNMYGLGETCOMBINEROUTPUTPARAMETERFVNVPROC

typedef void( * PFNMYGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params)

◆ PFNMYGLGETCOMBINEROUTPUTPARAMETERIVNVPROC

typedef void( * PFNMYGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params)

◆ PFNMYGLGETCOMBINERSTAGEPARAMETERFVNVPROC

typedef void( * PFNMYGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params)

◆ PFNMYGLGETCOMPRESSEDTEXIMAGEARBPROC

typedef void( * PFNMYGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img)

◆ PFNMYGLGETCOMPRESSEDTEXIMAGEPROC

typedef void( * PFNMYGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img)

◆ PFNMYGLGETCONVOLUTIONFILTEREXTPROC

typedef void( * PFNMYGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image)

◆ PFNMYGLGETCONVOLUTIONFILTERPROC

typedef void( * PFNMYGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image)

◆ PFNMYGLGETCONVOLUTIONPARAMETERFVEXTPROC

typedef void( * PFNMYGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params)

◆ PFNMYGLGETCONVOLUTIONPARAMETERFVPROC

typedef void( * PFNMYGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params)

◆ PFNMYGLGETCONVOLUTIONPARAMETERIVEXTPROC

typedef void( * PFNMYGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params)

◆ PFNMYGLGETCONVOLUTIONPARAMETERIVPROC

typedef void( * PFNMYGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params)

◆ PFNMYGLGETDETAILTEXFUNCSGISPROC

typedef void( * PFNMYGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points)

◆ PFNMYGLGETFENCEIVNVPROC

typedef void( * PFNMYGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params)

◆ PFNMYGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC

typedef void( * PFNMYGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params)

◆ PFNMYGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC

typedef void( * PFNMYGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params)

◆ PFNMYGLGETFOGFUNCSGISPROC

typedef void( * PFNMYGLGETFOGFUNCSGISPROC) (GLfloat *points)

◆ PFNMYGLGETFRAGMENTLIGHTFVSGIXPROC

typedef void( * PFNMYGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params)

◆ PFNMYGLGETFRAGMENTLIGHTIVSGIXPROC

typedef void( * PFNMYGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params)

◆ PFNMYGLGETFRAGMENTMATERIALFVSGIXPROC

typedef void( * PFNMYGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params)

◆ PFNMYGLGETFRAGMENTMATERIALIVSGIXPROC

typedef void( * PFNMYGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params)

◆ PFNMYGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC

typedef void( * PFNMYGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params)

◆ PFNMYGLGETHANDLEARBPROC

typedef GLhandleARB( * PFNMYGLGETHANDLEARBPROC) (GLenum pname)

◆ PFNMYGLGETHISTOGRAMEXTPROC

typedef void( * PFNMYGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)

◆ PFNMYGLGETHISTOGRAMPARAMETERFVEXTPROC

typedef void( * PFNMYGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params)

◆ PFNMYGLGETHISTOGRAMPARAMETERFVPROC

typedef void( * PFNMYGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params)

◆ PFNMYGLGETHISTOGRAMPARAMETERIVEXTPROC

typedef void( * PFNMYGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params)

◆ PFNMYGLGETHISTOGRAMPARAMETERIVPROC

typedef void( * PFNMYGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params)

◆ PFNMYGLGETHISTOGRAMPROC

typedef void( * PFNMYGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)

◆ PFNMYGLGETIMAGETRANSFORMPARAMETERFVHPPROC

typedef void( * PFNMYGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params)

◆ PFNMYGLGETIMAGETRANSFORMPARAMETERIVHPPROC

typedef void( * PFNMYGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params)

◆ PFNMYGLGETINFOLOGARBPROC

typedef void( * PFNMYGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog)

◆ PFNMYGLGETINSTRUMENTSSGIXPROC

typedef GLint( * PFNMYGLGETINSTRUMENTSSGIXPROC) (void)

◆ PFNMYGLGETINVARIANTBOOLEANVEXTPROC

typedef void( * PFNMYGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data)

◆ PFNMYGLGETINVARIANTFLOATVEXTPROC

typedef void( * PFNMYGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data)

◆ PFNMYGLGETINVARIANTINTEGERVEXTPROC

typedef void( * PFNMYGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data)

◆ PFNMYGLGETLISTPARAMETERFVSGIXPROC

typedef void( * PFNMYGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params)

◆ PFNMYGLGETLISTPARAMETERIVSGIXPROC

typedef void( * PFNMYGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params)

◆ PFNMYGLGETLOCALCONSTANTBOOLEANVEXTPROC

typedef void( * PFNMYGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data)

◆ PFNMYGLGETLOCALCONSTANTFLOATVEXTPROC

typedef void( * PFNMYGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data)

◆ PFNMYGLGETLOCALCONSTANTINTEGERVEXTPROC

typedef void( * PFNMYGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data)

◆ PFNMYGLGETMAPATTRIBPARAMETERFVNVPROC

typedef void( * PFNMYGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params)

◆ PFNMYGLGETMAPATTRIBPARAMETERIVNVPROC

typedef void( * PFNMYGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params)

◆ PFNMYGLGETMAPCONTROLPOINTSNVPROC

typedef void( * PFNMYGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points)

◆ PFNMYGLGETMAPPARAMETERFVNVPROC

typedef void( * PFNMYGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params)

◆ PFNMYGLGETMAPPARAMETERIVNVPROC

typedef void( * PFNMYGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params)

◆ PFNMYGLGETMINMAXEXTPROC

typedef void( * PFNMYGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)

◆ PFNMYGLGETMINMAXPARAMETERFVEXTPROC

typedef void( * PFNMYGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params)

◆ PFNMYGLGETMINMAXPARAMETERFVPROC

typedef void( * PFNMYGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params)

◆ PFNMYGLGETMINMAXPARAMETERIVEXTPROC

typedef void( * PFNMYGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params)

◆ PFNMYGLGETMINMAXPARAMETERIVPROC

typedef void( * PFNMYGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params)

◆ PFNMYGLGETMINMAXPROC

typedef void( * PFNMYGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)

◆ PFNMYGLGETOBJECTBUFFERFVATIPROC

typedef void( * PFNMYGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params)

◆ PFNMYGLGETOBJECTBUFFERIVATIPROC

typedef void( * PFNMYGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params)

◆ PFNMYGLGETOBJECTPARAMETERFVARBPROC

typedef void( * PFNMYGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params)

◆ PFNMYGLGETOBJECTPARAMETERIVARBPROC

typedef void( * PFNMYGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params)

◆ PFNMYGLGETOCCLUSIONQUERYIVNVPROC

typedef void( * PFNMYGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params)

◆ PFNMYGLGETOCCLUSIONQUERYUIVNVPROC

typedef void( * PFNMYGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params)

◆ PFNMYGLGETPIXELTEXGENPARAMETERFVSGISPROC

typedef void( * PFNMYGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params)

◆ PFNMYGLGETPIXELTEXGENPARAMETERIVSGISPROC

typedef void( * PFNMYGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params)

◆ PFNMYGLGETPOINTERVEXTPROC

typedef void( * PFNMYGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid **params)

◆ PFNMYGLGETPROGRAMENVPARAMETERDVARBPROC

typedef void( * PFNMYGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params)

◆ PFNMYGLGETPROGRAMENVPARAMETERFVARBPROC

typedef void( * PFNMYGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params)

◆ PFNMYGLGETPROGRAMINFOLOGPROC

typedef void( * PFNMYGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)

◆ PFNMYGLGETPROGRAMIVARBPROC

typedef void( * PFNMYGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params)

◆ PFNMYGLGETPROGRAMIVNVPROC

typedef void( * PFNMYGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params)

◆ PFNMYGLGETPROGRAMIVPROC

typedef void( * PFNMYGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params)

◆ PFNMYGLGETPROGRAMLOCALPARAMETERDVARBPROC

typedef void( * PFNMYGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params)

◆ PFNMYGLGETPROGRAMLOCALPARAMETERFVARBPROC

typedef void( * PFNMYGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params)

◆ PFNMYGLGETPROGRAMNAMEDPARAMETERDVNVPROC

typedef void( * PFNMYGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params)

◆ PFNMYGLGETPROGRAMNAMEDPARAMETERFVNVPROC

typedef void( * PFNMYGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params)

◆ PFNMYGLGETPROGRAMPARAMETERDVNVPROC

typedef void( * PFNMYGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params)

◆ PFNMYGLGETPROGRAMPARAMETERFVNVPROC

typedef void( * PFNMYGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params)

◆ PFNMYGLGETPROGRAMSTRINGARBPROC

typedef void( * PFNMYGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string)

◆ PFNMYGLGETPROGRAMSTRINGNVPROC

typedef void( * PFNMYGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program)

◆ PFNMYGLGETQUERYIVARBPROC

typedef void( * PFNMYGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params)

◆ PFNMYGLGETQUERYIVPROC

typedef void( * PFNMYGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params)

◆ PFNMYGLGETQUERYOBJECTIVARBPROC

typedef void( * PFNMYGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params)

◆ PFNMYGLGETQUERYOBJECTIVPROC

typedef void( * PFNMYGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params)

◆ PFNMYGLGETQUERYOBJECTUIVARBPROC

typedef void( * PFNMYGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params)

◆ PFNMYGLGETQUERYOBJECTUIVPROC

typedef void( * PFNMYGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params)

◆ PFNMYGLGETRENDERBUFFERPARAMETERIVEXTPROC

typedef void( * PFNMYGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params)

◆ PFNMYGLGETSEPARABLEFILTEREXTPROC

typedef void( * PFNMYGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)

◆ PFNMYGLGETSEPARABLEFILTERPROC

typedef void( * PFNMYGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)

◆ PFNMYGLGETSHADERINFOLOGPROC

typedef void( * PFNMYGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)

◆ PFNMYGLGETSHADERIVPROC

typedef void( * PFNMYGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params)

◆ PFNMYGLGETSHADERSOURCEARBPROC

typedef void( * PFNMYGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source)

◆ PFNMYGLGETSHADERSOURCEPROC

typedef void( * PFNMYGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)

◆ PFNMYGLGETSHARPENTEXFUNCSGISPROC

typedef void( * PFNMYGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points)

◆ PFNMYGLGETTEXBUMPPARAMETERFVATIPROC

typedef void( * PFNMYGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param)

◆ PFNMYGLGETTEXBUMPPARAMETERIVATIPROC

typedef void( * PFNMYGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param)

◆ PFNMYGLGETTEXFILTERFUNCSGISPROC

typedef void( * PFNMYGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights)

◆ PFNMYGLGETTRACKMATRIXIVNVPROC

typedef void( * PFNMYGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params)

◆ PFNMYGLGETUNIFORMFVARBPROC

typedef void( * PFNMYGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params)

◆ PFNMYGLGETUNIFORMFVPROC

typedef void( * PFNMYGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params)

◆ PFNMYGLGETUNIFORMIVARBPROC

typedef void( * PFNMYGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params)

◆ PFNMYGLGETUNIFORMIVPROC

typedef void( * PFNMYGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params)

◆ PFNMYGLGETUNIFORMLOCATIONARBPROC

typedef GLint( * PFNMYGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name)

◆ PFNMYGLGETUNIFORMLOCATIONPROC

typedef GLint( * PFNMYGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name)

◆ PFNMYGLGETVARIANTARRAYOBJECTFVATIPROC

typedef void( * PFNMYGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params)

◆ PFNMYGLGETVARIANTARRAYOBJECTIVATIPROC

typedef void( * PFNMYGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params)

◆ PFNMYGLGETVARIANTBOOLEANVEXTPROC

typedef void( * PFNMYGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data)

◆ PFNMYGLGETVARIANTFLOATVEXTPROC

typedef void( * PFNMYGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data)

◆ PFNMYGLGETVARIANTINTEGERVEXTPROC

typedef void( * PFNMYGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data)

◆ PFNMYGLGETVARIANTPOINTERVEXTPROC

typedef void( * PFNMYGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid **data)

◆ PFNMYGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC

typedef void( * PFNMYGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params)

◆ PFNMYGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC

typedef void( * PFNMYGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params)

◆ PFNMYGLGETVERTEXATTRIBDVARBPROC

typedef void( * PFNMYGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params)

◆ PFNMYGLGETVERTEXATTRIBDVNVPROC

typedef void( * PFNMYGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params)

◆ PFNMYGLGETVERTEXATTRIBDVPROC

typedef void( * PFNMYGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params)

◆ PFNMYGLGETVERTEXATTRIBFVARBPROC

typedef void( * PFNMYGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params)

◆ PFNMYGLGETVERTEXATTRIBFVNVPROC

typedef void( * PFNMYGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params)

◆ PFNMYGLGETVERTEXATTRIBFVPROC

typedef void( * PFNMYGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params)

◆ PFNMYGLGETVERTEXATTRIBIVARBPROC

typedef void( * PFNMYGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params)

◆ PFNMYGLGETVERTEXATTRIBIVNVPROC

typedef void( * PFNMYGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params)

◆ PFNMYGLGETVERTEXATTRIBIVPROC

typedef void( * PFNMYGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params)

◆ PFNMYGLGETVERTEXATTRIBPOINTERVARBPROC

typedef void( * PFNMYGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid **pointer)

◆ PFNMYGLGETVERTEXATTRIBPOINTERVNVPROC

typedef void( * PFNMYGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid **pointer)

◆ PFNMYGLGETVERTEXATTRIBPOINTERVPROC

typedef void( * PFNMYGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid **pointer)

◆ PFNMYGLGLOBALALPHAFACTORBSUNPROC

typedef void( * PFNMYGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor)

◆ PFNMYGLGLOBALALPHAFACTORDSUNPROC

typedef void( * PFNMYGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor)

◆ PFNMYGLGLOBALALPHAFACTORFSUNPROC

typedef void( * PFNMYGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor)

◆ PFNMYGLGLOBALALPHAFACTORISUNPROC

typedef void( * PFNMYGLGLOBALALPHAFACTORISUNPROC) (GLint factor)

◆ PFNMYGLGLOBALALPHAFACTORSSUNPROC

typedef void( * PFNMYGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor)

◆ PFNMYGLGLOBALALPHAFACTORUBSUNPROC

typedef void( * PFNMYGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor)

◆ PFNMYGLGLOBALALPHAFACTORUISUNPROC

typedef void( * PFNMYGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor)

◆ PFNMYGLGLOBALALPHAFACTORUSSUNPROC

typedef void( * PFNMYGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor)

◆ PFNMYGLHINTPGIPROC

typedef void( * PFNMYGLHINTPGIPROC) (GLenum target, GLint mode)

◆ PFNMYGLHISTOGRAMEXTPROC

typedef void( * PFNMYGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)

◆ PFNMYGLHISTOGRAMPROC

typedef void( * PFNMYGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)

◆ PFNMYGLIGLOOINTERFACESGIXPROC

typedef void( * PFNMYGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params)

◆ PFNMYGLIMAGETRANSFORMPARAMETERFHPPROC

typedef void( * PFNMYGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param)

◆ PFNMYGLIMAGETRANSFORMPARAMETERFVHPPROC

typedef void( * PFNMYGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params)

◆ PFNMYGLIMAGETRANSFORMPARAMETERIHPPROC

typedef void( * PFNMYGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param)

◆ PFNMYGLIMAGETRANSFORMPARAMETERIVHPPROC

typedef void( * PFNMYGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params)

◆ PFNMYGLINDEXFUNCEXTPROC

typedef void( * PFNMYGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref)

◆ PFNMYGLINDEXMATERIALEXTPROC

typedef void( * PFNMYGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode)

◆ PFNMYGLINDEXPOINTEREXTPROC

typedef void( * PFNMYGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)

◆ PFNMYGLINDEXPOINTERLISTIBMPROC

typedef void( * PFNMYGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)

◆ PFNMYGLINSERTCOMPONENTEXTPROC

typedef void( * PFNMYGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num)

◆ PFNMYGLINSTRUMENTSBUFFERSGIXPROC

typedef void( * PFNMYGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer)

◆ PFNMYGLISASYNCMARKERSGIXPROC

typedef GLboolean( * PFNMYGLISASYNCMARKERSGIXPROC) (GLuint marker)

◆ PFNMYGLISBUFFERARBPROC

typedef GLboolean( * PFNMYGLISBUFFERARBPROC) (GLuint buffer)

◆ PFNMYGLISBUFFERPROC

typedef GLboolean( * PFNMYGLISBUFFERPROC) (GLuint buffer)

◆ PFNMYGLISFENCEAPPLEPROC

typedef GLboolean( * PFNMYGLISFENCEAPPLEPROC) (GLuint fence)

◆ PFNMYGLISFENCENVPROC

typedef GLboolean( * PFNMYGLISFENCENVPROC) (GLuint fence)

◆ PFNMYGLISFRAMEBUFFEREXTPROC

typedef GLboolean( * PFNMYGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer)

◆ PFNMYGLISOBJECTBUFFERATIPROC

typedef GLboolean( * PFNMYGLISOBJECTBUFFERATIPROC) (GLuint buffer)

◆ PFNMYGLISOCCLUSIONQUERYNVPROC

typedef GLboolean( * PFNMYGLISOCCLUSIONQUERYNVPROC) (GLuint id)

◆ PFNMYGLISPROGRAMARBPROC

typedef GLboolean( * PFNMYGLISPROGRAMARBPROC) (GLuint program)

◆ PFNMYGLISPROGRAMNVPROC

typedef GLboolean( * PFNMYGLISPROGRAMNVPROC) (GLuint id)

◆ PFNMYGLISPROGRAMPROC

typedef GLboolean( * PFNMYGLISPROGRAMPROC) (GLuint program)

◆ PFNMYGLISQUERYARBPROC

typedef GLboolean( * PFNMYGLISQUERYARBPROC) (GLuint id)

◆ PFNMYGLISQUERYPROC

typedef GLboolean( * PFNMYGLISQUERYPROC) (GLuint id)

◆ PFNMYGLISRENDERBUFFEREXTPROC

typedef GLboolean( * PFNMYGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer)

◆ PFNMYGLISSHADERPROC

typedef GLboolean( * PFNMYGLISSHADERPROC) (GLuint shader)

◆ PFNMYGLISTEXTUREEXTPROC

typedef GLboolean( * PFNMYGLISTEXTUREEXTPROC) (GLuint texture)

◆ PFNMYGLISVARIANTENABLEDEXTPROC

typedef GLboolean( * PFNMYGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap)

◆ PFNMYGLISVERTEXARRAYAPPLEPROC

typedef GLboolean( * PFNMYGLISVERTEXARRAYAPPLEPROC) (GLuint array)

◆ PFNMYGLLIGHTENVISGIXPROC

typedef void( * PFNMYGLLIGHTENVISGIXPROC) (GLenum pname, GLint param)

◆ PFNMYGLLINKPROGRAMARBPROC

typedef void( * PFNMYGLLINKPROGRAMARBPROC) (GLhandleARB programObj)

◆ PFNMYGLLINKPROGRAMPROC

typedef void( * PFNMYGLLINKPROGRAMPROC) (GLuint program)

◆ PFNMYGLLISTPARAMETERFSGIXPROC

typedef void( * PFNMYGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param)

◆ PFNMYGLLISTPARAMETERFVSGIXPROC

typedef void( * PFNMYGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params)

◆ PFNMYGLLISTPARAMETERISGIXPROC

typedef void( * PFNMYGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param)

◆ PFNMYGLLISTPARAMETERIVSGIXPROC

typedef void( * PFNMYGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params)

◆ PFNMYGLLOADIDENTITYDEFORMATIONMAPSGIXPROC

typedef void( * PFNMYGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask)

◆ PFNMYGLLOADPROGRAMNVPROC

typedef void( * PFNMYGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program)

◆ PFNMYGLLOADTRANSPOSEMATRIXDARBPROC

typedef void( * PFNMYGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m)

◆ PFNMYGLLOADTRANSPOSEMATRIXDPROC

typedef void( * PFNMYGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m)

◆ PFNMYGLLOADTRANSPOSEMATRIXFARBPROC

typedef void( * PFNMYGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m)

◆ PFNMYGLLOADTRANSPOSEMATRIXFPROC

typedef void( * PFNMYGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m)

◆ PFNMYGLLOCKARRAYSEXTPROC

typedef void( * PFNMYGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count)

◆ PFNMYGLMAPBUFFERARBPROC

typedef GLvoid *( * PFNMYGLMAPBUFFERARBPROC) (GLenum target, GLenum access)

◆ PFNMYGLMAPBUFFERPROC

typedef GLvoid *( * PFNMYGLMAPBUFFERPROC) (GLenum target, GLenum access)

◆ PFNMYGLMAPCONTROLPOINTSNVPROC

typedef void( * PFNMYGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points)

◆ PFNMYGLMAPOBJECTBUFFERATIPROC

typedef GLvoid *( * PFNMYGLMAPOBJECTBUFFERATIPROC) (GLuint buffer)

◆ PFNMYGLMAPPARAMETERFVNVPROC

typedef void( * PFNMYGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params)

◆ PFNMYGLMAPPARAMETERIVNVPROC

typedef void( * PFNMYGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params)

◆ PFNMYGLMATRIXINDEXPOINTERARBPROC

typedef void( * PFNMYGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)

◆ PFNMYGLMATRIXINDEXUBVARBPROC

typedef void( * PFNMYGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices)

◆ PFNMYGLMATRIXINDEXUIVARBPROC

typedef void( * PFNMYGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices)

◆ PFNMYGLMATRIXINDEXUSVARBPROC

typedef void( * PFNMYGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices)

◆ PFNMYGLMINMAXEXTPROC

typedef void( * PFNMYGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink)

◆ PFNMYGLMINMAXPROC

typedef void( * PFNMYGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink)

◆ PFNMYGLMULTIDRAWARRAYSEXTPROC

typedef void( * PFNMYGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)

◆ PFNMYGLMULTIDRAWARRAYSPROC

typedef void( * PFNMYGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)

◆ PFNMYGLMULTIDRAWELEMENTARRAYAPPLEPROC

typedef void( * PFNMYGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)

◆ PFNMYGLMULTIDRAWELEMENTSEXTPROC

typedef void( * PFNMYGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)

◆ PFNMYGLMULTIDRAWELEMENTSPROC

typedef void( * PFNMYGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)

◆ PFNMYGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC

typedef void( * PFNMYGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount)

◆ PFNMYGLMULTIMODEDRAWARRAYSIBMPROC

typedef void( * PFNMYGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride)

◆ PFNMYGLMULTIMODEDRAWELEMENTSIBMPROC

typedef void( * PFNMYGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei primcount, GLint modestride)

◆ PFNMYGLMULTITEXCOORD1DARBPROC

typedef void( * PFNMYGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s)

◆ PFNMYGLMULTITEXCOORD1DPROC

typedef void( * PFNMYGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s)

◆ PFNMYGLMULTITEXCOORD1DVARBPROC

typedef void( * PFNMYGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v)

◆ PFNMYGLMULTITEXCOORD1DVPROC

typedef void( * PFNMYGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v)

◆ PFNMYGLMULTITEXCOORD1FARBPROC

typedef void( * PFNMYGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s)

◆ PFNMYGLMULTITEXCOORD1FPROC

typedef void( * PFNMYGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s)

◆ PFNMYGLMULTITEXCOORD1FVARBPROC

typedef void( * PFNMYGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v)

◆ PFNMYGLMULTITEXCOORD1FVPROC

typedef void( * PFNMYGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v)

◆ PFNMYGLMULTITEXCOORD1HNVPROC

typedef void( * PFNMYGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s)

◆ PFNMYGLMULTITEXCOORD1HVNVPROC

typedef void( * PFNMYGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v)

◆ PFNMYGLMULTITEXCOORD1IARBPROC

typedef void( * PFNMYGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s)

◆ PFNMYGLMULTITEXCOORD1IPROC

typedef void( * PFNMYGLMULTITEXCOORD1IPROC) (GLenum target, GLint s)

◆ PFNMYGLMULTITEXCOORD1IVARBPROC

typedef void( * PFNMYGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v)

◆ PFNMYGLMULTITEXCOORD1IVPROC

typedef void( * PFNMYGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v)

◆ PFNMYGLMULTITEXCOORD1SARBPROC

typedef void( * PFNMYGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s)

◆ PFNMYGLMULTITEXCOORD1SPROC

typedef void( * PFNMYGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s)

◆ PFNMYGLMULTITEXCOORD1SVARBPROC

typedef void( * PFNMYGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v)

◆ PFNMYGLMULTITEXCOORD1SVPROC

typedef void( * PFNMYGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v)

◆ PFNMYGLMULTITEXCOORD2DARBPROC

typedef void( * PFNMYGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t)

◆ PFNMYGLMULTITEXCOORD2DPROC

typedef void( * PFNMYGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t)

◆ PFNMYGLMULTITEXCOORD2DVARBPROC

typedef void( * PFNMYGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v)

◆ PFNMYGLMULTITEXCOORD2DVPROC

typedef void( * PFNMYGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v)

◆ PFNMYGLMULTITEXCOORD2FARBPROC

typedef void( * PFNMYGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t)

◆ PFNMYGLMULTITEXCOORD2FPROC

typedef void( * PFNMYGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t)

◆ PFNMYGLMULTITEXCOORD2FVARBPROC

typedef void( * PFNMYGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v)

◆ PFNMYGLMULTITEXCOORD2FVPROC

typedef void( * PFNMYGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v)

◆ PFNMYGLMULTITEXCOORD2HNVPROC

typedef void( * PFNMYGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t)

◆ PFNMYGLMULTITEXCOORD2HVNVPROC

typedef void( * PFNMYGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v)

◆ PFNMYGLMULTITEXCOORD2IARBPROC

typedef void( * PFNMYGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t)

◆ PFNMYGLMULTITEXCOORD2IPROC

typedef void( * PFNMYGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t)

◆ PFNMYGLMULTITEXCOORD2IVARBPROC

typedef void( * PFNMYGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v)

◆ PFNMYGLMULTITEXCOORD2IVPROC

typedef void( * PFNMYGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v)

◆ PFNMYGLMULTITEXCOORD2SARBPROC

typedef void( * PFNMYGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t)

◆ PFNMYGLMULTITEXCOORD2SPROC

typedef void( * PFNMYGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t)

◆ PFNMYGLMULTITEXCOORD2SVARBPROC

typedef void( * PFNMYGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v)

◆ PFNMYGLMULTITEXCOORD2SVPROC

typedef void( * PFNMYGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v)

◆ PFNMYGLMULTITEXCOORD3DARBPROC

typedef void( * PFNMYGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r)

◆ PFNMYGLMULTITEXCOORD3DPROC

typedef void( * PFNMYGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r)

◆ PFNMYGLMULTITEXCOORD3DVARBPROC

typedef void( * PFNMYGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v)

◆ PFNMYGLMULTITEXCOORD3DVPROC

typedef void( * PFNMYGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v)

◆ PFNMYGLMULTITEXCOORD3FARBPROC

typedef void( * PFNMYGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r)

◆ PFNMYGLMULTITEXCOORD3FPROC

typedef void( * PFNMYGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r)

◆ PFNMYGLMULTITEXCOORD3FVARBPROC

typedef void( * PFNMYGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v)

◆ PFNMYGLMULTITEXCOORD3FVPROC

typedef void( * PFNMYGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v)

◆ PFNMYGLMULTITEXCOORD3HNVPROC

typedef void( * PFNMYGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r)

◆ PFNMYGLMULTITEXCOORD3HVNVPROC

typedef void( * PFNMYGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v)

◆ PFNMYGLMULTITEXCOORD3IARBPROC

typedef void( * PFNMYGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r)

◆ PFNMYGLMULTITEXCOORD3IPROC

typedef void( * PFNMYGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r)

◆ PFNMYGLMULTITEXCOORD3IVARBPROC

typedef void( * PFNMYGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v)

◆ PFNMYGLMULTITEXCOORD3IVPROC

typedef void( * PFNMYGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v)

◆ PFNMYGLMULTITEXCOORD3SARBPROC

typedef void( * PFNMYGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r)

◆ PFNMYGLMULTITEXCOORD3SPROC

typedef void( * PFNMYGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r)

◆ PFNMYGLMULTITEXCOORD3SVARBPROC

typedef void( * PFNMYGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v)

◆ PFNMYGLMULTITEXCOORD3SVPROC

typedef void( * PFNMYGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v)

◆ PFNMYGLMULTITEXCOORD4DARBPROC

typedef void( * PFNMYGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)

◆ PFNMYGLMULTITEXCOORD4DPROC

typedef void( * PFNMYGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)

◆ PFNMYGLMULTITEXCOORD4DVARBPROC

typedef void( * PFNMYGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v)

◆ PFNMYGLMULTITEXCOORD4DVPROC

typedef void( * PFNMYGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v)

◆ PFNMYGLMULTITEXCOORD4FARBPROC

typedef void( * PFNMYGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)

◆ PFNMYGLMULTITEXCOORD4FPROC

typedef void( * PFNMYGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)

◆ PFNMYGLMULTITEXCOORD4FVARBPROC

typedef void( * PFNMYGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v)

◆ PFNMYGLMULTITEXCOORD4FVPROC

typedef void( * PFNMYGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v)

◆ PFNMYGLMULTITEXCOORD4HNVPROC

typedef void( * PFNMYGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q)

◆ PFNMYGLMULTITEXCOORD4HVNVPROC

typedef void( * PFNMYGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v)

◆ PFNMYGLMULTITEXCOORD4IARBPROC

typedef void( * PFNMYGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q)

◆ PFNMYGLMULTITEXCOORD4IPROC

typedef void( * PFNMYGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q)

◆ PFNMYGLMULTITEXCOORD4IVARBPROC

typedef void( * PFNMYGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v)

◆ PFNMYGLMULTITEXCOORD4IVPROC

typedef void( * PFNMYGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v)

◆ PFNMYGLMULTITEXCOORD4SARBPROC

typedef void( * PFNMYGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)

◆ PFNMYGLMULTITEXCOORD4SPROC

typedef void( * PFNMYGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)

◆ PFNMYGLMULTITEXCOORD4SVARBPROC

typedef void( * PFNMYGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v)

◆ PFNMYGLMULTITEXCOORD4SVPROC

typedef void( * PFNMYGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v)

◆ PFNMYGLMULTTRANSPOSEMATRIXDARBPROC

typedef void( * PFNMYGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m)

◆ PFNMYGLMULTTRANSPOSEMATRIXDPROC

typedef void( * PFNMYGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m)

◆ PFNMYGLMULTTRANSPOSEMATRIXFARBPROC

typedef void( * PFNMYGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m)

◆ PFNMYGLMULTTRANSPOSEMATRIXFPROC

typedef void( * PFNMYGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m)

◆ PFNMYGLNEWOBJECTBUFFERATIPROC

typedef GLuint( * PFNMYGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage)

◆ PFNMYGLNORMAL3FVERTEX3FSUNPROC

typedef void( * PFNMYGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)

◆ PFNMYGLNORMAL3FVERTEX3FVSUNPROC

typedef void( * PFNMYGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v)

◆ PFNMYGLNORMAL3HNVPROC

typedef void( * PFNMYGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz)

◆ PFNMYGLNORMAL3HVNVPROC

typedef void( * PFNMYGLNORMAL3HVNVPROC) (const GLhalfNV *v)

◆ PFNMYGLNORMALPOINTEREXTPROC

typedef void( * PFNMYGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)

◆ PFNMYGLNORMALPOINTERLISTIBMPROC

typedef void( * PFNMYGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)

◆ PFNMYGLNORMALPOINTERVINTELPROC

typedef void( * PFNMYGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid **pointer)

◆ PFNMYGLNORMALSTREAM3BATIPROC

typedef void( * PFNMYGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz)

◆ PFNMYGLNORMALSTREAM3BVATIPROC

typedef void( * PFNMYGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords)

◆ PFNMYGLNORMALSTREAM3DATIPROC

typedef void( * PFNMYGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz)

◆ PFNMYGLNORMALSTREAM3DVATIPROC

typedef void( * PFNMYGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords)

◆ PFNMYGLNORMALSTREAM3FATIPROC

typedef void( * PFNMYGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz)

◆ PFNMYGLNORMALSTREAM3FVATIPROC

typedef void( * PFNMYGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords)

◆ PFNMYGLNORMALSTREAM3IATIPROC

typedef void( * PFNMYGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz)

◆ PFNMYGLNORMALSTREAM3IVATIPROC

typedef void( * PFNMYGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords)

◆ PFNMYGLNORMALSTREAM3SATIPROC

typedef void( * PFNMYGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz)

◆ PFNMYGLNORMALSTREAM3SVATIPROC

typedef void( * PFNMYGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords)

◆ PFNMYGLPASSTEXCOORDATIPROC

typedef void( * PFNMYGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle)

◆ PFNMYGLPIXELDATARANGENVPROC

typedef void( * PFNMYGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer)

◆ PFNMYGLPIXELTEXGENPARAMETERFSGISPROC

typedef void( * PFNMYGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param)

◆ PFNMYGLPIXELTEXGENPARAMETERFVSGISPROC

typedef void( * PFNMYGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params)

◆ PFNMYGLPIXELTEXGENPARAMETERISGISPROC

typedef void( * PFNMYGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param)

◆ PFNMYGLPIXELTEXGENPARAMETERIVSGISPROC

typedef void( * PFNMYGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params)

◆ PFNMYGLPIXELTEXGENSGIXPROC

typedef void( * PFNMYGLPIXELTEXGENSGIXPROC) (GLenum mode)

◆ PFNMYGLPIXELTRANSFORMPARAMETERFEXTPROC

typedef void( * PFNMYGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param)

◆ PFNMYGLPIXELTRANSFORMPARAMETERFVEXTPROC

typedef void( * PFNMYGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params)

◆ PFNMYGLPIXELTRANSFORMPARAMETERIEXTPROC

typedef void( * PFNMYGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param)

◆ PFNMYGLPIXELTRANSFORMPARAMETERIVEXTPROC

typedef void( * PFNMYGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params)

◆ PFNMYGLPNTRIANGLESFATIPROC

typedef void( * PFNMYGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param)

◆ PFNMYGLPNTRIANGLESIATIPROC

typedef void( * PFNMYGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param)

◆ PFNMYGLPOINTPARAMETERFARBPROC

typedef void( * PFNMYGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param)

◆ PFNMYGLPOINTPARAMETERFEXTPROC

typedef void( * PFNMYGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param)

◆ PFNMYGLPOINTPARAMETERFPROC

typedef void( * PFNMYGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param)

◆ PFNMYGLPOINTPARAMETERFSGISPROC

typedef void( * PFNMYGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param)

◆ PFNMYGLPOINTPARAMETERFVARBPROC

typedef void( * PFNMYGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params)

◆ PFNMYGLPOINTPARAMETERFVEXTPROC

typedef void( * PFNMYGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params)

◆ PFNMYGLPOINTPARAMETERFVPROC

typedef void( * PFNMYGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params)

◆ PFNMYGLPOINTPARAMETERFVSGISPROC

typedef void( * PFNMYGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params)

◆ PFNMYGLPOINTPARAMETERINVPROC

typedef void( * PFNMYGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param)

◆ PFNMYGLPOINTPARAMETERIPROC

typedef void( * PFNMYGLPOINTPARAMETERIPROC) (GLenum pname, GLint param)

◆ PFNMYGLPOINTPARAMETERIVNVPROC

typedef void( * PFNMYGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params)

◆ PFNMYGLPOINTPARAMETERIVPROC

typedef void( * PFNMYGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params)

◆ PFNMYGLPOLLASYNCSGIXPROC

typedef GLint( * PFNMYGLPOLLASYNCSGIXPROC) (GLuint *markerp)

◆ PFNMYGLPOLLINSTRUMENTSSGIXPROC

typedef GLint( * PFNMYGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p)

◆ PFNMYGLPOLYGONOFFSETEXTPROC

typedef void( * PFNMYGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias)

◆ PFNMYGLPRIMITIVERESTARTINDEXNVPROC

typedef void( * PFNMYGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index)

◆ PFNMYGLPRIMITIVERESTARTNVPROC

typedef void( * PFNMYGLPRIMITIVERESTARTNVPROC) (void)

◆ PFNMYGLPRIORITIZETEXTURESEXTPROC

typedef void( * PFNMYGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities)

◆ PFNMYGLPROGRAMENVPARAMETER4DARBPROC

typedef void( * PFNMYGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)

◆ PFNMYGLPROGRAMENVPARAMETER4DVARBPROC

typedef void( * PFNMYGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params)

◆ PFNMYGLPROGRAMENVPARAMETER4FARBPROC

typedef void( * PFNMYGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)

◆ PFNMYGLPROGRAMENVPARAMETER4FVARBPROC

typedef void( * PFNMYGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params)

◆ PFNMYGLPROGRAMLOCALPARAMETER4DARBPROC

typedef void( * PFNMYGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)

◆ PFNMYGLPROGRAMLOCALPARAMETER4DVARBPROC

typedef void( * PFNMYGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params)

◆ PFNMYGLPROGRAMLOCALPARAMETER4FARBPROC

typedef void( * PFNMYGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)

◆ PFNMYGLPROGRAMLOCALPARAMETER4FVARBPROC

typedef void( * PFNMYGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params)

◆ PFNMYGLPROGRAMNAMEDPARAMETER4DNVPROC

typedef void( * PFNMYGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)

◆ PFNMYGLPROGRAMNAMEDPARAMETER4DVNVPROC

typedef void( * PFNMYGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v)

◆ PFNMYGLPROGRAMNAMEDPARAMETER4FNVPROC

typedef void( * PFNMYGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)

◆ PFNMYGLPROGRAMNAMEDPARAMETER4FVNVPROC

typedef void( * PFNMYGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v)

◆ PFNMYGLPROGRAMPARAMETER4DNVPROC

typedef void( * PFNMYGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)

◆ PFNMYGLPROGRAMPARAMETER4DVNVPROC

typedef void( * PFNMYGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v)

◆ PFNMYGLPROGRAMPARAMETER4FNVPROC

typedef void( * PFNMYGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)

◆ PFNMYGLPROGRAMPARAMETER4FVNVPROC

typedef void( * PFNMYGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v)

◆ PFNMYGLPROGRAMPARAMETERS4DVNVPROC

typedef void( * PFNMYGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v)

◆ PFNMYGLPROGRAMPARAMETERS4FVNVPROC

typedef void( * PFNMYGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v)

◆ PFNMYGLPROGRAMSTRINGARBPROC

typedef void( * PFNMYGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string)

◆ PFNMYGLREADINSTRUMENTSSGIXPROC

typedef void( * PFNMYGLREADINSTRUMENTSSGIXPROC) (GLint marker)

◆ PFNMYGLREFERENCEPLANESGIXPROC

typedef void( * PFNMYGLREFERENCEPLANESGIXPROC) (const GLdouble *equation)

◆ PFNMYGLRENDERBUFFERSTORAGEEXTPROC

typedef void( * PFNMYGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)

◆ PFNMYGLREPLACEMENTCODEPOINTERSUNPROC

typedef void( * PFNMYGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid **pointer)

◆ PFNMYGLREPLACEMENTCODEUBSUNPROC

typedef void( * PFNMYGLREPLACEMENTCODEUBSUNPROC) (GLubyte code)

◆ PFNMYGLREPLACEMENTCODEUBVSUNPROC

typedef void( * PFNMYGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code)

◆ PFNMYGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC

typedef void( * PFNMYGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)

◆ PFNMYGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC

typedef void( * PFNMYGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v)

◆ PFNMYGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC

typedef void( * PFNMYGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)

◆ PFNMYGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC

typedef void( * PFNMYGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v)

◆ PFNMYGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC

typedef void( * PFNMYGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)

◆ PFNMYGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC

typedef void( * PFNMYGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v)

◆ PFNMYGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC

typedef void( * PFNMYGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)

◆ PFNMYGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC

typedef void( * PFNMYGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v)

◆ PFNMYGLREPLACEMENTCODEUISUNPROC

typedef void( * PFNMYGLREPLACEMENTCODEUISUNPROC) (GLuint code)

◆ PFNMYGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC

typedef void( * PFNMYGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)

◆ PFNMYGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC

typedef void( * PFNMYGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)

◆ PFNMYGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC

typedef void( * PFNMYGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)

◆ PFNMYGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC

typedef void( * PFNMYGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v)

◆ PFNMYGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC

typedef void( * PFNMYGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)

◆ PFNMYGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC

typedef void( * PFNMYGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v)

◆ PFNMYGLREPLACEMENTCODEUIVERTEX3FSUNPROC

typedef void( * PFNMYGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z)

◆ PFNMYGLREPLACEMENTCODEUIVERTEX3FVSUNPROC

typedef void( * PFNMYGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v)

◆ PFNMYGLREPLACEMENTCODEUIVSUNPROC

typedef void( * PFNMYGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code)

◆ PFNMYGLREPLACEMENTCODEUSSUNPROC

typedef void( * PFNMYGLREPLACEMENTCODEUSSUNPROC) (GLushort code)

◆ PFNMYGLREPLACEMENTCODEUSVSUNPROC

typedef void( * PFNMYGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code)

◆ PFNMYGLREQUESTRESIDENTPROGRAMSNVPROC

typedef void( * PFNMYGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs)

◆ PFNMYGLRESETHISTOGRAMEXTPROC

typedef void( * PFNMYGLRESETHISTOGRAMEXTPROC) (GLenum target)

◆ PFNMYGLRESETHISTOGRAMPROC

typedef void( * PFNMYGLRESETHISTOGRAMPROC) (GLenum target)

◆ PFNMYGLRESETMINMAXEXTPROC

typedef void( * PFNMYGLRESETMINMAXEXTPROC) (GLenum target)

◆ PFNMYGLRESETMINMAXPROC

typedef void( * PFNMYGLRESETMINMAXPROC) (GLenum target)

◆ PFNMYGLRESIZEBUFFERSMESAPROC

typedef void( * PFNMYGLRESIZEBUFFERSMESAPROC) (void)

◆ PFNMYGLSAMPLECOVERAGEARBPROC

typedef void( * PFNMYGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert)

◆ PFNMYGLSAMPLECOVERAGEPROC

typedef void( * PFNMYGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert)

◆ PFNMYGLSAMPLEMAPATIPROC

typedef void( * PFNMYGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle)

◆ PFNMYGLSAMPLEMASKEXTPROC

typedef void( * PFNMYGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert)

◆ PFNMYGLSAMPLEMASKSGISPROC

typedef void( * PFNMYGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert)

◆ PFNMYGLSAMPLEPATTERNEXTPROC

typedef void( * PFNMYGLSAMPLEPATTERNEXTPROC) (GLenum pattern)

◆ PFNMYGLSAMPLEPATTERNSGISPROC

typedef void( * PFNMYGLSAMPLEPATTERNSGISPROC) (GLenum pattern)

◆ PFNMYGLSECONDARYCOLOR3BEXTPROC

typedef void( * PFNMYGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue)

◆ PFNMYGLSECONDARYCOLOR3BPROC

typedef void( * PFNMYGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue)

◆ PFNMYGLSECONDARYCOLOR3BVEXTPROC

typedef void( * PFNMYGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v)

◆ PFNMYGLSECONDARYCOLOR3BVPROC

typedef void( * PFNMYGLSECONDARYCOLOR3BVPROC) (const GLbyte *v)

◆ PFNMYGLSECONDARYCOLOR3DEXTPROC

typedef void( * PFNMYGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue)

◆ PFNMYGLSECONDARYCOLOR3DPROC

typedef void( * PFNMYGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue)

◆ PFNMYGLSECONDARYCOLOR3DVEXTPROC

typedef void( * PFNMYGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v)

◆ PFNMYGLSECONDARYCOLOR3DVPROC

typedef void( * PFNMYGLSECONDARYCOLOR3DVPROC) (const GLdouble *v)

◆ PFNMYGLSECONDARYCOLOR3FEXTPROC

typedef void( * PFNMYGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue)

◆ PFNMYGLSECONDARYCOLOR3FPROC

typedef void( * PFNMYGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue)

◆ PFNMYGLSECONDARYCOLOR3FVEXTPROC

typedef void( * PFNMYGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v)

◆ PFNMYGLSECONDARYCOLOR3FVPROC

typedef void( * PFNMYGLSECONDARYCOLOR3FVPROC) (const GLfloat *v)

◆ PFNMYGLSECONDARYCOLOR3HNVPROC

typedef void( * PFNMYGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue)

◆ PFNMYGLSECONDARYCOLOR3HVNVPROC

typedef void( * PFNMYGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v)

◆ PFNMYGLSECONDARYCOLOR3IEXTPROC

typedef void( * PFNMYGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue)

◆ PFNMYGLSECONDARYCOLOR3IPROC

typedef void( * PFNMYGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue)

◆ PFNMYGLSECONDARYCOLOR3IVEXTPROC

typedef void( * PFNMYGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v)

◆ PFNMYGLSECONDARYCOLOR3IVPROC

typedef void( * PFNMYGLSECONDARYCOLOR3IVPROC) (const GLint *v)

◆ PFNMYGLSECONDARYCOLOR3SEXTPROC

typedef void( * PFNMYGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue)

◆ PFNMYGLSECONDARYCOLOR3SPROC

typedef void( * PFNMYGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue)

◆ PFNMYGLSECONDARYCOLOR3SVEXTPROC

typedef void( * PFNMYGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v)

◆ PFNMYGLSECONDARYCOLOR3SVPROC

typedef void( * PFNMYGLSECONDARYCOLOR3SVPROC) (const GLshort *v)

◆ PFNMYGLSECONDARYCOLOR3UBEXTPROC

typedef void( * PFNMYGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue)

◆ PFNMYGLSECONDARYCOLOR3UBPROC

typedef void( * PFNMYGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue)

◆ PFNMYGLSECONDARYCOLOR3UBVEXTPROC

typedef void( * PFNMYGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v)

◆ PFNMYGLSECONDARYCOLOR3UBVPROC

typedef void( * PFNMYGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v)

◆ PFNMYGLSECONDARYCOLOR3UIEXTPROC

typedef void( * PFNMYGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue)

◆ PFNMYGLSECONDARYCOLOR3UIPROC

typedef void( * PFNMYGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue)

◆ PFNMYGLSECONDARYCOLOR3UIVEXTPROC

typedef void( * PFNMYGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v)

◆ PFNMYGLSECONDARYCOLOR3UIVPROC

typedef void( * PFNMYGLSECONDARYCOLOR3UIVPROC) (const GLuint *v)

◆ PFNMYGLSECONDARYCOLOR3USEXTPROC

typedef void( * PFNMYGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue)

◆ PFNMYGLSECONDARYCOLOR3USPROC

typedef void( * PFNMYGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue)

◆ PFNMYGLSECONDARYCOLOR3USVEXTPROC

typedef void( * PFNMYGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v)

◆ PFNMYGLSECONDARYCOLOR3USVPROC

typedef void( * PFNMYGLSECONDARYCOLOR3USVPROC) (const GLushort *v)

◆ PFNMYGLSECONDARYCOLORPOINTEREXTPROC

typedef void( * PFNMYGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)

◆ PFNMYGLSECONDARYCOLORPOINTERLISTIBMPROC

typedef void( * PFNMYGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)

◆ PFNMYGLSECONDARYCOLORPOINTERPROC

typedef void( * PFNMYGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)

◆ PFNMYGLSEPARABLEFILTER2DEXTPROC

typedef void( * PFNMYGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)

◆ PFNMYGLSEPARABLEFILTER2DPROC

typedef void( * PFNMYGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)

◆ PFNMYGLSETFENCEAPPLEPROC

typedef void( * PFNMYGLSETFENCEAPPLEPROC) (GLuint fence)

◆ PFNMYGLSETFENCENVPROC

typedef void( * PFNMYGLSETFENCENVPROC) (GLuint fence, GLenum condition)

◆ PFNMYGLSETFRAGMENTSHADERCONSTANTATIPROC

typedef void( * PFNMYGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value)

◆ PFNMYGLSETINVARIANTEXTPROC

typedef void( * PFNMYGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr)

◆ PFNMYGLSETLOCALCONSTANTEXTPROC

typedef void( * PFNMYGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr)

◆ PFNMYGLSHADEROP1EXTPROC

typedef void( * PFNMYGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1)

◆ PFNMYGLSHADEROP2EXTPROC

typedef void( * PFNMYGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2)

◆ PFNMYGLSHADEROP3EXTPROC

typedef void( * PFNMYGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3)

◆ PFNMYGLSHADERSOURCEARBPROC

typedef void( * PFNMYGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length)

◆ PFNMYGLSHADERSOURCEPROC

typedef void( * PFNMYGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar **string, const GLint *length)

◆ PFNMYGLSHARPENTEXFUNCSGISPROC

typedef void( * PFNMYGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points)

◆ PFNMYGLSPRITEPARAMETERFSGIXPROC

typedef void( * PFNMYGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param)

◆ PFNMYGLSPRITEPARAMETERFVSGIXPROC

typedef void( * PFNMYGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params)

◆ PFNMYGLSPRITEPARAMETERISGIXPROC

typedef void( * PFNMYGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param)

◆ PFNMYGLSPRITEPARAMETERIVSGIXPROC

typedef void( * PFNMYGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params)

◆ PFNMYGLSTARTINSTRUMENTSSGIXPROC

typedef void( * PFNMYGLSTARTINSTRUMENTSSGIXPROC) (void)

◆ PFNMYGLSTENCILFUNCSEPARATEATIPROC

typedef void( * PFNMYGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)

◆ PFNMYGLSTENCILFUNCSEPARATEPROC

typedef void( * PFNMYGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)

◆ PFNMYGLSTENCILMASKSEPARATEPROC

typedef void( * PFNMYGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask)

◆ PFNMYGLSTENCILOPSEPARATEATIPROC

typedef void( * PFNMYGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)

◆ PFNMYGLSTENCILOPSEPARATEPROC

typedef void( * PFNMYGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)

◆ PFNMYGLSTOPINSTRUMENTSSGIXPROC

typedef void( * PFNMYGLSTOPINSTRUMENTSSGIXPROC) (GLint marker)

◆ PFNMYGLSTRINGMARKERGREMEDYPROC

typedef void( * PFNMYGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string)

◆ PFNMYGLSWIZZLEEXTPROC

typedef void( * PFNMYGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)

◆ PFNMYGLTAGSAMPLEBUFFERSGIXPROC

typedef void( * PFNMYGLTAGSAMPLEBUFFERSGIXPROC) (void)

◆ PFNMYGLTANGENT3BEXTPROC

typedef void( * PFNMYGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz)

◆ PFNMYGLTANGENT3BVEXTPROC

typedef void( * PFNMYGLTANGENT3BVEXTPROC) (const GLbyte *v)

◆ PFNMYGLTANGENT3DEXTPROC

typedef void( * PFNMYGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz)

◆ PFNMYGLTANGENT3DVEXTPROC

typedef void( * PFNMYGLTANGENT3DVEXTPROC) (const GLdouble *v)

◆ PFNMYGLTANGENT3FEXTPROC

typedef void( * PFNMYGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz)

◆ PFNMYGLTANGENT3FVEXTPROC

typedef void( * PFNMYGLTANGENT3FVEXTPROC) (const GLfloat *v)

◆ PFNMYGLTANGENT3IEXTPROC

typedef void( * PFNMYGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz)

◆ PFNMYGLTANGENT3IVEXTPROC

typedef void( * PFNMYGLTANGENT3IVEXTPROC) (const GLint *v)

◆ PFNMYGLTANGENT3SEXTPROC

typedef void( * PFNMYGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz)

◆ PFNMYGLTANGENT3SVEXTPROC

typedef void( * PFNMYGLTANGENT3SVEXTPROC) (const GLshort *v)

◆ PFNMYGLTANGENTPOINTEREXTPROC

typedef void( * PFNMYGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer)

◆ PFNMYGLTBUFFERMASK3DFXPROC

typedef void( * PFNMYGLTBUFFERMASK3DFXPROC) (GLuint mask)

◆ PFNMYGLTESTFENCEAPPLEPROC

typedef GLboolean( * PFNMYGLTESTFENCEAPPLEPROC) (GLuint fence)

◆ PFNMYGLTESTFENCENVPROC

typedef GLboolean( * PFNMYGLTESTFENCENVPROC) (GLuint fence)

◆ PFNMYGLTESTOBJECTAPPLEPROC

typedef GLboolean( * PFNMYGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name)

◆ PFNMYGLTEXBUMPPARAMETERFVATIPROC

typedef void( * PFNMYGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param)

◆ PFNMYGLTEXBUMPPARAMETERIVATIPROC

typedef void( * PFNMYGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param)

◆ PFNMYGLTEXCOORD1HNVPROC

typedef void( * PFNMYGLTEXCOORD1HNVPROC) (GLhalfNV s)

◆ PFNMYGLTEXCOORD1HVNVPROC

typedef void( * PFNMYGLTEXCOORD1HVNVPROC) (const GLhalfNV *v)

◆ PFNMYGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC

typedef void( * PFNMYGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)

◆ PFNMYGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC

typedef void( * PFNMYGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v)

◆ PFNMYGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC

typedef void( * PFNMYGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)

◆ PFNMYGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC

typedef void( * PFNMYGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)

◆ PFNMYGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC

typedef void( * PFNMYGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)

◆ PFNMYGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC

typedef void( * PFNMYGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v)

◆ PFNMYGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC

typedef void( * PFNMYGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)

◆ PFNMYGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC

typedef void( * PFNMYGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v)

◆ PFNMYGLTEXCOORD2FVERTEX3FSUNPROC

typedef void( * PFNMYGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)

◆ PFNMYGLTEXCOORD2FVERTEX3FVSUNPROC

typedef void( * PFNMYGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v)

◆ PFNMYGLTEXCOORD2HNVPROC

typedef void( * PFNMYGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t)

◆ PFNMYGLTEXCOORD2HVNVPROC

typedef void( * PFNMYGLTEXCOORD2HVNVPROC) (const GLhalfNV *v)

◆ PFNMYGLTEXCOORD3HNVPROC

typedef void( * PFNMYGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r)

◆ PFNMYGLTEXCOORD3HVNVPROC

typedef void( * PFNMYGLTEXCOORD3HVNVPROC) (const GLhalfNV *v)

◆ PFNMYGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC

typedef void( * PFNMYGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w)

◆ PFNMYGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC

typedef void( * PFNMYGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)

◆ PFNMYGLTEXCOORD4FVERTEX4FSUNPROC

typedef void( * PFNMYGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w)

◆ PFNMYGLTEXCOORD4FVERTEX4FVSUNPROC

typedef void( * PFNMYGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v)

◆ PFNMYGLTEXCOORD4HNVPROC

typedef void( * PFNMYGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q)

◆ PFNMYGLTEXCOORD4HVNVPROC

typedef void( * PFNMYGLTEXCOORD4HVNVPROC) (const GLhalfNV *v)

◆ PFNMYGLTEXCOORDPOINTEREXTPROC

typedef void( * PFNMYGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)

◆ PFNMYGLTEXCOORDPOINTERLISTIBMPROC

typedef void( * PFNMYGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)

◆ PFNMYGLTEXCOORDPOINTERVINTELPROC

typedef void( * PFNMYGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid **pointer)

◆ PFNMYGLTEXFILTERFUNCSGISPROC

typedef void( * PFNMYGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights)

◆ PFNMYGLTEXIMAGE3DEXTPROC

typedef void( * PFNMYGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)

◆ PFNMYGLTEXIMAGE3DPROC

typedef void( * PFNMYGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)

◆ PFNMYGLTEXIMAGE4DSGISPROC

typedef void( * PFNMYGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels)

◆ PFNMYGLTEXSUBIMAGE1DEXTPROC

typedef void( * PFNMYGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)

◆ PFNMYGLTEXSUBIMAGE2DEXTPROC

typedef void( * PFNMYGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)

◆ PFNMYGLTEXSUBIMAGE3DEXTPROC

typedef void( * PFNMYGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)

◆ PFNMYGLTEXSUBIMAGE3DPROC

typedef void( * PFNMYGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)

◆ PFNMYGLTEXSUBIMAGE4DSGISPROC

typedef void( * PFNMYGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels)

◆ PFNMYGLTEXTURECOLORMASKSGISPROC

typedef void( * PFNMYGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)

◆ PFNMYGLTEXTURELIGHTEXTPROC

typedef void( * PFNMYGLTEXTURELIGHTEXTPROC) (GLenum pname)

◆ PFNMYGLTEXTUREMATERIALEXTPROC

typedef void( * PFNMYGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode)

◆ PFNMYGLTEXTURENORMALEXTPROC

typedef void( * PFNMYGLTEXTURENORMALEXTPROC) (GLenum mode)

◆ PFNMYGLTRACKMATRIXNVPROC

typedef void( * PFNMYGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform)

◆ PFNMYGLUNIFORM1FARBPROC

typedef void( * PFNMYGLUNIFORM1FARBPROC) (GLint location, GLfloat v0)

◆ PFNMYGLUNIFORM1FPROC

typedef void( * PFNMYGLUNIFORM1FPROC) (GLint location, GLfloat v0)

◆ PFNMYGLUNIFORM1FVARBPROC

typedef void( * PFNMYGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value)

◆ PFNMYGLUNIFORM1FVPROC

typedef void( * PFNMYGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value)

◆ PFNMYGLUNIFORM1IARBPROC

typedef void( * PFNMYGLUNIFORM1IARBPROC) (GLint location, GLint v0)

◆ PFNMYGLUNIFORM1IPROC

typedef void( * PFNMYGLUNIFORM1IPROC) (GLint location, GLint v0)

◆ PFNMYGLUNIFORM1IVARBPROC

typedef void( * PFNMYGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value)

◆ PFNMYGLUNIFORM1IVPROC

typedef void( * PFNMYGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value)

◆ PFNMYGLUNIFORM2FARBPROC

typedef void( * PFNMYGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1)

◆ PFNMYGLUNIFORM2FPROC

typedef void( * PFNMYGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1)

◆ PFNMYGLUNIFORM2FVARBPROC

typedef void( * PFNMYGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value)

◆ PFNMYGLUNIFORM2FVPROC

typedef void( * PFNMYGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value)

◆ PFNMYGLUNIFORM2IARBPROC

typedef void( * PFNMYGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1)

◆ PFNMYGLUNIFORM2IPROC

typedef void( * PFNMYGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1)

◆ PFNMYGLUNIFORM2IVARBPROC

typedef void( * PFNMYGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value)

◆ PFNMYGLUNIFORM2IVPROC

typedef void( * PFNMYGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value)

◆ PFNMYGLUNIFORM3FARBPROC

typedef void( * PFNMYGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)

◆ PFNMYGLUNIFORM3FPROC

typedef void( * PFNMYGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)

◆ PFNMYGLUNIFORM3FVARBPROC

typedef void( * PFNMYGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value)

◆ PFNMYGLUNIFORM3FVPROC

typedef void( * PFNMYGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value)

◆ PFNMYGLUNIFORM3IARBPROC

typedef void( * PFNMYGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2)

◆ PFNMYGLUNIFORM3IPROC

typedef void( * PFNMYGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2)

◆ PFNMYGLUNIFORM3IVARBPROC

typedef void( * PFNMYGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value)

◆ PFNMYGLUNIFORM3IVPROC

typedef void( * PFNMYGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value)

◆ PFNMYGLUNIFORM4FARBPROC

typedef void( * PFNMYGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)

◆ PFNMYGLUNIFORM4FPROC

typedef void( * PFNMYGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)

◆ PFNMYGLUNIFORM4FVARBPROC

typedef void( * PFNMYGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value)

◆ PFNMYGLUNIFORM4FVPROC

typedef void( * PFNMYGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value)

◆ PFNMYGLUNIFORM4IARBPROC

typedef void( * PFNMYGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)

◆ PFNMYGLUNIFORM4IPROC

typedef void( * PFNMYGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)

◆ PFNMYGLUNIFORM4IVARBPROC

typedef void( * PFNMYGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value)

◆ PFNMYGLUNIFORM4IVPROC

typedef void( * PFNMYGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value)

◆ PFNMYGLUNIFORMMATRIX2FVARBPROC

typedef void( * PFNMYGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

◆ PFNMYGLUNIFORMMATRIX2FVPROC

typedef void( * PFNMYGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

◆ PFNMYGLUNIFORMMATRIX3FVARBPROC

typedef void( * PFNMYGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

◆ PFNMYGLUNIFORMMATRIX3FVPROC

typedef void( * PFNMYGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

◆ PFNMYGLUNIFORMMATRIX4FVARBPROC

typedef void( * PFNMYGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

◆ PFNMYGLUNIFORMMATRIX4FVPROC

typedef void( * PFNMYGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

◆ PFNMYGLUNLOCKARRAYSEXTPROC

typedef void( * PFNMYGLUNLOCKARRAYSEXTPROC) (void)

◆ PFNMYGLUNMAPBUFFERARBPROC

typedef GLboolean( * PFNMYGLUNMAPBUFFERARBPROC) (GLenum target)

◆ PFNMYGLUNMAPBUFFERPROC

typedef GLboolean( * PFNMYGLUNMAPBUFFERPROC) (GLenum target)

◆ PFNMYGLUNMAPOBJECTBUFFERATIPROC

typedef void( * PFNMYGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer)

◆ PFNMYGLUPDATEOBJECTBUFFERATIPROC

typedef void( * PFNMYGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve)

◆ PFNMYGLUSEPROGRAMOBJECTARBPROC

typedef void( * PFNMYGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj)

◆ PFNMYGLUSEPROGRAMPROC

typedef void( * PFNMYGLUSEPROGRAMPROC) (GLuint program)

◆ PFNMYGLVALIDATEPROGRAMARBPROC

typedef void( * PFNMYGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj)

◆ PFNMYGLVALIDATEPROGRAMPROC

typedef void( * PFNMYGLVALIDATEPROGRAMPROC) (GLuint program)

◆ PFNMYGLVARIANTARRAYOBJECTATIPROC

typedef void( * PFNMYGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)

◆ PFNMYGLVARIANTBVEXTPROC

typedef void( * PFNMYGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr)

◆ PFNMYGLVARIANTDVEXTPROC

typedef void( * PFNMYGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr)

◆ PFNMYGLVARIANTFVEXTPROC

typedef void( * PFNMYGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr)

◆ PFNMYGLVARIANTIVEXTPROC

typedef void( * PFNMYGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr)

◆ PFNMYGLVARIANTPOINTEREXTPROC

typedef void( * PFNMYGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr)

◆ PFNMYGLVARIANTSVEXTPROC

typedef void( * PFNMYGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr)

◆ PFNMYGLVARIANTUBVEXTPROC

typedef void( * PFNMYGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr)

◆ PFNMYGLVARIANTUIVEXTPROC

typedef void( * PFNMYGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr)

◆ PFNMYGLVARIANTUSVEXTPROC

typedef void( * PFNMYGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr)

◆ PFNMYGLVERTEX2HNVPROC

typedef void( * PFNMYGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y)

◆ PFNMYGLVERTEX2HVNVPROC

typedef void( * PFNMYGLVERTEX2HVNVPROC) (const GLhalfNV *v)

◆ PFNMYGLVERTEX3HNVPROC

typedef void( * PFNMYGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z)

◆ PFNMYGLVERTEX3HVNVPROC

typedef void( * PFNMYGLVERTEX3HVNVPROC) (const GLhalfNV *v)

◆ PFNMYGLVERTEX4HNVPROC

typedef void( * PFNMYGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w)

◆ PFNMYGLVERTEX4HVNVPROC

typedef void( * PFNMYGLVERTEX4HVNVPROC) (const GLhalfNV *v)

◆ PFNMYGLVERTEXARRAYPARAMETERIAPPLEPROC

typedef void( * PFNMYGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param)

◆ PFNMYGLVERTEXARRAYRANGEAPPLEPROC

typedef void( * PFNMYGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer)

◆ PFNMYGLVERTEXARRAYRANGENVPROC

typedef void( * PFNMYGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer)

◆ PFNMYGLVERTEXATTRIB1DARBPROC

typedef void( * PFNMYGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x)

◆ PFNMYGLVERTEXATTRIB1DNVPROC

typedef void( * PFNMYGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x)

◆ PFNMYGLVERTEXATTRIB1DPROC

typedef void( * PFNMYGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x)

◆ PFNMYGLVERTEXATTRIB1DVARBPROC

typedef void( * PFNMYGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v)

◆ PFNMYGLVERTEXATTRIB1DVNVPROC

typedef void( * PFNMYGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v)

◆ PFNMYGLVERTEXATTRIB1DVPROC

typedef void( * PFNMYGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v)

◆ PFNMYGLVERTEXATTRIB1FARBPROC

typedef void( * PFNMYGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x)

◆ PFNMYGLVERTEXATTRIB1FNVPROC

typedef void( * PFNMYGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x)

◆ PFNMYGLVERTEXATTRIB1FPROC

typedef void( * PFNMYGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x)

◆ PFNMYGLVERTEXATTRIB1FVARBPROC

typedef void( * PFNMYGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v)

◆ PFNMYGLVERTEXATTRIB1FVNVPROC

typedef void( * PFNMYGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v)

◆ PFNMYGLVERTEXATTRIB1FVPROC

typedef void( * PFNMYGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v)

◆ PFNMYGLVERTEXATTRIB1HNVPROC

typedef void( * PFNMYGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x)

◆ PFNMYGLVERTEXATTRIB1HVNVPROC

typedef void( * PFNMYGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v)

◆ PFNMYGLVERTEXATTRIB1SARBPROC

typedef void( * PFNMYGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x)

◆ PFNMYGLVERTEXATTRIB1SNVPROC

typedef void( * PFNMYGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x)

◆ PFNMYGLVERTEXATTRIB1SPROC

typedef void( * PFNMYGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x)

◆ PFNMYGLVERTEXATTRIB1SVARBPROC

typedef void( * PFNMYGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v)

◆ PFNMYGLVERTEXATTRIB1SVNVPROC

typedef void( * PFNMYGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v)

◆ PFNMYGLVERTEXATTRIB1SVPROC

typedef void( * PFNMYGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v)

◆ PFNMYGLVERTEXATTRIB2DARBPROC

typedef void( * PFNMYGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y)

◆ PFNMYGLVERTEXATTRIB2DNVPROC

typedef void( * PFNMYGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y)

◆ PFNMYGLVERTEXATTRIB2DPROC

typedef void( * PFNMYGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y)

◆ PFNMYGLVERTEXATTRIB2DVARBPROC

typedef void( * PFNMYGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v)

◆ PFNMYGLVERTEXATTRIB2DVNVPROC

typedef void( * PFNMYGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v)

◆ PFNMYGLVERTEXATTRIB2DVPROC

typedef void( * PFNMYGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v)

◆ PFNMYGLVERTEXATTRIB2FARBPROC

typedef void( * PFNMYGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y)

◆ PFNMYGLVERTEXATTRIB2FNVPROC

typedef void( * PFNMYGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y)

◆ PFNMYGLVERTEXATTRIB2FPROC

typedef void( * PFNMYGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y)

◆ PFNMYGLVERTEXATTRIB2FVARBPROC

typedef void( * PFNMYGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v)

◆ PFNMYGLVERTEXATTRIB2FVNVPROC

typedef void( * PFNMYGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v)

◆ PFNMYGLVERTEXATTRIB2FVPROC

typedef void( * PFNMYGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v)

◆ PFNMYGLVERTEXATTRIB2HNVPROC

typedef void( * PFNMYGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y)

◆ PFNMYGLVERTEXATTRIB2HVNVPROC

typedef void( * PFNMYGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v)

◆ PFNMYGLVERTEXATTRIB2SARBPROC

typedef void( * PFNMYGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y)

◆ PFNMYGLVERTEXATTRIB2SNVPROC

typedef void( * PFNMYGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y)

◆ PFNMYGLVERTEXATTRIB2SPROC

typedef void( * PFNMYGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y)

◆ PFNMYGLVERTEXATTRIB2SVARBPROC

typedef void( * PFNMYGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v)

◆ PFNMYGLVERTEXATTRIB2SVNVPROC

typedef void( * PFNMYGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v)

◆ PFNMYGLVERTEXATTRIB2SVPROC

typedef void( * PFNMYGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v)

◆ PFNMYGLVERTEXATTRIB3DARBPROC

typedef void( * PFNMYGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z)

◆ PFNMYGLVERTEXATTRIB3DNVPROC

typedef void( * PFNMYGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z)

◆ PFNMYGLVERTEXATTRIB3DPROC

typedef void( * PFNMYGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z)

◆ PFNMYGLVERTEXATTRIB3DVARBPROC

typedef void( * PFNMYGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v)

◆ PFNMYGLVERTEXATTRIB3DVNVPROC

typedef void( * PFNMYGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v)

◆ PFNMYGLVERTEXATTRIB3DVPROC

typedef void( * PFNMYGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v)

◆ PFNMYGLVERTEXATTRIB3FARBPROC

typedef void( * PFNMYGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z)

◆ PFNMYGLVERTEXATTRIB3FNVPROC

typedef void( * PFNMYGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z)

◆ PFNMYGLVERTEXATTRIB3FPROC

typedef void( * PFNMYGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z)

◆ PFNMYGLVERTEXATTRIB3FVARBPROC

typedef void( * PFNMYGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v)

◆ PFNMYGLVERTEXATTRIB3FVNVPROC

typedef void( * PFNMYGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v)

◆ PFNMYGLVERTEXATTRIB3FVPROC

typedef void( * PFNMYGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v)

◆ PFNMYGLVERTEXATTRIB3HNVPROC

typedef void( * PFNMYGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z)

◆ PFNMYGLVERTEXATTRIB3HVNVPROC

typedef void( * PFNMYGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v)

◆ PFNMYGLVERTEXATTRIB3SARBPROC

typedef void( * PFNMYGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z)

◆ PFNMYGLVERTEXATTRIB3SNVPROC

typedef void( * PFNMYGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z)

◆ PFNMYGLVERTEXATTRIB3SPROC

typedef void( * PFNMYGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z)

◆ PFNMYGLVERTEXATTRIB3SVARBPROC

typedef void( * PFNMYGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v)

◆ PFNMYGLVERTEXATTRIB3SVNVPROC

typedef void( * PFNMYGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v)

◆ PFNMYGLVERTEXATTRIB3SVPROC

typedef void( * PFNMYGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v)

◆ PFNMYGLVERTEXATTRIB4BVARBPROC

typedef void( * PFNMYGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v)

◆ PFNMYGLVERTEXATTRIB4BVPROC

typedef void( * PFNMYGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v)

◆ PFNMYGLVERTEXATTRIB4DARBPROC

typedef void( * PFNMYGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)

◆ PFNMYGLVERTEXATTRIB4DNVPROC

typedef void( * PFNMYGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)

◆ PFNMYGLVERTEXATTRIB4DPROC

typedef void( * PFNMYGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)

◆ PFNMYGLVERTEXATTRIB4DVARBPROC

typedef void( * PFNMYGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v)

◆ PFNMYGLVERTEXATTRIB4DVNVPROC

typedef void( * PFNMYGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v)

◆ PFNMYGLVERTEXATTRIB4DVPROC

typedef void( * PFNMYGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v)

◆ PFNMYGLVERTEXATTRIB4FARBPROC

typedef void( * PFNMYGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)

◆ PFNMYGLVERTEXATTRIB4FNVPROC

typedef void( * PFNMYGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)

◆ PFNMYGLVERTEXATTRIB4FPROC

typedef void( * PFNMYGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)

◆ PFNMYGLVERTEXATTRIB4FVARBPROC

typedef void( * PFNMYGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v)

◆ PFNMYGLVERTEXATTRIB4FVNVPROC

typedef void( * PFNMYGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v)

◆ PFNMYGLVERTEXATTRIB4FVPROC

typedef void( * PFNMYGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v)

◆ PFNMYGLVERTEXATTRIB4HNVPROC

typedef void( * PFNMYGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w)

◆ PFNMYGLVERTEXATTRIB4HVNVPROC

typedef void( * PFNMYGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v)

◆ PFNMYGLVERTEXATTRIB4IVARBPROC

typedef void( * PFNMYGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v)

◆ PFNMYGLVERTEXATTRIB4IVPROC

typedef void( * PFNMYGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v)

◆ PFNMYGLVERTEXATTRIB4NBVARBPROC

typedef void( * PFNMYGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v)

◆ PFNMYGLVERTEXATTRIB4NBVPROC

typedef void( * PFNMYGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v)

◆ PFNMYGLVERTEXATTRIB4NIVARBPROC

typedef void( * PFNMYGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v)

◆ PFNMYGLVERTEXATTRIB4NIVPROC

typedef void( * PFNMYGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v)

◆ PFNMYGLVERTEXATTRIB4NSVARBPROC

typedef void( * PFNMYGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v)

◆ PFNMYGLVERTEXATTRIB4NSVPROC

typedef void( * PFNMYGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v)

◆ PFNMYGLVERTEXATTRIB4NUBARBPROC

typedef void( * PFNMYGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)

◆ PFNMYGLVERTEXATTRIB4NUBPROC

typedef void( * PFNMYGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)

◆ PFNMYGLVERTEXATTRIB4NUBVARBPROC

typedef void( * PFNMYGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v)

◆ PFNMYGLVERTEXATTRIB4NUBVPROC

typedef void( * PFNMYGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v)

◆ PFNMYGLVERTEXATTRIB4NUIVARBPROC

typedef void( * PFNMYGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v)

◆ PFNMYGLVERTEXATTRIB4NUIVPROC

typedef void( * PFNMYGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v)

◆ PFNMYGLVERTEXATTRIB4NUSVARBPROC

typedef void( * PFNMYGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v)

◆ PFNMYGLVERTEXATTRIB4NUSVPROC

typedef void( * PFNMYGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v)

◆ PFNMYGLVERTEXATTRIB4SARBPROC

typedef void( * PFNMYGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)

◆ PFNMYGLVERTEXATTRIB4SNVPROC

typedef void( * PFNMYGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)

◆ PFNMYGLVERTEXATTRIB4SPROC

typedef void( * PFNMYGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)

◆ PFNMYGLVERTEXATTRIB4SVARBPROC

typedef void( * PFNMYGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v)

◆ PFNMYGLVERTEXATTRIB4SVNVPROC

typedef void( * PFNMYGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v)

◆ PFNMYGLVERTEXATTRIB4SVPROC

typedef void( * PFNMYGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v)

◆ PFNMYGLVERTEXATTRIB4UBNVPROC

typedef void( * PFNMYGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)

◆ PFNMYGLVERTEXATTRIB4UBVARBPROC

typedef void( * PFNMYGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v)

◆ PFNMYGLVERTEXATTRIB4UBVNVPROC

typedef void( * PFNMYGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v)

◆ PFNMYGLVERTEXATTRIB4UBVPROC

typedef void( * PFNMYGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v)

◆ PFNMYGLVERTEXATTRIB4UIVARBPROC

typedef void( * PFNMYGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v)

◆ PFNMYGLVERTEXATTRIB4UIVPROC

typedef void( * PFNMYGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v)

◆ PFNMYGLVERTEXATTRIB4USVARBPROC

typedef void( * PFNMYGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v)

◆ PFNMYGLVERTEXATTRIB4USVPROC

typedef void( * PFNMYGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v)

◆ PFNMYGLVERTEXATTRIBARRAYOBJECTATIPROC

typedef void( * PFNMYGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset)

◆ PFNMYGLVERTEXATTRIBPOINTERARBPROC

typedef void( * PFNMYGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)

◆ PFNMYGLVERTEXATTRIBPOINTERNVPROC

typedef void( * PFNMYGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer)

◆ PFNMYGLVERTEXATTRIBPOINTERPROC

typedef void( * PFNMYGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)

◆ PFNMYGLVERTEXATTRIBS1DVNVPROC

typedef void( * PFNMYGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v)

◆ PFNMYGLVERTEXATTRIBS1FVNVPROC

typedef void( * PFNMYGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v)

◆ PFNMYGLVERTEXATTRIBS1HVNVPROC

typedef void( * PFNMYGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v)

◆ PFNMYGLVERTEXATTRIBS1SVNVPROC

typedef void( * PFNMYGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v)

◆ PFNMYGLVERTEXATTRIBS2DVNVPROC

typedef void( * PFNMYGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v)

◆ PFNMYGLVERTEXATTRIBS2FVNVPROC

typedef void( * PFNMYGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v)

◆ PFNMYGLVERTEXATTRIBS2HVNVPROC

typedef void( * PFNMYGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v)

◆ PFNMYGLVERTEXATTRIBS2SVNVPROC

typedef void( * PFNMYGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v)

◆ PFNMYGLVERTEXATTRIBS3DVNVPROC

typedef void( * PFNMYGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v)

◆ PFNMYGLVERTEXATTRIBS3FVNVPROC

typedef void( * PFNMYGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v)

◆ PFNMYGLVERTEXATTRIBS3HVNVPROC

typedef void( * PFNMYGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v)

◆ PFNMYGLVERTEXATTRIBS3SVNVPROC

typedef void( * PFNMYGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v)

◆ PFNMYGLVERTEXATTRIBS4DVNVPROC

typedef void( * PFNMYGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v)

◆ PFNMYGLVERTEXATTRIBS4FVNVPROC

typedef void( * PFNMYGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v)

◆ PFNMYGLVERTEXATTRIBS4HVNVPROC

typedef void( * PFNMYGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v)

◆ PFNMYGLVERTEXATTRIBS4SVNVPROC

typedef void( * PFNMYGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v)

◆ PFNMYGLVERTEXATTRIBS4UBVNVPROC

typedef void( * PFNMYGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v)

◆ PFNMYGLVERTEXBLENDARBPROC

typedef void( * PFNMYGLVERTEXBLENDARBPROC) (GLint count)

◆ PFNMYGLVERTEXBLENDENVFATIPROC

typedef void( * PFNMYGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param)

◆ PFNMYGLVERTEXBLENDENVIATIPROC

typedef void( * PFNMYGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param)

◆ PFNMYGLVERTEXPOINTEREXTPROC

typedef void( * PFNMYGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)

◆ PFNMYGLVERTEXPOINTERLISTIBMPROC

typedef void( * PFNMYGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)

◆ PFNMYGLVERTEXPOINTERVINTELPROC

typedef void( * PFNMYGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid **pointer)

◆ PFNMYGLVERTEXSTREAM1DATIPROC

typedef void( * PFNMYGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x)

◆ PFNMYGLVERTEXSTREAM1DVATIPROC

typedef void( * PFNMYGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords)

◆ PFNMYGLVERTEXSTREAM1FATIPROC

typedef void( * PFNMYGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x)

◆ PFNMYGLVERTEXSTREAM1FVATIPROC

typedef void( * PFNMYGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords)

◆ PFNMYGLVERTEXSTREAM1IATIPROC

typedef void( * PFNMYGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x)

◆ PFNMYGLVERTEXSTREAM1IVATIPROC

typedef void( * PFNMYGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords)

◆ PFNMYGLVERTEXSTREAM1SATIPROC

typedef void( * PFNMYGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x)

◆ PFNMYGLVERTEXSTREAM1SVATIPROC

typedef void( * PFNMYGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords)

◆ PFNMYGLVERTEXSTREAM2DATIPROC

typedef void( * PFNMYGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y)

◆ PFNMYGLVERTEXSTREAM2DVATIPROC

typedef void( * PFNMYGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords)

◆ PFNMYGLVERTEXSTREAM2FATIPROC

typedef void( * PFNMYGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y)

◆ PFNMYGLVERTEXSTREAM2FVATIPROC

typedef void( * PFNMYGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords)

◆ PFNMYGLVERTEXSTREAM2IATIPROC

typedef void( * PFNMYGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y)

◆ PFNMYGLVERTEXSTREAM2IVATIPROC

typedef void( * PFNMYGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords)

◆ PFNMYGLVERTEXSTREAM2SATIPROC

typedef void( * PFNMYGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y)

◆ PFNMYGLVERTEXSTREAM2SVATIPROC

typedef void( * PFNMYGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords)

◆ PFNMYGLVERTEXSTREAM3DATIPROC

typedef void( * PFNMYGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z)

◆ PFNMYGLVERTEXSTREAM3DVATIPROC

typedef void( * PFNMYGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords)

◆ PFNMYGLVERTEXSTREAM3FATIPROC

typedef void( * PFNMYGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z)

◆ PFNMYGLVERTEXSTREAM3FVATIPROC

typedef void( * PFNMYGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords)

◆ PFNMYGLVERTEXSTREAM3IATIPROC

typedef void( * PFNMYGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z)

◆ PFNMYGLVERTEXSTREAM3IVATIPROC

typedef void( * PFNMYGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords)

◆ PFNMYGLVERTEXSTREAM3SATIPROC

typedef void( * PFNMYGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z)

◆ PFNMYGLVERTEXSTREAM3SVATIPROC

typedef void( * PFNMYGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords)

◆ PFNMYGLVERTEXSTREAM4DATIPROC

typedef void( * PFNMYGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w)

◆ PFNMYGLVERTEXSTREAM4DVATIPROC

typedef void( * PFNMYGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords)

◆ PFNMYGLVERTEXSTREAM4FATIPROC

typedef void( * PFNMYGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w)

◆ PFNMYGLVERTEXSTREAM4FVATIPROC

typedef void( * PFNMYGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords)

◆ PFNMYGLVERTEXSTREAM4IATIPROC

typedef void( * PFNMYGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w)

◆ PFNMYGLVERTEXSTREAM4IVATIPROC

typedef void( * PFNMYGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords)

◆ PFNMYGLVERTEXSTREAM4SATIPROC

typedef void( * PFNMYGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w)

◆ PFNMYGLVERTEXSTREAM4SVATIPROC

typedef void( * PFNMYGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords)

◆ PFNMYGLVERTEXWEIGHTFEXTPROC

typedef void( * PFNMYGLVERTEXWEIGHTFEXTPROC) (GLfloat weight)

◆ PFNMYGLVERTEXWEIGHTFVEXTPROC

typedef void( * PFNMYGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight)

◆ PFNMYGLVERTEXWEIGHTHNVPROC

typedef void( * PFNMYGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight)

◆ PFNMYGLVERTEXWEIGHTHVNVPROC

typedef void( * PFNMYGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight)

◆ PFNMYGLVERTEXWEIGHTPOINTEREXTPROC

typedef void( * PFNMYGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer)

◆ PFNMYGLWEIGHTBVARBPROC

typedef void( * PFNMYGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights)

◆ PFNMYGLWEIGHTDVARBPROC

typedef void( * PFNMYGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights)

◆ PFNMYGLWEIGHTFVARBPROC

typedef void( * PFNMYGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights)

◆ PFNMYGLWEIGHTIVARBPROC

typedef void( * PFNMYGLWEIGHTIVARBPROC) (GLint size, const GLint *weights)

◆ PFNMYGLWEIGHTPOINTERARBPROC

typedef void( * PFNMYGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)

◆ PFNMYGLWEIGHTSVARBPROC

typedef void( * PFNMYGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights)

◆ PFNMYGLWEIGHTUBVARBPROC

typedef void( * PFNMYGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights)

◆ PFNMYGLWEIGHTUIVARBPROC

typedef void( * PFNMYGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights)

◆ PFNMYGLWEIGHTUSVARBPROC

typedef void( * PFNMYGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights)

◆ PFNMYGLWINDOWPOS2DARBPROC

typedef void( * PFNMYGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y)

◆ PFNMYGLWINDOWPOS2DMESAPROC

typedef void( * PFNMYGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y)

◆ PFNMYGLWINDOWPOS2DPROC

typedef void( * PFNMYGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y)

◆ PFNMYGLWINDOWPOS2DVARBPROC

typedef void( * PFNMYGLWINDOWPOS2DVARBPROC) (const GLdouble *v)

◆ PFNMYGLWINDOWPOS2DVMESAPROC

typedef void( * PFNMYGLWINDOWPOS2DVMESAPROC) (const GLdouble *v)

◆ PFNMYGLWINDOWPOS2DVPROC

typedef void( * PFNMYGLWINDOWPOS2DVPROC) (const GLdouble *v)

◆ PFNMYGLWINDOWPOS2FARBPROC

typedef void( * PFNMYGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y)

◆ PFNMYGLWINDOWPOS2FMESAPROC

typedef void( * PFNMYGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y)

◆ PFNMYGLWINDOWPOS2FPROC

typedef void( * PFNMYGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y)

◆ PFNMYGLWINDOWPOS2FVARBPROC

typedef void( * PFNMYGLWINDOWPOS2FVARBPROC) (const GLfloat *v)

◆ PFNMYGLWINDOWPOS2FVMESAPROC

typedef void( * PFNMYGLWINDOWPOS2FVMESAPROC) (const GLfloat *v)

◆ PFNMYGLWINDOWPOS2FVPROC

typedef void( * PFNMYGLWINDOWPOS2FVPROC) (const GLfloat *v)

◆ PFNMYGLWINDOWPOS2IARBPROC

typedef void( * PFNMYGLWINDOWPOS2IARBPROC) (GLint x, GLint y)

◆ PFNMYGLWINDOWPOS2IMESAPROC

typedef void( * PFNMYGLWINDOWPOS2IMESAPROC) (GLint x, GLint y)

◆ PFNMYGLWINDOWPOS2IPROC

typedef void( * PFNMYGLWINDOWPOS2IPROC) (GLint x, GLint y)

◆ PFNMYGLWINDOWPOS2IVARBPROC

typedef void( * PFNMYGLWINDOWPOS2IVARBPROC) (const GLint *v)

◆ PFNMYGLWINDOWPOS2IVMESAPROC

typedef void( * PFNMYGLWINDOWPOS2IVMESAPROC) (const GLint *v)

◆ PFNMYGLWINDOWPOS2IVPROC

typedef void( * PFNMYGLWINDOWPOS2IVPROC) (const GLint *v)

◆ PFNMYGLWINDOWPOS2SARBPROC

typedef void( * PFNMYGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y)

◆ PFNMYGLWINDOWPOS2SMESAPROC

typedef void( * PFNMYGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y)

◆ PFNMYGLWINDOWPOS2SPROC

typedef void( * PFNMYGLWINDOWPOS2SPROC) (GLshort x, GLshort y)

◆ PFNMYGLWINDOWPOS2SVARBPROC

typedef void( * PFNMYGLWINDOWPOS2SVARBPROC) (const GLshort *v)

◆ PFNMYGLWINDOWPOS2SVMESAPROC

typedef void( * PFNMYGLWINDOWPOS2SVMESAPROC) (const GLshort *v)

◆ PFNMYGLWINDOWPOS2SVPROC

typedef void( * PFNMYGLWINDOWPOS2SVPROC) (const GLshort *v)

◆ PFNMYGLWINDOWPOS3DARBPROC

typedef void( * PFNMYGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z)

◆ PFNMYGLWINDOWPOS3DMESAPROC

typedef void( * PFNMYGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z)

◆ PFNMYGLWINDOWPOS3DPROC

typedef void( * PFNMYGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z)

◆ PFNMYGLWINDOWPOS3DVARBPROC

typedef void( * PFNMYGLWINDOWPOS3DVARBPROC) (const GLdouble *v)

◆ PFNMYGLWINDOWPOS3DVMESAPROC

typedef void( * PFNMYGLWINDOWPOS3DVMESAPROC) (const GLdouble *v)

◆ PFNMYGLWINDOWPOS3DVPROC

typedef void( * PFNMYGLWINDOWPOS3DVPROC) (const GLdouble *v)

◆ PFNMYGLWINDOWPOS3FARBPROC

typedef void( * PFNMYGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z)

◆ PFNMYGLWINDOWPOS3FMESAPROC

typedef void( * PFNMYGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z)

◆ PFNMYGLWINDOWPOS3FPROC

typedef void( * PFNMYGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z)

◆ PFNMYGLWINDOWPOS3FVARBPROC

typedef void( * PFNMYGLWINDOWPOS3FVARBPROC) (const GLfloat *v)

◆ PFNMYGLWINDOWPOS3FVMESAPROC

typedef void( * PFNMYGLWINDOWPOS3FVMESAPROC) (const GLfloat *v)

◆ PFNMYGLWINDOWPOS3FVPROC

typedef void( * PFNMYGLWINDOWPOS3FVPROC) (const GLfloat *v)

◆ PFNMYGLWINDOWPOS3IARBPROC

typedef void( * PFNMYGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z)

◆ PFNMYGLWINDOWPOS3IMESAPROC

typedef void( * PFNMYGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z)

◆ PFNMYGLWINDOWPOS3IPROC

typedef void( * PFNMYGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z)

◆ PFNMYGLWINDOWPOS3IVARBPROC

typedef void( * PFNMYGLWINDOWPOS3IVARBPROC) (const GLint *v)

◆ PFNMYGLWINDOWPOS3IVMESAPROC

typedef void( * PFNMYGLWINDOWPOS3IVMESAPROC) (const GLint *v)

◆ PFNMYGLWINDOWPOS3IVPROC

typedef void( * PFNMYGLWINDOWPOS3IVPROC) (const GLint *v)

◆ PFNMYGLWINDOWPOS3SARBPROC

typedef void( * PFNMYGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z)

◆ PFNMYGLWINDOWPOS3SMESAPROC

typedef void( * PFNMYGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z)

◆ PFNMYGLWINDOWPOS3SPROC

typedef void( * PFNMYGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z)

◆ PFNMYGLWINDOWPOS3SVARBPROC

typedef void( * PFNMYGLWINDOWPOS3SVARBPROC) (const GLshort *v)

◆ PFNMYGLWINDOWPOS3SVMESAPROC

typedef void( * PFNMYGLWINDOWPOS3SVMESAPROC) (const GLshort *v)

◆ PFNMYGLWINDOWPOS3SVPROC

typedef void( * PFNMYGLWINDOWPOS3SVPROC) (const GLshort *v)

◆ PFNMYGLWINDOWPOS4DMESAPROC

typedef void( * PFNMYGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w)

◆ PFNMYGLWINDOWPOS4DVMESAPROC

typedef void( * PFNMYGLWINDOWPOS4DVMESAPROC) (const GLdouble *v)

◆ PFNMYGLWINDOWPOS4FMESAPROC

typedef void( * PFNMYGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w)

◆ PFNMYGLWINDOWPOS4FVMESAPROC

typedef void( * PFNMYGLWINDOWPOS4FVMESAPROC) (const GLfloat *v)

◆ PFNMYGLWINDOWPOS4IMESAPROC

typedef void( * PFNMYGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w)

◆ PFNMYGLWINDOWPOS4IVMESAPROC

typedef void( * PFNMYGLWINDOWPOS4IVMESAPROC) (const GLint *v)

◆ PFNMYGLWINDOWPOS4SMESAPROC

typedef void( * PFNMYGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w)

◆ PFNMYGLWINDOWPOS4SVMESAPROC

typedef void( * PFNMYGLWINDOWPOS4SVMESAPROC) (const GLshort *v)

◆ PFNMYGLWRITEMASKEXTPROC

typedef void( * PFNMYGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)